Yeah, right. They will try and they will fail. The only reason Blizzard can do it so well is that they have a massive amount of blind fanboys supporting it. Making games completely onlines kills what makes PC gaming unique. Anyone that doesn't see that should not even have the right to speak of PC gaming.Quote from GladHeHasBeta
more and more games are being made online-only removing millions of possible piracy. not for just piracy but also for features that you buy in-game are making companies more money then the buying of the game. thats all companies will do, they will get sick of everyone pirated their games and just make them all online-only to avoid 90% of the pirates and make 100x more money from in-game goods to buy.
the D3 RMAH will make billions and once other companies witness they will ALL jump on the band wagon. this is the future of PC gaming.
- Registered User
Member for 10 years and 10 months
Last active Sat, Sep, 5 2015 11:25:26
- 4 Followers
- 3,302 Total Posts
- 138 Thanks
Feb 1, 2012Posted in: General Discussion (non-Diablo)
Feb 1, 2012Posted in: Other GamesQuote from Azjenco
Really? According to the circles I follow, myself included, Baldur's Gate 2 is still by far Bioware's greatest achievement, a masterpiece they are yet to improve upon. Mass Effect is definitely my second Bioware favorite, for the simple reason that no other RPG has come close to display consequences in such a vivid way. I can't wait to see how all of the profound choices I've made in 1 and 2 is reflected in 3.Quote from asfastasican
A handful of people have told me that Knights of the Old Republic was Bioware's magnum opus and that Mass Effect was great, but not nearly as great as KotOR. I never bothered to finish Dragon Age 1, even though i enjoyed it and I loved Baldur's Gate 2. It was fun to see DA as a new spinoff on things.
I loved the adventure in ME regardless of its modernization, however I'm expecting ME3 to fall so flat and bad because of its time constraint. Like you, I'm expecting much from ME 3, and I expect it to show me what my choices made. Yet they had so little time in total to make it, and many possibilities, I bet so much of it will be as meaningless as emails were in ME2 to tell you "oh thank you for doing X instead of Y back in ME1".
Feb 1, 2012We're talking about EA. ME3 coming out soon is in no way a good thing. That the date was known for a while is also pretty bad and just tells you how EA works.Posted in: Other Games
Blizzard = Games are not designed with as specific a timeline and budget. Like any companies they have expectations and limits, but they believe in delivering a quality product first and foremost. Blizzard tend to see long term, they're -very- smart at marketting and can manage an extremely solid and confident fanbase while still making so much money. That they could pull off the RMAH as they did, however sad it is, is a genius move for their pockets.
EA = What does EA believe in? Making money as quickly as possible. I'm pretty damn sure all their products have a very strict deadline and budget decided before the game is even in production. Bioware is forcing themselves to do everything they can as quickly as they can, because EA want their game out and making money, not in production.
I'm just saying there's a huge difference in mindset.
Jan 30, 2012Posted in: Diablo III General Discussion
This is true of every single game development I have ever followed. Expecting anything else is foolish at best.Quote from maela
One wonders what exactly they have been doing. The number of features that were described in the original pre release teaser that are now "non functional" or outright removed is growing by the day.
Jan 27, 2012The Templar is awesome. I might be ultimately using him with everybody. Even when I'm melee, I like someone else that can melee and make other groups busy. When I'm ranged, I obviously like having a tank. And thats all besides the fact that I love healing. It'll be hard for me to choose the 2 other guys ever.Posted in: Diablo III General Discussion
Jan 26, 2012The awareness over this must grow, and FAST. Its not too late, like you said. The war against SOPA pretty much exploded overnight. We need to move this against ACTA. Spread the word.Posted in: General Discussion (non-Diablo)
Jan 25, 2012Posted in: Diablo III General Discussion
There's no immunities on monsters anymore.Quote from nemesis2252
what happens when you run into a physical and fire immune pack of enemies and thats the only damage your current skill system has?
Jan 25, 2012Well, its not hard to be harder than D2. That game was sad in terms of difficulty. It was tedious at best, cheap at worse. As long as they make D3 actually challenging, I'll be happy.Posted in: Diablo III General Discussion
Jan 25, 2012Actually, it makes a lot of sense.Posted in: Diablo III General Discussion
Without the cooldown, then it can actually (theoretically) be beneficial for you to switch to a seventh skill in the middle of a battle.
Our old problem would be back. Less efficient yes, but still.
Jan 25, 2012SFJake posted a message on Simple Spell Tooltips Live, Blue on Patch 10,Beta Level Cap, Vote for D3, Weekly RoundupSorry, the only thing I can ever, ever answer to the simple tooltip is the common thing that governments love to do with our children:Posted in: News & Announcements
Treat them like morons, they turn out like morons.
Simplifying things for the sake of a dumb ass that can't figure out or just TRY to figure out for more than 10 seconds a simple concept is such a moronic concept. Next we'll know, kids won't even learn to read. That shit is hard, dude. Don't strain their fucking brain.
Sorry, but that concept which I see everywhere in real life pisses me off. And to be clear, this is more about the justification they give than the actual tooltips. "We're doing this for idiots" is what they told us.
Jan 24, 20122965 life per second?Posted in: Diablo III General Discussion
Yeah.. uh... no kidding. But it just takes one small mistake in the calculator to do that, it obviously won't stay like that.
Unless life suddenly scales to ridiculous level later in the game.
Jan 23, 2012The problem is that changing the background to Red does not tell you the rarity of that item before you put your mouse over it.Posted in: Diablo III General Discussion
The problem with the locks is they don't stand out. Unlike the X.
Jan 23, 2012Hum... the game is free to play. I don't see why they would think it better for their pocket to release massive amount of content through patches. Not that they won't add anything with patches, but the big stuff will be in expansions and they certainly are going to look for profit.Posted in: Diablo III General Discussion
- To post a comment, please login or register a new account.
Sep 25, 2009Posted in: NewsQuote from "badger2d" »The selection of skills available to each class makes them play very differently.
And so does different energy source? No matter the skills, when you look at the Barbarian's Fury, and then you look at your standard Mana, you just can't miss the obvious, huge difference in gameplay, even if the 2 characters had the exact same skills otherwise.
Plus, what emilemil1 said.
Just give me a direct link and say you are right, or don't and its just a rumor. I'm not supposed to search something all over the place to prove -you- right.
Sep 25, 2009Posted in: News
I'm not saying he's lying.Quote from "Zhar" »*nods*
He's right SFJake, they did actually change it to that.
And I'm pretty sure that the one Turmobil mentioned is the one that it's in.
There are also some screenshots about it, will be much faster if you're not down with the vids.
I'm saying I suck immensely at having absolutely any idea where to find this. I have no idea where I can find any videos or even screenshots about this. Lots of stuff about the event, lots about the Monk and Monk gameplay, and a lots of stuff, but I have no idea where to look.
Sep 25, 2009Posted in: NewsQuote from "Turmobil" »They changed the orbs into a ring with three sections. It looks pretty badass.
Link? I have yet to see a single one about that, but you keep mentioning it. I don't want to surf all the blizzcon videos just to find that.
Sep 24, 2009....I agree that some things in the game are not quite fitting to the Diablo theme, but seriously, no matter how civilized I wanted to be here, you sound like nothing else but an anti-wow freak that must point out every little resemblance between the two games as flaws, and then bash Blizzard with these really weak arguments.Posted in: News
You should consider looking at the game another way.
Quote from "Deathlot" »and about the energy sources I don't really care they are making World of Diablocraft and you're gettin' exited o.O
Even if that was the case, we can be excited and enjoy anything we want. I don't get why close minded people, already hating the game, would bother posting in a forum like this, especially if thats what you have to add.
Sep 24, 2009I think the DK Rune system wouldn't be bad, though personally, you shouldn't have to "gain" your "Mental Power" (lets call it "MP" :P). Instead, MP should be the Wizard's version of mana.Posted in: News
I guess I just didn't like that part for the DK, but for that class, I guess its fine - however, for the Wizard, his basic power should be plentiful and available from the start of a fight.
Sep 23, 2009Posted in: NewsQuote from "Nacho_ijp" »that depends on what they're thinking of... the fury for the barb is different from the mana system, of course they have things in common but just because it's an energy source. I belive they don't say anything about the other systems because they aren't sure on how to make the truly different on how they'll work...
I doubt that. Blizzard certainly got the team to find more ways than you could imagine for energy systems. Of course, most probably wouldn't work so well, so its a length process. I think the thing to say here is, they have a lot of ideas, but won't throw them at us until they settle long enough with some more specific system.
They know very well by now, that throwing us information that can change in a month does not bring very good reactions.
Sep 23, 2009Posted in: NewsQuote from "ZharTheMad" »If every character use different energy sources, balancing might be a huge issue, and might probably push D3's release right after my great, great grandson is born.
This is strange thinking, because if anything happens from this method, is better and easier balancing. Do you think balancing the game around one energy source for all character is easier? Why?
Having a source different for everyone means that whatever you do to them, and to the items and stats that have anything to do with them, they will only impact the character you are aiming the change at.
While the new energy sources themselves create a bunch of additional work... I just see it as a big help for balancing, not the opposite.
Quote from "reform" »I don't really care about the names, just curious if the system the wizard has will actually change her gameplay style from just using mana as in the demo.
What I mean by all this rambling is will the system used just be the same as mana when you take away the new names and images.
For example, In WAR (warhammer) there are a bunch of supposedly different systems for different classes, that under the face of things all work in essentially the same way (bar one or two class archetypes).
They have no reason to pointlessly give the Wizard's resources a different name if the mechanics are not going to change. I think it would be pretty lame, anyway.
Sep 23, 2009Its all good, in my opinion. All characters' ressources will be able to properly be balanced into an unique playstyle more easily, and every player will feel and see the difference immediately as well.Posted in: News
I'm just surprised that the WD is using Mana and not the Wizard, but thats not bad. Can't wait to see what "energy source" the Wizard is using and how it works.
They definitively seem to like different energy sources since WoW, and proven again with WotLK. Mana, Energy, Rage and the latest DK's Rune Power. And in my experience, it did give considerably different gameplay.
Sep 17, 2009Posted in: NewsQuote from "Eldritch" »We've known for a long, long time with absolute certainty that it was a new IP. They've been saying it for a while.
The news here is the 'broader appeal.' A lot of us were hoping that since they don't want to cannibalize WoW subscribers, that perhaps it would be a more intricate, serious, progressive game. Not so, apparently. It will be even worse than WoW. Awesome, huh?
Thats the funny part, really. I wouldn't mind if WoW actually wasn't a casual game, but heck, I have never seen a more casual MMO than WoW (in its current state). I can say I'm not touching any of Blizzard's MMO unless they come up with something revolutionary, which they won't. Casual lifeless crap like WoW have wasted my life enough.
- To post a comment, please login or register a new account.