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    posted a message on Loyalty means nothing to Blizzard
    Quote from Diablo2420

    As far as i know only US north people got beta invites. I have evry single game made by blizzard in my battlenet account. But some 11 year old kid who played WoW for 1 month now has beta and i dont, this is unfair.

    RANT OVER

    *sigh*
    Posted in: Diablo III General Discussion
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    posted a message on Everything just changed...
    Quote from joeyb

    Quote from Branmuffin

    Quote from Puttah

    Quote from joeyb

    Quote from Aedric
    Sorry to burst your bubble but its likely the increases are not additive but multiplicative.

    Do you have that backward? (1+x)(1+y) = (1+x+y+xy) > (1+x+y)
    I was thinking that a multiplicative boost could be worse off than additive boosts because they would work like 1+x+xy such that two 50% boosts would give a final damage output of 175% as opposed to 225%. I see where you're coming from though, but your formula would give insane damage output and everyone would be in search of that little extra bit of crit, because it would start to boost your entire crit even further.
    For example, if we were to bring in one more 50% crit, it would increase from 225% damage to 337.5%. You can see that this exponential growth is probably not what Blizzard wants.

    Not to mention, in what order would you apply them? If that 50% crit was applied first, it wouldn't do as much as if it were applied last. But there's no real order that they should go in, which makes me think they all add up at once.

    The commutitive property of multiplication disagrees with you. x*(1+y)(1+z)=x(1+z)(1+y)

    Yeah, sorry about that. My only defense was it was late last night and I haven't had to use math in a loong time lol :doh:

    CARRY ON!
    Posted in: Diablo III General Discussion
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    posted a message on Change, It's Only Natural
    Nice concise summary of the updates :) Good read!
    Posted in: News & Announcements
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    posted a message on Unattuned Runes
    Quote from Doomscream

    So, how exactly did you conclude that unattuned runes are in? Proof?

    http://us.battle.net/d3/en/item/runestone/

    Huge update to the official forums a few hours ago :D

    Edit: I somehow missed the post above mine...

    ...not sure how...
    Posted in: Diablo III General Discussion
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    posted a message on Natalya's Wrath, 1380 Discipline Regeneration per Minute
    Quote from DragonJunkie

    Since there is a thread about this set i have a question.
    2 of the items are a 1 handed crossbow and 1 ring so if i had 2 of each would that count for the 4 piece set bonus?

    Most likely not. They will probably handle it like they did in D2.

    Example in D2: I had 2 x angelic rings and 1 angelic ammy. I only got the set bonus for having 2 items. BUT the ring would get it's special set bonus applied twice.

    So there is a positive to having 2 copies of a single set piece on at once, but it's not that good :)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Lack of creativity?
    Quote from Kanhe

    I just had a quick look through weapons on diablo3.com website... And I'm very disappointed.

    Don't get me wrong, weapons look amazing, but... Why those low lvl ones, the ones you'll be using for few minutes at most are so much cooler looking then the ones you'll be using for weeks, if not months?

    Check this out, low lvl weapons, pretty amazing, easily recognizable.

    http://us.battle.net/d3/en/item/mighty-weapon-2h/#page=1

    And then go to page #2 and you'll notice that most of those legendary ones are copys of the lowest lvl weapon on page #1.

    Huh? Lack of creativity? It seems like after some point designers just run out of cool ideas and then do whatever...

    I've noticed it in quite a few MMO's, like Lineage2 or WoW... Cool stuff at the very beginning, but you wont use it a lot.. And then the most awesome stuff, that you're stuck with for longest, looks like shit...

    What's your opinion, guys?

    First of all, there's already at least 1 or 2 threads on this. It would help to do a search before you post a new thread :)

    Second (as has been stated in many of these other threads) it is assumed right now that a lot of the item icons are placeholders. And I sincerely hope they are, because I, too, was a little disappointed when I first saw them.

    Edit: ^ more like homertheninja <_<
    Posted in: Diablo III General Discussion
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    posted a message on Reforging system, how do you feel?
    Quote from celastala

    Just a second.... I thought that the durability loss of 10% when u die only meant that for example you have some armor on you that has 100/100 durability, now has 90/100 durability and when u repair it, it is again 100/100.Or is it that u start with 100/100 and you die and it has 90/90?? Cause if its the later, that will suck big time when u finaly find some sweet gear and than u die 10 times in inferno and you dont have it anymore....

    No, you were right the first time. When you die, your items' durability goes to 90/100
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter Updated!!!
    Quote from Nightblaze1

    Quote from Zinki

    It was completely useless before due to it not scaling with weapon damage. It did about 2-3 damage when you first got it. However, now, they increased the damage significantly and scales off of weapon damage AND increased its slow. Now its supposed to be a "crap a bunch of stuff is around me *Fan of Knives and vault away*" type thing. At least, thats how I imagine it. I may put it on my skill set up in its new incarnation.

    I guess so. I think i'm just still pissed about all these freaking cool-downs still lol. But 10 seconds... come on. Every type of rpg game I have ever played, cool-downs averaged between 1-5 seconds. Diablo 3 is supposed to be a fast paced action game where you absolutely obliterate large mobs around you and fly through them. If they are going to add cool downs they shouldn't at least be longer than 10 seconds. Fan of knives which i thought to be a spammable skill is now going to be incredibly dull for my play-style. I'm just so worried at what else blizzard decides to give cool-downs to, we already have a bunch of freaking 30 second cool-downs. =(

    Think of it this way: You'll most likely do more damage now doing 1 FoK every 10 seconds than you would casting the old one for 10 seconds straight :D
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Unattuned Runes
    Quote from Verity

    Quote from time4war

    Quote from Designation15

    Also I was just thinking about this problem, but maybe it could work like this.

    The game drops all 5 runes PLUS unatunned runes that have a random effect. So you have the chance to find all 5 regular runes, PLUS the chance to get an unattuned one that has the randomly selected effect to the power. I find this idea far more attractive, though still BAD, than the "Every rune is random" idea.


    Just a thought....

    If they were all random that would be really bad... now taking the player out of the decision making, causing a complete farmfest and headbanging nightmare, well beyond the ENJOYABLE farming we do on Diablo. Imagine wanting to place an Alabaster rune, and you get 5+ of another color in a row... yet you only see level 7 runes once a week(playful guess)?! I'd be ready to uninstall the game.

    That's basically the same as seeing 5+ another colour drop in a row. What's the difference?

    There would only be a difference if they get stuck to one skill as they get their color. Finding 5+ alabaster runes in a row when you need a obsidian is just bad luck, but you can sell the alabasters on the AH and get enough gold to probably buy what you want.

    BUT if they drop unattuned, and you put them in a skill, hoping for an obsidian, but THEN it turns into an alabaster that's stuck in that skill, it may be much harder to sell if the alabaster rune gives an unattractive bonus to that particular skill.

    Of course, all this is moot if you can get an artisan to unattune the rune, which would just add an extra, probably expensive step. It all depends on whether the rune is PERMANENTLY attuned to the skill or not.
    Posted in: Diablo III General Discussion
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    posted a message on Items seem lacklustre and uninteresting?
    Quote from FoxBatD2

    Quote from Branmuffin

    D3, and I'm thinking that since D3 will not have any immunities

    Really? Where'd you hear that?

    Maybe phys immune is out, but there's definitely going to be immunes. Blue excuse; skill system doesn't push overspecializing in one spell element.

    Honestly, it's such old news that I probably couldn't find a blue post about it. It's been known for a while though that they didn't want players to face the extreme frustration of having immunes. I'm sure that there will still be very high resistances though.
    Posted in: Diablo III General Discussion
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    posted a message on Ok we get some updates !!! get ready !!!

    ...is old news lol. Sorry buddy, we've got like 3 threads on this already

    Here's the best: http://www.diablofans.com/topic/29439-item-database-on-diablo-iii-site/
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter Updated!!!
    Quote from Nightblaze1

    Ok, I haven't really looked at these changes but I need some clarification. So Fan of Knives now has a 10 second cool down. Does this mean that their is one less skill the Demon Hunter has. To me a close range, mid-damage, aoe attack for the Demon Hunter was pretty useless to begin with, but now with the 10 second cool down, it can't even be used anymore?

    How can it still be effective?

    Now it's based on weapon damage, so it will do massively more damage than the old puny version.

    @Prunetracy: First off, I love your name; that's one of my all time favorite Simpsons moments :xD:

    But yeah, I agree I was kinda bummed that it's now just another version of the monk/barb, and I also kinda think that discipline management will never really be a problem. But I haven't played the beta yet either (DAMMIT!) so I'll give it a few sessions playing with the DH before I come to my conclusion :)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Unattuned Runes
    Quote from Designation15

    When they introduced the idea of the unattuned rune I hated the idea. Being the kind of person to let things settle before he judged I have sat on the idea, after all there are a few things in the game that I have come to accept or even like that before I had shunned. But I still hate the idea. As stated before, if I traverse inferno and find a level 7 runestone I don't want to socket it into my favorite/most used skill and have to cross my fingers for the rune to be what I want (a 1/7 chance, or 14% chance) and then if the rune is the color I want for another skill it doesn't matter because it is permanently synced to that particular skill. One could argue that I could re-roll through the jeweler (the artisan I would expect to handle it) but I'm speculating that the higher the rune level the more it costs for a respec, and even if it doesn't, why should I waste my now more valuable gold on rolling just for one effect.

    Sorry blizzard, this is one change that I am very against. CHANGE IT BACK!

    I totally agree with you, but I'd like to point out it's a 1/5 chance, not 1/7.
    Posted in: Diablo III General Discussion
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    posted a message on Everything just changed...
    Quote from Puttah

    Quote from joeyb

    Quote from Aedric
    Sorry to burst your bubble but its likely the increases are not additive but multiplicative.

    Do you have that backward? (1+x)(1+y) = (1+x+y+xy) > (1+x+y)
    I was thinking that a multiplicative boost could be worse off than additive boosts because they would work like 1+x+xy such that two 50% boosts would give a final damage output of 175% as opposed to 225%. I see where you're coming from though, but your formula would give insane damage output and everyone would be in search of that little extra bit of crit, because it would start to boost your entire crit even further.
    For example, if we were to bring in one more 50% crit, it would increase from 225% damage to 337.5%. You can see that this exponential growth is probably not what Blizzard wants.

    Not to mention, in what order would you apply them? If that 50% crit was applied first, it wouldn't do as much as if it were applied last. But there's no real order that they should go in, which makes me think they all add up at once.
    Posted in: Diablo III General Discussion
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    posted a message on Item Database on Diablo III Site
    Quote from DragonJunkie

    Quote from FISKER_Q

    Quote from DragonJunkie

    Quote from FISKER_Q

    Quote from Branmuffin

    Quote from FISKER_Q

    Looks like Rank 10 is the highest gem that drops as opposed to Rank 5 as it has previously been stated.

    Where does it say that?

    Only gems rank 11 and above require crafting.

    Those are recipes for those.
    It could possibly mean the jeweler only knows how to combine to rank 10 naturally and you need the recipes to go further.

    Yeah i just noticed myself, d'oh :(

    DELETE EVERYTHING

    To be honest i thought the same as you when i first read it but i thought about it for awhile and came to the conclusion i posted.

    Yeah I bet that happened to a lot of us hehe. That's exactly what I thought that you were thinking Fisker.
    Posted in: Diablo III General Discussion
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