- Gamedead
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Member for 15 years, 1 month, and 24 days
Last active Fri, Jan, 8 2010 02:55:07
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Mar 3, 2009Gamedead posted a message on Mobs that looks slightly different by Bashiok^^^^^I find that explanation a win XD ^^^^^Posted in: News
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Mar 3, 2009Gamedead posted a message on Mobs that looks slightly different by BashiokWell Will Wrights main focus in the Spore engine was the randomized(or customizable) body parts, much like the A.I for the Sims took 7 years to develop and in both cases the focus of the game was centered around given 7 year development XD. If randomized body parts is anywhere as hard as making customizable ones(in the sense that it works, functional, looks good and doesn't cause crashes every 30 seconds), then i think it would've been one of their larger selling points by now. We can see them flaunting the Havok physics engine left and right, and they're keeping the randomized events in the game which would play into the engine as well, i think the randomized body parts may cause problems on the physics integration side, but it's right at home with the random encounters, so i'd say 50/50 based on those shallow facts XDPosted in: News
(I remember reading something like what you said btw) -
Mar 3, 2009Gamedead posted a message on Mobs that looks slightly different by BashiokWell speaking of Spore, it did take Will Wright(Programming God) around 7 years to develop the spore enginePosted in: News
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One could say that the Barb got lazy with age in maintaining his appearance, but dammit if he has enough time to braid all his facial hair then it's not hard to paint a line across your face XD (especially since Barbarians are so heavy on tradition)
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I wonder if this is in regards to the 7 head minions of hell (3 major, 4 lesser) I mean, there's no such thing as a lucky number in the world of sanctuary, right?
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If anyone has any interesting facts, throw em this way
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