Official Blizzard Quote:
Necromancer
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.
I have personally always stuck with Blood Golem, it always kept me alive in times of need, others may want to use Clay Golem for it's slow skills. Anyway, prior to 1.13, there was a lot of debate about what skill to use, some said max Corpse Explosion, some said go with Poison Nova or Poison Dagger, other said go with Bone Spear/ Bone Spirit. Though now, I can go with a Psn Nova and CE combination for maximum effect.
http://diablofans.com/forums/picture.php?albumid=66&pictureid=454&thumb=1
Stats:- Strength: This depends on how rich you are in-game. However, as of now, you can respec your character if you overfill your Strength. Basically, you only need enough Strength to use all of your items.
- Dexterity: This also depends on how rich you are in-game. However, as of now, you can respec your character if you overfill your Dex. Basically, you only need enough Dexterity to use all of your items. Max block isn't a big deal here, you won't be tanking at all. If you happen to take damage, you'll have Bone Armor on.
- Vitality: Dump the rest of your points here.
- Energy: Do not put anything here, it's a waste!
- Helm: Harlequin Crest
- Armor: Enigma
- Weapons1: Beast or Arm of King Leoric / Homunculus
- Weapons2: Call to Arms / Homunculus
- Gloves: Trang-Oul's Claws
- Belt: Arachnid Mesh
- Boots: Marrowwalk
- Amulet: Golemlord's Amulet
- Rings: 2x Stone of Jordan
http://diablofans.com/forums/picture.php?albumid=66&pictureid=455&thumb=1
Summoning Spells | Poison and Bone Spells | Curses |
---|---|---|
+20 Skeleton Mastery | +1 Teeth | +1 Amplify Damage |
+20 Raise Skeleton | +1 Bone Armor | +1 Weaken |
+1 Clay Golem | +1 Poison Dagger | +1 Iron Maiden |
+1 Golem Mastery | +10 Corpse Explosion | +1 Terror |
+20 Raise Skeletal Mage | +20 Poison Nova | +1 Life Tap |
+1 Blood Golem | +1 Poison Explosion | +1 Decrepify |
+1 Summon Resist | +1 Lower Resist | |
+1 Iron Golem | ||
+1 Revive |
Mercenary:
- Act 2 NM - Offensive ( Might)
- Helm: Vampire Gaze
- Armor: Bramble
- Weapons: Insight or Infinity
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However, even with this said, it was also said that the focus of the beta will be to test server structure and wide systems builds.
As for the 6 months, I would not take this to heart for figuring out any true time frame. We don't know if the 6 months included internal testing or whether they have even changed this 6 month idea. Afterall, that was said almost a year ago.
Considering we are only getting the first half of act 1, we will not really be testing most of the game mechanics; not even runes. The test is to make sure it works on different computer builds, that their servers are optimized, and that the game has a good flow to start with since this is the most important part of the content to them.
With all of that said, Blizzard has said 1 month ago that they are still aiming for a 2011 release. I would take this as more accurate than a competitor being more pessimistic about the release.
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Official Blizzard Quote:
That's weird, they originally had the exact quote in their Inferno article and then pulled it out and only quoted "When it's ready." in that new mini-blip thing. I think his original quote on Kotaku was "by the end of September" but I didn't copy it down.
Anyway, to set expectations straight, beta in August is unlikely. But it shouldn't be too long after.
So, as of now, the best we can hope for is before September 30.
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he says at least 61: http://www.diablofan...045#entry637045
also
Official Blizzard Quote:
There will probably still be a slight difficulty curve in Inferno, as enemies simply become more complex and have greater abilities later in the game, but we're making an effort to make it as even across the board as possible. It's something we'll very likely have to keep tweaking after release.
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Inferno will be a fourth and even harder difficulty that unlocks after beating the game through the Hell difficulty and getting your character to level 60. Designed as an end game objective for players, monsters faced in this difficulty will all be at least level 61. Designed with more HP, damage, resistances, and more aggressive AI, the monsters pose to face players with the most difficult challenge of the game. Along with this, some monsters and bosses will even have extra skills at their disposal that you will only see in Inferno.
The objective of the Inferno difficulty is to give players something to do once capped but would avoid running the same bosses over and over again like the Baal runs of Diablo II. The entire game will plateau in this difficulty meaning that there will be no one particular place that would be best to farm for items. Blizzard is hoping that this will give the players an incentive to repeat the entire content of the game while looking for the best items and not just one section repeatedly. Even if players find a particular area that maximizes results for their efforts, Blizzard said they will add incentives to run through the entire content.
Official Blizzard Quote:
The idea was that we wanted a difficulty mode where the entire game was viable. So you don't have to pick and choose key areas [to replay].
We do expect there to be a certain amount of... runs to get items, but we wanted players to do it over a lot more content. We're trying to make sure that there's a lot more opportunities for players to see a lot more variety.
With end game finally revealed, and Beta beginning in a "little while" what else could gamescom hold in store for Diablo III. Stay tuned on Saturday when Diablo's two performances and interview are being held for some more possible news.
There was also 14 new screen shots that were shown as well that you can find on our wiki.
You can also check out force's video covering this news as well.
Official Blizzard Quote:
As a side note, any rumors you may have heard about a gate to Diablo’s Burning Hells opening in Cologne are completely unfounded. Seriously, nothing is happening at Rudolfplatz from the evening of August 16 — especially nothing to do with demonic invasions.
A special thanks to Lorgarn for sharing the pictures and evilenginen9 for informing on the Inferno news and hicksology for starting the discussion on the topic.
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Official Blizzard Quote:
You sit at your typewriter, hands frozen in fear by the sound of crumpling paper from the darkness behind you. Shadows of broken quills encroach on your sight's periphery but slither out of view when you turn toward them. Summoning your courage, you lash out at the apparitions before they fade, only to awaken in a cold sweat with pencils and pens gripped tight in your clenched fists. You know what this dream foretells: the 2011 Global Writing Contest is upon us!
That's right everybody. It is time again for Blizzard's Global Writing Contest. This year, the lucky winner will get a chance to go to Blizzard's HQ and dine with the team's writers. Not to mention, you get almost every book they have written and signed by the authors. Short stories (2,500 - 7,500 words) of any of their franchises are eligible, although we here would especially like to see a Diablo winner. So, get your pen and paper out (or keyboard) and start writing. Submissions are due by October 15th.
If you would like to submit your work for peer reviews and critiques, please feel free to post your stories in the Fan Fiction section.
For those of you who don't like to write, Blizzard is still taking submissions for their art contest as well.
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Let's take real life as an example. In real life, I am a restaurant manager. This is my role. However, next week I could get a new job and change my role. Not permanent.
Ok, now a story. I have a character that is a thief. However, after one day realizing the effect is stealing has on his victims he changes his morals and becomes policeman.
Now for q video game. I play a summon wd. Zombie dogs are out and fighting when another poison wd comes along and I like his poison skills so I switch. I'm still my same wd. The role does not have to be permanent.
Again, this is all assuming that you do switch. My personal opinion is that even though every skill is accessible, people will still choose their main six and use them for 75% of the game.
As for the min/max thing, the open skills actually allows people to just play how they want to without worrying about min/maxing. You can play however you want, if you get stuck, find another skill build that works. No need to sit and plan out forever. So, I'm kind of confused on why you think this makes the open skills bad?
What it all comes down to is people who want to switch can. Those who want to be strict on themselves cannot switch as well. Really, the people who are upset about this are really just trying to press their own playstyle on everyone else. Why not leave it open so both groups can be happy.
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Official Blizzard Quote:
Diablo Performance and Interview with Diablo III Development Team
Date:Saturday, 12:00
Description: After a dance macabre from the demonic hordes, Jay Wilson and Josh Mosqueira will be on the Blizzard booth for an interview about the upcoming title Diablo III.
If you take a look at the activities page, there is also a disclaimer at the bottom of the page. While the message is less than exciting, it should help avoid any possible expectations of what fans might expect during the event.
Official Blizzard Quote:
As a side note, any rumors you may have heard about a gate to Diablo’s Burning Hells opening in Cologne are completely unfounded. Seriously, nothing is happening at Rudolfplatz from the evening of August 16 — especially nothing to do with demonic invasions.
Official Blizzard Quote:
I think "nothing is happening" is pretty clear.
How much more clear must the message be?
Although it is unlikely that anything major like a beta announcement will occur during Gamescom, there will certainly be some information shared during the Diablo III activity. We here at DiabloFans.com will be giving you full coverage of the event and we even have a correspondent who will be there to give us any news concerning Diablo III.
A special thanks to Doomscream for sharing the schedule
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