RPGs have long used mana - such a beautiful thing it is.
However, I found myself in the past drawn to characters with the more unique ways of handling their abilities.
The Final Fantasy series was so successful because it was extremely creative with its different battle styles and different ways of learning and using abilities. The energy/rage/mana types in WoW were all very solid. When the DK came out, whether you liked the class or not, you agreed the runes were unique and fun.
But even if you're not a FF or WoW fan, you admit, variety is the spice of life... and games!
I think having different energy types for each character is genious because without them, each character is essentially the same core covered with different animations and skill names. Different energy types means each character will feel different and require a different mindset or approach.
Beautiful. If there are several of these types of differences between each class, each character will surely offer a unique play-through.
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awesome sig
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