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    posted a message on Wreath of Lightning does 4.7x Less damage than it should
    Quote from Mr_Gordons»

    Hello, thanks to everyone for the feedback here. Regarding gem of the toxin it does 1/10th of the damage per second divided into 0.5 second ticks on the target, displayed as white damage numbers not crits. Toxin is not affected by anything that increases poison SKILL damage, like Nayers black death. Basically the damage of toxin is a bit less than Wreath but hits far more consistently.

    Yeah that's why I'm saying that GoET seems significantly better than WoL if WoL's damage is divided by 5 - because at that point GoET's damage is just a little bit less than WoL per tick but 1) it hits all enemies, not just 5 at a time, and it's based purely on hitting them (not based on a chance) 2) it lasts more than 3 times as long 3) it increases all of the rest of your (and your allies') damage 4) it gives you mitigation.

    If both gems are at level 80, WoL would be 650% damage per hit and GoET would be 600% damage per hit...
    So literally you're getting... move speed? Outside of a speedfarming scenario, specifically, this just makes WoL seem like complete trash to me.
    Posted in: Diablo III General Discussion
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    posted a message on Wreath of Lightning does 4.7x Less damage than it should
    Quote from Kamui1770»

    They might as as well make land of the dead into an aura and make the cool down 60 secs . Then you can spam all your corpse skills more frequently rather than. Aggro for 20 secs then do damage.

    That's part of the reason I made the NovaLancer build - I actually hate Land of the Dead. I'm not saying it's not strong, just that I hate using it. I hate how completely lopsided it makes everything feel - "WOOO DAMAGE DIEDIE...aaaaand I'm back to shit damage..." I hate the gameplay that it promotes - nothing but running from elite to elite. I hate having to jump through endless hoops to do everything I can to mitigate the fact that it's such a long cooldown - I already had my fair share of that shit with Crusader a long time ago and have no desire to do it again.
    Posted in: Diablo III General Discussion
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    posted a message on Wreath of Lightning does 4.7x Less damage than it should

    I feel like the wording on the gem is extremely poor if that's how it actually works. I also feel like the damage itself is completely awful if that's how it actually works. Literally the only benefit at that point is the move speed, because GoET is giving a pretty close equivalent to that amount of damage to all enemies while also reducing their damage and increasing your own damage.

    Posted in: Diablo III General Discussion
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    posted a message on Wreath of Lightning does 4.7x Less damage than it should

    So you're saying that the [damage]% dealt is split between all the enemies hit? If that's the case why does it still seem like complete shit vs single-target? Shouldn't it be giving the whole % since only one target is being hit?

    Posted in: Diablo III General Discussion
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    posted a message on Wreath of Lightning does 4.7x Less damage than it should

    I thought it felt pretty "meh", in my testing honestly. If this is true, that definitely explains it haha. I've found that I still prefer Mirinae over some alternatives (WoL, BotP, and GoET) with some of my builds, even after the nerf.


    I really really hope that they do something like changing the % chance on Mirinae and WoL to something like 30-45%. They would probably still only be used by Necro even then. Oh, and fix WoL damage apparently.


    Thanks for posting this. I'll try to do some testing as well, but I can't say that this exactly surprises me just based on the way it "feels" to use it.

    Posted in: Diablo III General Discussion
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    posted a message on Primal re roll

    http://imgur.com/SvBHWIS


    I'm facing a similar dilemma. I got one last night that's Int, Vit, and AD. It's already got essence as the secondary. My initial inclination is for Vit, which would drop me from about 1M HP to about 900k.

    AD is a good stat overall, but my concern is that I don't know that it's particularly helpful for this build - which is my own variant on Inarius bone storm that uses Siphon Blood + Iron Rose instead of Grim Scythe. AD doesn't benefit Mirinae, and I'm not entirely sure whether or not it works with the bone storm. I'm not sure whether or not it works with Pain Enhancer either. Given that Blood Nova is coming from Iron Rose, and not its own cast, I'm not even sure if it benefits from it. Based on some testing, I know that it still receives the benefit of things like Scythe of the Cycle, so maybe they're treated normally for AD as well, I'm just not sure.

    Another thing I want to keep in mind is how useful it might be for other potential builds that would also use Corroded Fang, like a Trag set build perhaps; that way it'd still be useful in either scenario.

    I'm probably overthinking things. It's just a nice weapon that I don't want to mess up. 100k HP isn't that big of a deal. Hell I could roll the AD off my shoulders for % life instead and be close to a million HP again anyway...

    I'd appreciate anybody's thoughts/insight on the matter!

    Posted in: Diablo III General Discussion
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