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    posted a message on Talking while playing Diablo 3
    they probably will as SC2 currently has one.

    It's certainly not impossible
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Closed Beta: Lore Character Revealed
    The entire Diablo series has biblical equivalent references, just not all from the current culture.

    But ya this has been confirmed a while ago, plus hes one of the only lesser evils not yet destroyed
    Posted in: Diablo III General Discussion
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    posted a message on Final Fantasy 7 Still Holds Up in 2011
    Zelda Ocarina of Time
    Warcraft RTS series
    Diablo RPG series
    Elder Scrolls
    Warhammer Series
    LoL,HoN, & Dota 2

    All the games i play recently have some nostalgic value xD

    My favorite Arcade game of all time would be Contra Hard Corps for sega genesis =3
    Posted in: General Discussion (non-Diablo)
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    posted a message on Spectral Blade Info
    It's slightly outside of melee range. But you need to itemize to use spectral blade as well. That is a move I wouldn't be surprised to see Great Sword Wizards running around spamming. It does 30% weapon damage 3 times per cast. With a little dinky wand the normal attack might do more damage tbh lol.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Which Spell Will You Use For Damage Now?
    I'm still going to stick to my original plan. Maybe I'll use Shock Pulse until I get Hydra and Storm Armor though. Maybe even Magic Missile if I can rune it for AOE damage.

    I just want Hydra though, always been my favorite spell in every game lol. I want to experiment rune combinations for hydra mainly.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Magic Weapon and weapon damage
    I believe some abilities may actually factor in attack speed. Maybe not a whole lot for the Wizard or Witch Doctor, but maybe a few. Such as how the monk works with some of his abilities. His skills don't even use the animation of his weapons, but are greatly effected by them.

    Casting Speed probably won't even be a possible suffix on a great axe or a long sword. There are many such ways to limit what weapons you want to aim for per class. I don't believe the game will be so one dimensional in the end, but maybe you might come across such times where your using a axe instead of a wand for that reason. But just until you find a wand that's much better.

    Resource suffix' might be a possible limitation as well. What if the resource buffs don't carry over to translate to other classes. That would make a huge gap in what weapons you want in the end.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why so casual?
    Its easier to make a game for casuals because it encompasses what everyone wants. Tailoring to only people who play all the time actually creates huge problems with the game for daily living.

    Casual as stated far above does not mean easy as well. It just means giving people who don't play at least 20 hours a week, a chance to get good items and catch up with other people who beat normal difficulty. Often people who play casually still complete all the content of the game, just at a much slower pace.

    Honestly its not even a game style, its just common sense on how to create a game. You don't want a game like WoW where once you commit to playing, you lose 8 hours of your day automatically after all.

    In the end, a game made for casual people can be just as enjoyable for hardcore players as well. Giving hardcore players better loot and things like that will eventually lose the skill aspect of the game as well. Completely overpowering other players isn't really fun for both sides after all. The idea I believe blizzard is shooting for, is two people who beat the game and are around the same level. Should stand roughly an even chance in PvP. But perhaps someone who completes Act 1 Nightmare. Would just blow away people who only completed normal difficulty, but probably not so extreme as that lol.
    Posted in: PvP Discussion
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    posted a message on Class you wish was in D3
    I actually wanted a rouge but i believe the demon hunter is a great substitute lol

    I also want a druid for the reason that, the barbarians and druids had a kind of side story that they could expand on
    I would like to see them include druids in an exp, and make special acts or story arcs that includes this
    Posted in: Diablo III General Discussion
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    posted a message on 4 players per game cap
    i believe the fact that it limits the possible decisions is what makes it more interesting

    i myself would actually prefer a 3 player cap instead
    you could still play LAN type setup games (over internet but in same room)

    you just play in groups

    anyway the idea of picking 4 class choices and not being able to have 1 of each class expands the strategy of what you want in your party

    doesnt even have to be 1 of each
    could be something like 2 barbarians, a wizard, and a demon hunter


    so i believe the players in game being low is a good thing, so you dont join games whereas you do pretty much nothing cuz your other party members could kill them before you could (more in games with 6 players than with games with like 3 or 4)
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard's "Anti-Modding" Stance: Another Look
    i believe the only way they can truly help mod makers, is by making some form of LAN

    that is also the only downside i see the most newer blizzard games
    is the lack of LAN

    not a whole lot of games do support mods at all
    its just ppl find a way to make mods work
    in a sense, mods are a form of hacking

    so this has no bearing on mods other than no LAN support
    Posted in: News & Announcements
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    posted a message on The Diablo 3 that never was...
    im glad they didnt go with that idea xDXDXD


    i looks actually kinda horrible xD

    horrible as in when you change nothing from diablo 2 and just add different areas


    the game is gonna end up outdated before it even is released xD
    Posted in: Diablo III General Discussion
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    posted a message on Quiver off-hand
    sure more cool crap to collect =3
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What is wrong with WD = necro ?
    if they did add the necromancer
    he'd probaly get a ton of changes from 2

    so i dont care if they add him or not
    if they did they'd make enough changes to where it would fit

    but i think the new classes are all original enough to where i could go without the necromancer being playable
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on The teleport fix
    in a few of the older rune videos

    the power rune reduced the cooldown to like 2 seconds, plus turned it into a damaging spell too

    i wonder if they still have that in there lol
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Favorite Weapon Classes
    i like axes and polearms

    i used scythes on them sometimes in d2
    some of the scythe weapons can get pretty retardly strong and be used through all of normal and nightmare

    hard to find them though
    so for this game i kinda hope they balance the weapon styles out more so there is no strongest weapon type
    so you can pick anything and still be just as strong as someone who picked another weapon type
    the differences are just in how that weapon is strong rather than some type of sword being the strongest or something =3
    also hoping 2 handed axes to be used as 1 handed =3 (though that prob wont happen xD axes are heavy)
    Posted in: Barbarian: Bastion's Keep
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