One solution would be to have a reputation system. You don't like someone, you can lower their rep a little bit, and raise it if you like them. Make it so you can see who's in a game and what each of their reputations are before you enter it.
I'm sure this system could be abused as well, but it seems like it would do more good than harm to me.
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Well they've stated in the past that they were unlikely to use full immunities in the game (possibly even confirmed they were out? I can't remember). Resistances are still a possibility if I remember right. I can try to find the source for this but I make no guarantees on that :D.
Edit: this link is the best I've found so far, and in that thread they mention that at one of the Blizzcons they stated that they didn't like immunities.
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I like your theory just because we'll know if it's true or false as soon as this October.
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http://www.incgamers.com/Interviews/270/blizzards-frank-pearce-interview/3
Here's the quote:
"When we were talking to you at... I think Blizzcon 2008, you had the ideas, at least, to release the first expansion somewhere around a year after release. Is that round about the same idea you have now?
...
The other thing said at the same event was that Diablo 3 will probably be released before the first expansion. Any comments?
Anything's possible."
Very vague, but it's seeming more and more likely to me that a 2011 Diablo 3 isn't out of the question. Thoughts anyone?
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No matter what else gets thrown into other classes, I'll always need a Barbarian around to Whirlwind now and then ;). I especially love the upgraded whirlwind they showed during the panel... so much blood spray!
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I'm looking at Borderlands myself... what do you think of it so far?
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Respecs are providing people with the means to fix mistakes without resorting to unsupported and possibly risky 3rd-party programs. This might reduce the number of people drawn to using hero editors.
I'm sure there will always be people who like to just overpower their character with hero editor, but that's never what I enjoyed using it for. I used it so I didn't have to spend time releveling a character because I hadn't researched all the skills/builds before playing him.
I understand that some people feel it's removing the challenge from the game, or shortening the game, and it probably is doing that. Maybe this just isn't a good way to make the game longer or more challenging to begin with.
I honestly didn't care that much if this feature was added for D2, but in D3 I'm guessing they plan on balancing the game around features like this, so you'll still be playing for a long time even if you can respec to try out different builds without rerolling.
They've stated they want to make dungeons feel worth exploring. I remember in D2 you mainly rushed through dungeons to hit the bosses because there was little worth finding except off them. I think that's a positive way to make the game experience longer. Make it so I want to explore every nook and cranny in a dungeon, because you never know what's around the corner.
Keep in mind, just because I disagree with you doesn't mean I don't respect your opinion. I see where you're coming from... you're used to a certain system and it feels cheap to change it now. I'm fairly new to D2, really didn't start playing it until I heard about D3 a year or so ago, and I don't play it heavily.
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When you use whirlwind, a ghost of yourself is summoned to perform the skill instead of you, leaving you unmoved and free to use other skills while your ghost tears up the enemy.
This would probably be ridiculous, especially if you could do more than one of them at a time, but it seemed pretty cool so I thought I'd mention it.
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