- Zero(pS)
- Wise Elder
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Member for 15 years
Last active Tue, May, 9 2017 22:32:50
- 31 Followers
- 7,995 Total Posts
- 734 Thanks
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Aug 25, 2011Zero(pS) posted a message on New Class Skill VideosI have no words to describe how I feel about this game right now. I'm not even going to try to not disappoint myself.Posted in: News
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Aug 9, 2011Zero(pS) posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!I'll probably use both.Posted in: News
I'll use the gold-AH to buy stuff at first, when I find useful stuff that can speed my first playthrough and sell stuff until there's plenty of gold in the economy.
I'll use the realmoney-AH to sell stuff and get some positive e-balance in order to buy stuff later when I reach a point where getting a specific item can take hours.
I don't think I'll have to spend any real-life money to get the stuff I want as long as I can take advantage of the economy and sell the stuff I find very well (aka make lots of money out of stuff that people really want). -
Jul 15, 2011Zero(pS) posted a message on ALTernate Styles of LootingI'd probably use the default option and see how it feels in the beginning. I mean you can judge whether you want to pick an item up on the fly on those "10 seconds" or so when it appears, and then you can always check it back if you're not sure.Posted in: News
Then again, maybe you just wanna keep fighting for 2 minutes in a row, destroy everything in a room, and then come back and check the loot, that would fit my playstyle too (if it doesn't take too long to do it instead of just go picking stuff up) - maybe then I might switch to "toggle" mode. -
Jul 8, 2011Zero(pS) posted a message on The Future of Item SellingNo stores at all.Posted in: News
I'm even against the more acceptable option that is "Vanity Items", I wouldn't like to see people with great looking stuff just because they have another 50 bucks in real life to waste looking better than anyone, who gave their blood to gather top tier gear and even dyes for them.
It's all preference though, but I'd like to reinforce a big huge "NO" to anything that affects gameplay. - To post a comment, please login or register a new account.
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And with that in mind, what do you guys think? Should I close this thread (since the matter is pretty much completely changed now) and have us focus on the "new feedback"?
Instead of letting people read this "hot thread" and think it's up to date info? Forum feedback? =P
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Well, technically in order to get shards (tons of them, to even have a chance at getting A legendary) you most certainly need to kill a shitload of monsters.
That said, I understand that you mean "dropping FROM" monsters. We will still find legendaries when killing monsters, and useful rares at first. Hopefully killing Act/Rift bosses will be quite rewarding.
Either way, it's hard to draw a conclusion without being able to try out the final version of it, specially when we don't know if they do "internal tweaking" of drop ratios (without having to patch).
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Nope. I'm quite concerned too. I don't even think they can balance the current content even if they put a ton of people to work in the game this soon to release, let alone announce/release and balance/bugfix/tweak new stuff.
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We're talking about the game. We are all in fan mode
The non-fans (or at least less dedicated ones) have either left, or just come around to troll the other users.We can be fans and still criticize aspects of the game, as long as it's done reasonably and objectively.
It's good for the person (to take out that negativity that makes him/her rage because of a game), for the community (who doesn't have to deal with that kind of crap all day everyday) and for the developers (who have an easier time sorting the useful feedback and focusing on the real issues). Win win situation.
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No feeding, please.
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This isn't really going anywhere, is it?
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No, it's not bullshit. And I'm glad they finally admitted that their main concern was third party website trading (instead of the initial excuses). Apparently they don't wantany pay to win in the game anymore, and quite frankly, BoA is the only way that was going to happen.
The dealbreaker for me is going to be how sometimes, when playing with some friends, you could be saving gear for them (specially in those cases where you can't be online at the same time), and pulling each other up every time you find something nice.
But instead we're gonna be stuck with the whole "he has to be IN the game for me to give him an item that he wants and that I want to give him, so we can play a higher difficulty together". That's probably the biggest letdown of BoA to me, and I find itvery weird that they haven't given any response on what are their thoughts on implementing something liketrading with clan for 2 hours (or trade with Friends List when the item dropped).
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I think shaggy's posts are being a bit misinterpreted.
At its simplest form, what we're both saying is: "I want to be able to find items for my alternates in my main".
That not only says "look, go try something different for a while" and "congrats, you were able to play on Torment 5, here's an upgrade that will help your alternate try Torment 1 (instead of Master)"; but it also says "we're not gonna hold your hand all the time and ONLY give you items for your class".
I think that's a very, very fair argument.
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We've had enough of these recently. Go troll elsewhere.
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I can't say if I'm thrilled or saddened by all the new skill changes.
I mean, I've been asking for more proactive skill balancing since forever (because to me, that's what makes the gameplay have enough variety), but now that it's here, I'm saddened that I don't have time to test ALL those skills and give proper feedback (as I did earlier when I joined the beta).
Anyone else with these 1st world problems? =/
I just hope all those people who said they'd be the great testers for D3 (much better than the internal ones) can find some time to test things out, discover the broken skills, and point all the underpowered/useless skills we're all counting on you guys.
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What kind of hypocrisy is that? Nobody EVER said the AH was a bad idea. It was regarded as one of the best ideas of all time when it was announced. Out of all the big changes (graphics, stats, skills, etc.) the AH was probably the only which had something like a 95%+ approval rate.
Everyone was insanely happy that trading was going to become easier and would have a proper tool, isntead of being a chat/forum spam mess that it used to be in D2 (and still is in games like PoE). And in that sense the AH was succesful.They forgot, however, how much it would show themselves who they really were.
The top-notch player which farmed 12 hours a day made tons of gold (and even money) off the AH/RMAH. But the average Joe, who doesn't play as much or as effectively, got angry because he could see every single day how far behind the "basic" gear curve he was - hence all the negative feedback. People are simply not as good players as they like to think they are.
The RMAH (and pay-to-"win" aspect of it) is a problem in an of itself. Made to solve one issue, created at least a dozen others. The whole "epeen"ing aspect of your post, claiming to be casual and having cleared 1.0 Inferno "being casual" shows how much we can trust your point of view and honesty -.-
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Gonna leave this here (even though it belongs in the PvP section) as the forums have been quite slow recently, so keeping it all in one place won't do any harm.
That's precisely the problem, there are too many options. PvPvE, PvP (with preset gear), PvP (with farmed gear), have PvP rewards or don't have them? A race-mode? A tower defense mode? A moba-like mode? Which one is the best?
Obviously since you're a player your answer is going to be "implement them all (or any of them) and let us decide what's good"; but quite frankly, that's not how proper game development goes these days.
They can't focus tons of resources on making useless features, and they can't implement things that will do more harm than good to their IP. That will either split the playerbase, or generate a crapload of negative feedback - which would probably happen with a PvP arena where people are allowed to use their farmed equipment. People whining daily on the forums because the matchmaker isn't giving them "fair fights". I'm not even gonna mention the whole PvE vs PvP balance that would be a nightmare from a dev perspective (see WoW).
Whether you are mature or not to admit it, they have some of the most talented and well paid devs of all industry, and a very modern organic game development method (done with multiple iteration processes) - if the solution was "easy" as most claim it is, it would've been implemented 2 years ago.