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    posted a message on Max Schaefer Says No Diablo 3 in 2011
    the "true" beta means that the game is not complete. Most Blizzard betas are with an almost complete game for shipping.

    However, even with this said, it was also said that the focus of the beta will be to test server structure and wide systems builds.

    As for the 6 months, I would not take this to heart for figuring out any true time frame. We don't know if the 6 months included internal testing or whether they have even changed this 6 month idea. Afterall, that was said almost a year ago.

    Considering we are only getting the first half of act 1, we will not really be testing most of the game mechanics; not even runes. The test is to make sure it works on different computer builds, that their servers are optimized, and that the game has a good flow to start with since this is the most important part of the content to them.

    With all of that said, Blizzard has said 1 month ago that they are still aiming for a 2011 release. I would take this as more accurate than a competitor being more pessimistic about the release.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Performance
    So, there was a slated time for a Diablo 3 "performance". Well, here it is. ?

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Diablo 3 Beta Update
    I'll keep this short and sweet. It looks like we will not be seeing beta anytime in the month of August.

    Official Blizzard Quote:



    That's weird, they originally had the exact quote in their Inferno article and then pulled it out and only quoted "When it's ready." in that new mini-blip thing. I think his original quote on Kotaku was "by the end of September" but I didn't copy it down.

    Anyway, to set expectations straight, beta in August is unlikely. But it shouldn't be too long after.

    So, as of now, the best we can hope for is before September 30.
    Posted in: News & Announcements
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    posted a message on Inferno Revealed
    the slide was just demonstrating that the monsters are above the character level in difficulty.

    he says at least 61: http://www.diablofan...045#entry637045

    also

    Official Blizzard Quote:



    There will probably still be a slight difficulty curve in Inferno, as enemies simply become more complex and have greater abilities later in the game, but we're making an effort to make it as even across the board as possible. It's something we'll very likely have to keep tweaking after release.
    Posted in: News & Announcements
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    posted a message on Inferno Revealed

    At gamescom, Blizzard has finally revealed their plans for end game in DiabloWiki.com - Diablo III Diablo III. Called DiabloWiki.com - Inferno Inferno, we first got a hint about this in the beta interview where it was said that players would have more difficulties to face in the "Hell and Inferno" difficulties. While at the time we did not know exactly what inferno was, we do now.


    Inferno will be a fourth and even harder difficulty that unlocks after beating the game through the Hell difficulty and getting your character to level 60. Designed as an end game objective for players, monsters faced in this difficulty will all be at least level 61. Designed with more HP, damage, resistances, and more aggressive AI, the monsters pose to face players with the most difficult challenge of the game. Along with this, some monsters and bosses will even have extra skills at their disposal that you will only see in Inferno.



    The objective of the Inferno difficulty is to give players something to do once capped but would avoid running the same bosses over and over again like the Baal runs of Diablo II. The entire game will plateau in this difficulty meaning that there will be no one particular place that would be best to farm for items. Blizzard is hoping that this will give the players an incentive to repeat the entire content of the game while looking for the best items and not just one section repeatedly. Even if players find a particular area that maximizes results for their efforts, Blizzard said they will add incentives to run through the entire content.


    Official Blizzard Quote:



    The idea was that we wanted a difficulty mode where the entire game was viable. So you don't have to pick and choose key areas [to replay].

    We do expect there to be a certain amount of... runs to get items, but we wanted players to do it over a lot more content. We're trying to make sure that there's a lot more opportunities for players to see a lot more variety.
    Now for the incentive to put yourself through this challenge of Inferno. Blizzard has said that only the best of the best gear will drop in Inferno. Both statistically and visually, if players want to find the best gear for their characters, they will have to make their way through Inferno multiple times. Along with armor and weapons, other high-end items like top ranked DiabloWiki.com - runestones runestones will only drop in Inferno.

    With end game finally revealed, and Beta beginning in a "little while" what else could gamescom hold in store for Diablo III. Stay tuned on Saturday when Diablo's two performances and interview are being held for some more possible news.

    There was also 14 new screen shots that were shown as well that you can find on our wiki.

    You can also check out force's video covering this news as well.


    And in case you did miss it:

    Official Blizzard Quote:



    As a side note, any rumors you may have heard about a gate to Diablo’s Burning Hells opening in Cologne are completely unfounded. Seriously, nothing is happening at Rudolfplatz from the evening of August 16 — especially nothing to do with demonic invasions.
    It turns out that Diablo, himself (herself?) did indeed open the gates of Hell at Rudlofplatz on the 16th.




    A special thanks to Lorgarn for sharing the pictures and evilenginen9 for informing on the Inferno news and hicksology for starting the discussion on the topic.
    Posted in: News & Announcements
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    posted a message on Blizzard's 2011 Writing Contest





    Official Blizzard Quote:



    You sit at your typewriter, hands frozen in fear by the sound of crumpling paper from the darkness behind you. Shadows of broken quills encroach on your sight's periphery but slither out of view when you turn toward them. Summoning your courage, you lash out at the apparitions before they fade, only to awaken in a cold sweat with pencils and pens gripped tight in your clenched fists. You know what this dream foretells: the 2011 Global Writing Contest is upon us!

    That's right everybody. It is time again for Blizzard's Global Writing Contest. This year, the lucky winner will get a chance to go to Blizzard's HQ and dine with the team's writers. Not to mention, you get almost every book they have written and signed by the authors. Short stories (2,500 - 7,500 words) of any of their franchises are eligible, although we here would especially like to see a Diablo winner. So, get your pen and paper out (or keyboard) and start writing. Submissions are due by October 15th.

    If you would like to submit your work for peer reviews and critiques, please feel free to post your stories in the Fan Fiction section.

    For those of you who don't like to write, Blizzard is still taking submissions for their art contest as well.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXI - The Pros & Cons
    I don get how roleplaying must be done with permanent choices?

    Let's take real life as an example. In real life, I am a restaurant manager. This is my role. However, next week I could get a new job and change my role. Not permanent.

    Ok, now a story. I have a character that is a thief. However, after one day realizing the effect is stealing has on his victims he changes his morals and becomes policeman.

    Now for q video game. I play a summon wd. Zombie dogs are out and fighting when another poison wd comes along and I like his poison skills so I switch. I'm still my same wd. The role does not have to be permanent.

    Again, this is all assuming that you do switch. My personal opinion is that even though every skill is accessible, people will still choose their main six and use them for 75% of the game.

    As for the min/max thing, the open skills actually allows people to just play how they want to without worrying about min/maxing. You can play however you want, if you get stuck, find another skill build that works. No need to sit and plan out forever. So, I'm kind of confused on why you think this makes the open skills bad?

    What it all comes down to is people who want to switch can. Those who want to be strict on themselves cannot switch as well. Really, the people who are upset about this are really just trying to press their own playstyle on everyone else. Why not leave it open so both groups can be happy.
    Posted in: News & Announcements
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    posted a message on Gamescom Event

    Before Blizzcon hits us in October, one final gaming event that may have some information regarding Diablo III will be Gamescom in Cologne, Germany. Originally, Blizzard had not mentioned any addition of Diablo at this event but this was later changed when we found out that event-goers would be able to play the Blizzcon 2010 demo there. Today, Blizzard added a full schedule of their activities while at Gamescom.



    Official Blizzard Quote:




    Diablo Performance and Interview with Diablo III Development Team
    Date:Saturday, 12:00
    Description: After a dance macabre from the demonic hordes, Jay Wilson and Josh Mosqueira will be on the Blizzard booth for an interview about the upcoming title Diablo III.
    An interesting point to note is that the activity includes a "performance" while the WoW and SC2 activities only include an interview. What exactly this performance is remains unknown but hopefully we will be getting a little more attention than the other two franchises.

    If you take a look at the activities page, there is also a disclaimer at the bottom of the page. While the message is less than exciting, it should help avoid any possible expectations of what fans might expect during the event.


    Official Blizzard Quote:



    As a side note, any rumors you may have heard about a gate to Diablo’s Burning Hells opening in Cologne are completely unfounded. Seriously, nothing is happening at Rudolfplatz from the evening of August 16 — especially nothing to do with demonic invasions.
    Just in case this is not clear enough, a user on Battle.net asked if this was code for something that might be happening. To which, Kaivax responded:

    Official Blizzard Quote:



    I think "nothing is happening" is pretty clear.

    How much more clear must the message be?


    Although it is unlikely that anything major like a beta announcement will occur during Gamescom, there will certainly be some information shared during the Diablo III activity. We here at DiabloFans.com will be giving you full coverage of the event and we even have a correspondent who will be there to give us any news concerning Diablo III.




    A special thanks to Doomscream for sharing the schedule
    Posted in: News & Announcements
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    posted a message on Barb Lore changes
    It is still up in the air. I have asked multiple times with no answer.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on It Ends with Diablo
    I don't know. Too much talking by them kind of humanizes them to me and they are no longer demons. just my opinion.
    Posted in: News & Announcements
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