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    posted a message on Help me reroll this Slaughter
    Obviously reroll the dmg range as Shiroiro mentioned. Rerolling the mainstat off a weapon is never an option.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Ancient items and retroactive changes to current legendaries
    I don't think that the comparison is relevant.

    No etheral item was ever useful by itself even if you zod it. It had to have a certain ammount of sockets for certain rw's used by you (only ones that used zod) or used by your mercenary (which could be kept ehteral i.e infinity eth cv). Also add another layer of rng because you wanted those items to roll as superior with 15% ed (defense or damage respectively).

    So in d2 you had to have:

    1. An etheral item drop.

    2. It had to have a certain ammount of sockets or 0 sockets so you can use the quest which gave you max socs on white items which limited your rw choice.

    3. It was 15% better if you could find a superior version of it.

    4. You had to actually find the runes.



    All of those layers of rng trump the 5-10% Wyatt was talking about. Sure in d2 you had a bot ridden economy which made all of those items easily accesible but did the dev develop in the intention of catering towards this type of economy? I doubt it. Let's say that you are playing single player legit self found. The ammount of time and effort you needed to invest into getting an - Etheral superior berserker axe 6 socketed with Vex hel el eld zod eth (pulled it out of my head, not sure if accurate) is crazy and felt insanely rewarding.

    In D3 it's just 1 layer of rng after the specific legendary item roll which is not interesting at all. I compare it to the ilvl 63 thing because that's what it will eventually turn into. Every piece of gear that is not ancient will be garbage in comparison.

    My point is that it's not an interesting system at all. Jsut more rng for the lucky people to be happy about. I don't like the initial snowball effect that it will create when some person from a decent clan gets a crazy ancient weapon on day one and suddenly his clan is able to clear like 5 levels of GR higher than everybody else (just throwing a numebr here) which will lead them to more xp and loot gained - snowball effect.

    Again, i would really like it to be some sort of a system that you have to work through and upgrade your gear with. Something that is tied to GR clears immediately comes to mind. Like balancing it somehow to make it so every GR level previously uncleared by you will give you a recipe that you can use once on some item along with having a high cost of materials or something along those lines.

    I don't think that ancient items will really "reward players who play the most" because RNG is RNG and some people will be unlucky like shit. Some noobs will get the best items in one week. I know people who played hundreds (even thousands) of hours without getting that one extremely rare item (wow for an example) and that really sucks. I don't see how this new tier is any different.

    TL:DR: I expect the devs to add upgrades in a more interesting manner like upgrading systems that are tied in with GR for an example and not just increase the stats on items and make them a bit rarer.
    Posted in: Diablo III General Discussion
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    posted a message on Barbarian: Whirwind and Rend
    I'm thinking about giving up on WW as a whole and just focusing on the rend aspect of this set, which requires you to wear only 4pc (3pc+rorg) which in turn allows you to combine a whole bunch of other items / sets even with mote.

    Imagine combining the 4pc with mote + lamentation. Should work out quite well. The cold rend rune with lamentation gives you 20% more dmg to everything. Cold EQ barb + cold rend anyone? Add an ancient Wrath of the bone king... I would'nt rule out the addition of ground stomp wrenching smash either but probably unneeded. Obviously SA bracers, bott gem, etc...

    Something like this... http://us.battle.net/d3/en/calculator/barbarian#cXTkRd!iegV!YYZcaZ - Possibly berserker rage isntead of one of the thoughness passives.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on This blizzcon...
    Quote from FordringII»
    yap, I'm pretty sure they're going to announce next expansion before BlizzCon 2015
    Probably at gamescom... Both d3v and ros were announced in Europe so i think they will continue that tradition. In general, it always seemed like Diablo is a lot more popular in EU than in the US.
    Posted in: Diablo III General Discussion
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    posted a message on Ancient items and retroactive changes to current legendaries
    @Autochton: You are probably right about the numbers but i guess this whole discussion has no merit since we can't really see the statistics and raw numbers behind the activity of the playerbase.


    @Ruksak: Wyatt cheng compared the rarity of ancients to the relation between exceptional and elite tiers in d2 which imo is a total bullshit thing to say. Elite items in d2 were a lot rarer than 10% of all unique drops... I don't understand why you think anyone should have brought this up to be honest... There's a rarirty tier that is similar to something in d2 ok, but in d2 Etheral didn't mean an automatically awesome item... Remember you had to actually have the high runes for a runeword that made a weapon indestructable to be able to make anything out of that item (botd comes to mind obviously). But even then, you had to have the exact amount of sockets needed so if the item already rolled socketed and not 6 soc or w/e it's total garbage. Other pieces like etheral armors for runewords or etheral uniques were useful only on mercenaries which is a nice mechanic i guess but always seemed unintentional by the devs and somehow kept in game when they realized that it's actually cool (Mercenaries in d2 didn't suffer durability loss) - Etheral Andariel's visage comes to mind.

    In D3, an ancient item is automatically a better item. In d2 you had several layers of rng + things that the player needs to do i.e socket + get runes... In D3, the first ancient weapon you will find will DESTROY every other previous weapon you had no matter what legendary affixes it has or what rolls it previously had... a 1 handed ancient monster hunter is possibly better than a freaking perfect furnace (probably an exxageration but you know what i mean).

    I liked that in d2 you could invest in an item. You could upgrade a unique armor for an example (gore riders, vipermagi, etc..) and socket it and invest a good rune on it. The best memorable example is a soc'd up'd 35 all res vipermagi with an UM rune which resulted in an armor for your wiz with over 800 defense and 50 all res (obviously fcr, 1 to all skils, etc...). That's the kind of stuff i like to have in d3, not an automatic roflstomp of all your previous items just because you found the new "falvor of the patch"...

    The only upside i can see from this ancient items tier is that it will actually make underused crappy weapons useable. Again, the example of the monster hunter; It will probably be the best 1h item you can put your hands on, at least for a while untill you find the good items in their ancient version. An ancient warmonger (underused crappy 2h sword) will be better than a perfect furnace for an example which can be good because people will start running with "new" items all of a sudden but it will only take a while untill everyone who plays enough has an ancient furnace. Well you know, not everyone but a lot of people.

    I'm personally not really concerned because i know that i will get lucky with the drops. I just wish that they could introduce a system of upgrades that required the player to invest his time into a certain item and not something 100% rng reliant. I don't understand why players praise this... If you wanted somethign that truly appleis to people who play a lot and "deserve" an upgrade, then you should be more in favor of an expensive recipe like i mentioned in one of my previous posts. A recipe which costs materials that take you a month to farm for an example.
    Posted in: Diablo III General Discussion
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    posted a message on Ancient items and retroactive changes to current legendaries
    I don't get it. So you're saying that ancient items won't be beneficial at T6? Why wouldn't a player that runs only T6 be interested in an insane dps upgrade? Ancient items will make T6 not a faceroll but a freaking joke. I assume that they will remedy that by introducing new torment levels but all of that doesn't mean anything. With the new ancient items, everything that is not ancient becomes garbage. Sure you can say that you are happy with your gear that allows you to clear T6 or whatever but will you really be satisfied? Knowing that there are items in the game that can boost your damage and toughness by insane amounts... I fail to see your logic. You are saying that ancient items will only matter for clearing high gr which is true only because T6 is a faceroll anyway but still, facerolling even faster is something that you are always striving for no? If not, then i'm assuming that you run weird builds like arcane orb wizard or whatever just because it's cool, then T6 is not a faceroll anymore...

    People have been saying that the majority of players don't care about the end game and shit but i think that's only true when a new patch / season is released. All the (I'll use the term not meaning to say it's specifically you) casuals return and flood the servers for a while but then they all quit and go play HS / Hots or whatever... The only people who remain are the "hardcore" players who are actually trying to push high gr... I think this whole "majority of players don't care about high gr" is just a misconception that comes from looking at numbers in a very limited period of time.
    Posted in: Diablo III General Discussion
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    posted a message on Ancient items and retroactive changes to current legendaries
    Quote from Autocthon»

    Quote from Jamoose»
    Every existing legendary affix that will get changed, will be a retroactive change. Any new addition of legendary affixes to items that have none atm, will not be retroactive.

    This is good because it means that we don't have to keep a billion skull grasps from now untill the patch comes out.

    I hate the idea of ancient items being just something you need to be lucky to get. There's a good post on reddit where someone asks how is it not obvious to the devs that ancient items are exactly like the ilvl 63 items in d3v situation and i fully agree with that. I think if anything, ancient items should be achieved through upgrading our existing gear, possibly tied in with the GR system or just a recipe that costs a shit ton like 100 FS, 1B gold, 1k of each mat type, 100 of every marquise gem type... somethign along those lines ^^
    They aren't the new ilvl63 because they're more or less optional for anything that isn't a high level GRift. Basically only the top 10% of players will be worrying about them, and they'll be getting them.

    Whereas ludicrously hard to obtain ilvl63 was required to compete with A2 Torment in vanilla.
    Well, in my opinion (And i think many people share it) anything that isn't high gr is eventually pointless and people who don't push for high gr simply quit the game very fast after new seasons or whatever. How long can you faceroll T6 for? Ancients are the new ilvl 63 if they will be implemented the way they were introduced at the con.
    Posted in: Diablo III General Discussion
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    posted a message on Ancient items and retroactive changes to current legendaries
    Every existing legendary affix that will get changed, will be a retroactive change. Any new addition of legendary affixes to items that have none atm, will not be retroactive.

    This is good because it means that we don't have to keep a billion skull grasps from now untill the patch comes out.

    I hate the idea of ancient items being just something you need to be lucky to get. There's a good post on reddit where someone asks how is it not obvious to the devs that ancient items are exactly like the ilvl 63 items in d3v situation and i fully agree with that. I think if anything, ancient items should be achieved through upgrading our existing gear, possibly tied in with the GR system or just a recipe that costs a shit ton like 100 FS, 1B gold, 1k of each mat type, 100 of every marquise gem type... somethign along those lines ^^
    Posted in: Diablo III General Discussion
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    posted a message on This blizzcon...
    Yeah Mike Morhaime didn't even mention Diablo when he listed all of their universes... I guess it's official now, no one gives a shit about D3.
    Posted in: Diablo III General Discussion
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    posted a message on This blizzcon...
    Quote from VegasRage»
    butt clenching, LMAO! :lol:
    lol seriously... One dude asked how items will get passed from your stash on season to non season, anotehr dude didn't know that witching hour can roll at level 70 MAJOR FACEPALM... There were a few other questions that were just a complete total waste of time i was like JESUS CHRIST...

    I know for a fact there is someone who filters the questions... Too bad that person has 0 knowledge about the game itself... I guess they only filter immatue people and trolls...
    Posted in: Diablo III General Discussion
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    posted a message on This blizzcon...
    I like the small changes and fixes they talked about regarding GR in terms of better map design and vareity. I also like the new items / sets. I'm not sure how i feel about all the new pylons on steroids lol... The Second panel was indeed the worst panel in the history of panels. Next year they will probably have more to announce at the con but generally speaking, D3 is headed in a good path where they are not trying to introduce new shit that will appeal to the masses but just mainly focusing on end game and new content in the form of items, locations, gems, etc, exactly how it should be and not trying to make high GR accessible to everyone like how wow raids are. I am sure that they will have lots of skill balancing in the next patches but this is not something they usually talk about in panels.

    But seriously, you guys can't say that the panels were awesome... I mean, 90% of the info we already knew before the panels even started and like 99% of the Q&A was a major facepalm... the amount of butt clenching was ridiculous.
    Posted in: Diablo III General Discussion
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    posted a message on Rank1 World Gr52 Solo Barb VIDEO (10min44sec)
    Great achievement. GZ!
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 49+ group working barb tank
    The only advantage this has over zdps crusader with steed charge - draw and quarter + Swiftmount, is that you can pull an unlimited ammount of mobs. Now, i'm not saying that is not a huge advantage but i don't know if it outweighs the fact that the crusader also provides your dps dealers with insane buffs. From what i've seen in your videos, sometimes the time it takes you to round up a group of mobs and pull them back is almost the same time it takes me to go back and forth like 2-5 times, pulling up to 5 mobs at a time.

    So what do you think, is it worth it giving up on:

    1. Shield glare - divine verdict (20% more dmg (multiplicative but still a nice boost) + blind everything, helps a lot to keep ranged mobs blinding inbetween pulls and also helps a lot in RG fights like crusader king for an example, you can cancel 100% of his teleports...).

    2. Judgement - resolved (20% more crit chance on mobs inside the aoe circle that you can basically cast anywhere i.e you don't have to stand next to something to apply this debuff).

    3. Law of valor - critical (15% ias + 100% chd to everyone, helps DH get the breakpoint easier, possibly gearing for better items like SA bracers instead of steady /lacuni, etc - and 100% chd is just awesome)

    4. Steed charge - draw and quarter (reliable pulls from up to 3 screens away when using swiftmount + allows you to scout the whole rift in a very short time if you want to look for a conduit for an example. The uptime on the horse is 100%...)

    ---

    The only group buff i see you providing is warcry (impunity?). The main advantage as i said is your ability to pull unlimited ammounts of mobs which sadly creates a shit ton of lag... Let me know why you think that crusaders will "lose their job".
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Carnevil vs. Mask of jeram
    I geared up my wd for a carnevil build just for fun, you can check it out here http://eu.battle.net/d3/en/profile/Jamoose-2376/hero/19555960

    It's not the best gear obviously but my dagger is quite nice. Every shot from you and your fetishes deal around 7-10m dmg... You can get to around 150m average dps in a rift...

    The gems i used are Gogok, BOP and enforcer. I think you can go for Toxin instead of BOP.

    It's fun and it's a nice change of pace from Jade for me so i like it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rimeheart
    Quote from Teawalker»

    Quote from BrowntownTown»
    Yes, the extra missiles can now proc independently. And Depth Diggers do not effect Wizard or Witch Doctor Primary Spells/Abilities, so they won't work in this build. You can get +30% on belt and pants though, plus a bunch from Simplicities Strength, so you can boost it a bunch there, at the sacrifice of some mitigation.
    Still puzzled, as to why they disallowed us to use depth diggers in the first place. Do they really think, that 620% damage electrocute will be so op?

    You can also get magic missile damage on oh. Good luck with 15% roll though ^^.
    Just a retarded decision by a retarded class designer... Just like everything else about the Wizard in the last few patches. They nerf this class to the ground and give other classes the exact same things it could have had or had in the past. I can't stress this enough, all the Wizard nerfs are the most ridiculous things that happened in D3 since release. Just an example, CM wiz that could lockdown mobs with the freeze... Nerfed that to oblivion and now you have WD that can do the same thing and even better... Also the Crusader can perma blind everything with enough CDR... I hate to use this word too much but RETARDED.
    Posted in: Wizard: The Ancient Repositories
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