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    posted a message on about fury...
    Quote from "JumpMan" »
    But there will still be gear that affects "fury," so it wouldn't change a damn thing in that respect. It's certainly not "extremely important." It's a completely pointless change that is almost universally hated. As someone mentioned earlier, they're really just adding fuel to the "hate D3" fire by fixin' what ain't broke. I wouldn't mind it as much if I could see any point in the change, but the fact is, there really isn't one.

    What?

    It wouldn't change a damn thing in that respect?

    You are the reason I got banned 1 week, because I lose control over people that don't think before answering.

    It changes a LOT of things. It allow completely separated control of both ressources instead of having modifiers that deals both at once. This also means unique modifiers for the Barbarian's fury that would not be available to the Wizard because it would be broken, or vice versa.

    Also, you don't see any point... lets see. Mana is an ever changing ressources. It grows and different characters can have different mana pools. Magics and abilities needs to be carefully balanced around the idea that you can throw them around constantly.

    Fury's primary goal (one I agree with, but its not designed in the best way) is that it limits the Barbarian's unique abilities in a way that cannot be just spammed all the time one after the other, but because of fast regeneration, will still be used often. Its a way more fitting way to balance the Barbarian's abilities considering its role.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 4 Difficulties?
    Quote from "Valtonis" »
    that doesn't make sense

    how can it be uphill both ways.
    if you go to school uphill then when you go back it is downhill

    Thats the joke.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.13: Larger Inventory for Diablo II
    Quote from "nickm83" »
    My god this change might just be worse then respecs. Any character relying on elemental damage is now completely worthless for dueling.

    A proper dueling character before had his inventory full and stash full and still wanted more. Why? Becuase they had weaknesses against some other builds. Way to go blizzard, instead of tweaking how absorbs and res works so you cant bm every elemental build so damn easily, you instead make it even easier to bm everyone.

    Its ok, its well worth completely screwing up pvp, which is a main reason why a lot of people have played the game for so long, so some noob can hold more gems because its too damn hard to xfer them, which takes less then a minute.

    You gotta be kidding me. You again? And this time its more ridiculous than your arguments for respec.
    Posted in: News & Announcements
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    posted a message on Estimated d3 progress % by blizzcon
    What the hell?

    That is the most illogical post I have ever seen.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.13 PTR Forum is Up - Don't Get Excited, Though
    GUYS!

    Bashiok said:

    ""Skill tree re-specialization is currently a planned feature for the Diablo II 1.13 patch, yes. ""

    I didn't see this mentioned in this forum yet.

    Source: http://forums.battle.net/thread.html?topicId=19110021662&sid=3000
    Posted in: News & Announcements
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    posted a message on Estimated d3 progress % by blizzcon
    Quote from "Equinox" »
    What I was trying to say is that these games could have easily been released earlier... like, 2-3 years earlier... Diablo III needs to provide a huge amount of content to counter for the amount of time they spent on it, and StarCraft II so far shows absolutely nothing that wasn't there in StarCraft I. If you ask me, they've been dragging their time since WarCraft III, if not StarCraft I.

    A lot of people are overexcited about Diablo III, and many still cling to the whole "Blizzard makes great games" idea, I'm not sure how true that is anymore, not after WoW, and not with how much time they take while deleting features instead of adding them. We need to remember that Diablo II has been done quite a while ago.

    I guess you have something against WoW?

    I know I do, but WoW isn't a piece of crap either. You can say what you want, I see a lot in WoW that proves Blizzard are not idiots, and they are one of the best game makers out there. Its far from perfect, but you'd hope they will learn from that in their future game - thats Diablo 3.

    Deleting features is never nice, and I don't agree, but you have to get over that as well. I hate to admit it myself, but a game's development just never completes itself without sacrifices. We are just made aware of these, and that makes it more painful.

    I personally think D3 has a lot of potential to be a lot of fun already. SC2? Not so much. I see absolutely -nothing- there I'm looking forward too much, except "more starcraft". But D3 is doing well.


    You also can't just go around and say "Diablo 3 MUST have a LOT of content because of the time you waited". It hasn't been in full production all this time, you have no idea how much thats worth and you shouldn't give yourself such high expectation. You are only going to be disappointed.


    My big point though, is that most gaming company sucks big time these days. If you actually look around you and the games around these days... Blizzard still seems to old a level of quality above them and think more about making good games than just siphoning money (and yes, I know WoW is giving them a load, but thats one game).

    They may not deserve people blindly praising their game making skills, you got the right to be skeptical about all this, but I'm confident that they can give us something truly good, though they are far from anything revolutionary.
    Posted in: Diablo III General Discussion
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    posted a message on question about item color from gameplay vid??
    Quote from "Darkkasor" »
    Its Diablo not Warcraft


    ..................
    Posted in: Diablo III General Discussion
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    posted a message on The direction of PvP - Open PK?
    Thanks to how you talk about this, I have this incredibly hard to resist urge to flame you to hell for close mindedness and anti-fun thinking in games, but what the hell.

    I think the best way to tackle this would be a bit like WoW, actually, like you suggested: splitting people into PvM server and PvP server - and even then, don't expect things like gear dropping. This is not even anything close to a MMO, this is just an action RPG. The PvP in D2 or in any games following similar rules is just ridiculous.

    I don't blame you directly, you don't kill helpless people, etc.. fine, but a lot will. I'm against it in a MMO in the first place, even if I remember older games with that kind of PvP and gear dropping I liked - but in a room based game like this... its just bad.
    Posted in: Diablo III General Discussion
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    posted a message on Enquiry: Gameplay/Blocking
    ...okay.

    Not this topic again.

    "Active blocking" or any control on blocking = bad.

    No blocking unrealistic? Sorry. Do you realize what kind of game it is? You level up, you gain stats, and things changes like this.

    There are plenty of skills in this game and in any games like this one. If your concern is PvP, and that both people just hold the mouse button until one is dead, then this has nothing to do with having blocking or not.

    Have you ever played any games with extensive blocking abilities instead of comparing it with....... movies? And I mean in games that work even remotely in a way like Diablo.

    Let me make it short for you: its incredibly horrible. It is either useless (because it is too weak) or abused to death, and fights become mainly nothing but blocking and counter. This is an absolutely horrible way to go.



    Blocking can also not be used as a reaction tool especially for close combat, since unless the combat is insanely slow, you can't react fast enough. Its a matter of luck, or just holding block forever until there is a hole to attack.

    I hope you understand the insane impact this would have on the gameplay, and not in a good way. You point out at neat looking examples and talk about how it affects the "visual style", but you completely disregard anything it actually does to the gamepaly. You just assume "players must block themselves = more skill from the player = realistic = good". I'm sorry, but that way of thinking is flawed here.


    So here you go. Blocking will be not unlike D2, or WoW. Random chance to block attacks. Don't expect anything shiny. They are not going to destroy the game.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Map Randomization Expounded
    Just a note, as far as I'm concerned, I'd hope for some dungeons to not have predetermined locations (only the side ones, actually - of course, first I want these side dungeons to be actually worth getting into).

    Random or not random is definitively a tricky question overall. I'm personally getting sick of D2's random system. Its not really making things any better. I also think dungeons have WAY too many doors and pointless areas all looking the same.

    When looking at D3, for what we have seen yet, it all looks much better, more vibrant, more alive and more interesting to visit.

    I think they already grasped a totally different approach to the exploration, and its already looking a lot more fun and less tedious to run through, random or not.
    Posted in: News & Announcements
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