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    posted a message on Respecs can be expected (confirmed, i guess)
    Quote from "Genesis" »

    These type of comments don't do anyone any good at all

    I dunno about Morden but I was making a genuine suggestion not trying to be a smartass.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    Quote from "emilemil1" »
    Why would leveling builds vary? Someone will figure out the optimal PvE setup and then everyone will follow that. Then you change to the optimal Boss or PvP build when you are done with leveling.

    I don't see what you are saying with the fun of low levels. I played according to the internet guides, I never hoarded points, ever. That is because you will put points in low level synergies.

    I dont understand whats hard about the concept but I'll try to elaborate. This is especially relevant for people who played before synergies were added. Also, you sound like the most boring player ever. Why is it that you followed those internet guides? If you were really playing for fun you would put points wherever you want not where you are told to. To me thats like saying: "I don't know what you're talking about with the fun of finger-painting. I did exactly what teacher said." Since when is following instructions fun? The reason you did it is because you didn't want to make a new character in case you "screwed up" according to the optimal guide. And thats exactly my point. With re-specing it is impossible to screw up. Play how you want with the skills you want. And play for fun not for optimization.

    But my original point was: why exactly would everyone be so careful with their leveling build (cookie cutter) and then switch to what they want for end-game? If chewbacca lives on endor you must acquit! I think its fair to say that if there will be several good end-game builds there will also be at least as many good leveling builds. It seems to me that anyone who feels re-specing will cause them to have only 1 of each class and will only level them with the "optimized" build sees leveling new characters as a hassle. If you think thats a hassle you probably shouldn't play D3.

    I don't think the option of re-specing is one of those things that will ruin the game for people who don't like it. With that in mind, the decision to add it is easy.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    Quote from "Genesis" »
    The main problem with respecing if its too easy, or if every character gets 1 free respec
    Everyone will create the same exact cookie cutter builds (even more so than normal) up until high level, then they will respec and turn their character into what they actually want
    Meaning there could potentially be even less character customization and variation at the low and mid levels

    I think it will be the exact opposite. Players only have cookie cutter builds because someone does the math and finds out the optimal end-game build. If you can re-spec to the optimal cookie cutter build at any point then its the leveling builds that will vary greatly because players know any points in can be changed later.

    Just look at D2. The fun of playing at low levels is sacrificed because everyone wants the same end-game build and needs to hoard points for it. Add re-specing and problem solved.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    If you dont like to respec then dont do it. I think its a great addition to diablo. It means that at lvl 2 you can put points wherever you want to have the most fun and at lvl 20 when you get an awesome skill you can respec and then at 50, etc. It doenst mean that you will HAVE to re-spec instead of starting a new build. Once I find a build I like I do not plan to respec I will just make another character. This is because I know I will have fun making a totally different build and LEVELING with that build. If you only make one of each character simply because of the option to re-spec then I don't think D3 is the game for you.

    Re-specing is better in every single way. But I hope its not as simple as in WoW. E.g. after I unlearn all my skills I have to use each skill a bit before I can put more points in.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    Re-specs were already confirmed. But they didnt say how re-specing would happen.
    Posted in: Diablo III General Discussion
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    posted a message on A New Idea Of Mine For The Autoassign Stats System
    It worked in fable and was great. However with a stat system and item requirements as they are in Diablo I don't think it would work nearly as well.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok on "Forced Leveling".
    Original Post:
    ...do not have forced leveling be required in D3, at least give people a choice to turn it off. It was a major let down when they announced that there might be forced leveling in D3.

    --------------------
    I posted on the official forums but I guess no one agrees with me. It sounds like he is saying he heard it might be in D3 as though its a new feature. Also the option to turn it off would totally undermine the point of it in the first place.

    Based on that I think he is talking about auto-stats.

    1. Blizz has discussed possibility of auto-stats. Have not heard anything about lvl reqs.
    2. The option to automatically put points into stats vs. manually is much more reasonable than enabling vs disabling level requirements.
    3. Forced leveling sounds to me like automatic leveling which isnt far from automatic stat placement. After all leveling is just a number unless your stats increase.

    But hey maybe I'm wrong. Anyway, seems like once again Bashiok posted in a thread that didn't make any sense.
    Posted in: News & Announcements
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    posted a message on Time Limit on Town Portals (if we can use them, ofc)
    Quote from "Number1SuperGuy" »
    What if there was a hearthstone-type item with a 10 minute cooldown (maybe a bit longer)? I'd rather not see town portals go, but I could see this as a reasonable substitute. Maybe "town portal" could be a normal spell that everyone starts with that has the 10 minute cooldown. That way town portals are still in the game, but you can use the cooldown effect.

    Nice idea. But for a fast paced game like D3 10 minutes is too long. I would rather just see a 5 second cast on tps. Yes, most people would still cast them before bosses but in the same reason people dont want to die, people dont want to keep portaling from a boss fight. Its just a safety net. 5 seconds is enough I think (maybe 10) that people would only use them in regular play when they needed to.
    Posted in: Diablo III General Discussion
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    posted a message on D3 New Inventory Layout
    Well many good points there but let me clarify. The tetris effect isnt so much about time to organize (it never bothered me) but more about fitting lots of items into your stash. Big items you have to tetris in to get max space used. That means that if you have 4 spots left you wont necesssarily be able to fit in a 4slot item. With smaller icons you can have many more items and they will all fit in any arrangement. Thankfully blizz now made that large and small icons. but because of that they made different tabs for each which I'm not crazy about.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Complete Wizard Skill Tree!
    Yeah I see that its a passive skill. I said it adds 30 damage. Only while frozen. But I expect my main attacks to be doing damage in the thousands. So thousands + 30 damage is not worth anything near 15 skill points. The only cases I can see this being awesome is either +30 damage per frame (doubt that) or with skills like charged bolt (each bolt does small damage so +30 might actually be significant). I can't help but think whoever posted the skills just made up a value.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on D3 - My Thoughts/Suggestions So Far
    Woooo! So I was looking through http://www.diablo-source.com/index.php?cmd=skill which has been updated with many more barbarian skills. It looks as though double strike and slashing strikes are both skills like I was hoping (read original post). My only question now is: will that affect skills or just normal attack? Just normal attack would be really boring.

    Man those 2 skills alone make be want to start a barbarian as soon as I open the D3 box (in 1-2 years from now *cry*)
    Posted in: Diablo III General Discussion
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    posted a message on D3 New Inventory Layout
    Well Ive said this before but it fits here so ill say it again. I more or less like what they have right now but I would change a few things.

    I think each item graphic should have an inventory size and an equipped size. In the inventory there are small and large items. But if you equip chest armor that is normally the same size as boots in your inventory, the graphic expands to fill a larger chest armor sized equipped item box. This way, no tetris, but you get to see each item graphic you have equipped at full size.

    The equipped items layout needs work. Organize and scale.

    I also do not want inventory items to autosort (think icons in a windows folder). Its annoying. Ive played games with it before and it sucks. I want to be able to move around items as I please. I already dont like separate tabs but I can't think of anything better at the moment.
    Posted in: Diablo III General Discussion
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    posted a message on Reserved Player Slots
    May be easier to queue your friends before starting the game. Like (I think) when hosting SC games, all players would find the game and fill a slot before the game actually was created. Good feature to have though.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Complete Wizard Skill Tree!
    For those who want an easier layout to read check out http://www.diablo-source.com/index.php?cmd=skill

    I'm guessing its all the same but I didn't check. Anyway, I do not like many of the passive skills. It seems like the emphasis is being taken off off items. Combined with auto-stats, it should make for some pretty predictable gameplay. And why does the wizard have a passive to increase health? Might as well give barbs a fcr passive. Items people. ITEMS! Definately making a witch doctor.

    And
    Shattering Ice
    • Rank 0/15
    • Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented--
    I'm expecting to be able to do damage in the thousands in D3. Are they seriously adding an end-game talent that adds a pitiful 30 damage (at the most) and at that only for frozen enemies. It would have to work frame by frame to be worth even close to 15 points. Maybe instead of diminishing returns it will be the opposite. Who knows. My hope is that the amount of additional damage is totally made up at this point. Every aspect of D3 is amazing for me right now except the wizard. not impressed at all.

    Anyway, I had this rant in my suggestion thread already. I'll save you the rest.

    Also, last screenshots I saw, skills were a max of 5 not 1. That was for barbarians but I would assume wizards will get that as well.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on About The Patch
    Quote from "Daemaro" »

    Yeah but after ALL these years, why really bother updating d2 unless it has SOMETHING to do with D3 in one way or another.

    To keep us sane. Though D2 at this point is so messed it seems like a test realm as it is. Interesting that they are being so professional about this patch. Good to hear. But maybe also bad. Is this a sorry that D3 is going to take forever patch?

    Though a lore tie-in would be awesome. I just wish they wouldnt say as early as the end of april when they not only need more time to work on it but also a few weeks to test it. at least there will be a test realm
    Posted in: News & Announcements
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