4 people is enough more then that is a crowd
especially with the new spell effects and pretty lights
- SFJake
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Member for 14 years, 10 months, and 10 days
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Drekko posted a message on Can everyone please do thisPosted in: Diablo III General Discussion -
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Soulmancer posted a message on At what point did this game become an MMORPG?The route of my pissed-offery doesn't stem from offline play being removed alone. It's Blizzard's additude and mentality toward this game and it's community and their obssession with making money and preventing piracy while hiding under the guise of convenience. They are stripping away players rights and options for how we choose to play or enjoy a game we're paying for. They are applying the same strict control methods seen only in pay to play or cash shop mmorpgs; yet the game isn't. They are forcing everyone to play on the servers they strictly control... Preventing offline play, banning modding, preventing lan and a real cash auction house are disgusting.Posted in: Diablo III General Discussion
As for mods. Hellfire for Diablo 1 was a fanbased mod; there are countless mods for Diablo 2... Blizzard stated early on mods would not be supported for Diablo 3 but if players wanted to make mods "power to them" it was still ok. Now this has had a dramatic reverse where mods are now against policy and terms of service.
The thing about offline mode, mods would have been limited to offline mode. You could still create singleplayer offline mods; with the removal of offline mode this will become impossible since battle.net is the only way you can play the game. Because anyone not playing on battle.net means potentially less revenue for Blizzard through the auction house.
And no I won't by this game. I'll stick with Torchlight 2 until private servers start popping up for Diablo 3; but I will no longer support or respect Blizzard as they have chosen not to support or respect their fan-base time and time again.
Square-Enix was a large video game company responsible for some of the most popular games ever created; but they became too complacent and arrogant while turning their backs on their fans and have gone into a spiraling downfall because of it.
And quit being another hostile dumb ass nerd defending these changes. It only empowers Blizzard to continue to screw over the community. It amuses me how some people defend Blizzard like it's a religion. -
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Equinox posted a message on Suicide booths?Posted in: General Discussion (non-Diablo)
Spouting things you read in some silly book. I believe you mean well, so I will tell you something, maybe you'll stop spouting these things:Quote from CritterCutterThe thing is if you achieve these things you haven't solved the problem, just the cause. As soon as something bad happens in life it will all just come back. Also yes anger is a good outlet for depression, but love and forgiveness is a better outlet for me. When I love the people that care for me I feel much better than if I were to snap at them every time they annoyed me. If I did that I would just feel guilty and depressed.
most people in society, when they see something that's different from others, such as depressed people, perceive it as a personality fault. They are afraid depression will happen to them, so they convince themselves that it won't. They convince themselves that depression only happens to lazy, weak, emo people, so that they can consider these people inferior to them. This even happens to people who used to be depressed, just like people who used to be poor stop caring about the poor once they become rich.
Most books about depression are written with this idea in mind, I found. It's not there directly, sometimes it's even subconscious. At the end of the day, they all try to convince us that the only ways out are paths we cannot take, and all others do not owrk, therefore saying there's no way out. Like you right now, telling me something won't work, like you know SHIT, like you know ANYTHING except some rubbish you read in a book.
I'm not a book.
I'm real. I know how I work.
And I don't need your 'help' if all you can tell me is that I will fail. -
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ScyberDragon posted a message on No LFHealz in Diablo IIIWhile it has been said before, here is one more piece of concrete evidence that there will be no class in Diablo III dedicated just to healing or any other utility.Posted in: News & Announcements
Official Blizzard Quote:
Spells, auras, abilities that buff, help, directly or indirectly heal yourself and party members, these are all good mechanics to helping cooperation in multiplayer games. And we'll certainly have some of them.
What we don't want though is a situation where you'd say "Ok just sit back and keep us healed." Everyone should be fighting, everyone should be DPS, and the buffs and bonuses that come from certain classes should simply be situational and/or beneficial "icing on the cake".
Blizzard has stated from the beginning that they are making Diablo III with cooperative play as its main stage. With cooperative play comes forming parties or groups. However, unlike a very famous Blizzard MMO, players will not have to worry about looking for a healer to form a party and complete certain obstacles. Blizzard wants every class to be able to destroy the demons of Hell whether they are in a group or the player is enjoying Single Player.
While no class is dedicated to healing or support, this is not to say that each class is not without some skills to help out themselves or their group stay alive as Bashiok mentioned. The Barbarian has skills like Strong Constitution and Death Proof to help keep him alive along with a slew shouts and battle cries to help out his group. The Witch Doctor has Jungle Fortitude to give him some extra HP and has Horrify and Mass Confusion to aid his allies. From the few skills revealed for the Monk, it is easy to see how he can help his group stay alive with Inner Sanctuary and Radiant Visage. Even the offensive heavy Wizard has Conjured Health to gain some need HP and Slow Time to help party members.
Along with no healing class, Blizzard has also removed the accessibility of potions for the player. They have created many more mechanics to help characters to constantly stay in the action of this game. Health Globes will help player heal as they continue to fight. The have also added checkpoints for when you do die and a co-op resurrection system. While some Hardcore Players may face a harder challenge without potions and no healing class, it is the challenge that keeps people playing Hardcore.
So for all of you who continue the fight against healers in Diablo III, you can rest. There will be no healing class in Diablo III. -
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Kalasyra posted a message on Call of Duty: Modern Warfare 2The big deal is that a lack of dedicated servers is having a negative impact on competitive gaming. There are, of course, other reasons, and some good general overviews can be found here and here.Posted in: Other Games
Basically, this is all just a slap in the face to PC users; the series wouldn't be what it is today without the support of PC users.
Also, for you people arguing over the controller vs. keyboard/mouse, take a look at this. -
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Equinox posted a message on Call of Duty: Modern Warfare 2Posted in: Other Games
Same here. I've never played CoD4 and wasn't too into this game since it's multiplayer mainly and I'm just not into multiplayer FPS, but this is ridiculous...Quote from "SFJake" »No seriously, I had little intentions of buying that game and yet it pisses me off.
What the fuck is going on with the gaming world? Well, in the world in general, too, but why gaming too? How freakin' sad can it get?
And worst of all, people will buy this game. And they will realize they can limit the player in each and every way and still get their money back. - To post a comment, please login or register a new account.
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What?
It wouldn't change a damn thing in that respect?
You are the reason I got banned 1 week, because I lose control over people that don't think before answering.
It changes a LOT of things. It allow completely separated control of both ressources instead of having modifiers that deals both at once. This also means unique modifiers for the Barbarian's fury that would not be available to the Wizard because it would be broken, or vice versa.
Also, you don't see any point... lets see. Mana is an ever changing ressources. It grows and different characters can have different mana pools. Magics and abilities needs to be carefully balanced around the idea that you can throw them around constantly.
Fury's primary goal (one I agree with, but its not designed in the best way) is that it limits the Barbarian's unique abilities in a way that cannot be just spammed all the time one after the other, but because of fast regeneration, will still be used often. Its a way more fitting way to balance the Barbarian's abilities considering its role.
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Thats the joke.
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You gotta be kidding me. You again? And this time its more ridiculous than your arguments for respec.
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That is the most illogical post I have ever seen.
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Bashiok said:
""Skill tree re-specialization is currently a planned feature for the Diablo II 1.13 patch, yes. ""
I didn't see this mentioned in this forum yet.
Source: http://forums.battle.net/thread.html?topicId=19110021662&sid=3000
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I guess you have something against WoW?
I know I do, but WoW isn't a piece of crap either. You can say what you want, I see a lot in WoW that proves Blizzard are not idiots, and they are one of the best game makers out there. Its far from perfect, but you'd hope they will learn from that in their future game - thats Diablo 3.
Deleting features is never nice, and I don't agree, but you have to get over that as well. I hate to admit it myself, but a game's development just never completes itself without sacrifices. We are just made aware of these, and that makes it more painful.
I personally think D3 has a lot of potential to be a lot of fun already. SC2? Not so much. I see absolutely -nothing- there I'm looking forward too much, except "more starcraft". But D3 is doing well.
You also can't just go around and say "Diablo 3 MUST have a LOT of content because of the time you waited". It hasn't been in full production all this time, you have no idea how much thats worth and you shouldn't give yourself such high expectation. You are only going to be disappointed.
My big point though, is that most gaming company sucks big time these days. If you actually look around you and the games around these days... Blizzard still seems to old a level of quality above them and think more about making good games than just siphoning money (and yes, I know WoW is giving them a load, but thats one game).
They may not deserve people blindly praising their game making skills, you got the right to be skeptical about all this, but I'm confident that they can give us something truly good, though they are far from anything revolutionary.
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I think the best way to tackle this would be a bit like WoW, actually, like you suggested: splitting people into PvM server and PvP server - and even then, don't expect things like gear dropping. This is not even anything close to a MMO, this is just an action RPG. The PvP in D2 or in any games following similar rules is just ridiculous.
I don't blame you directly, you don't kill helpless people, etc.. fine, but a lot will. I'm against it in a MMO in the first place, even if I remember older games with that kind of PvP and gear dropping I liked - but in a room based game like this... its just bad.
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Not this topic again.
"Active blocking" or any control on blocking = bad.
No blocking unrealistic? Sorry. Do you realize what kind of game it is? You level up, you gain stats, and things changes like this.
There are plenty of skills in this game and in any games like this one. If your concern is PvP, and that both people just hold the mouse button until one is dead, then this has nothing to do with having blocking or not.
Have you ever played any games with extensive blocking abilities instead of comparing it with....... movies? And I mean in games that work even remotely in a way like Diablo.
Let me make it short for you: its incredibly horrible. It is either useless (because it is too weak) or abused to death, and fights become mainly nothing but blocking and counter. This is an absolutely horrible way to go.
Blocking can also not be used as a reaction tool especially for close combat, since unless the combat is insanely slow, you can't react fast enough. Its a matter of luck, or just holding block forever until there is a hole to attack.
I hope you understand the insane impact this would have on the gameplay, and not in a good way. You point out at neat looking examples and talk about how it affects the "visual style", but you completely disregard anything it actually does to the gamepaly. You just assume "players must block themselves = more skill from the player = realistic = good". I'm sorry, but that way of thinking is flawed here.
So here you go. Blocking will be not unlike D2, or WoW. Random chance to block attacks. Don't expect anything shiny. They are not going to destroy the game.
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Random or not random is definitively a tricky question overall. I'm personally getting sick of D2's random system. Its not really making things any better. I also think dungeons have WAY too many doors and pointless areas all looking the same.
When looking at D3, for what we have seen yet, it all looks much better, more vibrant, more alive and more interesting to visit.
I think they already grasped a totally different approach to the exploration, and its already looking a lot more fun and less tedious to run through, random or not.