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    posted a message on Livin' The Dream, My Man, Livin' The Dream
    Quote from "USNSEALs" »
    i dont see myself playin d3 too much, maybe a few hours per week. im too outdoorsy.
    We will be the laughing stock of all the ubers :P

    Quote from "IceBlade" »
    I have yet to show my girlfriend D3. She already thinks I'm a geek but I'd really enjoy playing a game with her. I've played D2 with her younger brother though so he'll probably be down.
    LOL what if your gf gets really into the game, and when you two happen to find an awesome unique together, it turns yas on and leads to passionate, orgasmic sex ;)
    Posted in: Diablo III General Discussion
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    posted a message on Any idea on the frequency of cinematics?
    I know this doesn't count as a cinematic, but the new and improved conversation system in D3 does make me feel a closer with the characters. Thankfully enough it happens quite often too :)
    Posted in: Diablo III General Discussion
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    posted a message on Livin' The Dream, My Man, Livin' The Dream
    Quote from "Bartrex" »
    Lol thanks I feel really stupid, I really need to improve my english, I'm losing level :( xD
    Don't feel stupid for not being fluent in a language. Heck, I wish I were as fluent in a second language as you are now. It's all a learning process ;)

    Quote from "USNSEALs" »
    Puttah, im not familiar with all this PC gaming so i dont have those 'nerd insecurities.' its just another video game to me, no different from Playstation or XBox, aint nothin to call names about or lose any 'cool factor' over. besides, im an ex-navy seal helpin her lose 90 excess pounds, she aint in any position to make fun lol, even if she were a model, id treat her ass. you should carry the same confidence, friend. regardless, everyone should get along or get out.
    I guess my sarcasm was too subtle. Just a sucky excuse for a joke I made. :P
    Except, I don't mingle with gamers IRL. Not my idea of what I usually would consider "friend". My hobbies lead me elsewhere, while gaming is my... uh... down-time?

    Quote from "USNSEALs" »
    so what do you all think the odds of this sites members playin d3 together are?
    or do you think we'll all go crazy like chickens with our heads cut off and run off on our own to play?
    or maybe differences of opinions will keep us separated?
    or we'll all finally come together?
    The odds would be close to none IMO. Mostly because of the second chicken point.
    Posted in: Diablo III General Discussion
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    posted a message on Livin' The Dream, My Man, Livin' The Dream
    Quote from "Bartrex" »
    My cousing
    lol your who? (cousin)
    Quote from "Bartrex" »
    two years old younger than me
    rofl (skip the old)
    Quote from "Bartrex" »
    she meet her first boyfriend
    lol (met)
    Quote from "Bartrex" »
    since D2 has loss popularity
    hehe (lost)

    Don't scold me. It's a good thing to learn proper English :)


    Quote from "USNSEALs" »
    So I showed my wife the site and gameplay trailer.. I'll have a teammate I can trust most.
    Dude that's awesome! I couldn't even sum up the courage to get my girlfriend to play. Disregarding the abuse through name-calling, belting and other forms of bullying (jeez.. and this is my gif?) there is no way in hell I'm going to give her half my stuff once we roleplay marriage in the game.
    Posted in: Diablo III General Discussion
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    posted a message on Inventory Bags Explained
    Quote from "Ivaron" »
    I don't understand. Bashiok is talking about limited inventory space as if it's a good thing. What the hell?
    This game is about killing stuff and collecting loot. Why on earth would you want to limit the amount of loot we can carry in the first place? It doesn't make sence.
    No. It does make sense!

    Quote from Bashiok »
    Beginning with a small and limited amount of space teaches the player early on that inventory management is an important part of playing the game - and sometimes generating income.

    Making and keeping the player aware of their limitations can also help keep a better sense of structure and focus. Being overwhelmed is sometimes as detrimental to a play experience as being bored.
    If you don't agree with this... well... maybe the best decision you could make is >>>
    Quote from "Ivaron" »
    I know I'm gonna sound like a whiney little kid and no-one is going to care, but this is one of those things that makes me think I might not want to buy the game.
    Posted in: News & Announcements
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    posted a message on What would you like to see in the game...
    Quote from "Darkkasor" »
    More Mutilated Naked Ladies....

    Orrrr not....
    More andariels? :P
    Posted in: Diablo III General Discussion
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    posted a message on Gem Perfection
    Quote from "italofoca" »
    I'm not a fan of any "unlimited" concept. This can rbing lots of flaws and exploits. Like:

    - Unlimited stuff are simply imossible to balance. For exemple, a skull that give to much lifesteal and mana steal could make one certain build unbeatable.
    At the rate the life+mana steal for skulls would be increasing compared to the cost of increasing the levels, I don't think it could go as far as calling it an unbeatable build. And wouldn't it be easy enough to balance this problem by taking the top levels into consideration (and by top I mean what levels would be worth reaching economically) and making the stats at those levels balanced?


    Quote from "italofoca" »
    - Imagine it with a duping. In D2 the duppers limit are a runeword. With a system like that they will simply have no limit, they would be able to creat a gem with +10.000.000 HP.
    I don't know about the programmers, but I know I wouldn't be making the game with the idea that there will be dupes to exploit it. But I can see your point. The soj's just went out of control and screwed the economy over pretty badly. The effect of duping with these gems would just be outright ridiculous and the economy would be completely screwed.

    Quote from "italofoca" »
    Add a large variety of gems and make some very difficult to find do the same effect of your suggestion but don't have those 2 terrible risks.

    Sry =/ didn't like it.
    No sorry, adding a large variety of gems to avoid duping isn't such a great idea. The concept of the gems automatically becomes like the runes (except for the levelling aspect of course). It would be better if they concentrate on fixing the bugs in the game to keep dupes out altogether and keep the number of gems to a minimum - no more than in D2.


    Also, don't think of this as a limitless concept, because even though it might seem like it, it really isn't.
    Lets say for e.g. a gem makes it to level 10 and this took a week to level. The gem is a skull and the lowest level has stats +1 life and mana steal, with each level up increasing its stats by +1. Now, your level 10 skull has +10 life and mana steal. Are you willing to spend another 2 weeks of gathering this gem (assuming the same drops) to increase the gem to level 11 which will add +1 more? Whatever the answer is, its pretty obvious there will be some point where it just isn't worth it anymore. Thus, not limitless.

    Quote from "Bartrex" »
    With the unlimited concept you'll always feel that you could have got a better gem if you just waited a little longer.
    A little longer at first, but then the next will be (a little longer) x 3 :P

    Quote from "Bartrex" »
    One thing that has just come to my mind is: be able to mix 2 different gems of the same level:
    -Chipped amethyst+Chipped topaz=Chipped more rare gem with mixed stats.
    But usually each socketable item will have more than 1 slot which allows for mixed stats of each gem you insert.
    Posted in: Diablo III General Discussion
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    posted a message on Transformers 2
    Dunno... I had issues trying to follow who was on what team in the midst of those fast-paced battles. (Great, I'm beginning to sound like an old fart). I really loved the storyline in the beginning along with those battles but after losing count of how many hours passed since I entered the theatre, I quickly became restless before the major fight scenes at the end (now I'm sounding like a child lol), so that probably affected my ability to follow who was who.

    Actually, I enjoyed #1 more. And no, I'm not a critic nor have I read any of their responses on the movie to be influenced by them.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Gem Perfection
    We all know how D2 had gems that ranged from
    chipped -> flawed -> normal -> flawless -> perfect
    and assuming only the weakest gems were found, upgrading them to ever higher levels took exponentially more of those weak chipped gems.
    Flawless were the best that could be found from a drop, so if you were in need of the perfect gem, you were forced to upgrade your 3 flawless.

    How about having the same system to upgrade gems (3 of the weaker type merges to 1 being a level stronger) but have it continue indefinitely? There would be no limit to the highest level gem, no definite perfect but instead levels of perfection.

    Again, the best gem strength to be dropped would be a flawless (or correspondingly in D3) so increasing gem perfection wouldn't grow out of control, the highest levels would be hindered by the amount of flawless that drop.

    This could possibly create another set of goals for players to strive for. Getting the highest level gem for e.g.

    However, gems are of course ultimately used to be socketed. Would implementing this system cause players to stop socketing altogether because they would hold onto their best gems to wait till they can upgrade it further? After all, you wouldn't want to socket the best unique sword or w/e with a gem that hasn't been levelled to its feasible maximum.

    But just remember, there will be economic limits on how far you would go about levelling these gems. While it takes 3x of each gem to get it higher again, the benefits the new gem actually brings wouldn't be 3x better, so there will be some point where it just won't be worth the cost (except for those collectors that only work on increasing their gems' levels).

    What do you think?
    Posted in: Diablo III General Discussion
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    posted a message on D3 Joining Games!
    Quote from "Darkkasor" »
    I think a blizzard employee said that it will be max 8 but partys max 4 but I could be mistaken

    That sounds interesting and at first I actually liked the idea. Except... lets say there are 8 in the game, with 2 parties consisting of 4 each. The stronger players all merge into 1 party and the weaker into the other. If both these parties work on the same run/quest because of its difficulty and the more players there are, the better chances of completing it, then all the stronger players will be making all the kills and getting all the exp, leaving the weaker players to get squat.

    This will create the problem of players always trying to get into the better party available in the game, and if they can't, they'll just leave and join another game to try again. This repetitive behaviour should be avoided.
    Posted in: Diablo III General Discussion
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    posted a message on What would you like to see in the game...
    I'd like to see the characters actually express their pain and anguish as their health gauge lowers by limping, decreased damage, decreased dodge rate etc.
    In reality it would be like this: after you're cut, battered and near death, you won't be able to run and fight like you could while at full health.

    But of course, this would mean it would be an ever increasing uphill battle as you get hurt more and more, leading to the inevitable death. But it would be interesting, especially to watch the boss get weaker as well :D
    Posted in: Diablo III General Discussion
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    posted a message on charging up spells
    I very much like your idea. However, the diablo community has become accustomed to zero charge-up time and maybe some cooldown for the higher powered spells.
    e.g. ice bolt can be cast very rapidly one after the other while you must wait a few seconds between casting each blizzard spell. But there must be NO charging up involved ^_^
    Diablo just isn't that kind of game.

    But yes, a quick little "I'm trying hard" animation would be nice.
    Posted in: Diablo III General Discussion
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    posted a message on Extremely Rare Items in Diablo III
    Quote from "mahamoti" »
    the people that do have them deserved it because they worked their asses off to get it.
    Do you realize that the chances of getting something super-rare in D2 like zod had such a low drop-rate chance that whether you worked your ass off or not, it would hardly make a difference. How do I put it... with those chances, sure, the more runs you do the higher chance of it finally dropping, but its so negligible (just like the drop-rates) it would hardly make a difference.

    When it comes down to it, I'm glad they're not going to make drops "so astronomically rare like D2".
    Posted in: Diablo III General Discussion
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    posted a message on Shocking pic !!!
    Actually taking a better look at the picture, I can't seem to figure out where the chain lightning bolt was heading on its second target (if it is chain lightning at all). Is it attacking the seat...?
    Posted in: Diablo III General Discussion
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    posted a message on Newb Q's
    Ahh ty ty this makes things much easier! I was about to give up with the sorceror.
    Posted in: Diablo I & Hellfire
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