What a failed list of smilies?
Good work scyberdragon!
(If anyone hasn't picked up that I'm joking already, you're QQ)
- Puttah
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Member for 14 years, 10 months, and 11 days
Last active Wed, Oct, 29 2014 06:48:25
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Jul 16, 2009Puttah posted a message on Inventory Bags ExplainedIncreasing the inventory bags as you progress through the game would significantly cut down the use of mules. Sure, early in the game you pick up all the crap to sell for money for tp's and pots etc. but everything you pick up is basically junk and you have no reason to create a mule to hold your extra (crap) goodies. Later in the game you pick up uniques that can't just be sold off or thrown away, so without an increased inventory space it inevitably leads to mule creations and many pointlessly wasted hours of drop-trading.Posted in: News
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Jul 14, 2009Puttah posted a message on Inventory Bags ExplainedPosted in: News
No. It does make sense!Quote from "Ivaron" »I don't understand. Bashiok is talking about limited inventory space as if it's a good thing. What the hell?
This game is about killing stuff and collecting loot. Why on earth would you want to limit the amount of loot we can carry in the first place? It doesn't make sence.
If you don't agree with this... well... maybe the best decision you could make is >>>Quote from Bashiok »Beginning with a small and limited amount of space teaches the player early on that inventory management is an important part of playing the game - and sometimes generating income.
Making and keeping the player aware of their limitations can also help keep a better sense of structure and focus. Being overwhelmed is sometimes as detrimental to a play experience as being bored.Quote from "Ivaron" »I know I'm gonna sound like a whiney little kid and no-one is going to care, but this is one of those things that makes me think I might not want to buy the game. -
Jun 8, 2009Puttah posted a message on Battle.net Fee Conspiracies No More?Posted in: NewsQuote from "Genesis" »Not that I was strongly one way or the other, but I'm glad that Battle.net will be free
If they do introduce micro-payments then I hope they don't have any effect on gameplay, as that would create an imbalanced playing field between people who pay and people who don't. I would rather have 100% of people paying than it being imbalanced by optional paying
An imbalance is inevitable with the invention of ebay and all. I'm on the non-paying player side and of course don't like this, but what can we do? - To post a comment, please login or register a new account.
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It's called entertainment, and in end-game the enjoyment out of acquiring better gear vastly supercedes pointless exploring. Thus, maphack.
I completely agree with your proposition.
It should be advantageous to kill monsters along the way, rather than just the boss. But at the same time, isn't a boss meant to logically drop better gear? A tough problem to crack...
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Thankyou Dois, at least someone can spot my crude humour when they see it
Two years of chemistry... I should hope I know it's H2O. Also, I still stand by my statement.
Hint: Think of oceans and drowning
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Uhh... whatever... it's your health.
FYI, more people die from ingesting dihydrogen monoxide each day than from people that ingest paint.
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It kind of saddened me not to find one, but then again, waiting only makes me more anxious and determined to see the final product.
Good luck! And don't forget to keep us tuned in
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And if you think even the bunnies are bad because they're a hack, then why would blizzard be happy to allow this program to change your files for you? Because it's not bad, or, in other words, it doesn't affect anyone else in any way.
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Maybe it's blindness, but maybe it's also the possibility that you're fidgeting so much and it's cancelling out any movements
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And to this day, I still can't see the boat...
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It depends on the nature of the hack. In this case, it gives an unfair advantage to the users over other players.
What about a "Bunny Hack" where all the fallen are instead cute little bunnies solely for the delicate girl fan-base to enjoy (not that this exists). Is it still bad? No. Why? Because it doesn't affect anyone else in any way.
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Importing D3 starting to look like a good possibility for me then. Are there any drawbacks to importing though? Long waits etc.?
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There's no way in hell I'm going to see butterflies swarming out of diablo once I mangle him...
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*runs of crying*
don't look at me!
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Very well put. I wish someone told me this while I was studying economics!
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Sure, what you point out is all fun and part of the game in the beginning during the first few times we run through the game, but this repetition just gets boring and annoying later on. By your logic, none of us would find the need or even want to rush our characters through the game, ever.
There was probably a much better chance of a gull dropping from the boss you were searching for, but you were even luckier that time to find one from a random critter
While you weren't using a maphack, over 100 boss runs you might've done, maybe you could've done 200 with the maphack? Do you think you had a good chance of finding even better than that gull from the extra 100 boss runs?
Honestly, while maphack is against the rules and gives an unfair advantage over those that don't use them, if one is brought into D3, a good portion of players will be using it no questions asked.
I can safely say that even I will.
I guess these such things are what seperate people?
If you found a bundle of cash laying there on the sidewalk with no one around, do you take it or leave it at the lost and found?
The only way to stop those without a conscious (such as myself) from taking that loot is if it was never there in the first place! i.e. If there is no maphack to use, we won't use it. Simple, right?