- Irrational
- Registered User
-
Member for 15 years, 5 months, and 4 days
Last active Sun, Jun, 2 2013 19:30:22
- 13 Followers
- 3,129 Total Posts
- 50 Thanks
-
1
Umpa posted a message on Delete Post ButtonMeh, get in line. I want "View new content" fixed first!Posted in: Site Feedback -
3
Sixen posted a message on The Follower BluesAs we all know, the Followers System was released just yesterday. However, there has already been a lot of chatter amongst the community concerning the system being single player only and the fact that the Followers will really only be viable in the Normal difficulty. As you can see, those restrictions pose some problems. It almost discourages the social experience by forcing players to play alone in order to take advantage of the Followers System, and then leaves us out to dry once we complete Normal.Posted in: News & Announcements
Official Blizzard Quote:
Followers were originally going to be available during co-op, and actually are right now because of a bug in the current build we're playing. And it's crazy. If you're unfortunate enough to also have a witch doctor, it's insanity. Eight characters running around plus all of the potential pets. It's complete chaos. That's the biggest reason they aren't going to be available outside of single player.
Not wanting the game to be chaotic is completely understandable and is likely one of the contributing factors behind why they initially decreased the maximum party size from eight players [in D2] to four this time around. Going back and doubling the party size would be the last thing they want to do if things truly do become chaotic. However, this begs the question, how will the game feel with a full party of Witch Doctors'? If adding four more potential "summons" turns the game into chaos, how apocalyptic will the game feel with a full set of summons from each of the four WD's? Regardless, if we do want to take advantage of these Followers, we won't be able to with a full party anyway.
Official Blizzard Quote:
It encourages co-op by giving people that are going to be playing the game alone from the start many of the thoughts and process that go into playing with another person. Seeing someone else on screen. Thinking about their items and skills. Hearing them talk. That all sounds silly from a lot of our perspectives, because, we all play co-op and who needs a primer? Well, a lot of people, and that's where this encourages co-op. More people playing co-op means more people in a mindset of an online community, and that has many far reaching benefits for all players.
It seems to me like we have to drop the Mercenary line of thinking from D2 in order to understand this decision. Essentially, Bashiok makes it sound like Followers aren't really supposed to be Mercenaries, but they are supposed to act as party members that replace other real players for those users who refuse to play multiplayer. When you look at the system in that perspective, it makes this functionality great, as it adds some form of cooperation for those who would rather play by themselves, and could even persuade said user to jump online and play with other users, for some real co-op play. This is simply because once you complete Normal by yourself, or rather with the [fake player] Follower, the Follower will become useless.
Official Blizzard Quote:
Followers will not stay alive easily past Normal, and if they're not alive you aren't going to be getting their bonuses. I'm sure people will try to game this, and ideally they will fail. If not we will ensure followers are not part of the end-game MF equation. They are not intended to be, and we will take whatever steps are necessary to ensure they cannot be.
Now you'll be yearning for that co-op play and your only choice will be to jump on Battle.net and find some peers to game with. Blizzard is doing some real funky reverse psychology to promote the social experience, but in the end, they are still promoting the social experience. -
1
Lt._Venom posted a message on I need serious helpYou better not fucking die on us. Or we will drag your ass outta hell (orgies) or heaven (72 scantily clad women), so we can play.Posted in: Off-Topic -
2
ScyberDragon posted a message on Diablo 3 Followers System UnveiledPosted in: News & Announcements
We have all been waiting for the next system to be announced; well, the wait is over. A leak* has just unveiled their Followers system. As talked about earlier, the Followers system is something that Blizzard has been working on since before the unveiling of Diablo III itself. Little information has been shared about how exactly the system will work in comparison to Diablo II. In the previous installment, players were offered four different types of Hirelings, one from each act, while most players chose the infamous Act II mercenary. Each had their own unique fighting style with a choice of three different skills. After hiring one, the player was able to equip a helm, weapon, and body armor on their hireling. There were no more options for customization with these characters as they would then follow you around and fight with you until their untimely demise.
Well, it appears in Diablo III, there will be a bit more customization to these characters. There are three types of Followers; the Enchantress, the Templar, and the Scoundrel. Each comes with their own play style as well skill set for players to choose from. The skill sets will be in tiers just like you character with new skills being unlocked every 5 levels. The player than can choose one skill of that tier to give their Follower. There is also some altered the equipment slots to a weapon, amulet, and two rings. It appears that certain equipment slots and skill choices will unlock as your Follower levels. The character will also show armor value, damage, life and resistances for Cold, Fire, Lightning, Poison, Holy, and Arcane (The Holy and Arcane resistance appear to be interchangeable).
The Enchantress
The Enchantress will be your magic Follower. Able to cast skills from afar, she will pair nicely with a more melee oriented character to blast away enemies from a distance.
Skill choices:
- Tier 1 (Unlocked at lvl 5) - Disorient, Forceful Push, Charm
- Tier 2 (Unlocked at lvl 10) - Decoy, Reflect Missles, Powered Armor
- Tier 3 (Unlocked at lvl 15) - Focus Mind, Amplify Damage, Lower Resistance
- Tier 4 (Unlocked at lvl 20) - Energize, Energy Bomb, Guidance
The Scoundrel
The Scoundrel will be a ranged physical fighter. Wielding a crossbow or bow, the Scoundrel will stay away from the forefront of the fight and pick off enemies from a distance.
Skill Choices:
- Tier 1 - Crippling Shot, Rapid Fire, Poison Bolt
- Tier 2 - Bandage, Dirty Fighting, Scavenge
- Tier 3 - Power Shot, Multishot, Rain of Gold
- Tier 4 - Anatomy, Black Market, Vanish
The Templar
The Templar is your melee Follower. Taking the role of a Paladin like character, he will be in the front of the fight. Pairing him up with a ranged class may be a good idea to help keep your enemies at bay. WE actually saw this character as the Jack of Spades in the Diablo III poker set.
Skill Choices:
- Tier 1 - Charge, Heal, Protection
- Tier 2 - Guardian, Intimidate, Loyalty
- Tier 3 - Intervene, Inspire, Tribute
- Tier 4 - Empathy, Onslaught, Knight
*Note that this has not been officialized or released by Blizzard yet but the current information is accurate. -
1
Magistrate posted a message on HEY SETH..HEY..COME HERE:mellow:Posted in: Off-Topic
:unsure:
-
2
Jetrall posted a message on The Dirty Humor GameGetting dirty in the kitchen?Posted in: Off-Topic
MR. CLEAN MAGIC ERASER TIMEH!
Technically, this fits within the parameters you set. -
1
Umpa posted a message on D3 Wizard PonyFirst crit, take off the watermark, you don't need it.Posted in: Fan Art
Find a better way to show it's the Wizard from D3 other than stamping the logo on the behind. -
1
ScyberDragon posted a message on The Mystic and The JewelerThere seems to be a lot of information on the Blacksmith Artisan. We know how we will meet him and what services he will provide. With the use of the salvage cube, we know that we will break down weapons and armor to get materials for the Blacksmith to create new items. Through leveling and found recipes, the Blacksmith will be able to create better and better gear for you character. All of this we have known since their announcement back at the 2010 Gamescom.Posted in: News & Announcements
While we know all of this about the Blacksmith, we know very little of the Mystic and Jeweler. We do know that the Mystic will offer us a wide variety of magical services. Between potions, scrolls, magical weapons, charms, and skillrunes the Mystic will cover all of you magical needs. The Jeweler will offer his services in rings, amulets, and gems by upgrading and switching them out of your gear. Unfortunately, that is all we know of these two other artisans. Many questions remain like what will the Artisans need to craft their items? and where will we get these materials?
I recently asked Bashiok on the matter to get some answers.
Official Blizzard Quote:
Diablo: @Scyberdragon Details, you mean as far as the specifics of what each Artisan can do for you?Quote from ScyberDragon »ScyberDragon: @Diablo Why do we only know details about the Blacksmith? Are the other two still WIP's?
Diablo: @Scyberdragon Mostly crafting revolves around salvaging, although not entirely.Quote from ScyberDragon »ScyberDragon: @Diablo More like how they work. What materials do they need to create gems, rings, enchantments, charms? How do they level up? Why?
With crafting being a gold sink in Diablo III, the artisans will require gold for almost all of their services. However, it seems as though the salvage cube will be used for more than just breaking down weapons and armor for the Blacksmith. As Bashiok noted, salvaging will be the focus for most crafting. With the Mysitc, it's possible that staffs and wands can be broken down for magical resources that will be used to craft these same particular types of items. If a charm is found with unwanted attributes, they may be able to be broken down to create new charms with different attributes. Even unwanted skillrunes may be salvaged into another resource type that the Mystic can use to create new skillrunes. This idea was hinted upon when Blizzard mentioned you would be ale to "combine" skillrunes to create new ones, helping you to create skillrunes that you find more useful for your character build.
It can also be assumed that the Jeweler functions in a similar manner. Rather than selling unused rings and amulets, you can salvage them for materials to create new ones. This was actually something we saw in Diablo II with the Horadric Cube. You were able to transmute three rings into one new amulet and vice versa. Again, this illustrates how the team is using this new crafting system to replace the cube of Diablo II. It still remains unknown, however, if the same mechanic will be used on gems as well. While upgrading will need multiple gems of the same type, it may be possible to salvage unused gems for materials to create rings and amulets as well.
While much of this still remains a mystery, it appears that the team is staying tight lipped on one more aspect of the artisans.
We know that all of the Artisans can be leveled up, but just what does this do for us. Most likely, only high level Artisans will be able to craft high level items. Specialization is something we have known for the Blacksmith; focusing your Artisan on axes, swords, or maces depending on your character build. What will the specializations be for the Mystic and Jeweler?
Official Blizzard Quote:
Diablo: @ScyberDragon Details on leveling up/specialization, we're not saying yet.
UPDATE:
Bashiok has given us a little more infromation on combining gems. It seems that now, there will be more than just the first five levels dropping so you will not be needing 100,000 level five gems to get to that fourteenth level. Along with this, an easier trade system seems to be another way to help players sell and trade for gems.
Official Blizzard Quote:
We'll probably be dropping gems a couple levels further than the 5th (as previously stated), which should help. We also want to make sure it doesn't become a pain to have a ton of gems sitting around waiting for another one to upgrade, so there may be some crafting solutions that help with that. But more importantly we expect a more robust trading system will make it much more feasible to sell off a ton of gems, earn that wealth, and then buy back into gems later when you want - and on the buyer side of that, if you have some gems and just need one more to upgrade, it will be quick and easy to go get one for a reasonable price.
-
2
ScyberDragon posted a message on Lord of Destruction's Influence on Diablo IIIPosted in: News & AnnouncementsAs with any product, video games take time and money to develop. Sometimes developers have grand ideas on how to make their game shine. Unfortunately, due to financial and time constraints, not all of their dreams can come to fruition. Diablo II is no exception. There were probably dozens of ideas that just never made it off of the drawing board for one reason or another. However, while many of these things may have been cut from the original release, expansions packs offer developers a chance to bring some of these ideas back and even possibly add a few new ideas. With Lord of Destruction (LoD), a fifth Act was added that offered a variety of many new mechanics and design to the game. Many of these ideas helped bring depth and more variety to Diablo.
The aim of this article is to not only highlight some of these changes, but most importantly, make notice of these features' influence on Diablo III. Many of the changes added to Act V of Diablo II can be seen in Diablo III. Having more time and money for this project, they were able to apply many of these changes to the whole game and even develop the ideas even further in many cases.
Starting off, there was some graphical advancement in Diablo II. In Act V, our heroes are taken to Harrogath where they will venture up Mt. Arreat to defeat Baal. In order to give this environment a look of grandeur and height, backgrounds were greatly improved upon. While standing on the mountain side, you could see villages and other peaks below you (pictured below on the left). This small but important detail helped add depth to the environment compared to the closed of dungeons and walls surrounding the previous areas.
(Click any image to enlarge)With Diablo III, they have taken this idea and expanded upon it. Dungeon areas have been shown with multiple layers of depth to them. In the backgrounds players can see other floors, doorways, and other miscellaneous objects to help bring life to these concealed areas. Taking the idea even further, in Diablo III monsters will even interact with these backgrounds. Emerging from the depths of the dungeon, we have seen //www.diablowiki.com/Ghoul_%28Diablo_III%29">Ghouls" class="wiki-link">//www.diablowiki.com/Ghoul_(Diablo_III)">Ghouls"/> Ghouls crawling up these walls to attack our brave fighters (pictured above on the right). Even the foreground has become fair game for monsters to reside and attack you at their will. It is clear to see just how much depth is actually added by using this concept from Diablo II and taking it even further.
Another subtle feature that was added in LoD was the addition of breakable environments. Diablo II always had the numerous amounts of barrels and urns to break open but none of these were really part of the actual level. They were added into them to give players just one more chance to get some loot. However, in Act V, there were walls, doors, catapults, and towers added that could be destroyed. Not really monsters or random barrels, these objects included an element that helped add a perception of power to your character as you were actually able to break your surroundings with your skills. Sometimes it was even necessary, as a breakable wall would separate you from the other side of your destination.
With Diablo III, a multitude of breakable environments have been added. As seen in the first game play demo, almost every piece of furniture and decor is destructible, reflecting the pure power of your hero. There are also doors that cannot simply be clicked to open. Like the walls that closed off your hero from Diablo II, these doors can only be opened by smashing them into tiny pieces. In addition to destroying this environment, players can now take advantage of their surroundings. Crumbling walls, dangling chandeliers, swing axes, and numerous environmental additions have been made to smack down the monsters you battle against. A simple swing of an axe or blast of arcane power will send the environment crumbling around you and damaging all those in its path.
The next idea that was added to Diablo II through LoD was monsters with multiple stages. Some came in the form of //www.diablowiki.com/Demon_Imp_%28Diablo_II%29">Demon Imps" class="wiki-link">//www.diablowiki.com/Demon_Imp_(Diablo_II)">Demon Imps"/> Demon Imps jumping up and using either towers or //www.diablowiki.com/Siege_Beast_%28Diablo_II%29">Siege Beasts" class="wiki-link">//www.diablowiki.com/Siege_Beast_(Diablo_II)">Siege Beasts"/> Siege Beasts to do additional damage. After destroying their leverage, the player would still have to fight the imp itself. There were also the //www.diablowiki.com/Putrid_Defiler_%28Diablo_II%29">Putrid Defilers" class="wiki-link">//www.diablowiki.com/Putrid_Defiler_(Diablo_II)">Putrid Defilers"/> Putrid Defilers that would release parasitic worms into other monsters, adding another stage of fighting before these monsters would fall to the ground. These ideas helped to add more challenges to the fight and more depth to the monsters.
We have seen this influence in Diablo III as well. The first example was seen in the original game play trailer. //www.diablowiki.com/Zombie_%28Diablo_III%29">Zombies" class="wiki-link">//www.diablowiki.com/Zombie_(Diablo_III)">Zombies"/> Zombies had a chance to have their legs ripped from their torso. However, this is not always enough to kill. Some of them will continue to crawl their way towards you, relentlessly attacking you with the body parts they still have remaining. The Thousand Pounder was also shown with two stages. After taking so much damage, the brute would begin to glow and change his fighting technique. It has also been stated that many bosses would follow this mechanic and have multiple stages, each would bring a change to the battle. With the Hack N' Slash mentality of this game, adding some unique twists to the monsters will help add variety to these numerous foes.
Another influence that made its way into the expansion was the ideas of followers. With the original Diablo II, the only additional aid we would receive from the townsfolk, excluding hirelings, would be Flavie, who remained stationary and fired at monsters that strayed too near. The rest of the monster slaying was left up to you while the citizens sat calmly in their cozy towns. With the addition of LoD this would all change. At the beginning of the Act, brave Barbarian citizens of Mt. Arreat would join you in your battle. Covering the battlefield, players would watch as the brutish forces would take down many demons on their own.
Diablo III has adopted this idea of others aiding in the fight against Hell. While venturing into random dungeons, your hero may happen upon other brave fighters. After interacting with these people, they will follow you to their death in your fight. An example of this can be seen, once again, in the first game play video where the archers protecting Cain follow you through the dungeon until they met their ultimate demise. More of the followers have been promised to aid you like the weapon smith we saw in the Demon hunter video. While we do not know if hirelings will make a return, we do know that you will not be fighting the Denizens of Hell by yourself.
The last idea that was added to Diablo II was in the form of a quest. The Rite of Passage was a very unique quest that came towards the end of LoD. What made this quest so unique was that it was the first and only fight in the game where the player could not use Town Portals (TP) to escape death and refill their potions and come back to finish the battle. If a player used a TP to leave the area, the three Ancients would be reset and regain full life. This added, perhaps, the only change to the fighting design of Diablo II. With any other challenge, the player could quickly and easily leave the fight to regain their vigor. This quest made the fight a true fight to the finish without any chance of escape.
Diablo III has not only taken this idea for a few fights but has adopted the mechanic for the entire game. Town Portals have been officially removed from the game. Realizing the added challenge and immersion this previous quest offered, the developers deiced to add this challenge to every fight. Adding more mechanics to allow for this, players will only be stopping at town at the occasional waypoint. Boss fights will become more challenging and require some skill and technique to best these monsters while preserving your own life.
With LoD, many new ideas emerged to help make the game more fun. Taking simple ideas and using them to add depth, the last Act of Diablo introduced many unique experiences to the game play. Diablo III has taken these ideas and expanded upon them to add the same level of depth and increase the fun while playing the game. What other features that we glimpsed in LoD will we see in Diablo III?
-
6
Sixen posted a message on DiabloCast: Episode IAfter the success of Force's Purgatory Video, I mentioned that DiabloFans would be teaming up with Force for some collaboration work. As you may have noticed, he's been posting a bit more around out community as well. We would like to introduce you guys to DiabloCast, a podcast that will cover the news within the last week or so and some background/opinions on what's currently going on. Here's the topics for the first episode:Posted in: News & Announcements
- Magic Find and Skill Tiers
- Blizzard's "Anti-Modding" Stance: Another Look
- PvP Updates
- Diablo II S7 Length Poll
- Fifth Batch of Screenshots and Art
- Who is Your Favorite Character? (Poll)
- 20-Year Anniversary Update
- To post a comment, please login or register a new account.
1
I see what you mean, but you are throwing away almost all of the evolution theory.
You can not simply say you believe in micro-evolution and not believe in macro-evolution. It is a paradox. It would be like me saying that I believe in humans, but not cells. It is a mathematically impossible. Why? Because macro-evolution is simple a lot of micro-evolution. You can say that we are another species of a lost primate, and we survived because out intelligence had such a huge advantage over the rest the primates that we literally exploded in population.
It would be like believing in millimeters, but not kilometers. Macro-evolution just takes place longer, and is a term used when a species "creates" its own species when it adapts so much due to natural mutations that it literally moves away from the very species it was once in.
1
Well you evidently have no idea about metal, or no respect towards good and unique metal. Arch Enemy is just another metal ban. They bring no uniqueness into them, and I find their music annoying.
If you want metal at its best, try Opeth. Or BTBAM. Or the Red Chord.
Nightwish mixes epic Dark Age style epic music with metal. Find another band that does that.
Edit: You mentioned Opeth above! That's a plus on your metal resume. But seriously, Nightwish is an awesome band that offer true epicness in their music (kind of No Leaf Clover on steroids). You need to listen to some more stuff besides Arch Enemy.
1
Here are the rules: http://www.diablofans.com/topic/21126-diablo-2-juggernaut-mini-game/
Please use this to sign up:
DiabloFans User:
New BNet Account Name: Iron-
Character Class:
Character Type (optional):
Character Name (optional):
Runs
Run #1: September 11, 2010 7pm PST
Winner:
Leader: Irrational - Assassin - Trapper - Iron-Mike
Member #2: Lt. Vemon - Necromancer - Bone - Iron-Venom
Member #3: TheDFO - Paladin - Angel or vindicator - Iron-DFO
Member #4: bloodypirate2 (bnet user) - Druid - Elemental - Iron-Troy
Member #5: Zantrol - Sorceress - Frost - Iron-Zantrol
Member #6: rzr-mountmake (bnet user) - Barbarian - Whirlwind - Iron-Floopy
Member #7: Psyxix - Pending - Pending - Iron-Psyxix
Member #8:
Run #2: September 18, 2010 7pm PST
Winner:
Leader: Irrational
Member #2:
Member #3:
Member #4:
Member #5:
Member #6:
Member #7:
Member #8:
(I have people on BNet and JSP that will join if not enough people join on this site)
Juggernaut FAQ's:
Q: You call this ironman a lot, is that the same thing as juggernaut?
A: Ironman used to be the official name for this mini-game, but because people did not want to quest all the way, they made ironman a game where you level up until level 9, and duel. Juggernaut is now the old ironman, where you quest.
Q: On Jsp, ironman is when you level up until level 9, and duel. WTF?
A: Just like above, ironman USED to be questing, but because of time, people did not want to play it as much. So they just made it so you dueled at level 9.
Q: Will I need anything before playing this?
A: Besides the ability to make an account on Battle.net, you don't need anything before playing this.
Q: Will I need a lot of time for this?
A: Yes. You will need around 3-4 hours minimum unless we all drop dead at the Raven, which probably won't happen. So we will find a time which will work for everyone, usually being nighttime.
Q: I don't have Diablo 2: LoD! WTF?!?!?
A: If you still have your CD-Key, Blizzard let's you download their games off of www.battle.net Go on that site and put in your CD-key and down load the game. If you don't then that's too bad. No juggernaut for you!
Q: I came late on the day of the juggernaut. What do I do?
A: Due to the fact that the time has been up for a week and you signed up for it with plenty of time to ask me to move the time so you can participate in this event, if you miss it, you will have to sign up for the next week's run. We will not wait for you. If it says 7 pm PST, then it means that time. If you are late 15 minutes, that is reasonable. But anything beyond that is ridiculous.
Q: So it's the middle of the run, and I have to go. What happens?
A: It really depends. If we are killing everything in the Den of Evil, and you have to leave to Japan, we won't wait for you and just continue onward. However, if it is a in depth juggernaut and we have been playing for a while, we respect that real life comes first and the game second. We will stop for you, and arrange a time later.
Q: What happens if we don't finish the juggernaut run in one day?
A: An arrangement of time will be set that will fit all the surviving members to continue that run. We hope to finish all the runs we do, and not forget about them.
1
I think you need to play Diablo 2 more to understand why some of us don't want it.
1
Christianity: fuck you newb
CommonSense: ezpk
Christianity was slain by CommonSense
Me: LOL
Everyone else: LOL
2
1
No. The Church does not own marriage in any way. Just let it gay marriage be legalized and it'll be fine. This is why Christians should not be allowed into politics.
1
Spelling and Grammar
Even though people here can resort to what I call "texting language", I would highly recommend that an individual would use correct spelling and grammar. My old History teacher once said after a kid asked whether or not spelling counted on a test, "No, but it will just make you look like an idiot." No one likes idiots unless we know you're kidding. So as a newbie, you want to get a reputation as being a smarter person.
No Arguments
Do NOT, under ANY circumstances, get into any argument for at least 2 months or at least until you get around 200-300 posts. This is includes heated debates, flame wars, or even arguments about music. People don't like those who look for the first opportunity to fight. I made this terrible mistake and I had to beg on my knees to get un-permabanned.
Stay Quiet
Only a select few people can easily make friends, and even less over the internet. So my personal advice for you is to be a quiet poster, who will post here and there and not a big deal out of everything. You know Small Man Syndrome? That's what you DON'T want to act like. Maybe perhaps when you are known here you can start going "WOOOOOOOOOOOOO!!!! I LOVE MY LIFE!!!!! AHAHAHAHAHAHAHA!!!!!!!!!!" but for now, just calm down
Respect
I find it quite astonishing how many people here disrespect the moderators and members of this site without reason to do so. And even if they do have a reason, don't start trolling and cursing just because your post was deleted or someone disagrees with your idea. If you are a person who uses "fuck" and "shit" a lot try to lower the usage of those words. No one likes a internet gangster so it will be an automatic minus to your reputation.
I shall probably add more to this, but I hope you enjoyed this guide
Edit: On my description, I wrote "an good" so can someone fix that? I don't want to be a hypocrite
1
1
8/10
I believe that is the highest grade I ever gave someone, so be happy about it