- Musica
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Member for 14 years, 9 months, and 15 days
Last active Fri, Nov, 19 2010 14:57:49
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Jul 18, 2009Musica posted a message on The Witch Doctor's Plague of Toads lame? Hardly.I agree that exploding toads are a rather lame concept and seem a bit out of place in the Diablo universe but honestly whatever. When I play, I'll just pretend the skill doesn't exist and go from there. Hell, I might not even play Witchdoctor, I'm still not sure the character's my type. So yeah, I'm going to take Bashiok's advise and just ignore the skill.Posted in: News
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Jul 16, 2009Musica posted a message on Inventory Bags ExplainedThis is probably a good system. I think Blizzard mentioned that there won't be any charms in Diablo 3 but I can't remember where. If they do include charms or some type of stat-boosting inventory held item then I can't imagine how this system could possibly work. But I'm sure Blizzard'a already abolished those things so it should be okay.Posted in: News
When it comes to immersion however, this seems a bit dubious to me. It is of course highly unrealistic to have an inventory the size of an aircraft carrier which it seems you could very well obtain after playing the game for a while. Still, I think the players who play more competively will definitely enjoy the ability to hold as many items as they please.
I'm not really against the small bag you get when you start the game. At least this is a bit immersive. It makes sense that a new warrior wouldn't want to weigh themeselves down with an excessively large bag. On the whole, I think I like this idea. -
Jul 13, 2009Musica posted a message on Bashiok on "Encouraging People to Play Together"Awww, I was hoping they'd find a way to get rid of leeches but I guess that's not gonna happen. I don't really know what I think of all this. Is Blizzard sort of covering their butts? Is there any effective way where they could've gotten rid of leeches? Well, whatever. I'll be playing single player mostly anyway probably since I doubt I'll be able to compete with all those players with godly gear and whatnot.Posted in: News
Still, is it that hard for a player to just damage a monster to get experience from it? I mean come on. Even if you're only inflicting a little damage with your more experienced teammates finishing the monstor off, at least it encourages some kind of contribution on your part to the battle. Of course, I don't even understand why anyone would want to leech. What's the fun of just standing around and reaping experience? It just seems like such a waste of time and life. -
Jul 5, 2009Musica posted a message on Diablo 3 Loading ScreensI never really noticed the loading screens in Diablo 2 except when you first start a game but the Diablo ones admittedly got very annoying after the first viewings. This is good news.Posted in: News
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As I look at those screenshots of the lighting, I see what you mean. It is not as subtle as I remember. But it's definitely of a different nature than the lighting shown so far in Diablo 3 which is really only present to create a sense of eeriness that I feel simply isn't created. Others do I suppose which baffles me, but I guess I have to accept that some people find bright, colourful lighting frightening.
Still, even with your well-supported arguments for Diablo 3's new art direction, I still feel there is a lack of Diablo ambience in many of the screenshots released. When I look at the Leoric Highlands for example, they look a lot like a water-colour painting. I really do believe that if Blizzard could provide more detailed and less smooth textures, all of the areas in the game would benefit from the change. This I hope would be something that would appear once the game has been finished but I don't think Blizzard has mentioned such a change in any of their interviews. If they could only eliminate that cleanly look, I would be much happier and I think other gamers would be quite pleased as well.
I'm also a bit concerned about Tristram Cathedral. Now, I know that Blizzard North was limited by graphics back in the day when they did Diablo but this cathedral seems nothing like the one I encountered in Diablo. I mean the Catacombs in the old Diablo were narrow and dark but the ones I see here are absolutely sprawling and deep! Maybe though since those catacombs were made only for the gameplay video those aren't the kind of catacombs that we'll see in Diablo 3. Still they would probably still use the basic design of these catacombs in the final game no? So wouldn't that still make whatever catacombs they come up in the final game a very vast and open design? I must admit I have many questions and am curious how all these things will shape up in the end product. It's certainly going to be fun comparing the initial designs with the final versions.
I wonder though, maybe all the technological limitations on the old Diablos actually ended up working in their favour instead of against them? I mean, the grittier textures and the smaller dungeons have I think endeared them to me more so than I think would have been the case if Blizzard North had been able to make them bigger and more epic. One thing that I am adament about however with the art direction is that the textures need to be made more realistic and worn down looking and the inappropriately colourful and sourceless lighting needs to go as well. I would very much like to see how the game would look after those changes and I bet you my bottom dollar it would be more "diabloish" than it looks now.
P.S. Is it true what Doppel's saying? Have those screenshots been tinkered with? I really can't remember exactly what the lighting was like during status effects and I really hope you didn't manipulate any pictures Seth. Oh, and I agree with Zhar, you shouldn't be so aggressive Doppel even if the pictures were tampered with. You could be wrong and you don't want to make yourself look like an overly agressive fool. It would make you seem more credible if you disputed in a gentler manner.
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The lighting up of your vision in Diablo 2 when you had a status effect was extremely subtle and rather difficult to notice in my opinion. It also doesn't really count as sourceless lighting I think because you know what's causing it even though in real life being frozen or poisoned would definitely not affect your perception. It was really just a temporary visual effect though to make the change of status more visceral and obvious for the player as opposed to lighting that doesn't seem to have much of a point to it but to contribute to the artist's vision of the game (which is the artist's prerogative, but this vision just doesn't seem to ring true with the rest of the diablo world's atmosphere).
Furthermore, with how much graphical progress SCII has seen since its announcement, I can safely say that we will most likely be seeing better and better maps. My favorites so far are the Leoric Highlands and the woods they showed in the demo, since we all know Diablo is not a horror game, but rather an adventure game, and should be open to diverse and vivid scenery where appropriate.
Well, what exactly does better mean? I'm a bit confused on this one, it would be helpful if you could please define better within the context of Diablo 3 maps. I do agree though, that Diablo 3 should be able to have "diverse and vivid scenery," I hope no one feels that the player should be restricted to the same tilesets in every act. But I do want the diversity of the scenery to be consistent with the general aesthetic of the game. If there are to be forests, I want them to be forests that have a feeling of dreariness about them, as if they had never fully recovered from the Prime Evils' invasion. Remember that Sanctuary is after all a place with a very unsavoury past. Surely even after twenty years, its wildlands haven't been able to shake off the taint of demons it had endured for so long before? And now with demons again inhabiting the woodlands again, I would expect the fauna to respond immediatly to their presence since they had been made so vulnerable from the constant corruption of evil of the past.
I'm not sure I fully agree with your assertion that Diablo is not a horror game. Clearly it is not solely a horror game as it has fantasy, adventure, and RPG elements to it and Diablo 2 certainly played down the horror elements that had been much more present in Diablo but wouldn't it be a good idea to bring back some of the horror elements that Diablo has been so noted and loved for? It's mostly the frightening atmosphere (as well as the addictive gameplay) that had made Diablo so memorable for gamers and saved it from being another mediocrity. The gothic horror side of Diablo has to me been the thing that makes the game worth returning to because if I liked it only for the gameplay than I would simply go play Diablo 2 and when it comes out, Diablo 3.
So basically, I feel that the horror elemets of the Diablo series shouldn't be lost because they have a lot of artistic potential and add a much needed tone of distinction to the Diablo series. I should also add that the gothic elements of Diablo help as well to make the series unique and visually inspiring. My biggest concern concerning a loss of horrific and gothic atmosphere within Diablo 3 is that the game will be too cookie cutter and will simply be just another fun but typical game among many others.
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The primary difference in what I sense in the art direction of Diablo 3 compared to the art directions of the previous games (especially Diablo 1) is that from what we've seen (which of course can't be considered the definitive, final version of the game), Diablo 3 seems right now more like a bright (in terms of atmosphere) game with dark elements to it whereas Diablo and Diablo 2 were darker games with bright elements to them. Thus the dominant impressions of each art direction seem different from each other.
Of course there were some brightly coloured monsters, spells and lava pools in Diablo 1 and likewise in Diablo 2 (although the amount of "bright" things were even more present in this game) but they still managed to retain the impression of a predominantly dark, macabre, and more menacing atmosphere because of the grittier textures used, lack of out-of-place sourceless lighting, stylization etc.
As for Bashiok's reply to the original poster's question, I tend to disagree that a "grey-scale world" (which is a misnomer in itself for what art direction critics have really felt they wanted from the art direction of Diablo 3) can be boring and dull because Diablo and to a lesser degree Diablo 2 are proofs that such a world can be interesting and fun, not to mention highly atmospheric. Anyways, I digress, maybe Blizzard's next update will prove more promising than what they've showed us from the Tristram cathedral. I don't mind some epic elements such as perhaps one act that has a few epic areas (similar to Act V from Diablo 2), I can live with that. But if this kind of penchant for epic areas keeps constantly returning throught the game to become an integral part of what Diablo 3 is and not just a nice little add-on, I don't think I'll be looking very forward to Diablo 4 if that ever comes out.
So there you have it. My two cents on the direction that Diablo 3 seems to be taking in its art. If you have a differing opinion as most people do, feel free to express it. I won't flame you.
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Anyways, I'm a bit of a Diablo purist (so you can imagine how I feel about certain aspects of the art direction) although funnily enough I started with Diablo 2 before I went on to play the original. My primary interest/passion in real life is classical music and that's why I'm going to study it next year. So yeah, there's a little bit about me, I'll try to post a lot. Oh, and could someone please explain to me what a tag is? I"m a bit new to this whole forum business. Thanks.