True, we had this issue when clans were down for 2 months right before S20 launch. She replied to our support forum post 2 months after we submitted it, apologizing for such long silence to our issue...
- RolandXkalib
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Member for 8 years, 11 months, and 11 days
Last active Fri, Dec, 24 2021 08:01:14
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- 86 Total Posts
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Apr 2, 2020RolandXkalib posted a message on Brandy Camel Leaves Blizzard EntertainmentPosted in: News
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Jan 26, 2018RolandXkalib posted a message on Season 12 Ending Soon!Posted in: News
Not dead, just leveling off. Probably more changes to come as needed when it settles. You probably don't know too much about developing a deep rpg game with a strict lineage.
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Mar 1, 2017RolandXkalib posted a message on PTR Patch 2.5.0 Known Issues, Necromancer Fan ArtPosted in: News
That's a pretty sick Necromancer!
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Nov 10, 2016RolandXkalib posted a message on PTR Patch 2.4.3 Datamined and PatchnotesPosted in: News
Game looks great in 4k rez with the new anti-aliasing option (16x). Please make the effects of blues and elites more than simple blue and yellow glows, try to make each empowered elite look different / have multiple variants, etc... This will go great with the recent mob density increase and floor-to-floor rift randomizations.
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Sep 18, 2016RolandXkalib posted a message on Diablo 2 Bosses Remade in HDPosted in: News
All of these are incredible! My favorites are the way you rendered Diablo, Andariel and Mephisto, great job!!
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Jun 26, 2015RolandXkalib posted a message on Diablo 3 Patch 2.3 PTR Datamined - Class changes, Set items, Kanai's Cube, and MUCH morePosted in: News
Or you get the 2 shenlong items (with the bonus of flying dragon + eng jan do) + 2 thousand storms (gloves +shoulders with the effect of death watch mantle) + 3 inna's (inna's torso + inna's boots(with the crudest boots effect+ inna's pants(with the effect of depth diggers) + helm andariels visage (with the effect of leoric crown)+ band of rue chambers + lacuni prowlers (with the effect of spirit guards) + rorg + witching hour (with the sash of knives effect) + hellfire amu with determination
http://us.battle.net/d3/en/calculator/monk#UajdPk!TUXS!ZYZYaa
gems : mirinae, simplicity str, gogok of swiftness (or bane of the trapped)
2.7 attack / sec (with as on every item) an around 80 spirit regen thru generators, 730% dmg (300 + 300 +100 + 30) to spirit generators
you can only apply 3 total item passives (wep, jewelry, armor) for each character, not 1 passive per slot...
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May 22, 2015RolandXkalib posted a message on Patch 2.2.1 Live, More Stash on Chinese Realm, Mutilation Guard GuidePosted in: News
Well, the build is still there and it is still powerful. Obviously it's not as good as whirlwind for high greater rifts, but that doesn't mean "the builds not there". People need to stop thinking that clearing the highest grift and making leaderboards is the only way to play the game. Personally, I have 3 barbs. Whirlwind for GR, raekor and leapquake/slam barbs just for fun. Also, if you use that "highest clear" mentality, 1 build will always be the best and 1 build will always be useless in your mind. Blizzard supplies you with alternative playstyles, they don't have to promise you that every set they make can clear 50+
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May 21, 2015RolandXkalib posted a message on Patch 2.2.1 Live, More Stash on Chinese Realm, Mutilation Guard GuidePosted in: NewsQuote from necroman999»
rofl. ...why do i bother with this site sometimes.....do toxins stack/strongarms....for group really nobodys runs solo unless your running right build for that...which cud prolly be nats/darts/or some kinda hack n slash class...or a crkhead monk like quins...useless gem...like 50% other ones...cuz really its just 2 player wd with pull and dh... 3....crus/wd/dh. 4pl 2 krider/wd/crus....or solo...throw your mouse against the wall in 50-60....but somehow i guess...were gonna remove support classes? another remarkable idea...like a week long cow level or removing the only playable barb..raekor build...great work blizzard and diablo fans....great work...rofl.
Removing raekor build, wut? Pretty sure it's still there.....
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May 13, 2015RolandXkalib posted a message on Crowd Control Changes, Break the Bank Giveaway, Alkaizer's Sweep RolandPosted in: News
"Lik" I said in my comment, I have no problem trusting his word, I would just like to see the spec in action (by him)
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May 12, 2015RolandXkalib posted a message on Crowd Control Changes, Break the Bank Giveaway, Alkaizer's Sweep RolandPosted in: News
I generally agree with a lot of the gearing / build decisions Alkaizer makes in this video. However, I wish he would show at least a fragment of gameplay so we can know what to expect using the setup
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Nice list, knew most if this but useful for newer players
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what about the Flow of Eternity, with up to 60% 7-sided strike cooldown, and 7-sided strike % damage on it, it seems like best in slot. I have a really nice 4500 dps one with good rolls. I could see it being cubed with either Furnace or Flying Dragon for huge damage / utility.
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For all we know, the bounty caches might drop more than 1 of this material per cache, possibly scaling with torment difficulty. Maybe it will be 2-5 per cache, we simply don't know yet.
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<Reign> Reign of Vengeance is now recruiting active players Para 500+, lots of active high-end members. Plenty of GR 45+ speed rift groups going on, many leader-board players, some pushing GR 68+. Season, Non-Season, and Hardcore. RaidCall.
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<Reign> Reign of Vengeance is currently recruiting active players Para 500+. High end clan with many active members, capable of pushing into the high GR 60's. Season, Non-Season, and Hardcore with RaidCall. We used to be <RoV> Rise of Vengeance, we have reformed into an even stronger clan!
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He is using angel hair braid, which gives all the runes to punish anyways. You might as well use roar if you are going fire as opposed to one of a different element
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Also, make sure to use the fire rune for Punish (Roar) to make use of your fire %. For legendary gems I use Gogok of swiftness (helps to stack Roland's buff faster as well as gives CDR), Bane of the trapped, and Wildebeest Gizzard for survivability, since shield bash is a kite-heavy build on higher GR. As for the amulet, if you can find a good Eye of the Etlich you will gain 33% ranged resistance, making you much harder to kill. Typically its not the close up enemies that pose a threat to Roland's, its elemental and ranged enemies. Gems in the armor for GR are usually 2 diamonds + 3 rubys, or 2 rubys + 3 diamonds. If you still have a resist problem then use full diamonds. Use Unstoppable Force for the Laws of Valor rune to keep your resource costs down, which synnergizes well with Piro Marella and A.C. Prophet. I like to use Iron Skin Steel - Steel skin instead of provoke, helps make you hard to kill close up, but thats a matter of preference.
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Make sure you are using full Roland so you can use focus and restraint. Use the prophet rune for Akkarats champion. Switch long arm of the law to finery. For fire Shield bash use ancient maximus, blood brother, or furnace. Also you can use the lightning Shield bash with ancient Schaeffers hammer if you want. Personally I run fire.
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Even if they do that, it only applies to new drops. Only set bonuses are retroactive. Personally, I would keep that as vit. You can roll elite dmg if you really want.
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So if using it as a main-hand, which would give me more damage: rolling max damage range, or 10% CDR?
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Offhand item is calamity with 10 cdr, mainly for the marked target
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Interesting, thank you very much for the explanation.
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Interesting. The only question I have is that if I am already stacking so much CDR in other gear slots / mastery / diamond, wont the 10 CDR have highly diminishing returns? 987 Vit is a decent ancient roll, and wouldn't the +200-ish damage from rolling the max range benefit me more, since rain of vengeance is based on main-hand weapon damage? The Rain of Vengeance already cools down super fast thanks to the nats set bonus, and with cooldowns already on so many other pieces of gear, would it really be more valuable than a large chunk of Vit and 200 flat damage increase?
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I have a decently rolled Natalya's Slayer for use with a fire RoV setup. Would I be better off rolling for maximum damage range, or should I roll the vitality to 10% CDR? To note, I already have 8 CDR on both gloves and shoulders, along with 10 CDR on the calamity offhand, and a max diamond in my helm. I plan on changing the emerald to a ruby in the Nat's weapon. The maximum damage for ancient 1-hand xbow is 1700. OR would it be better to roll vit -> 10 CDR? CDR has diminishing returns, whereas the vit is ancient range, so i'm not sure if its worth it or not.