• 1

    posted a message on [Concept] Stash Improvement

    Really awesome suggestion. Anything even remotely similar to this would be very welcome =]

     

    I took the liberty of adding the "image link' to your preview image there, so that people can click it an see a bigger version of it (the version you previewed it kinda small).

     

    People looking to see a full resolution of the image can click here as well.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Paragon System v.3.0

    Introducing a sort of "trade-off" to the Paragon system sounds like a really neat concept. Interesting perspective.

     

    Anything to spice up the Paragon system later on is a good suggestion imho =]

    Posted in: Diablo III General Discussion
  • 1

    posted a message on [App] Diablo 3 Key Spammer

    What?

     

    >.>

    <.<

     

    No there isn't....

     

    Jokes aside, thanks for the heads-up.

    Posted in: Diablo Tools
  • 1

    posted a message on Aloha (Hi) Everyone :)

    Welcome to the forums, friend. Let me know if you need help with anything.

    Posted in: Introduction
  • 4

    posted a message on PSA: No perma immunity anymore in 2.2

    I've said this a couple dozen times before, so I'm just gonna leave it here.... you know, in case someone still doesn't get it.... maybe, just maybe we weren't supposed to be reaching GR XX in the first place.


    The community is obviously breaking the limits imposed by the item numbers (sheer base dps and stats) every time, and more often than not they're doing it through what can be called cheesy mechanics - infinite resources, immunity, perma crowd control.


    It's awesome seeing new builds break through previous records, and it has been shown time and time again that is possible (and not everything is figured out), and party compositions trying to push the limits too - but resorting to these mechanics to even compete is something people probably don't even want to.


    To be honest, I think this is the biggest reason why, whenever they reduce the effectiveness of anything or implement new content, there's a huge spike in player power (and more power creep - a TRILLION damage! is the latest trend). Revamped Legendaries, then revamped Sets, then Legendary Gems, then Ancient items - just so that people don't rage about not being able to reach GR XX anymore, without realizing that numbers wise they were never even supposed to (old school Rimeheart...)


    I welcome the change, but I'd also really like for them to take a step back and stop with the ridiculous number inflation. It's pointless and not gonna head us anywhere interesting. Take the WoW approach to this before we're doing a GAZILLION damage and our monitors can't even show the numbers.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Did you think the leveling exploits got fixed ? Think again!

    Yeah, I guess if they want to solve the issue for good, they need to apply the hotfix (reducing subsequent experience gains from turning in the same quest) for all quests, not just "The Broken Blade" as it is expected.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Spammers.
    As an fyi, when the spam threads appear for a couple minutes or almost instantly disappear, it's the anti-spam measure taking care of them. It's how that trolling idiot who kept spamming the forums flaming me a while ago (thinking I was "censoring his opinion") got that mad - he thought I was actually deleting his threads instantly, when he was fighting an automated mechanism manually. Such a smart boy [Kappa]

    But every now and then the bots will switch their formatting, or the text, and then the anti-spam measures take a while to kick in. In these situations, I usually mark 10-20 threads "as spam", to help the anti-spam bot pick those up. Taking a quick look at my "recent actions" on the website, I've marked a few hundred threads/profiles as spammers recently, and I've gotten pretty quick at that (can mark 10-20 all at once), but no matter what I can't stay here all day watching it.

    That's why every now and then you'll see things go a little out of control. It's a mixture of the spammers adapting to the anti-spam measures and lack of manual control by us (well, me, since most mods aren't really active or can't deal with this, and Bagstone is afk for a few days).

    Just thought you might want to know how things work from our perspective. In regards to actual changes to policies, or doubts on website coding and support (like why MMOChamp or Hearthpwn don't suffer these), you'd have to ask Molster - he's the one in charge of those and who actually has knowledge on that. I know almost nothing about Cobalt and the DFans/HPwn/MMOC structure.
    Posted in: Site Feedback
  • 2

    posted a message on Legends per Hour Counter
    I will give you the benefit of doubt and not ban you for this. I'll be waiting a PM explaining the situation and maybe sending me the link so I can verify it before you can post again.



    In the meanwhile, I'll lock this.
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on Diablo III MOBA

    Guys, for crying out loud. This discussions is as old as the franchise. "D2 had PvP and it was great"... "D2 didn't have proper PvP and it sucked balls"....

    Let's just not twist the facts or mix them with with the opinionated part of arguments.

    D2 didn't have great PvP features, only a few extremely simples ones (still more than D3 which is what bothers a lot of people), and with those functionalities, a thriving small (compared to the how many people played the game) community still managed to do something with it. Maybe those make up for 5-10% of the playerbase, but compare it to Hardcore mode which probably has a similar playerbase and you get what they mean. (also for the record, I wasn't a big PvP player back then and never did proper D2 PvP, just playing devil's advocate here)

    Second, people will swear more open PvP was an amazing part of D2 but in general it mostly lead to griefing, and more harmed players than ones having fun. That is hardly a good argument when you're trying to get more features into this part of the game, and will only scare away those who are already on the other side of the fence.

    While I think a "real PvP" mode will likely never come to Diablo 3, I also really think there's no reason not to give the players some minor simple tools on Brawling (and make it be at least on par with D2's features) and see what happens from there. Being "scared" of the playerbase using it to demand PvP balancing is a bullshit and lazy reason not to.

    If despite not having ANY resemblance of balance, any rewards, a proper matchmaker, leaderboards and all those "mandatory" 2014 PvP perks, the community still thrives and people organize fun events and clan brawls, and even non-PvP players ended up having some fun in those  - well, I think the message would be pretty clear for the future.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Diablo III MOBA

    I wasn't sure if I could talk about this to anyone, but I think it's ok for me to share it.

    From my brief conversation with John Yang at the community reception party, he seemed to convey a general "feeling" that Blizz devs share. That it is ok for each game to have their own niche, cater to their own style of player, and that they embrace the idea that there's a Blizzard game for each type of player. And I believe in general they don't want one franchise/genre to invade another game's own space and niche.

    Right now, for competitive PvP, they have SC2 (1v1) and HotS (5v5), and they seem to be absolutely ok with Diablo 3 not ever having a proper (competitive) PvP mode. D3 is their cooperative loot hunting monster smashing over the top experience. This could change, but I don't think it ever will.

    Now my own opinion on this matter is that, if they don't want to make a proper PvP mode, at the very least they could divert minor resources to give us some tools on the Brawling mode (along with a huge red permanent PR statement saying PvP isn't an intended mode and will never be balanced). A way to setup teams, a way to have more players, a way to measure our damage and points, just some functionalities - to let the community make of it whatever they want it to be.

    I'm not asking for spectator mode, replays, multiple arenas, a PvEvP mechanic (moba-style), leaderboards, seasons and insanely balanced fights. Just the basics, because Brawling as a feature is quite frankly a bad joke, and it's about time they admitted that and tried to amend it.

    Some people just wanna fight each other in D3's great fighting engine (in an organized manner), and for these, minor tools like that could be the one end-game reason for farming day and night. Food for thought.

    Posted in: Diablo III General Discussion
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