I think blizzard should definitely do this. Not to prevent people from having more then one account, they could just a second cd key... I would like for them to only allow like 6-8 characters per account but they never expire, id probably still play diablo 2 if my characters didnt expire.
- ShadowGoat
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Member for 17 years, 7 months, and 24 days
Last active Thu, May, 10 2012 15:34:28
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Oct 5, 2008ShadowGoat posted a message on AusGamers Interview - Co-operative GameplayPosted in: News
I think blizzard should definitely do this. Not to prevent people from having more then one account, they could just a second cd key... I would like for them to only allow like 6-8 characters per account but they never expire, id probably still play diablo 2 if my characters didnt expire. -
Oct 4, 2008ShadowGoat posted a message on AusGamers Interview - Co-operative GameplayMagic find, and when people say MF run they would refer to 1 or more people making a game going straight for a boss, or a character with a higher drop chance and killing him using gear which had high magic find attached to it. This would be done over and over for hours. Some people even used bots to run this all night long when they weren't actually playing.Posted in: News
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Oct 4, 2008ShadowGoat posted a message on AusGamers Interview - Co-operative GameplayId have to say the reason why the average game was 1.2 players was because there were SO many MF run games being made and closed that they would get a skewed number.Posted in: News
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Jul 3, 2008ShadowGoat posted a message on Diablo III Job OpeningsIs this in response to the petition or has these postings been up before the petition started?Posted in: News
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I need to correct you on this point.
The game isn't dumbed down. They are removing elements that don't make sense, aren't fun, and are just stupid. They are replacing them with entertaining game mechanics. Honestly, every experienced player in D2 placed stats relatively the same. Theres no real point for it. "BUT I WANT TO CUSTOMIZE". They are opening up customization elsewhere.
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1) Graphics should be the last thing on a developers mind.
2) Lower requirements means broader audience.
3) Higher graphics require exponential more work on lighting, shading, texturing, etc.
4) This game you linked to is using the unreal engine. They didn't really implement any of the graphical effects.
5) All game graphics are made at the highest resolution. If you looked at all the models at blizzard in their raw form they probably have 1,00,000 vertices. They lower the quality for performance.
6) Any graphically advanced game that was not fun to play was talked about for maybe 2 months. People make jokes about "But can it run Crysis" for the type of computer to play that game.
7) The game is isometric. so you never really look at the model up close. This means they can dial down the number of vertices in their models.
8) The game has a unique shading style that doesn't require cinematic quality models.
9) The higher the graphics, the better the animation have to be. If your animations are not on par with the graphical quality, the game look like shit. Pixel art games only need a few frames in their animation. Cinematic quality games need EXTREMELY fluid animations. If it doesn't it look like puppets.
GAH, it bothers me when people judge a game based on graphics.
My graphics are the least important to me. Things I look for in a game:
0) Gameplay
1) Art style
2) Music/sound effects
3) Story
If the game has these 4 and multiplayer. I shed a tear.
P.S. OP doesn't understand what an gaming engine really is.
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