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    posted a message on Gameplay Vs. Graphics
    Quote from "Nacho_ijp" »
    what about sound anyway?? i think sound is as important as graphics...


    Sound does play an important role. It sets the mood, and plays a part in setting the emotions of the game. Good point. Music, sound fx all play part.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Gameplay Vs. Graphics
    Yeah, I wouldn't say they are shit, but whatevs.

    Updated:

    :P Well, that makes sense i guess :P
    Posted in: General Discussion (non-Diablo)
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    posted a message on Gameplay Vs. Graphics
    Quote from "Turmobil" »
    Oblivion was a semi-good game. The caverns looked like shit, not the whole game.

    I disagree, but I respect your opinion. I'm curious, what game's caverns do you like?
    Posted in: General Discussion (non-Diablo)
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    posted a message on Gameplay Vs. Graphics
    Quote from "Turmobil" »
    Gameplay wins over graphics any time.
    The fools who complains about the graphics are either blind or plain fucked in the head.
    The graphics are delicious and there's a lot of variety. Just look at Diablo 2, it had colors too you know.
    Oh and besides, who would honestly want to see a realistic dungeon in a game? Oblivion did that and it turned to shit.

    Agreed that gameplay is awesome, and that D2 had color, and that the gfx look tight, but why so negative on Oblivion>? Shit??? That seems a little harsh.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Gameplay Vs. Graphics
    Quote from "Jeru5" »
    Ey just ignore those fools who still argue about graphics. They wont bother you anymore when they will have their hands on D3 :P

    So just ignore those Dewbs :D


    :) Good call. There will always be haters.


    Quote from "Don_guillotine" »
    I find most of what they've shown about D3 straight out of a beautiful watercolor painting. I just have the feeling D3 will either still be played in 2020 or D4 will be out by then.

    I think you're right. I'll still be playing :P
    Posted in: General Discussion (non-Diablo)
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    posted a message on Gameplay Vs. Graphics
    Couldn't agree more. Don't get me wrong it's really cool to play a game with great visuals, but if the gameplay sucks it gets old real quick.

    I agree with Nekro that the visuals are nice in D3. I'm not gfx expert or anything but they look perty to me!

    Great gameplay is what keeps me playing games for more than a few hours. More like for the last 9 yrs or so? :P

    I <3 Diablo 3 and I haven't even played it. I joined a forum to talk and read about it for crying out loud.
    Posted in: General Discussion (non-Diablo)
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    posted a message on So much to say, but I will say only a little
    Quote from "italofoca" »
    Though i share your opnion that D3 art direction aren't good (specially the text part), i think you have to try to see things from blizzard's eyes.

    Most of the team that are actually creating D3 were not from blizz north. Actually the own game director are ignorant of most Diablo 1 and 2 characteristics (we can cleary see that by lame statements like "we took stats from D3 because it didn't work in D2"). We can safely say they are not even half fans of Diablo as we are.
    Because of that they will not creat D3 to be a continuity to D2. D2 are not their work, not their creation. They feel 0% responsability to continue anything D1 and D2 started.

    Those are new people, building a new game. They will find a art style that fits what they want. They will not be limited by the past standard of Diablo 1 and 2.
    Now put yourself in their place. Would you like to develop something entirely based and prisioned at other peoples work? Of course not.

    Give then a chance, they might creat a really great game, even through this game does not carry the old diablo feel properly.

    I think there are actually quite a few people from Blizz North working on D3s development team. I'll check where I read that.

    Blizzard has stated many times that they tried several art styles, including ones similar to D2, but it just didn't work out as well. At least they have tried to maintain the essence of Diablo. From all the videos I've watched the gameplay looks like Diablo. I haven't played it yet so I can only assume that it "feels" like it as well.

    Even if it was the same Blizz North team working on D3 I would expect it to be different from D2 just as D2 was diff from D1.

    It's sad that people judge this game so harshly before it even comes out.

    At least you're giving them a chance tho Italo :)
    Posted in: Diablo III General Discussion
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    posted a message on So much to say, but I will say only a little
    :facepalm: To the original post.....


    Quote from "Don_guillotine" »
    I can't get into my head how you can even start to talk about realism when you are walking into hell and fighting demons in the first place. I love how D3 looks in general.

    I think the monk was a fresh character, and if something tribute to those who spent their youth in the arcade gaming halls playing fighting games.

    I don't really get why people just want sequels to be the old game with new quests and better graphics. I just don't get it.


    Anyways, if you wanted pure teenage angst, My Chemical Romance will apparently release their new album next year.


    -HAHAHAHAHHAHHA!!!! hey guys, did you hear? Oh yeah fallen, Baal, Magic spells, Breath of the Dying....They aren't real.... This game is so unrealistic.

    -The My Chemical Romance was the perfect touch. :thumbsup:

    -It also surprises me that people expect or want the same game but with upped gfx and new quests....


    Quote from "Nekrodrac" »
    Fare you well friend.

    Will see you when D3 is released. I know you won't be able to resist...:P

    Oh ya...Welcome too! (I feel a bit confused...)

    Lollerskatez @ this as well. "see you when d3 comes out" :P
    So true....
    Posted in: Diablo III General Discussion
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    posted a message on MF-ing in Diablo III
    Quote from "Don_guillotine" »
    One Ring to rule them all, One Ring to find them,

    One Ring to bring them all and in the darkness bind them.

    I just couldn't resist.


    You've made my day....Thank you. :thumbsup:
    Posted in: Diablo III General Discussion
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    posted a message on MF-ing in Diablo III
    Quote from "Nekrodrac" »

    Broaden your mind people...after all the speeches about embracing something new with D3...you seem pretty attached to D2's way.

    My mind is wide open. But I have no idea what the items and their bonuses are going to be like in D3. I can only assume that they will be SIMILAR to D2. If that's the case I think having more rings or ammys is unnecessary. If they do increase the #, I have no problem with it. If they don't I'll be fine too. I'm just saying based off what what we know about the items in D3 (nothing really, which is why i can only assume they'll be similar to D2) I fail to see the benefits of more. Either way you should end up with balanced items. Either more weak ones, or a few more powerful ones...


    Quote from "Don_guillotine" »
    One Ring to rule them all, One Ring to find them,


    One Ring to bring them all and in the darkness bind them.

    I just couldn't resist.


    You've made my day....Thank you. :thumbsup:
    Posted in: Diablo III General Discussion
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    posted a message on MF-ing in Diablo III
    Quote from "Don_guillotine" »
    5-6 rings per finger is approximately the amount you can fit on the distance between your knuckle and your first joint.



    Hahaha! Nice. :cool:
    Posted in: Diablo III General Discussion
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    posted a message on MF-ing in Diablo III
    Quote from "Don_guillotine" »
    You can easily wear like 5 rings each finger.

    Yea we could prolly squeeze a few on each finger, depending on the size. But you would lose finger functionality. I was just making the point that if you say "okay we have 10 fingers so why not wear a ring on each one?" Someone else is going to come along and say, "well I can actually fit 3 or 6 rings on each finger, so why can we only have 1 on each>?"

    ___________________________________Im saying draw the line at two rings 1 ammy :P

    That is all. :)


    Quote from "Don_guillotine" »
    I just think there's no point in going beyond the 1 amulet and two rings from a gameplay pov. Just have more powerful rings and amulets instead of having several.

    Exactly. We are in agreement :) We either get a pair of powerful ones or a slew of watered down weaksauce ones. I prefer the 1st.
    Posted in: Diablo III General Discussion
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    posted a message on MF-ing in Diablo III
    Nah i think two rings and 1 ammy is sufficient. We could say "Well I can fit 2 rings on each finger so why can't I wear 20 rings?"

    There has to be a line drawn somewhere. imo.

    With too much jewelry the item bonuses would have to be watered down. Each ring would make less of an impact, i dunno i just think it'd get too messy with balancing items.
    Posted in: Diablo III General Discussion
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    posted a message on MF-ing in Diablo III
    Quote from "akse" »
    I suppose MF is ok, but MF runs are not. It is just stupid to run the same few monsters over and over again because it is fast to access those bosses and they have a lot higher drop chance.

    All the bosses/monsters with higher drop chance should be located in places where you couldn't just step through portal or WP and there they are.

    You should have to work through piles of monsters before you reach them.

    That would make the game more interesting and it wouldn't feel that you are just farming 1 dude. Also the monsters you kill on the way would grant you exp and even more items.

    Yeah I agree with this. I think that the changes to teleport will help solve this issue. No more going through walls and such.

    Quote from "scyberdragon" »
    My problem isn't really with MF, it is what MF suplimented. I personally don't like how item dependent Diablo became. How many SoJ's, zod runes or whatever you have or need. The fact that almost every build is gear dependent with the exact gear you need. Stuff like that. The drops in Diablo should be random and it should never be as easy to get such specific gear. MF and MF runs is what caused this aspect of Diablo. In my opinion, the focus of the game should be killing, not obtaining specific gear and drops.

    As for fixing it I have come up with three options that could be used to deter the item finding scenario.
    1. Lower the rate of MF. stacking MF became to easy and too potent. They need to make sure that you are not able to raise MF as high as you could in D2 which will lower it's importance.
    2. Add a system like the exp bonus for killing combos but with items. The more monsters you kill, you raise your chance for better loot. This will help add the loot system to the games concept of killing hordes of monsters.
    3. Give a reason for killing tons of monsters. Through in-game rewards, battle.net rewards or achievements so that later on the games life there is still a reason to actually play through the game rather than just doing MF runs.

    Again, these are all just my opinions. I do understand that some people love the item findig aspect of the game. However, when these items become the focus of the game it changes the game for people who actually want to play it by creating the previously mentined problems.

    I see whatcha mean Scyber. I like your 3rd idea, achievements and stuff.
    Posted in: Diablo III General Discussion
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    posted a message on MF-ing in Diablo III
    Quote from "agadabagada" »
    ok, i have to ask now, what made d2 last so long? was it the mf/item finding???? was it to get to level 75 then restart? what was it about? cuz i can say for me, finding items was a big part. i wonde rwhat they will do? can u cut out that big of a part?


    I agree. One of the best parts about Diablo for me was finding items. Trying to find the best item for my character. Or if I wanted to start a different type of character trading for items to fit that char. Also, if I found one or two really good items that fit another type of char better than my current I'd have a reason to start building another character.

    @ Scyberdragon: I guess I'm just not sure what the alternative to MF would be Scyber. You like killing monsters right? MF is dependent on killing monsters in order to get the items to drop, so where is the problem? I don't mean to sound like I'm patronizing you or anything, I am just not sure what you are hoping for.

    It's true people will just farm for items, but there are also people who try to get as high level as they can, and if items drop along the way then YAY! I'm kind of in the middle. I like variation and I find that variation in being able to switch between leveling, and mfing. It's fun sometimes to do a bunch of mf runs...Especially when you find something 1337! Then, to change it up, go do baal runs to try and level. Uber runs made it even more fun cause I had another option for something challenging (never made a smiter).

    I just think if you want to mf you can...If not you don't have to. Which sounds like a typical lame response, and maybe it is, but thats my 2 cents. I duno sorry for rambling on, I just don't know what you want Scyber.... :P
    Posted in: Diablo III General Discussion
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