• 0

    posted a message on So, the drop-rate are fine apparently...
    Quote from shaggy


    http://us.battle.net/d3/en/forum/topic/11307900907?page=23#451

    Of note:

    Second and more importantly. I'm in the process of working up another hotfix for the beta that will do 2 things.

    1. Reduce the chance for Kadala to give legendary items. We have a lot of solutions to the split farming problem but they are going to take a little time to be put in place and in the mean time we don't want peoples feedback to be completely skewed based on her rewards. This reduction will be revisited once we fix all the split farming issues.

    2. Double the legendary drop rate. Your feedback hasn't been falling on deaf ears, and much discussion and deliberation has gone into it. We know that drop rates aren't exactly where we want them right now and it's very important to us to get as much feedback as possible during our beta. We are going to adjust the legendary drop rates via hotfix so that you guys have as much time as possible to test and give us feedback on how the changes feel, also more time for us to compile data and get RoS to be the best it can be.

    At least they heard us about wanting more drops from monsters and less drops from gambling. Doubled drop rates should then put us roughly around 1 legendary per hour. That actually sounds somewhat reasonable given the variety of legendaries, etc.

    And with that in mind, what do you guys think? Should I close this thread (since the matter is pretty much completely changed now) and have us focus on the "new feedback"?

    Instead of letting people read this "hot thread" and think it's up to date info? Forum feedback? =P

    Posted in: Diablo III General Discussion
  • 0

    posted a message on A little Heart to Heart about RoS...
    Quote from Jaetch


    I just started a thread in the RoS forum to see if the system is working as intended. I ran hard today for approximately three hours straight (all Nephalem Rifts and one uber run) and had absolutely nothing to show for it (other than the "guaranteed" Hellfire Ring, which obviously doesn't count). http://us.battle.net/d3/en/forum/topic/11397359640 Just want to see if people are indeed encountering something really strange. While I haven't gone 10+ hours without a legendary drop, there are enough people reporting such cases, but I want to see if these people are taking into account time spent in town, staring at the Mystic, crafting, chatting, etc. As Travis did say, if people are legitimately going on 18+ hours without legendaries, there has to be a bug in the system. If all of this dissatisfaction in the end turns out to be just a bug, hmmmm.
    Great initiative... and some troublesome info so far regarding this issue...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A little Heart to Heart about RoS...

    Well, technically in order to get shards (tons of them, to even have a chance at getting A legendary) you most certainly need to kill a shitload of monsters.

    That said, I understand that you mean "dropping FROM" monsters. We will still find legendaries when killing monsters, and useful rares at first. Hopefully killing Act/Rift bosses will be quite rewarding.

    Either way, it's hard to draw a conclusion without being able to try out the final version of it, specially when we don't know if they do "internal tweaking" of drop ratios (without having to patch).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Devil's Hand on its way
    Quote from Bagstone


    Am I the only one who's concerned? We discussed at length over here how many bugs and balance issues require fixing before release. We're all concerned that the limited time until release might not be enough to get all this sorted out. And now, on top of it, release an entire new game mode?

    First things first. Fix the PTR issues, then add whatever is in the pipeline. More game modes and events will not fix the loot and balancing issues that are still prevalent in the beta.

    Nope. I'm quite concerned too. I don't even think they can balance the current content even if they put a ton of people to work in the game this soon to release, let alone announce/release and balance/bugfix/tweak new stuff.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on BOA's purpose is bullshit
    Quote from WarlockHolmez


    Very much agreed. What if there was a system where: For up to two hours after a legendary drops, you could select up to 1-5 friends to "reserve" it for. Allowing you to trade it with those selected FEW friend players indefinitely. Wouldn't that deal with 3rd party trading while also completely allowing trading with a several friends to still exist?
    That would be an awesome idea. "Reserving" would very much solve a lot of my problems regarding item sharing. Love that idea.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A little Heart to Heart about RoS...
    Quote from Artemix


    What is going on here... Shaggy and Bleu not going all fan mode activated?... I'm impressed.

    We're talking about the game. We are all in fan mode ;)

    The non-fans (or at least less dedicated ones) have either left, or just come around to troll the other users.We can be fans and still criticize aspects of the game, as long as it's done reasonably and objectively.

    It's good for the person (to take out that negativity that makes him/her rage because of a game), for the community (who doesn't have to deal with that kind of crap all day everyday) and for the developers (who have an easier time sorting the useful feedback and focusing on the real issues). Win win situation.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on No end game in future, no point in playing.

    No feeding, please.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on How I lost $17,400 in a day on diablo3

    This isn't really going anywhere, is it?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on BOA's purpose is bullshit

    No, it's not bullshit. And I'm glad they finally admitted that their main concern was third party website trading (instead of the initial excuses). Apparently they don't wantany pay to win in the game anymore, and quite frankly, BoA is the only way that was going to happen.

    The dealbreaker for me is going to be how sometimes, when playing with some friends, you could be saving gear for them (specially in those cases where you can't be online at the same time), and pulling each other up every time you find something nice.

    But instead we're gonna be stuck with the whole "he has to be IN the game for me to give him an item that he wants and that I want to give him, so we can play a higher difficulty together". That's probably the biggest letdown of BoA to me, and I find itvery weird that they haven't given any response on what are their thoughts on implementing something liketrading with clan for 2 hours (or trade with Friends List when the item dropped).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Class Restricted Loot

    I think shaggy's posts are being a bit misinterpreted.

    At its simplest form, what we're both saying is: "I want to be able to find items for my alternates in my main".

    That not only says "look, go try something different for a while" and "congrats, you were able to play on Torment 5, here's an upgrade that will help your alternate try Torment 1 (instead of Master)"; but it also says "we're not gonna hold your hand all the time and ONLY give you items for your class".

    I think that's a very, very fair argument.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Buying ROS yes, no?

    We've had enough of these recently. Go troll elsewhere.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Class Restricted Loot
    I understand the reason for that kind of change (if it is the way we assume), but this is another huge hit to people who enjoy playing multiple classes (like me). When playing with my strongest character, I won't find as many upgrades to my other chars, and I will probably never even play those weaker characters because of how bad it is farming with them (much less efficient than using my main). This kind of change really worries me as to how far the dev team is willing to go to hold people's hands and make them feel good about themselves.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on All those skill changes...!!!

    I can't say if I'm thrilled or saddened by all the new skill changes.

    I mean, I've been asking for more proactive skill balancing since forever (because to me, that's what makes the gameplay have enough variety), but now that it's here, I'm saddened that I don't have time to test ALL those skills and give proper feedback (as I did earlier when I joined the beta).

    Anyone else with these 1st world problems? =/

    I just hope all those people who said they'd be the great testers for D3 (much better than the internal ones) can find some time to test things out, discover the broken skills, and point all the underpowered/useless skills :) we're all counting on you guys.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Trying to think of a PVP method that would work due to the balance issues

    What kind of hypocrisy is that? Nobody EVER said the AH was a bad idea. It was regarded as one of the best ideas of all time when it was announced. Out of all the big changes (graphics, stats, skills, etc.) the AH was probably the only which had something like a 95%+ approval rate.

    Everyone was insanely happy that trading was going to become easier and would have a proper tool, isntead of being a chat/forum spam mess that it used to be in D2 (and still is in games like PoE). And in that sense the AH was succesful.They forgot, however, how much it would show themselves who they really were.

    The top-notch player which farmed 12 hours a day made tons of gold (and even money) off the AH/RMAH. But the average Joe, who doesn't play as much or as effectively, got angry because he could see every single day how far behind the "basic" gear curve he was - hence all the negative feedback. People are simply not as good players as they like to think they are.

    The RMAH (and pay-to-"win" aspect of it) is a problem in an of itself. Made to solve one issue, created at least a dozen others. The whole "epeen"ing aspect of your post, claiming to be casual and having cleared 1.0 Inferno "being casual" shows how much we can trust your point of view and honesty -.-

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Trying to think of a PVP method that would work due to the balance issues

    Gonna leave this here (even though it belongs in the PvP section) as the forums have been quite slow recently, so keeping it all in one place won't do any harm.

    Quote from Desolacer


    thats one of the PvP features I would like to see.
    There are so many options for Blizzard. I dont know why they just dont add a pvp like this.

    That's precisely the problem, there are too many options. PvPvE, PvP (with preset gear), PvP (with farmed gear), have PvP rewards or don't have them? A race-mode? A tower defense mode? A moba-like mode? Which one is the best?

    Obviously since you're a player your answer is going to be "implement them all (or any of them) and let us decide what's good"; but quite frankly, that's not how proper game development goes these days.

    They can't focus tons of resources on making useless features, and they can't implement things that will do more harm than good to their IP. That will either split the playerbase, or generate a crapload of negative feedback - which would probably happen with a PvP arena where people are allowed to use their farmed equipment. People whining daily on the forums because the matchmaker isn't giving them "fair fights". I'm not even gonna mention the whole PvE vs PvP balance that would be a nightmare from a dev perspective (see WoW).

    Whether you are mature or not to admit it, they have some of the most talented and well paid devs of all industry, and a very modern organic game development method (done with multiple iteration processes) - if the solution was "easy" as most claim it is, it would've been implemented 2 years ago.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.