• 0

    posted a message on Let's Brainstorm for a Good Solution to PVP
    Quote from Dav5152

    Quote from wizzypopje

    simple but that would work perfectly.

    1v1 duels ingame with ears would be nice too. Hardcore players can participate in matchmaking and custom games with no penalty, but if they do a duel in game and die, they die forever.

    I can't agree with you on this one. HC is HC. Don't forget that. There should be no exception what so ever. I play hardcore and I would hate if there is some mode where your character suddenly is softcoreish. Me and all the other HC players play HC because of the thrill. To remove that is really stupid lol. If you want to duel in hc it should be like anytime playing hc. Die or Kill.

    I dont play hardcore, but I heard blizzard said that they want hardcore players to be able to pvp without dying after 1 match, unfortunately im 90% sure hardcore players will be able to pvp without much penalty, but there must be, at least, one way for them to duel to the death, I always loved to do iron mans in diablo 2 and watch youtube videos of hardcore geared characters duel to the death. I love the thrill of hardcore, i'd definately play if it was totally safe of lags and disconnect deaths. im so sure that if I play hardcore and I die, it will be because of a power failure or something like that lol. The feeling of fighting to the death is probably damn awesome or even fighting ubers telling yourself, tonight, its me or them, you just need the mental strenght to do so :P and a damn good connection, with a backup generator lol.
    Posted in: PvP Discussion
  • 0

    posted a message on 1m budget PVP tournaments !
    Quote from Zero(pS)

    Pretty cool idea.

    The people fighting it out would have to post screenshots of the stuff they bought (in the thread). I'd happily have a "low budget" (not that my current gear sets are worth more than 5-10 mil each) gear set just to take part in these and have some fun :P

    I'm sure some will frown upon having to "play the AH" for this (a lot of people don't like it). The 1 hour limitation seems pretty good.

    Yeah well, with one hour you dont really have time to ''play the AH'' trying to find gg deal since you have like 12 items to fill under an hour, using the auction house is only a way to find items with the stats that fit your gameplay, being good at playing with the auction will help, but what will be more crucial is wich items and skills you decide to use. Your overall knowledge of your character skills and items stats, mixed with your ingame fighting skills is what will make you win, not finding great deals on the auction house. (anyway, unless you get lucky, finding great deals on the auction house usually takes way more than an hour per item).

    The only way someone can cheat is by putting a gg item at low price on the auction house and buy it with another account, but this is risky and time consuming, plus I'm thinking of a way to avoid this kind of cheating, like to not allow people to buy 1d11h items, not sure how I could verify that though.
    Posted in: PvP Discussion
  • 1

    posted a message on 1m budget PVP tournaments !
    So yeah, I was thinking about how will I have fun with duels when they come out. Because there probably wont be any kind of matchmaking with any kind of ranking or gear check AND its probably gonna be 1v1 and no way to 2v2 or do FFA. You guys know blizz.

    So the only things I can do with the flawed duel system in diablo 3, since there no game servers and the chat pretty much empty, are the following:

    -Forums tournaments, where I will be destroyed without mercy by 5000$ characters.
    -Duel all of my friends until it gets boring.
    -Join random games and try to duel noobs, will also get boring very fast.
    -Iron mans (not sure if it can be any fun in d3 since there no stats allocation or skill choice)

    thats pretty much it. Then I got an awesome idea, I thought to myself, wich way I could do tournaments where it could be fair and would requires as much skills as possible. This is when I got this idea, but kinda need your help to figure it out. Here how it works

    Everyone have 1 hour to spend 1 million gold on the auction house to build up their characters, then duel to the death in a serie of 1v1s. It sounds like fun, imo, not only people have to use their skills in game to duel, but their shopping skills and overall knowledge of diablo 3 items and builds ! many rules and constraints like barb only, a smaller/bigger budget, may apply.

    Anyone think its a good idea ? there could be prizes and stuff like that, would be a lot of fun. Just gotta find good rules and prevent cheating (screenshot of auction log for example) If I want to do this on a bigger scale than between my close friends.
    Posted in: PvP Discussion
  • 0

    posted a message on Let's Brainstorm for a Good Solution to PVP
    First of all, they need to implement duels, real duels, 1v1, 2v2, 3v3, 4v1, 4v2, FFA, etc. wich you invite people in your party either queu in matchmaking or make a custom games, and these people should be easy to find, like a PVP channel where you can inspect people gear and skills kinda like the diablo 2 chat channels. Thats all we need for the structure of PVP, matchmaking and custom games. Then they can add playlists like capture the flag, battlegrounds, VIP and all kind of stuff like monthly and everyone will be happy PVPing forever.

    simple but that would work perfectly.

    1v1 duels ingame with ears would be nice too. Hardcore players can participate in matchmaking and custom games with no penalty, but if they do a duel in game and die, they die forever.
    Posted in: PvP Discussion
  • 0

    posted a message on Diablo 3 pvp....
    Yeah I think its actually PVP butthurt people who will find it funny :P, or at least people who understand whats going on with d3 PVP.
    Posted in: PvP Discussion
  • 0

    posted a message on Diablo 3 pvp....
    Quote from BornBadd

    You're just beating a dead horse. There are so many threads already about this ... you don't need to make a new 1. Move on ...

    I was bored and made this meme, didnt want to start a new thread about it. thought you guys would find it funny :P
    Posted in: PvP Discussion
  • 0

    posted a message on If you get free 800 stat points, where would you put it?
    pvp or pve, wich monster level ?
    voted like if it was for either high mp or PVP, wich is 600 dmg, 200 vit
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Diablo 3 pvp....
    Posted in: PvP Discussion
  • 0

    posted a message on Five suggestions for substantially improving D3 content-wise
    good ideas, but id rather see pvp before any of this is implemented.
    and yes, the secret level totally sucks
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sick of Acid Rain spam, need a new build.
    You may want to try out my build : http://us.battle.net...25/hero/5002550

    tried a ton of build and this one is better than acid rain spam, imo, let me explain the build by going through each skills.

    SKILLS

    -Poison Dart, Spined Dart: only to build up mana when you're low. Make sure to use it every 5 seconds to keep Vision Quest (see passive skills) up at all time.

    -Zombie Charger, Zombie Bears: its your main attack, use it as much as possible.

    -Spirit Walk, Healing Journey: Your main defensive spell, keep it for a critical moment, when you're stuck, very low life or to avoid fatal damage.

    -Hex, Jinx: Permanent single target extra 20% damage, permanent single target cc, extremely useful against key wardens, elites and even uber zoltun kulle.

    -Acid Cloud. Slow Burn: is used mainly for the 6sec dot for some extra damage, spamming it when your low on life and spirit walk is on cooldown is a good idea.

    -Gargantuan, Restless Giant: used only for his tanking aspec and a small DPS boost. If I had a skill to change, this is the one i'd change.

    PASSIVES

    Vision Quest: Good mana regen bonus, just make sure it always up.

    Jungle Fortitude: Good defensive passive, you may want to change it if you think you're surviability is fine. Spirit Vessel is a good option, especially if you want to use Soul Harvest or Horrify instead of the Gargantuan.

    Blood Ritual: Good mana regen bonus.

    ROTATION

    Keep Vision Quest up at all time, keep the Acid Cloud damage over time up at all time, keep your gargantuan up at all time, use hex as often as possible, the closest target to you is always the one that is being Hexed. Use Zombie Bears as much as possible, spam Poison Dart when your low on mana and spam Acid Cloud when you low on life. Spirit Walk when you're fucked.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Monster Power: More Guts, More Glory
    Quote from Kozik

    It looks like they're using the pre-1.04 ilevel droprates... Hope that's an error.

    They are using the pre-1.04 ilevel droprates of act 3 inferno for act 1-3 inferno in 05, but ilvl wont really matter now because all items dropped on mp1 and higher (any act in inferno) stats will be rolled like a ilvl 63, even if its a ilvl 58, only difference will be the base damage/armor of the item.


    Quote from Butchkun

    Don't forget we're still far from reaching maximum potential. Even the top geared players in the world are far from it. In fact I haven't even seen one perfect item on diabloprogress yet...
    Knowing that the higher stats you have, the bigger the improvement from each new stats you gain, I wouldn't be surprised if a full perfect char could melt those MP10 monsters in seconds.
    Granted that's not going to happen anytime soon, if ever, but that's what MP10 is for, a goal to strive for and that's also why the benefits from running MP10 isn't higher, it's never going to be a mode you farm for efficiency.

    Exactly, I like it this way and like blizzard already said, they dont want mp10 to be a must like playing in inferno over hell is.
    Posted in: News & Announcements
  • 0

    posted a message on Will monster level 10 runs worth it ?
    Quote from Grabbler

    It's not a bug, it's your bad knowledge of English.

    It clearly say that the exp is for heroes level 1-59 and if its not, then they either changed their mind, its a bug, or they simply misspelled it in the patch notes. We're talking about paragon leveling at level 60, dumbass.


    Quote from Chonaire

    Quote from IgnatiusReilly

    Remember, monster power was originally added to appease those who find the game too easy or too hard. The people who were upset at the nerfs can go have fun in MP 10. Sure, the MF is higher, but most players won't want to bother with challenge or simply won't have the gear to farm the place efficiently, which is probably more likely.

    It's also something nice to shoot for. If you can ever farm MP10 with any sort of speed, you'll be rich! I mean, 600+ MF... lol, what the heck.

    Seriously, can people stop pretending 600% mf is much?, 0.0006% chance, now increase it six times. Droprate STILL SUCKS.

    6x more chance of finding better items including legendaries, how do that sucks ? if you find 2x more items than someone with no mf, its the equivalent of having 2x more dps than him since two of his runs will be the equivalent of only one of your runs. Its not because you did a few runs with high mf and didnt find anything good that it mean that mf sucks, you will see a difference over a ton of games.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Will monster level 10 runs worth it ?
    Quote from momonami5

    op seems like a idiot, should probably focus on school and stop thinking he is balling off diablo 3.

    Yeah, because selling my character before a patch is totally idiotic. And if your refering to my spelling, english is not my first language. I may sound like I really care about making profit and not loosing a cent in this game, well, this is how I roll and this is why im probably 5x richer than you in this game. You seems like the idiot who is mad because I said I sold my barb for 700$ lol. I played this game a lot and I wouldnt say that im proud of it lol.

    Quote from BigEd781

    Honestly, I doubt it will be worth it, but it's hard to say at this point (obviously). I hope it is because it would add much needed depth to the game, but if the only advantage is MF then, well... running with 375 MF still results in a crap-ton of garbage, so it seems like running with double that amount would just result in... roughly double the garbage.

    I dont know why people think MF is like a myth lol, yes you get more garbage but you also get more loots so more chance of getting good loot and more legendaries.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Will monster level 10 runs worth it ?
    Quote from Zeyk23

    Quote from wizzypopje

    Quote from Shinzo
    Monster power does give you exp at 60, +160% at level 10.

    ''With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno)''

    this is in the current patch notes, it clearly say for heroes levels 1-59
    where did you see that it give exp bonus to level 60 heroes ?

    It says "as well as" right there. People who have played it say that you get all three in Inferno.

    http://www.reddit.co...r_is_up/c6bn5dz
    https://us.battle.ne...78858020?page=2

    Maybe its just a bug, unless they changed their minds
    Also, even if you can get more exp, you'd need a ton of exp to make it worth it since you wont run as fast in a m10 game than in a m3 game, at all.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Will monster level 10 runs worth it ?
    Quote from Shinzo
    Monster power does give you exp at 60, +160% at level 10.

    ''With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno)''

    this is in the current patch notes, it clearly say for heroes levels 1-59
    where did you see that it give exp bonus to level 60 heroes ?


    Quote from Grigori

    Quote from wizzypopje

    Quote from Redhood

    Quote from nyjl

    All elite monsters in inferno are level 63, in every act.

    This is correct, meaning that every single drop from elites and champion packs will have affix of lvl 63. This is independant of POWER LEVEL system. Every 58-63 item that drops from these monsters will roll with 63 affixes which are the maximum. As we all know from current ilvl63 items, these affix can still roll very bad numbers. It simply mean you have more chance at more good affixes. Thats gona be the case for everyone, good or bad gear, any class, bad build that can only farm mlvl1 act 1 or overpowered buold that can farm mlvl10 act 3.

    M10 is only more loot and a challenge. Not better loot.

    Awesome, thanks for the clarification

    This is simple not true at all.
    In each place Redhood says "will" it should be "can", because rolling affixlvl63 is only a possibility, and more important, he is totally wrong in sentence I underlined, because ilvl63 doesn't always roll affixeslvl63, but also does roll lower lvl ones. He just have no idea, how affixes work in this game.
    Please, just check this site http://d3inferno.com...temAffixes.html and see yourself.

    Yea you're right, what he said was kinda confusing and I thought he meant exactly what you just said.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.