http://www.diablofans.com/blizz-tracker/topic/199862/the-items-are-weak-design-and-why
Looks like Blizz is about to take down the items page since so many people were pissed about it lol.
- Branmuffin
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Member for 15 years and 26 days
Last active Fri, Nov, 2 2012 13:58:56
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Sep 23, 2011Branmuffin posted a message on Change, It's Only NaturalNice concise summary of the updates Good read!Posted in: News
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Sep 12, 2011Branmuffin posted a message on Official Diablo III Site Gets UpdatedPosted in: NewsQuote from Kojain
Arg! - skills weren't displaying for me in Firefox, Chrome or Safari and now the whole website is down for me. Anyone else come across this?
Yeah they're doing an update or something... -
Aug 25, 2011Branmuffin posted a message on New Class Skill VideosPosted in: NewsQuote from Nooney53
Not a fan of the barb transformation, or the way he equips the weapon on his back during hammer of the ancients. Other than that though, everything looks pretty cool. WD is awesome!
Yeah, the hammer should just form around whatever weapon you have out instead. Looks goofy on his back -
Aug 17, 2011Branmuffin posted a message on Inferno RevealedPosted in: News
We're getting mixed signals here...
"Max levels for monsters is 61"
http://www.judgehype.com/images.php?img=232151 - To post a comment, please login or register a new account.
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Well by lvl 60 I would hope you have experimented enough to kinda know what works and what doesn't. If you do a complete overhaul at lvl 60 knowing it's your last shot and you wind up with a sucky skill set, it's kinda your own fault...
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Choosing which 6 skills/3 traits to use.
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Note that this doesn't mean you can lvl to 60 without respecs, then proceed to respec 59 times. You earn 1 per level, and if you don't use it by your next level, it gets replaced.
Also, I'm not sure if I think you should only be allowed to respec in town, at a certain NPC, or if an anytime switch is alright. I'm leaning towards an NPC having to do it though.
What do you guys think?
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Why not? If there isn't a cooldown or something to prevent it being spammed, THEN it would be overpowered. The cooldown prevents that.
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But what YOU forgot is what arsonal3 said, that locust swarm could scale completely different than higher tier skills. A lvl 10 locust swarm could scale up to the same amount of damage as a lvl 10 Pit of Fire, we don't know. I personally hope that it doesn't, though. I hope that while Pit of Fire may do a little more damage, Locust swarm spreads faster and farther. That way they are both usable, they fill different needs at different times, but they are not just the same spells with different animations.
The fact is is that no one who isn't a developer really knows how each skill works and we won't until the beta. Everything is just speculation. Once the beta starts we will have a far better view of how the cooldowns effect play, and how each skill is balanced. Til then there is really no reason to get upset.
Oh, and btw, having every skill available at lvl 1 would be ridiculous. That would be like having every weapon in the game available for purchase from the NPCs of Act 1. There would be nothing to look forward to. You should be striving to lvl up so you can unlock that next skill. If all that happens when you lvled up was that you did more damage, that would be pretty lame.
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+1 internetz
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As for the DH, I really don't like the dual pistol crossbows, and I hope they have the option of just using a bow or single crossbow. Or maybe one pistol crossbow with a small shield or bracer off-hand or something, that might be cool.
I'm just bummed that the templar isn't a playable character Heavily armored tank with a one-handed spear/shield would be a blast to play.
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Well sure top-tier gems and other end-game items will end up being a way to show our wealth, they always are. But if gold has value, and especially if we end up with a gold-run auction house, it will always be the preferred method of bartering. The role you want gems to play in the economy will be the role all high-end gear will play.
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That is basically what D2 was, just replace "gems" with "runes", and they're trying to avoid that. I'm not saying they won't be valuable; having a serious collection of the radiant star gems will be impressive. But if a player's wealth is determined by their gems (or really any single item) then the dev team didn't do their job right. Which I happen to think won't be the case.
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Duriel also drops the same one as andariel