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    posted a message on List of what this game NEEDS. and should already have.
    It's not a bug that legendaries can't be dyed because they designed and coded that they couldn't be dyed because it would be too much work to do otherwise. It's a design decision. An example of a limitation that might affect why they can't just change it:

    Say the way they've coded dyes if they just cut and paste that for legendaries it might make legendaries with particle effects (smoke/fire/etc.) suddenly have those effects dyed that color. You dye your shoulders blue and suddenly the fire coming out of the demon skull's mouth on your shoulder turns blue. In order to have the shoulder be dyed blue with particle effects that aren't dyed might require too many copies of those animations loaded into memory at once, bogging down system performance, so they decided to just not make them dyed at all.

    Quote from Vooodu

    I think this game would be simple to fix and also make more enjoyable.


    1.) Able to search for MP levels in Public games. My god Mp 0 pub games are too easy and boring.

    2.) Make Valor Stacks perm as long as said players skills stay perm. Valor stacks where made to force/reward players for keeping the same skills in slot. Theres NO point for a constant reset of stacks every game/act.

    3.) A Simple Duel button. For people who want to duel anytime they choose.

    1. In theory, allowing public MP1+ games would result in the coop public community being spread out too thin. Instead of 10 people on act 3 quest 4, you'd have them spread out across several MP levels and nobody would have a full game. In reality, the people wanting higher MP levels aren't in the public games anyways. I'd be interested to see how it would really work out.

    2. NV stacks are not solely for rewarding players for sticking to one build. They are also there to prevent the single boss farm. If I had NV5 stacks all the time, I would log in and instead of doing an Alk run I'd just kill Azmodan in 2 seconds, collect my 20 rares and 3 legendaries off his body, tp, exit game, and do it again. Or how about key runs/uber runs? Log in, find keywarden, done.

    3. This would be kulle, but my guess is everyone would pretty much one shot each other without PvP balancing the skills so I don't see much point.
    Posted in: Diablo III General Discussion
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    posted a message on Is a build using a 2 Hander and Cleave viable?
    If you want a fun 2 handed build, make it furious charge. Probably the most fun I've had in this game just permacharging around a big pack.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Thanks for Playing.
    Quote from ruksak

    I do understand the animosity, but I do not understand the impatience.

    I wold bet my mortgage that 2 years from now, Diablo 3 will be recognized by consensus as far better than D2. ....and I loved D2....absolutely loved it. I am glad that D3 set a foundation to make playability and combat actually challenging, as opposed to Diablo 2's

    Yup. I already have more fun than I did in D2. Got my wizard set up as an archon paragon Alk farmer, and set my barb as a throwing keywarden/uber killer. Try the Act 2 keywarden on a throwing barb, damn near 1 shots you if you throw an axe at him while he's spinning, which is... like... all the time. Had to make specific builds for each boss. Nothing like that in D2, just mindless casting the same spells for 69 levels.

    People sure are whiny about the games giving them 200+ hours for $50... or free if you do it right. Or you make $1000.
    Posted in: Diablo III General Discussion
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    posted a message on 10 hours of planned maintenance..
    Quote from DrKran

    Any info on why are they taking 10 hours to do maintenance?

    Posted in: Diablo III General Discussion
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    posted a message on Is it cheaper to build gems up from Flawless Sq+ or should I just buy them?
    It is cheaper to build them yourself, almost always exactly the amount of the AH cut in gold. Others have to sell them for more than it costs to make them to get back that AH fee and just break even. You might be able to find some discrepancies between different tiers of gems where you could shave a bit off, but it's almost always cheaper to start with flawless squares. If it's worth the hassle, do it. Depends on if your time is more valuable than the 15%.
    Posted in: Diablo III General Discussion
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    posted a message on Are MP0 speed runs terrible for loot?
    3 ways to get a billion gold:
    Get crazy lucky with a drop or two. Like almost perfect roll high end set/legendary.
    Flip the AH and spend 90% of your time looking at listings.
    Buy it on the RMAH.

    Very few people have legitly found their way to a billion gold. I've been playing as much as you and I just broke 20 million for the first time (non-inclusive of equipped gear) by selling a single rare amulet with 6 good affixes for 25m. I have flipped a couple items before for profit, but I don't like spending much time in the AH and rather go melt face.

    Edit:
    By the way, I've found almost all of my legendaries from white trash mobs. Keeps 2 > all elite packs.
    Posted in: Diablo III General Discussion
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    posted a message on Opinion: Blizzard heavily controls Diablo 3 legendary/set drops
    Quote from Nodnarb

    Based from Keiser's #4 response:

    I dont know how you can say which is more profitable. These numbers arent published. And neither sides can support an argument here with no proof. Nor can anyone here validate that even if these numbers were published that they were accurate. That being said I guess im playing devils advocate here in a way. So I can say with no hard evidence. I do not feel like it is all based off of a lottery "RNG" system. Too many things dont add up to ME.

    Apply Occam's razor. Is it more likely:

    Someone programmed drop rates based on a table of data.

    Someone programmed drop rates based on a table of data but senior programmers wrote secret code nobody else knows about that analyzes several data points including play time/frequency and RMAH usage and then dynamically changes drop rates to encourage more sales.

    With a lack of evidence on both sides, use logic to determine the MOST likely choice.
    Posted in: Diablo III General Discussion
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    posted a message on Opinion: Blizzard heavily controls Diablo 3 legendary/set drops
    1. Too small a sample size. RNG. I've gotten more legendaries in the last week than ever, and I'm farming for more hours and more efficiently than ever before, playing every day. When I had 2-3 days between sessions I have had ZERO legendaries drop.

    2. Wrong. You see twenty Andariels before a Mempo because their drop rates are different. The hard coded drop rates are unknown, even if it's known what the relative drop rates of ALL legendaries vs rares is.

    3. The people that have the highest sales on the RMAH farm the least, they spend most of their time flipping the AH.

    4. If something of this magnitude were true, too many people would know for it to be a secret. A company like Blizzard wouldn't risk their reputation on something like this when it brings in a fraction of the dollars that WoW's subscription does. This is something like the argument about online poker sites rigging hands to produce more action. They don't need to do that because they would lose far more money if that information ever got out. They're raking it in already, there's no sense in increasing that by 5-10% with such a huge risk.

    5. I'm not sure you know what "evidence" means. My first 200 hours of play on my wizard produced 2 legendaries while leveling, and zero at 60. Yesterday I got four in about two hours. 1200 hours is not a large enough sample size. You would need a ridiculously comprehensive test to verify something like this.

    6. Isn't any.
    Posted in: Diablo III General Discussion
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    posted a message on Back to Game - First Wiz (HC)
    Congratulations on picking what is currently the most difficult hardcore character to keep alive! I just lost one in Inferno Act 2 pretty much 1 shot by an elite desert hornet, but I was playing pretty nuts glass-cannony. I had close to 100k DPS, which was quite cheap since EHP comes at a premium.

    1. MP0 really isn't that difficult if you focus on EHP very much at all and if you're a cautious player.

    2. Right now the major builds are critical mass stunlock of some sort (variety of skills usable), archon, and then generic kiting builds (blizzard venom hydra, arcane based temporal flux kiting focused on magic missile, arcane orb, and arcane hydra). The kite builds are certainly the slowest, but they are the safest.

    3. You playing with others makes it a bit tricky. You still don't want to play critical mass because you'll be in melee. At some point, fire chains/arcane/molten will just eat you. I don't recommend CM in hardcore until you have outstanding gear. Archon requires kills to stay active, so I don't recommend a spec focused on that for coop. I don't recommend it at all because the moment you use archon you lose all of your defensive/escape abilities, and something will happen, and you'll regret not having teleport/frost nova/diamond skin. You could just make a generic build with some offensive skills and some defensive skills since you'll have people tanking for you. That's really your choice and you could pick whatever skills you want.
    http://us.battle.net...XYQO!XdZ!bYaZYc
    But if it all hits the fan and you need to run away and kill elites solo, you may prefer a kiting build.
    Arcane: http://us.battle.net...iXQO!XdU!acaaYc
    VenoBlizz: http://us.battle.net...iXQO!XdW!bbbaYc

    4. If you can get to 30-40k DPS that should be plenty for MP0, obviously the more the better as long as you're not sacrificing EHP. A "black" weapon (no elemental damage, just physical only) with a triumvirate offhand are the go-to right now for solid DPS. While you will want to dedicate most of your gear to defense, you can use a couple of slots to get your DPS to where you will want it, gloves is the ideal slot.
    I.E. most slots you will want Vit/AR/Armor and Int if possible. Any life regen or DPS stats are bonuses.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on I LOVE Disintegrate - MP10 Disintegrate Build possible?
    Quote from DisposableHeero

    I use the following for low MP farming in acts 1 and 2 where the mob density sometimes doesn't support archon:
    http://us.battle.net...XYTS!gbX!ZaacZc

    I would put frost nova into RMB and put in sparkflint instead of hydra, and glass cannon instead of CM. If that's for low MP farming, you should be trying to melt everything instantly. I can understand frost nova for elites, but hydra is a waste of a click. Everything should be dead before it even attacks once. I can't imagine CM is causing enough procs for it to be worth it. Shouldn't even need to use DS or frost nova more than once per cooldown.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on AH searching not working- for u too?
    Quote from Bagstone

    The D3 interface is not the worst of them - don't get me started with SC2 map search.

    Lol... it's amazing because the WC3 basic "most recent games on top" format was awful and basically first year programming material... and they managed to take a step back with SC2's popularity based system.

    The garbage AH UI is most certainly by design, simply poor design. For several months we couldn't even search by +damage on offhands, which only happens to be one of the basic core stats on an offhand piece for wizards and WDs. It would be like not having the ability to sort by DPS on weapons or even see the DPS without mousing over them. It still amazes me how hard it is to find items with skill specific bonuses. Minus fury on Weapon Throw? Either sort by the skill and click through pages of belts to find an amulet or ring or two, or look for specific uniques and click through pages of them mousing over each looking for the specific skill. Ugh.
    Posted in: Diablo III General Discussion
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    posted a message on I LOVE Disintegrate - MP10 Disintegrate Build possible?
    MP10 solo? In a word, no.

    If you have the DPS, it is quite easy to make a successful build basically turning yourself into a perma-archon with better mobility and utility for low MP farming with disintegrate and wormhole->teleport among others (I still like the width/length of the archon beam, though).

    In higher MPs, fights take way longer. This isn't necessarily an issue with arcane power if you have the right gear (minus disintegrate cost and/or slow 2her) and build. You will, however, be taking far, far more hits than a critical mass build, and you will be taking those hits without the increased EHP from archon. If your goal is to do ubers as a pure DPS while someone else tanks/stunlocks, that's fine, but then any build is fine in that situation.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on AH searching not working- for u too?
    It's pretty obvious there was minimal testing done on the ah functionality. As someone that has done software before, I don't think this ui would even come close to passing my personal quality control. There's so many things that act absolutely contrary to common sense and usability.

    Instead of trying to be clever and limit your affix choices by what that slot rolls, if they instead allowed you to search all affixes on all slots it would improve the search dramatically.
    Posted in: Diablo III General Discussion
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    posted a message on [necroed]
    I'm jelly!

    To all the haters: an item's value is whatever someone is willing to pay for it. If someone else is posting items below the maximum it will sell for, that's their fault.

    P.s. I don't flip. No capital. :(
    Posted in: Diablo III General Discussion
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    posted a message on RIP DiabloFans Wiz forum
    Quote from 1up_Mush

    Quote from Jaetch

    You know what this means, right?

    It means all the answers could be found here already and no one has anything left to ask!

    gg. Huzzah.

    Maybe GG but there was not much work to do... it's down to 2 builds. So much for the big variety of builds blizzard promised us.

    Pretty much what I was going to post. By swapping just a couple of gear pieces you can go from archon facesmashing low MPs act 3 farming straight into CM stunlock mode for key/uber farming. There's very little thought left in wizard play as every other spec is either for fun or to cover up deficiencies in gear (kiting). It's amazing how bad most of our skills are compared to disintegrate/archon and CM builds at even medium gear levels.
    Posted in: Wizard: The Ancient Repositories
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