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    posted a message on 2.6.1 PTR builds got mixed into current 2.6 version?

    Wow! thanks for the update, and the epic response time on that fix TuhMuffinMan. I should buy you a blueberry or poppyseed.


    I've checked and all of my 2.6.1 builds now appear to be labeled 2.6.1 as expected. Thanks!

    Posted in: Site Suggestions and Questions
  • 2

    posted a message on 2.6.1 PTR builds got mixed into current 2.6 version?

    Is there a reason the builds that I've been creating and labeling as "PTR" during the 2.6.1 PTR now have that label removed, and instead are labeled 2.6?


    I was expecting these build listings to get labeled 2.6.1 now that 2.6.1 is live.


    If that version isn't available in DFans yet, they should still be labeled "PTR", but neither of these states are true.

    Posted in: Site Suggestions and Questions
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    posted a message on An in-depth analysis and guide on MH Tal/Vyr Wizard

    Great guide. Well written, high detail, good analysis. So well done I've linked it near the top of my old posts. I hope this helps clear up some of the issues I have created by somewhat accurately, but sometimes imprecisely delivering concepts to the masses.


    Especially the listed formulas will come in handy. Knowing about the speed coefficients, etc., and how to properly calculate your AS breakpoints is extremely important.


    I had another laugh - The wording on the adjustment of the window from 2.5.0 with MH was worded so poorly. 'Number of procs generated has been reduced' is indicative of chance being reduced in some manner, which is very different from 'hey, we reduced duration of the MH window by 25%'. Hah!


    Thanks also for linking the Fazula chart. I had been adhering to the recommendations already, but didn't know in that much detail the tradeoff. Definitely for solo you need the higher stack affix, even if non-ancient.


    Love the content sVr. Thank you.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on fix issue hydra PTR

    Ah, thanks for the clarification!

    That makes Hydra MH proc damage significantly decreased in that case.


    EDIT: Apologies, I read your initial post on the bnet forums wrong, hah! Mustve been out of my mind.


    Here's the link if interested:

    https://us.battle.net/forums/en/d3/topic/20758776120#post-8

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Go through Campaign on PTR?

    It's much better to do what is required first on live, then make a character copy. Your effort will be wasted if they wipe the PTR otherwise.

    Posted in: Diablo III General Discussion
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    posted a message on fix issue hydra PTR

    It is labeled as PTR only, meaning it doesn't exist on live. The issue was an internal bug fix that was never exposed to players. That being said, they did change something to fix it.


    sVr did some testing, and found that nothing appears to have been changed with paralysis / MH proccing, it still scales off of AS for both damage and cast rate.


    My best guess is that it might have been the core skills' damage (the hydra itself) and not the MH proc that was wrong.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Archon Beam Not Hitting

    I find it helpful to aim at the feet of the target model. I don't wiggle per say, but sometimes i edge it in very slowly. Typically this helps with smaller monsters or the 'floating' monsters.


    There is some amount of chance due to paralysis, but you can limit this with being at higher attack speeds. I also find repositioning helps find the better angles to deal damage in, and also keeps you alive more than not.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Thanks for clarifying Bagstone. I suppose I'll remake the build then and just delete the old one.


    Awesome response time by the way.

    Posted in: Site Suggestions and Questions
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    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Hi there, my build hasn't disappeared, but my issue appears related.


    I created a build for the 2.6.1 PTR before the label was available. I can't see a way to edit it to label it as such now.


    Now that there is a PTR label up, can this be adjusted on my build to label it as "PTR"?


    http://www.diablofans.com/builds/94478


    Thanks!

    Posted in: Site Suggestions and Questions
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    posted a message on S11 - What character will you be playing?
    Quote from jarod_od»

    Wiz no Archon build, plan to clear 95 GR)

    Right there with you mate =)

    Thinking of Wizard non-archon for solo push, but archon for speeds and such.

    Necro on the side when I have time. Necro will be a lot of fun, but I don't feel the class is optimized for pushing paragons as efficiently yet. Maybe a few builds will be capable for T13 come season start, but seeing as Necromancer is mainly a pet and corpse - based class, it seems unlikely that these would be as speedy as DH or Wizard.


    Plus, the Necro's blood set, which can run without pets or corpses, doesn't look as strong as other class options for speed runs.


    Would love to be surprised though.


    Edit: Looking like necro can do solo speeds after geared up relatively quickly, almost comparable to wizard. Saw a few corpse based speed builds as well. I've been proven wrong. Yay! I still think early season wiz or DH would be slightly faster though.

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    Archon form can benefit from slow time rune as applied to your normal non-archon skill bar. I've tested the AS buff from Stretch time and the damage debuff rune from Time warp and these effects both stack when you cast the non-archon ST, then go into archon and use that ST as well, meaning up to 20% extra attack speed or 30% additive damage debuff on target.


    Archon however does not benefit from Teleport selected runes at current. You can use an Aether Walker or In-Geom to reduce the cooldown of your archon teleport down to it's base global cooldown, which is .5s if I remember correctly. Your CDR on sheet will also decrease the cooldown of your archon teleport at a proportional amount. I think the base is 2s for that one, so you can do your math. Attack speed however is what reduces the cast animation I believe (makes it cast faster), so in a setup that includes Vyr4, you'll see it cast faster at higher stack counts.


    Tal stacks are dynamic when it comes to MH proc damage.


    Archon does not snapshot your stats when entering. For example, if you gain more archon stacks with Vyr4 equipped you will become more defensive, and attack faster (dynamically). Same thing with entering or exiting slow time:stretch time while in archon form.


    Hydra MH is a bit different though, and Hydra does have some finicky snapshot mechanics to keep aware of.

    Posted in: Diablo III General Discussion
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    posted a message on Looking for a non-Vyr\Archon build...

    You are welcome - I'm really starting to enjoy this FB electrocute build as well. Super tanky, lets you just stroll in to ignite at times. The chains make for interesting play, trying to position to proc MH on the right enemies, multiple times. Killing off enemies early can actually be a detriment.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Looking for a non-Vyr\Archon build...

    Electrocute is much weaker than the Tal/Vyr archon MH, and about 4 GRs weaker than AT:SD MH, but still does fairly well.


    For GR farming use the Tal6:

    For solo GR if you want a more tanky build you can use firebirds:

    Firebirds AT:SD MH is even more tanky than the Tal version, is also a good option:

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Example AHK scripts (Wizard)

    Yes, the numlock trick is the safest alternative.
    Other than the reassignment for Teleport, and / or force move, all the autocast functions can be done with numlock.
    See here for a quick guide from Quin69 on the numlock trick:

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Still not a lightning build
    Quote from Chernabog»

    Does Wyrdward help proc Manald Heal? If there was a way to integrate that ring into the build.

    No, it does not. Tested here:
    https://us.battle.net/forums/en/d3/topic/20752207091?page=5#post-94
    Kind of sucks. Might have made the Wyrdward useful. Oh well.
    Posted in: Wizard: The Ancient Repositories
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