- AlexanderZero
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Member for 15 years and 22 days
Last active Mon, Apr, 23 2012 23:10:17
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Jan 14, 2011AlexanderZero posted a message on Male Demon Hunter - Coming by Next Week?Blizzard has been trying to spice up their games with skimpily clad women for a long time, so all you whiners ought to can it. It's kinda cool that they're gonna try doing it with a male character. I hope they actually do a good job though. I don't have that much faith in a bunch of nerdy game devs doing it well, but we'll see.Posted in: News
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Nov 16, 2010AlexanderZero posted a message on Blizzard Explores ConsolesA hack and slash can definitely work on a console if the developer designs it to play to the strengths of a controller. Blizzard has already stated that the PC version will remain unaffected by any console ventures.Posted in: News
If they made a Diablo spinoff on console with different areas, spells, and classes then it might be really good. I'm skeptical that it could ever compare to Diablo 3 though. I think the biggest limiting factor of consoles is the decreased network functionality.
For example if a game was made for the xbox 360 would Microsoft allow players to connect to Battle.net without paying the xbox live subscription fee? I doubt it. The ps3 may have less restrictions (I dont know, I dont have a ps3). -
Mar 2, 2010AlexanderZero posted a message on Diablo III, Featuring BoEPosted in: NewsQuote from "Credge" »I've lost it. Blizzard has no idea what they are doing. BOE is a mechanic that is used when you don't want item decay to exist but you still want items to disappear over time so you don't have huge inflation on an economy and eventually end up with an economical oligarchy.
Except that will happen anyway because of the random nature of the games loot. BOE makes sense when X mob has a % chance to drop an item. This way, a player, or group of players, can farm said mob until everybody gets what items they want and then they turn around and sell the leftovers for profit.
So, unless Blizzard is telling us that Tal-Rasha has a 15% chance to drop Tal-Rashas Whip of Ancient Wrappings with this, they've essentially started down the path of an incredibly broken in game economy, an uninteresting small-group environment where hand-me-downs function to create equality amongst members, and a slightly less interesting single-player experience where a handed down item might complete a character build.
A better solution is to just have all items be BOP and completely ignore the economy altogether.
Seeing as how Blizzard is designing the entire game (and hence, the economy) from scratch, I think it's safe to say they know a hell of a lot more about what they're doing than you ever could.
I'm having a pretty difficult time understanding what you're even getting at with your post. Are you trying to say that you wan't all players to have equal gear? Why would anybody want that? - To post a comment, please login or register a new account.
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EDIT: Boo hoo im stupid
Anyways, here's why I think its fake:
This guy is seriously trying to play off the idea that Blizzard is going to make an entire act of the game take place in one building? LOL!
Grade A bullshit. Blizzard is used to harsh criticism and evaluation of their work, which is part of the reason why they re-do everything a billion times. As an example, from the Diablo 3 panel from Blizzcon 2009, Jay Wilson was talking about how they hurt the effects artists feelings a little bit when it was brought up that the dune dervish had a better whirlwind than the barbarian and that the skill needed to be re-done. There are other things too like more recently when Jay was talking about how the UI art was "not awesome" yet.
Big oversight from the hoax maker: The Diablo 3 gameplay video came out before Torchlight was publicly revealed. The idea that D3's style was influenced by Torchlight is stupid.
A shit laptop from 3 years ago? Not likely...
100% coverage run test before the game is finished?
In house psychologists? This is just getting weird now.
Like I said before, so obviously fake its not even funny.
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Hmm I think most of these systems will run the game on low, but probably not more than 30 FPS so be prepared for some choppiness at times. As for the CPU, it's a bit of a hard call. Go for the ones with higher clock speed (more GHz) if you get a dual core. Quad core is likely the best, however.
I know you want a mac, but I want to take a moment and point out how ridiculously overpriced they are. If you are going to spend up to $1500 you could buy a windows-based gaming laptop that will be capable of running Diablo 3 on high graphics settings with very smooth frame-rates. You could run other modern games smoothly on high settings as well. Since the processor will be faster, any other stuff you do (Video editing, watching HD videos, ect) will run faster as well.
If you want a Mac just be aware that you're taking a significant hit in performance.
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However, whether or not they were set on a beta date in February doesn't have a whole lot of relevance as to whether or not the beta will actually be announced in May. Because of that, I'm hoping that they will announce it. XD
I've got to agree with you there. It's quite sad really that after ten years Diablo 2 is still the best of the hack n slash genre by far. Torchlight almost came close but fell flat on its face with a lack of multiplayer and seriously uninteresting itemization. Torchlight 2 might top it, but even if it does it won't be on top of the podium for long because Diablo 3 is going to completely wreck face. Everything that Blizzard touches turns to gold it seems. If they make a game, it just becomes the best game of its genre.
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http://www.youtube.com/watch?v=Q2evIg-aYw8&feature=related
The music starts out calm but melancholy, a depiction of the hard lives of the village townspeople. The chord change at about 10 seconds in gives the listener the first hint of the dark corruption that is to come. All throughout the start of the song, things get bleaker and more evil sounding. It switches between being sad and being ominous. At around 1:12 it kicks in more. Hope hasn't vanished completely, but things are going downhill. Then is slows down again, more sadness. Things become more confused and psychedelic at around 2 minutes in. Different emotions drift in and out, blending together, perhaps representing the onset of insanity, or the sad remembrance of a nice life that is slowly vanishing. Things get a little repetitive for a while, but then at 4 minutes in the song takes a turn again. Here the onset of doom seems much more certain. This part of the song seems like the final acceptance of the trials to come. At 4:53 things really start to get dark. Around 5:10 the song portrays an emotion of being thoroughly worn out and devastated. The song then goes into a phase that sounds much more corrupted and defeated than before. Now the hopeful tones are much more of a memory. Things become more discordant in general. Any ray of hope is immediately followed up by something evil sounding. Then, the rest of the song really seems to examine the situation from the standpoint that a tragedy has occurred, and reflects on the terrible things that have happened.
While the Diablo 3 music is good, it just doesn't seem nearly as deep or interesting in comparison. I also think that the new Diablo 3 music isn't as technically advanced as the original music. There are much less cool experimental techniques, just a generic sounding orchestra. The skillful and creative play of the guitarist is absent from any of the orchestral stuff.
Another example, not Diablo related, of Blizzard's long lost musical genius is the Starcraft 1 soundtrack. Here is the Terran music:
http://www.youtube.com/watch?v=wnbCXkAYTGE&feature=related
The Starcraft 2 music is almost a complete failure in my opinion. The Terran theme in SC2 is OK, but it borrows all the best parts from the SC1 music anyways. The Zerg and Protoss music in SC2 fucking sucks though compared to the original.
It just seems to me that Blizzard's old songs really described a long and intricate narrative, as well as featuring a lot of great experimental techniques that are just uncommon in general. Nowadays Blizzard songs either seem like they're just amped up to max intensity from start to finish, or that they're just really ambient and boring.
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I don't want to rag on the Diablo 3 music completely. There is actually one song from Diablo 3 that I quite like, which is the music featured in the second b-roll video from Blizzcon 2009:
http://www.youtube.com/watch?v=-oeJaDVrBag
This music really captures a great set of emotions for me. Even though it is slow, there seems to be an extreme intensity within it. When juxtaposed with the gameplay footage it gives me a really great image: that of the human heroes battling against an endless horde of monsters with all of their strength. They continue to push forwards, crushing foe after foe, and yet never get closer to their ultimate goals. Their apparent success is like a tease as the clock continues to run out for sanctuary. Despite killing and killing, there are just more monsters swarming them and the defenseless people they're trying to protect. The music does calm down a little bit a few minutes in. The listener is serenaded with chilling solos from the classical plucked instrument (anyone know what instrument that is?). The total bleakness of Sanctuary's future slowly sinks in as the song simmers darkly.
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There is also the Mistress of Pain.
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Wrong, the graphics are not similar to WoW. Have you played WoW?
By the way, IMO Diablo 3 has the best graphics of any video game I have ever seen. And by good graphics I'm not talking about photo-realism, which is only important to shallow chumps.
As far as gameplay goes, I don't know how you can say that Diablo 3 hasn't evolved the gameplay of the genre. The original D3 gameplay video was the most influential force on the entire hack n slash genre when it came out. Now every hack and slash game is trying to copy the apparent style of Diablo 3 (even Torchlight, which was announced AFTER the Diablo 3 gameplay video came out. It shows too, most notably the undead city in Torchlight looks like a complete ripoff of the Tristram Cathedral in D3 except not as good).
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Besides, Diablo 3 will cause a news shitstorm on most PC gaming websites when it finally comes out.
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The pure fact of the matter is that we can't evaluate whether or not SC2 or SC1 has more potential to be exciting because SC1 players are just so much better than SC2 players. The kind of amazing shit that Flash and Jaedong pull off is leagues beyond what even the greatest SC2 players have been able to achieve. The only way SC2 is gonna catch up is with more time for people to practice and figure it out.
Remember that some of the greatest things about SC1 were invented years after the game was release (and after an expansion pack). It's not like people were doing muta micro the day it came out.