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    posted a message on Fastest Solo Paragon farm?

    So after you choose a class, a tip is that one level of GR is equivalent to 8% experience. So GR 72 is worth 1.08x a GR 71. And experience roughly doubles ever 9 GR levels (GR 70 is worth 1.99x GR 61)


    factor that into how fast you are clearing the grifts. If it takes you 8% longer to clear a 71 than it does a 70, then it's not worth your time to do the higher level. If the efficiency is about the same, do the higher one so you don't farm as many keys


    In general people say the most efficient GR level is the highest level your class can do in 5 minutes, but I'm sure it depends.


    When it comes to classes, builds that can where nems will always be more efficient than those that can't.

    Posted in: Diablo III General Discussion
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    posted a message on How much CDR for leap quake?

    heyo.


    just did a GR 78 with my leap quake Barb. Here it is.


    http://www.d3planner.com/226953901


    i have CDR in the helmet, paragon, and then a measely 5% on my shoulders. That puts me at 25.19%.


    the "perfect" gear shown in draques guide shows Max CDR rolls on both rings and shoulder, giving him 38.68% reduction.


    the thing is I don't know how much this will actually benefit me. I already reset leap fully with a 180 fury Boulder toss. More CDR I guess will let me shout and cry more often for a little more damage, but I can't help but thinking that AD or strength in these slots will be worth more damage than CDR.


    anyone play with the numbers to see how it works? I basically want to figure out if I should work on upgrading my CDR, or if I should focus on other areas, such as getting a better Ammy.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Ess Of Johan on follower

    How about the days buying a level 42 cold damage buriza on auction house for your scoundrel so he could multi-shot freeze an entire pack of mobs for you?

    those were the days of optimizing the follower.

    Posted in: Diablo III General Discussion
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    posted a message on Solo Vs Group XP balance: S4 Nothing Changed!
    Quote from Okakeri»

    The main reason behind the huge paragon differences is, and likely will continue to be, botting. Of course, there is, and will continue to be a difference between solo and MP - Not only is there the default 30% multiplier, but theres also synergy between classes, and as you can see at the higher lvl, synergy between support and damage, which further increases the gap. Blizzard, is, however, slamming down on botters recently, so its incredibly likely that we will see botters banned and the leaderboards wiped.


    Also, there is an inherent diminishing return with paragon - The more paragon you have, the less it contributes to boosting your damage. I.E going from 0-200 paragon will boost your GR clear by, say, 5 lvls, similar for 201-400, but the amount of boost you get from the stats gets less and less - I.E. The gap from 3000-4000 isn't as much as the gap from 1000-2000, and the gap between 9000-10000 wouldn't be as much as the gap between 800-1300

    The top people who spam GR 100s for paragon farming have said that botting isn't that big of a deal. If blizzard came out and abolished it today all that would change is that these clans that do 12 hours of GR 100 a day will change their approach to 1-2 hours of key farming and 11 hours of GR 100 a day. the issue is as OP mentioned that the experience gap from solo to groups is immense, and when the difference between top players and second tier players is paragon level and not gear, it becomes and issue.
    What I do is find someone on the leaderboard of similar paragon and same build as me and set that as my goal/ what I am competing for. I know being a mostly solo player I won't compete with 2k paragoners but it really doesn't bother me too much, you just need to adjust your goals according to what you are actually competing against.
    Posted in: Diablo III General Discussion
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    posted a message on The "Help me Re-roll" Thread (Barbarian)

    Got a Mara's That seems straightforward


    ancient.

    900 strength

    phys +20%

    crit damage 100%

    area damage 15%


    instinct tells me to roll area damage to socket, but just wanted to check if 15% area damage was better than 900 strength. This is for Reakors/ik6 greater rift build

    Posted in: Barbarian: Bastion's Keep
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    posted a message on The "Help me Re-roll" Thread (Barbarian)
    Quote from Balatro»

    I'm a Leap/EQ barb - almost exclusively solo except some split bounties. I finally got my first Ancient Blade of the Tribes so I need to reroll.


    +1783-2163 Arcane

    +1381 Str

    +1275 Vit

    CDR 8%

    +176% EQ


    I have a consumable to socket the wep so I don't need to reroll for that.


    I imagine of the stats on the weapon, I'd probably drop Vit but should I aim for Dmg% or LPS?


    My present max GR is 67, so I imagine with this wep and some augments I've done, I *might* be able to clear 70 now. I've had really bad luck on the ancient drops this season.

    LPFS is better than vit on the weapon so boulders toss can nearly full heal you but I would say your CDR is the stat you want to roll off not vit. you can get that 8% CDR on shoulders or gloves for a cheaper swap than 1300 vit. 10% damage > LPFS in my opinion.
    So roll CDR into 10% damage.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Advice for Globe Barb + LoN crusader pair

    Hello,


    so I play with a LoN crusader and together we can do about GR 79 with me running leap quakes, but it's getting to the point where I should switch to a ZDPS build for us to get any further. I'm currently trying to figure out what's the best setup.


    i started off by looking at the WW zDps globe Barb high lighted in the builds (wastes plus bulkathos weapons), but I quickly noticed that the top crusader/ globe Barb combos on the leaderboard run slightly different setups.



    So first major difference is swap out nemesis for strong arms. Crusader wears nemesis so this is redundant.


    Second difference is lose the iceblink for a Golgok of swiftness. I'm guessing the logic here is crusaders don't Crit so that 10% is purely for globe generating, which you can accomplish through Golgok attack speed and some CDR thrown in for good measure.


    third difference is swap ground stomp rune to wrenching smash- less globes but more pulling.


    ok what I'm not sure on is stat priorities, do these change at al being with a crusader versus being with a wizard? I'm guessing you still want to build CHC and a stupid amount of defense, rolling off damage stats for extra vit and AR. Any other edits I should make? It feels like maybe I don't need as much CDR since we have the Golgok? If that's the case what stats would I get instead?


    Also if someone could direct me to a video of gameplay of this pair that would be helpful... I haven't quite got the nuances of when to pull, when to skip etc. Down.

    Thanks.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Speed farming (bounties and T10) with leapquake?
    Quote from Jideo»

    It's faster than Leapquake. It is a bit squishy though. Can get one shot if not careful.


    Haven't tried the others. They may be better.




    For farming t10s you can adjust any relatively quick build to add avarice band, boon of the hoarder and Goldwrap and toughness is no longer an issue. Every mob drops gold. You pick up any gold the second it drops, and pretty much one pile of gold is enough to give you invincibility. Then you can start selling out on damage gear and no longer worry about toughness. Add Warchezian and wreath of lightning for more speed.
    The R4/IK6 is a ton faster than wastes, both sets can be augmented to be lightning fast, however with standoff cube'd, furious charge does increased damage as you get faster, so you will be one shotting pretty much everything in t10 when moving at + 200% MS. Wastes you will struggle to kill mobs quick enough unless you have pretty much perfect gear.


    I also rolled a wizard and I'm using the Woh+ tal rasha death breath farm build. About same speed as R4/IK6 but lots more deaths breaths, and I barely spent any time optimizing the gear.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on 4/4 barbarian sets for Years of War
    Quote from KD335-1151»

    how bout this build for years of war Wrath Waste set? http://www.diablofans.com/builds/73637-ww-poc-build-with-blade-of-tribe


    I feel like you may run into toughness issues. Your setup basically swaps out the bonus of band of might, for the bonus of hexing pants. 25% damage versus 60% damage reduction. (You would have to cube the mantle and wear the waste shoulders to make the swap)
    I would also recommend getting focus and restraint on there for the 2.25 damage multiplier. You'd have to swap out something to be a reliable generator for the buffs. Maybe ground stomp for furious charge.
    In theory I like this approach. Chances are you already have most of this gear if you main leap quake, so it shouldn't be too hard to transition.


    theres also no way to keep WOTB up permanently in this build, so I feel that ability slot could be better used on a different skill. Battle rage bloodshed gives more consistent overall damage boost, rather than the larger, bustier buff from WOTB.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Season 5 Set Dungeon Difficulty Equivalent?

    For some set dungeons overgearing can be an issue. I tried doing the might of the earth dungeon on Barb and you have to do a 3 move combo on every elite pack in the correct order. This becomes a real issue when these elite packs 1 shot themselves by wandering into the aoe of one of your earthquakes.


    i ended up.having to do this dungeon with no rings and no amulet in order to reduce my damage enough.

    Posted in: Hardcore Discussion
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    posted a message on Life per fury spent.

    It should be continuous not just on the cast. However, Some of these mechanics are based off of Net Fury gained and lossed.


    basically if you cast a spell that costs 30 fury, but in the process of casting the spell you generate 30 fury, the mechanic reads that as a net fury spent of 0. You actually have to see the fury bar go down for it to register as fury spent.


    this is true for some of the cool down reduction on fury spent mechanics (i.e immortal king set bonus, or the now defunct thrive on chaos rune for WOTB) I don't know if it's true on life on fury spent.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Leapquake and augment questions

    so I would start augmenting now. You probably have at least 1 or 2 ancients that ou can take a look at and say, I'm not going to find a better one anytime soon.

    So throw a level 60-65 gem in there. The 300 strength you get is probably a bigger upgrade than going from non-ancient to ancient on a peice of gear.


    dont augment the gems you are using, level some gem you'd never use such as moratorium and augment that, since the gem gets consumed. Do speed runs of something a bit lower level, like a GR55 and empower the rifts to quickly get a gem from 1-45 and then you gotta work a little to get it up to Lvl 65/70. Probably not worth empowering a rift above level 60 until your pretty rich. (You get about 200m gold for clearing a solo 75)


    and as a bench mark. I started augmenting gems when I could solo 65. I was quickly able to do solo 70s between finding more ancients and having that extra strength, and now have maybe 7 or 8 peices with a +350 str on it and I'm soloing GR 75 pretty easily. I'm going to try to augment every peice before I got back and try to change a +250 strength to a + 400 strength.


    one last peice of advice. Upgrade all of one type of gem your never gonna use such as amethysts to royals (second highest stage) and then buy the conversion dust from the peddler in act 2 and convert 9 royals purples to 9 Royal rubies. Quickest way to get the gems you need for the augment.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Stricken stacks in groups.

    question.


    If in a 2 man rift and we are fighting the RG, and both of us have bane of the stricken on, do we apply individual debuffs to the RG, or are the stricken stacks from the two separate sources added together for a combined number?


    for example my Barb applies stricken 100 times, the crusader applies stricken 200 times.

    is there just one debuff worth 300 and both characters get same multiplier to their damage bonus? Or are the two kept seperate? I would assume whatever x% damage you have is kept seperate as the two stricken gems aren't necessarily the same level.

    Posted in: Diablo III General Discussion
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    posted a message on WW weapon cubed

    Only if you are somehow doing a hybrid build. Standoff for furious charge... Blade of tribes for avalanches and earthquakes... But you are really better off just getting the elite damage.


    if you are going the WW STYLE zDps you could cube the solanium hammer for globe generation.

    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Extra stash tab after season ends
    Quote from exiled40»

    Quote from Tunch»

    the stupid thing is I dont want to do conquests. and the reason I'm playing the season is to get the stash tab. Now im stuck on second conquest and kinda bored of it because I have around 1-2 hours a day of playtime avaliable at the moment and don't wanna spend it in ruins of corvus for 50 million streak conquest :(


    Stop doing things the hard way and it wont be so hard.Let things come naturally.With you trying to get the gold streak from the place is act 5 is probably the hardest way of going about it.You can easily get it in vault very first room.
    And Honestly I have no clue how I got mine.Could have been from vault,from a baron,etc.Point is that I wasnt trying for it and it just happened.
    Not allowed to complete this in the vault.
    There's two easy ways to do this one. Guided baron on t10 with 2-3 gold find items on (about 9k gold find after the T10 multipliers)
    or get a friend to prep the doors in ruins of Corvus with you and run through with a Lvl 50 boon of the hoarder on

    but to the point of complaining that a casual player cannot reasonably achieve the goal of getting the stash by season's end... I think that's the point. Diablo has always been a game where you are rewarded the more you play. I would also make the quip that if you don't play often enough to earn these stash tabs, well then you probably aren't playing 3-4 characters seriously enough to actually need to extra stash space that some of the truly hardcore players need for the various builds on various characters.

    last point on this is that a lot of people got this stash tab just 2 weeks into the season. I am sure you can "casually" play in 3 months what we played in 2 weeks then you should be able to complete these conquests.

    best of luck to ou.
    Posted in: Diablo III General Discussion
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