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    posted a message on D3 NEW WEBSITE UPDATE
    Thank you Scyber :D.
    Posted in: Diablo III General Discussion
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    posted a message on D3 NEW WEBSITE UPDATE
    Quote from Akuma_Gin

    I'm gonna ask Bashion on Twitter about such monsters - cross fingers he is gonna answer, guys! :)

    Well they've stated in the past that they were unlikely to use full immunities in the game (possibly even confirmed they were out? I can't remember). Resistances are still a possibility if I remember right. I can try to find the source for this but I make no guarantees on that :D.

    Edit: this link is the best I've found so far, and in that thread they mention that at one of the Blizzcons they stated that they didn't like immunities.
    Posted in: Diablo III General Discussion
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    posted a message on Another Small Diablo 3 Date Clue
    Quote from ErU

    As i said before, july - 2011, with beta keys already being given at this year blizzcon.



    A 2012 release is just stupid.

    I like your theory just because we'll know if it's true or false as soon as this October.
    Posted in: Diablo III General Discussion
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    posted a message on Another Small Diablo 3 Date Clue
    I just read an interview with Frank Pierce (a Blizzard employee) discussing Starcraft 2 and the interviewer asked about Diablo 3 coming out before the first Starcraft 2 Expansion.

    http://www.incgamers.com/Interviews/270/blizzards-frank-pearce-interview/3

    Here's the quote:

    "When we were talking to you at... I think Blizzcon 2008, you had the ideas, at least, to release the first expansion somewhere around a year after release. Is that round about the same idea you have now?

    ...

    The other thing said at the same event was that Diablo 3 will probably be released before the first expansion. Any comments?

    Anything's possible."

    Very vague, but it's seeming more and more likely to me that a 2011 Diablo 3 isn't out of the question. Thoughts anyone?
    Posted in: Diablo III General Discussion
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    posted a message on The Return of the Tetris Style Inventory?
    If I remember correctly, blue items (magic) don't need to be identified, but rares and up do. At least that's what someone who went to Blizzcon said, but obviously things change all the time, so who knows.
    Posted in: Diablo III General Discussion
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    posted a message on News on LAN support for Diablo III and Starcraft II
    Yea, I'm one of those people with a fairly crappy ISP and no other options in my area, so I'll be glad for this if it works out. I know most people these days have decent internet, but I'm glad Blizzard's finding a way to include LAN.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Monk Class
    Quote from name="Horny Goatman" »
    Seriously, this guy make the Barb obsolete!!!


    No matter what else gets thrown into other classes, I'll always need a Barbarian around to Whirlwind now and then ;). I especially love the upgraded whirlwind they showed during the panel... so much blood spray!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on A Few Issues
    As far as I've seen, the critical damage numbers were only in the early versions of the game, since all the more recent footage (back to Blizzcon 08 even I think) doesn't have it any more.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 not till 2011 or beyond.
    Quote from "Rousse" »
    The real issue is finding something to play in the meantime :) D2 can only hold my attention for a few months at a time, every few years. I anticipate playing SC2 pretty heavily for a while but I can only play RTS games for so long, I'm good a Microing and have a high APS rate but it just gets tedious to play them competitively for a long time.

    WTB fallout-3 like game to be released summer 2010 that can hold me until D3.


    I'm looking at Borderlands myself... what do you think of it so far?
    Posted in: Diablo III General Discussion
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    posted a message on Φ Monk Class
    http://www.youtube.com/watch?v=Hbc1d3iiVXM seems to be the highest quality version i've watched so far, hopefully we'll get HD versions of both trailers before long.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on map
    All I noticed so far was it seemed you could look at an expanded version of the minimap that covered the screen (partially transparent) and it looked like you could drag it around to see different portions of it. This was from some youtube video of the gamescon demo.
    Posted in: Diablo III General Discussion
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    posted a message on Thinking about Disintegrate...
    Maybe what's needed is a good "enemy is getting hot" graphic, like they start glowing/smoking, etc.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Respecs Confirmed for D2
    I'm pretty sure they don't want to encourage the hacking that goes on in open/single player, whether they tolerate it there or not.

    Respecs are providing people with the means to fix mistakes without resorting to unsupported and possibly risky 3rd-party programs. This might reduce the number of people drawn to using hero editors.

    I'm sure there will always be people who like to just overpower their character with hero editor, but that's never what I enjoyed using it for. I used it so I didn't have to spend time releveling a character because I hadn't researched all the skills/builds before playing him.

    I understand that some people feel it's removing the challenge from the game, or shortening the game, and it probably is doing that. Maybe this just isn't a good way to make the game longer or more challenging to begin with.

    I honestly didn't care that much if this feature was added for D2, but in D3 I'm guessing they plan on balancing the game around features like this, so you'll still be playing for a long time even if you can respec to try out different builds without rerolling.

    They've stated they want to make dungeons feel worth exploring. I remember in D2 you mainly rushed through dungeons to hit the bosses because there was little worth finding except off them. I think that's a positive way to make the game experience longer. Make it so I want to explore every nook and cranny in a dungeon, because you never know what's around the corner.

    Keep in mind, just because I disagree with you doesn't mean I don't respect your opinion. I see where you're coming from... you're used to a certain system and it feels cheap to change it now. I'm fairly new to D2, really didn't start playing it until I heard about D3 a year or so ago, and I don't play it heavily.
    Posted in: Diablo II
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    posted a message on What kind of spell rune do you want ?
    Here's an idea. This one only applies to whirlwind at the moment, maybe you can think of other skills it would work with...

    When you use whirlwind, a ghost of yourself is summoned to perform the skill instead of you, leaving you unmoved and free to use other skills while your ghost tears up the enemy.

    This would probably be ridiculous, especially if you could do more than one of them at a time, but it seemed pretty cool so I thought I'd mention it.
    Posted in: Diablo III General Discussion
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    posted a message on Class specific items, via Bashiok
    The only thing that really worries me is that the Wizard's conjuring tree (melee wizard!) won't work out well with less weapons available to use. I'm really looking forward to that playstyle with the wizard.
    Posted in: Diablo III General Discussion
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