- Lethal_Weapon
- Registered User
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Member for 15 years, 1 month, and 4 days
Last active Tue, May, 29 2012 17:07:53
- 0 Followers
- 653 Total Posts
- 4 Thanks
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Jun 17, 2011Lethal_Weapon posted a message on Sanctuary Speculation: ImperiusVery nice read man, I cant wait to see where Blizzard takes us....Posted in: News
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Jun 17, 2011Lethal_Weapon posted a message on Which Class to Play?I believe all of them are improtant factors, but I am going to play them all anyway, so bring it on! =DPosted in: News
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Mar 21, 2010Lethal_Weapon posted a message on Moar Fanart!I love that pic of the female witch doctor (top right)! Good Work to the artist!!! :thumbsup:Posted in: News
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Mar 17, 2010Lethal_Weapon posted a message on Ladder Reset Announced!Posted in: NewsQuote from "Cyanide-Tipped" »I'm surprised it is coming out this March, I was shooting for mid-April (1 year anniversary of announcement).
Well we were damn close, LOL -
Mar 16, 2010Lethal_Weapon posted a message on Ladder Reset Announced!Posted in: NewsQuote from "Ygdrazill" »U could get sick like CrazyCapnMorgan
Yea, I was planning on that until I realized that the Wednesday after the reset is payroll closing, and if I dont come in, no one at my office gets paid (including myself I might add), so yea...:rolleyes: -
Mar 16, 2010Lethal_Weapon posted a message on Ladder Reset Announced!Finally...though I wish it wasn'y happening on a Tuesday, Wednesday's and Thursday's arent good days to take off work to play...disappointing...Posted in: News
I really was hoping that they were going to change the DClone spawn with 1.13c, but judging by Bashiok's post, it doesnt look like it is going to happen -
Mar 12, 2010Lethal_Weapon posted a message on No LFHealz in Diablo IIIYea, this will definitely keep D3 more challenging that D2, because I still think D2 is a walk in the park..Posted in: News
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Mar 12, 2010Lethal_Weapon posted a message on The Past, the Present, and the FuturePosted in: NewsQuote from "Musica" »Nice summary, I wasn't aware of the change to the dialogue cut-scenes. I don't really understand it, does this mean that dialogues don't exist anymore? Will the character still be able to ask the NPCs for gossip and quest information? I'm a bit confused. How are things different from the Diablo 2 system in terms of NPC communication?
Basically they removed the cut scene of the camera zooming in to the conversation between the character and the NPC; they believed that it took away from the action of the game and slowed things down. The current system will still allow you to talk to NPC's and hear the lore if you choose, it will just not zoom in a take you out of the game, per se. I believe the current system allows the sound of the NPC talking get louder the closer you are and start to fade as you walk away from them. Does that make more sense? -
Mar 12, 2010Lethal_Weapon posted a message on The Past, the Present, and the FuturePosted in: NewsQuote from "ScyberDragon" »I agree, I would like the floating bars. To me, it would be easier to see who I am damaging and how much. I love that Blizzard play tests to determine what works and what doesn't. I never fear that they will make a huge mistake.
I agree with the floating bars, this will make it much easier to see how much life is left and who's life it actually is... -
Mar 12, 2010Lethal_Weapon posted a message on More Information on Resource SystemsI am just glad that they are trying to change things up a bit from D1 and D2; I feel like they are going the extra mile to make this game the best it can be, as Blizzard usually does...Posted in: News
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Mar 11, 2010Lethal_Weapon posted a message on The Past, the Present, and the FuturePosted in: NewsQuote from "jOhNnYtEe" »When did we find out that the Wizard's resource system is "Instability"? The post that the quote links to only mentions the monk resource system.
If I am not mistaken it was given as a wall post on facebook and/or tweet on twitter...though I cant find an exact link, I am pretty sure it was announced... -
Mar 11, 2010Lethal_Weapon posted a message on The Past, the Present, and the FuturePosted in: NewsQuote from "PhrozenDragon" »Also, wasn't it stated somewhere that the Wizard used instability or something like that as a resource?
Yep! We know what the Barbarian, Wizard, and Witch Doctor's resource system's are at the moment. Fury, instability, and mana respectively. We are still pending a release of what the monk's actually is (though they are refining it at the moment) and obviously the 5th class... -
Mar 10, 2010Lethal_Weapon posted a message on The Past, the Present, and the FutureVery interesting read, there were a few things that I didnt realize they changed...:thumbsup:Posted in: News
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Mar 4, 2010Lethal_Weapon posted a message on Diablo III, Featuring BoEPosted in: NewsQuote from "Hans" »Nothing is confirmed yet since that would be a feature of the new battlenet. It is likely going to have ladders or maybe even tournaments.
Ok, thanks! I didnt think it was confirmed, but it seems like Bashiok talks like there is going to be something similar all the time I am down with the tournaments! -
Mar 4, 2010Lethal_Weapon posted a message on Diablo III, Featuring BoEThough I dont necessarily agree BoE in Diablo 3; I think it is quite necessary for the economy...btw, has it been confirmed that there is going to be ladders similar to Diablo 2 in D3?Posted in: News
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Yea, I agree with you on this as well. They definitely should not allow you to "wipe" the rune clean with the Mystic, because it then eliminates the whole point of not knowing what type of rune it is; though, it will probably cost you heavily in gold/materials. Still think it is counter-productive if they let you do this...
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I do agree with that people will not make new characters, you will play each character and then you can make them whatever you build you want; therefore, eliminating the need to make new characters. Since you would have already played though the game with all five characters, more than likely you will know the story like the back of your hand, so there would be no reason to replay a new character for that unless you just wanted to. On the flipside, this eliminates the painful and boring process of rushing a new character and grinding until your eyes bleed to try out a new build like it was in D2. So, I guess there are upsides and downsides. But I know I wont make a duplicate character when I know there is no point...
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Yep, you totally did, what he said, lol, just agreeing with you
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I believe they should keep the attributes on a random roll when set in a skill and that the rune becomes set with the skill; however, I dont think they should make the type of rune unknown. With the current amount of work it takes to get to a level 7 rune, putting it a skill and getting a worthless rune type is just a kick in the balls...So keep everything in the new system except let the rune type be know, I think that is the best solution imo
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Hmm, very interesting approach, but I think that this adds a lot more confusion to skills and I think it would personally create a balancing nightmare for the team. Though, I like the out the box approach
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It will be at 1:30pm PST (4:30 EST) Yay!
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Your quote:
"You choose them WISELY and carefully, so they will be viable throughout the entirety of the game."
and then your quote again:
"The point is, that there ARE no "wise" choices"
Your argument is all over the place and I think you are missing the whole point of our argument, by your statement here:
"And besides, we don't know if there is gonna be cost of respeccing or not, regardless, it won't make a huge difference really."
We are arguing that it will make a big difference and there needs to be a cost...
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In your argument here, you are assuming that everyone will make the wise/correct choice in skills and they will never want to change their skills around. But with the current system, there is no need to choose wisely, because you can easily change them if need be or just because. I believe that is what everyone is trying to say, that is why we want a cost/consequence if you do not choose wisely...
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Yep, this is what I was arguing before, so hopefully they put that in there, or some form of cost/consequence. We will just have to wait and see
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So, after reading your e-rage. I see that you are actually agreeing with my original argument since you assume that you cannot change skills freely and that it will possibly cost something to change you skills. Furthermore, I am not whining, I am just providing alternative views regarding the new system. Dont join a forum and start mouthing off to people who are just giving there two cents regarding recent changes. I know the game isnt out yet and we wont know how any of this will work until we play it...
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I agree too, after reading about the possible revisions to the rune system, it will create a lot more consequences when it comes to selecting skills and sticking runes to it, but only high level runes, sicne apparently low level runes drop like candy. You can use the low level runes to find what runes work and which ones dont, so I guess your high level runes better get a good roll or your off to find more...
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1. Respeccing is gone with the new system, so yea...did I miss your point?
2. Since Respeccing is gone, you can easily change your skills back and forth on the fly. No need to choose wisely..
3. I agree that runes will make you stick with some skills, but once you start using high level runes, you would have already found the build that works best for you and stick to those skills.
4. I havent seen a quote stating that you cannot change skills in a dungeon? Please provide...
5. As it stands now, you can change skills freely and there is no cost to you. That is why I want players to choose their skills and it is locked until you respec. Which needs to be added to the current system.
Honestly, I think you might be confused regarding the new system and that respec is out the window...
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Ok, I must have missed a post or something somewhere, because I really dont see anything wrong with this. It combines some of the two systems, creates consequences for players actions, and also could possible create another balance/cost to reduce gold in game...I just dont want Diablo 3 to be another walk in the park...
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I completely agree with you. They will definitely need to add something to the current system. As it stands now, once you find a level 7 rune, you are set, no need to find it again and can easily be moved around skills and characters (especially with the shared stash). At least with the rune system in Diablo 2, once you make a runeword, that rune is gone and you must find another one. This would have worked great if duping wasnt rampant, because of the chance to drop. With this proposed system, there will be a lot of hard choices to make with your runes, and luck when it comes to rolling your attributes. Also, I think that this bind to skill idea will definitely help with the removal of skill points and will prevent the swapping of skills on a whim. With that being said, I think Blizzard understands that the rune system needs to reworked a little with the changes to the skill system, and I think they are going in the right direction. Just my two cents