• 1

    posted a message on Mastering All The Set Dungeons - Build Guides, Videos, Rankings And Tips!

    Well, challenge says you need to hit 20 different enemies, if you don't oneshot big purple dude and hit him again, that doesn't count as different enemy, that's why it fails. But if you don't oneshot him, then just use bolas to finish him.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Video with Wizard and Witch Doctor set changes and new items

    https://www.youtube.com/watch?v=BSrcxWg2vxo - Wizard video.

    Wizard video is about set changes and new Wizard items + gameplay with firebird set included.


    https://www.youtube.com/watch?v=vef3voeziQM - Witch Doctor video.

    Witch Doctor video is about set changes and new Witch Doctor items + gameplay with Jade Harvester set included.


    I hope you like it!

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Video with reworked Monksets and Legacy of nightmares and some extras

    https://www.youtube.com/watch?v=ewK2ob4huw4

    Also with Endless walk and set swords.

    Hope you like it.


    and 3 new locations, one is with secret.

    https://www.youtube.com/watch?v=0IdckS3fZ8o - Royal Quarters with secret room and new transmog.

    https://www.youtube.com/watch?v=IGROi77ilMM - Eternal Woods

    https://www.youtube.com/watch?v=i-tPRr8zXGA - Greyhollow Island.


    And i forgot to mention that cosmetic pets now collect gold for you.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on A Birthday Present

    I just got today birthday present from my girlfriend:

    http://i.imgur.com/cZ4aArB.jpg


    http://i.imgur.com/tU0qd3E.jpg?1



    You are all invited for a piece! Maybe on next one i will get Malthael cake :D
    Posted in: Off-Topic
  • 1

    posted a message on What changes would you like to see in future?

    Logan's Claw:
    - Your attacks now ignore enemy armor and resistances.


    Scarbringer:
    - Attacks now leave enemies wounds open, making them take 0.5% more damage, stacking up to 30%


    Rabid strike:
    - With each attack you gain rabidness, making you attack faster by 3%, stacking up to 30%.


    Fleshrake:
    - Enemies struck by this weapon start bleeding, making them vulnerable against same spell that caused them to bleed increasing spell damage by 40%.


    Flesh Tearer:
    - Enemies touched by this weapon now have fresh meat on them, which summons mini Butcher that charges into them, pull them, or cleave them with his mini cleaver.


    Crystal Fist:
    - Your attacks now become pure and clear, each spell now deals holy damage.
    or
    - Damage you take, dosen't exceed 35% of your life.


    Won Khim Lau:
    - Release Sweeping Wind Cyclone's with each attack that deal 200-400% damage as element you are using.


    Vengeful Wind:
    - Sweeping wind now gains Inner Storm rune.


    Devils Tongue:
    - Monsters don't attack you, unless you attack them.


    Wildwood:
    - Your attacks now root enemies.


    Monster Hunter:
    - Monster killed with this weapon becomes your minion, you may have three monsters at a time.


    The Ancient Bonesaber of Zumakalis:
    - Your resource spender spells now cost less, but require some of your blood.


    Gift of Silaria:
    - Killing 200-400 enemies with this item awards you with random legendary.


    Doombringer:
    - Enemies that have less % health than you know they are doomed, and take 40% incresed damage.


    Exarian:
    - Your attacks now summon a king, a skeleton king at your side that cleaves, or summons skeletons for you.


    Arreat's Law:
    - Just by wielding this weapon, you feel like wannabe Barb, summoning ancient's from your ancestors.


    Scrimshaw:
    - Wielding this weapon is like wielding Chainsaw, Wood Wraiths are now afraid of you :)


    The Three Hundredth Spear:
    - Every 30 seconds, you cast all shouts, saying "This is Arreat".


    Empyrean Messenger:
    - Wielding this weapon makes you a witness to Eternal Conflict, granting you wisdom of demonic weaknesses, buffing your and allies damage by 30%.


    Akanesh, the Herald of Righteousness:
    This is now Templar weapon
    - Your Templar becomes Grand Master of Templar order, allowing him to fallow you in group and heals all players in need of healing.


    Jawbreaker:
    - You now dash directly into enemies face, stunning it for 1 second.


    Kill:
    - Killing enemies with Kill, grants you a Kill SKill granting 100% incresed damage against same type of enemy.


    The Barber:
    - Male Monks and Barbs refuse to shave, thus gaining 30% beard damage reduction , therfore are not gaining this buff, all clean shaved nephalem now gain 30% damage reduction.


    Pig Sticker:
    - Enemies struck by this dagger now have a chance to be hexed into pigs.


    Fjord Cutter:
    -All elements now become cold.


    Ambo's Pride:
    -Wihrwind now casts Overpower-Killing Spree.


    Blade of the Warlord:
    - Ancients now cast spells you do.


    Last Breath:
    - Instead of dying, you sacrifice 10 fetish-es, if you don't have them, you die.


    The Spider Queen's Grasp:
    - Spiders you throw now last 15 seconds.


    The Gidbin:
    - Gain 2 fetish shamans that cast spells you do.


    Starfire:
    - Meteors now leave stardust behind which blinds enemies.


    Blackhand key:
    - Enemies bones are eaten by dental caries, which makes them feel unbearable pain and take 30% increased damage.


    Izzuccob:
    - Each attack with this item leaves a spiketrap below enemies feet.


    Balefire Caster:
    - Turns all elements to fire.


    Dawn:
    - Dealing damage with this weapon is increased by 100% only from dawn to dusk in your timezone.


    Uskang:
    Is now Scoundrel weapon.
    - Your Scoundrel is now fallows you in a group, granting 10% damage to all female nephalem.


    Cluckeye:
    - Chickens can now lay egg, and enemies are now focused on attacking chicken saying "kill it before it lays an egg".


    Bakkan Caster:
    - Your Companion effects are now doubled.


    Manticore:
    - Enemies attacked by this weapon are poisoned with Manticore venom and explode on death dealing a kill-element damage in 30 yards.


    Balance:
    - Wielding this brings balance to damage, you cant oneshot your enemies, and they cant oneshot you.


    The Paddle:
    - Slapping enemies now fears them and makes them cry, making them pull other enemies to defend them.


    Staff of Kyro:
    - Deadly Reach spell now casts Cyclone Strike in front of you.


    The Executioner:
    - Killing enemies with this weapon covers you in blood, the more blood you have, the less damage you take, this buff cancels if you take a bath, or if there is rain on the map.


    Messerschmidth's Reaver:
    - Enemies killed by this weapon leave a huge area on ground where you have 2% life regen.


    Skorn:
    - Summon mini Izual, that betrays his fellow demons as he betrayed angels, and attacks them.


    Madawc's Sorrow:
    - Your Barbarian becomes Ancient, making all items it wears Ancient.


    Arthef's Spark of Life:
    - Wielding this item grants you spark of life, all your friends gain more life regen thanks to you.


    Crushbane:
    - Wearing this item your character talks like Bane from Batman, and deals 20% more damage.


    Sledge of Athskeleng:
    - Your attacks now make you go berserk, giving you 500% attack speed for 3 seconds.


    Pledge of Caldeum:
    - Fighting in desert area grants you 30% damage.


    Standoff:
    - When you character stands still, takes 15% less damage, and deals 15% more damage.


    Heart Slaughter:
    - Your attacks have a chance to pierce enemies heart, granting double damage.


    Maloth's Focus:
    Now its Eirena only.
    - Your Enchantress now becomes fluffy and red as is this staff, and now joins you if you are not in a single player mode.
    All Male characters gain 10% damage buff.


    Ahavarion, Spear of Lycander:
    This is now actually a spear.


    The Broken Staff:
    - This staff on equip becomes a Forgotten soul.


    Autumn's Call:
    This is seasonal item only, but not Diablo season, its ordinary season.

    - When there is autumn, your character is fallowed by a random beast, that deals your damage.


    Faithful Memory:
    - This item casts most used spell you have casted in previous season on each attack.


    The Zweihander:
    - This weapon attacks as fast as if it was 1-hander.


    Blackguard:
    - This weapon disconnects you immediately if you get blackscreen.


    The Sultan of Blinding Sand:
    - Summons Iron Wolves to fight at your side.


    The Grandfather:
    - You become old and wise as Decard Cain himself, all legendaries drop identified while wielding this item.


    Warmonger:
    - Summon a mini siege beast to fight at your side.


    Blind Faith:
    -Wearing this helm makes you blurry to your enemies, you gain 20% dodge.


    Mempo of Twilight:
    -You become immune to any Control Impairing effects.


    Profane Pauldrons:
    -Health globes restore your full health.


    See no Evil:
    -Your enemies cant see you, you can only see them as ghosts, if you attack them, they will be able to attack you. Cooldown is 1 minute.


    Erlang Shen:
    - Wearing this Spirit Stone gives you third eye, your dodge is incresed.


    Bezoar Stone:
    - Mystic Ally gains every rune.


    The Eye of the Storm:
    - All your elements turn into Lightning.


    Split Tusk:
    - Your Zombie Bears gain tusks, increasing their damage and range.
    or:
    - Casting Big Bad Voodoo puts fetish shaman on your head, allowing it to move when you do.


    Aquila Cuirass:
    - Wearing this Ceremonial armor will make you look good, enemies will focus their attacks on you less.


    Heart of Iron:
    -When your health is below 75%, your heart turns to iron reducing damage for every % you loose health, stacking at 75% reduced damage.


    Steady Strikers:
    - Your attack speed is reduced by half, but damage is boosted by 200%


    Lacuni Prowlers:
    - You become savage as lacuni themselves, melee classes are teleported to target on attack, range classes are teleported away if enemies are within 10yards on attack. Spectral blade is considered as melee skill.


    Stone Gauntlets:
    - Wearing this gauntlets overburdens you, reducing movement speed, but increasing damage.


    Saffaron Wrap:
    - Clicking 40yards away from your character makes you charge like Anarch.


    Hellcat Waistguard:
    - Summons a mini Mallet lord at your side.


    Girdle of Giants:
    - You are now allowed to wield 2handers into 1 hand. If you Dual Wield two 2handers your stats are reduced by 10%.


    Hammers Jammers:
    Is now Crusader only item.
    - Blessed hammer always spins around you, like sweeping wind.


    Boj Anglers:
    - You feel comfortable in this boots, movement speed can now stack to 50%


    Squirt's Necklace:
    - Equipping this item summons ghost of a Wirt, since he is dead, he is interested in forgotten souls to aid them, and in return he gives you random legendary.


    Rondal's Locket:
    - Equiping this amulet you feel like having two hearts, your health is doubled.


    Holy Beacon:
    Is now Crusader only amulet.
    - Casting condemn is casted on all your allies also.


    The Flavor of Time:
    - You are able to predict future, allowing you to dodge some attacks.


    Ouroboros:
    Is now Witch Doctor only item.
    - Casting Poison skills leaves pool of poison below enemy feet, dealing 300% weapon damage.


    Hellfire Amulet:
    Uber bosses now are hard as Greater rift 50, Solo play opens all portals, players that entered game after opening are unable to enter.
    -Has a guaranteed socket, and when crafted you may choose passive from 3 random given skills.


    Hellfire Ring:
    Uber bosses now are hard as Greater rift 50, Solo play opens all portals, players that entered game after opening are unable to enter.
    - A portion of Diablo's soul is stored into this ring, your attacks have a chance to summon a mini Diablo to fight for you using all his spells.


    Manald Heal:
    - Your Life per Hit heals your friends each time you hit.


    Stolen Ring:
    - Wearing this ring has 1% chance to drop strongest craftable gem each time gem drops.


    Justice Lantern:
    - When boss fears you, all enemies around you are feared with you.


    Lidless Wall:
    - This shield summons random undead minion to fight for you, you may have 3 minions at a time.


    Gazing Demise:
    - Killing enemies allow you to collect their eyes, increasing your pickup radious by 1 for each eye, up to 50.


    Thing of the Deep:
    - You are now fallowed by 10 toads that run into enemies face and explode on sight. Frogs that fallow you have all runes from plague of toads except Rain of Toads, each toad is summoned each second. Rain of Toads falls on random enemy on screen each 8 seconds.


    Fletcher's Pride:
    - Every third resource-generating spell now also casts Cluster Arrow.


    Sin Seekers:
    - Bolas release 5 homing rockets on explosion.


    Holy Point Shot:
    - Vengeance cooldown is reduced to 30 seconds.


    I want gems to be changed, for example

    Emerald:
    - Socketing this gem into weapons gives you %Poison damage
    - Socketing this gem into armor gives you %Poison resistance
    - Socketing this gem into helm gives you Poison aura, you and your allies leave poison dot on attack.


    Diamond:
    - Socketing this gem into weapons gives you %Physical damage
    - Socketing this gem into armor gives you %Armor and %Physical Resistance
    - Socketing this gem into helm gives you Physical aura, enemies will focus their attack on you.


    Ruby:
    - Socketing this gem into weapons gives you %Fire damage
    - Socketing this gem into armor gives you %Fire resistance
    - Socketing this gem into helm gives you Fire aura, you and your allies deal periodic damage in 20yard radius.


    Topaz:
    - Socketing this gem into weapons gives you %Holy damage
    - Socketing this gem into armor gives you %Holy resistance
    - Socketing this gem into helm gives you Holy aura, you heal yourself and your allies with your presence with your current life regeneration.


    Sapphire:
    - Socketing this gem into weapons gives you %Cold damage
    - Socketing this gem into armor gives you %Cold resistance
    - Socketing this gem into helm gives you Cold aura, enemies around you are slowed by % , while you and your allies hit faster by %.


    Amethyst:
    - Socketing this gem into weapons gives you %Arcane damage
    - Socketing this gem into armor gives you %Arcane resistance
    - Socketing this gem into helm gives you Arcane aura, you and your allies gain Arcane shield which explodes when depleted and regenerates after 5 seconds when not taking damage.


    Why this change? Because we have enough main stat with items, and we have enough Critical Hit Damage, no need for bigger numbers than they already are, experience gain is too fast.


    i'm more for "fix old things before you bring in new", i know some of them are bad, some good, hilarious and stuff, but i am really for diversity, i want to struggle which item i should wear and not when season starts to think "ok, all i need is level 70, set and a Flying Dragon, or SMK and i'm fully geared, there is nothing better".


    Yes, gearing up from the start it has a nice feeling of progression, but when you pass a certain line, all of these items just don't matter anymore, only one type of item matters, and there are hundreds that could.


    I am aware that not ALL items could be competitive, but there should at least be 30%.


    I'm cool with sets and what they give, but they take too much slots, which doesn't let you experiment much.


    Developers are like Inarius, they want to control our nephalem powers, we need Lilith among them to let us have more power and conquer everything :D


    I also think that damage numbers should not be bigger than health numbers, especially for pvp - this is why there is no balance sometimes.

    Also, why not remove progress bar from Rifts and add a Rift Guardian on each floor of the map, this would make players explore random generated maps, not knowing how many bosses are out there would be so great, it would feel like first time playing, explore all, kill all, not just rush to RG, kill and exit, if you are lucky, you get more bosses, if not, you get less, when you kill them all, you can close rift. For Greater Rifts, your time spent / number of bosses = completion time.


    These are all legendaries that dont have any interesting stats and something i would like to see in the future. I hope nobody is offended by this list, and i hope you folks like it, even thou some are serious and some are funny :) Thanks for reading.

    Posted in: Diablo III General Discussion
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