Yeah, funnily enough I had since decided if I try another build than Impale it will be UE Grenades. Honestly though, I'm starting to wonder if it is worth the effort as my Impale build is so well optimised I sort of feel like I should just stay with it and keep grinding..
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May 9, 2017Posted in: Demon Hunter: The Dreadlands
May 2, 2017Posted in: Demon Hunter: The Dreadlands
This build (Solo; Group and Farming) has been my entire focus so far this season and I have thoroughly enjoyed it. However it is not at all clear to me whether I should switch to say (M6 Grenades) for solo pushing when we enter the second half of the season. A few people have suggested M6 Grenades will be the strongest solo push, or maybe LON FOK (a build that I am also considering though I seriously question my ability to play it effectively). Thoughts? ps. I'm on console so first season for me.
Jun 12, 2016Posted in: Diablo III General Discussion
Dude posts his clear on PS4 and 99% of posts simply attack him for it. You would think their enjoyment of the game on console is some sort of shocking violation of your enjoyment playing it on PC. "How DARE a console player celebrate their own personal achievement on DIABLFANS!!! I'm going to totally diminish their joy of the game because f!ck them if its not based on PC it deserves nothing but pure contempt. Never-mind that a console is essentially just a homogenized PC platform with game pads and a proprietary O/S designed specifically for gaming, essentially running hardware dependent object code just like any other PC. The toxicity of the comments is simply appalling and you guys really come across as a miserable bunch who must be a hell of a lot of fun to hang out with at parties.
Jun 10, 2016Posted in: Diablo III General Discussion
Can you please clarify what you mean about toxin gem?!? I run 2 support builds on console and use toxin gem in both. Are you saying this gem should be dropped because of some sort of damage bug/mechanic specific to console? thanks.
May 10, 2016Posted in: Demon Hunter: The Dreadlands
Trapped and Zei's are mandatory. For 3rd gem my testing seems to strongly suggest Powerful is best for solo and Stricken is best for group.
As a side note (if you are really looking to tune your build) I'd suggest some extra attack speed in group when running Stricken to get the stacks up faster.
May 4, 2016Posted in: Demon Hunter: The Dreadlands
UPDATE: So there does appear to be some sort of bug. While I was able to change from Wolf to Boar this morning and gain the Boar toughness buff, when I swapped back to Wolf I appeared to retain the Boar buff. So it was almost the reverse of the problem I experienced the other day when running in a group.
If the sheet toughness information is to be believed, this almost appears to be a bug that could be exploited to our advantage, though I have no idea about whether this is specific to console or can happen on the PC as well.
May 4, 2016Posted in: Demon Hunter: The Dreadlands
Greetings. It seems to be working on mine (PC). When I switch to Boar all my individual resistances go up by what looks like 20% and life per second goes up by the right amount. So... seems to work on the PC (and everything shows up in hero details).
I don't see any recent console bug reports about it so maybe submit one? Good luck.
Thanks for your reply. This is strange. I did a retest this morning and it appears to be working fine. I'd almost think I'd imagined it except I was in a party and I got other people to check as well. Maybe they hotfixed it? Anyway, I'll keep a close eye on this in order to see if maybe it only happens under certain circumstances.
May 3, 2016Posted in: Demon Hunter: The Dreadlands
I noticed a couple of days ago when I switched to the Boar companion that none of my stats (all resist and lps) changed when I equipped this skill/rune.
This appears to be a potential bug and wondering if anyone else can confirm/deny. I'm on console so I am interested if the PC version behaves the same way, or am I not properly understanding how the buff works?
Apr 19, 2016Quidam67 posted a message on [2.4.1] Full list of Demon Hunter Builds and Guides by PhilosPosted in: Demon Hunter: The Dreadlands
Purely my opinion, and subject to change once the patch drops, but:
1) Taeguk dropped for BOtP or Stricken. Jury is out as to which will be better. I'm hoping BOtP, because it has more synergy with my next change:
2) Awareness dropped for steady Aim. (so passives will be Ballistics; Ambush; TotH; CtW and Steady Aim). I'm thinking this will be viable because monster damage is being reduced so significantly. It may be enough to just stack a bit more Vit and gear a bit more defensively, as the 20% multi from Steady Aim is a pretty significant damage boost. It really depends on whether we become dps limited, or toughness limited as to whether this will be viable. Otherwise, keep Awareness and swap Ambush for Steady Aim (but it is very close as to which is better IMO).
Mar 14, 2016Posted in: Diablo III General Discussion
There is no question that Bliz did not intend to make this hybrid build so strong and there is no doubt in my mind they will perform some sort of nerf or set bonus change to bring it back in line with the strength of full sets.
What I find disturbing is that this is deja-vu as this same combination was OP in a previous PTR before they nerfed it to the point where the Shadow set was un-competitive. Now they come back and make exactly the same mistake in their attempt to make Shadows stronger again. Patch after patch, Bliz demonstrates a shocking level of incompetence with regards to balancing their own game.
Mar 13, 2016Quidam67 posted a message on [2.4.1] New Dmg / XP numbers and what they mean for Season 6Posted in: Diablo III General Discussion
Great stuff. But to be honest, I'll be happy if they finally manage to balance out classes and sets with regards to DPS, at least within a margin of 4-5 Grifts. Impossible dream?!?
Mar 7, 2016Posted in: Diablo III General Discussion
This is obviously a much smaller patch than last time which in my view aims to fix the mess they made with 2.4 by trying to bring better balance between dps builds and to reduce the effectiveness of pure support builds, Therefore, the length of the PTR can likely be shorter.
I imagine their vision is that this will promote more diversity in group composition when pushing GR's.
Diablos core design has some serious flaws that cannot be fixed by patches or expansions, however it should be more than possible to bring better balance between classes and sets, and this is where the dev team has so far shown stunning incompetence. For all of that, the game itself has given me so much fun and I've sunk endless hours into the very addictive (and frankly boarding on mindless) gameplay it provides.
Honestly, it is almost certain that the next patch will still result in a "meta" that defines the best group for GR pushing, but frankly what I want to see is for alternate options to at least be capable of being much closer. Except for those players at the top end, it should provide those who are slightly more casual the opportunity to play their favorite classes without feeling like they are massively noncompetitive. If Bliz can achieve that with he next patch, I'll be happy, but given their track record, it is hard to believe they won't f!ck this up yet again.
Mar 6, 2016Posted in: Diablo III General Discussion
The balance of dps across all sets is what they need to get right. Patch 2.4.1 should be about getting right what they said they were going to do in 2.4, If buffing UE is what they need to do to make the set viable for GR pushing then I'm all for it, however it should not be notably stronger than other sets. This game should be about choice. The current DMO ET Wiz + 3 supports is a real joke and I imagine the Diablo dev team must be very embarrassed with how this season has played out.
Mar 1, 2016Posted in: Diablo III General Discussion
I don't even think there is an illusion of Diversity anymore.
The strongest builds, and combination of builds became a well documented fact quite early on in the latest patch.
You have the choice of diversity if you are willing to run sub optimal builds. Otherwise, your choice is from a small selection of builds that will allow GR pushing. A single DPS build and a small selection of support builds. I gave Blizzard the benefit of the doubt that this patch would, more than any other, bring much better parity between DPS builds so at the very least, your choice of dps in a party was negotiable. I honestly cannot get my head around how Blizzard managed to F!ck this up so badly. I hate to say it, but the DMO ET build is just plain broken, and has ruined this patch.
ps. In case anyone is curious, the Console version of the DMO ET is a little different than what appears to be happening on PC. We simultaneously can spam Spectral Blade and Twisters and Explosive Blast. Basically, you hold down three buttons and keep holding them down for most of the Grift. Crazy powerful, but not exactly my idea of inspired gameplay. In fact my hand gets very tired from constantly keeping the buttons pressed, and I believe some people resort to sticking the buttons down so they don't even need to hold them. In contrast, playing my Unhallowed DH feels like I'm actually playing a game that requires me to use agility and tactics, too bad it is at least 10 grifts weaker than the wiz. Why Blizzard why?!?
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