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Aug 19, 2011Posted in: Diablo III General DiscussionQuote from youwillneverknow
Hate to break it to you but I dont think Skyrim has won any awards yet. Plus the elder scrolls series is played by more of a select group of dedicated players than the casual gamer. I would say D3's competition for Game of the Year is actually Guild Wars 2. Coincidentally GW2 won Gamescom 2010 while D3 won Gamescom 2011. Personally I still think some of the systems in GW2 still top their counterparts in D3.
Guild Wars is not an Action RPG, just an FYI.
Aug 19, 2011WarrenWindforce posted a message on Blizzard Is ‘Very, Very Serious’ About Diablo for ConsolesPosted in: Diablo III General DiscussionNot surprised this is coming from someone with a LoL gif as their sig. Blizzard is putting together an entirely different team that doesn't affect the current development at all, so how does this waste your time again? You will still see the game the same time as everyone else, and the console development will not hinder that.
If they could integrate the BNet 2.0 cross-platform (like Portal 2's co-op feature, or FFXI on the Playstation but with better controls) then it would be extremely cool. I can see them designing the controls in a similar fashion to Baldur's Gate or something, with ability cycling via a trigger modifier. As long as we don't have that shoddy Starcraft 64 cursor system, it could be a very community-building* experiment.
A little judgmental are we? I realize Blizzard is putting together an entirely different team. Guess what it DOES affect the current developement. They have to be in communication don't they? Don't they have marketing strategies and concepts that need to collaborate? Isn't there time that needs to be spent keeping everyone up to date on everything (with two separate projects going)? I'm sorry but anytime you add an addition to something whether it's an "entirely different team" you are still increasing the downtime for a project as long as they are all under the same company.
Blizzard learned from the Diablo that was released on console before and how successful that was in comparison to the PC version.
I've given my opinion on this and am not babysitting the thread anymore.
TLDR - Console is not a good idea. Keep it PC, keep it true.
Aug 19, 2011Posted in: Diablo III General DiscussionI don't think they've ever said it was not soloable.
Why would they make the entire game solo-able, except for one area? Keep in mind there is no longer an offline single player or a stupid "open battle.net" twin. So we need to cater to the single player RP's. Blizzard is not making inferno "group only".
Aug 19, 2011Posted in: Barbarian: Bastion's KeepAgain, no T in respec. Re-spec. Re-specialize. Choosing your abilities again. Not respecTT. No T. And there is something wrong with it.
I'm not coming up with another type of barb to keep this on topic.
Typo. I don't consider the freedom to be able to swap abilities in and out to be called a "respec" system. "Respec'ing" if you will implies to wipe a current setting and implicate a new one.
Anyway, I will DEFINATELY be playing Shield/Weapon as my "main spec" or "main build" if you will.
Aug 19, 2011WarrenWindforce posted a message on D3 Hell difficulty Vs. D2 Hell Difficulty and how Inferno helps to speculate.Posted in: Diablo III General DiscussionPersonally I believe that D3Hell<D2Hell (D2 Hell is harder)
Uh... Average capped diablo 2 player (level 85) fighting monsters around the same level in hell? Let's not forget that most people were geared out in Pvp/Endgame equivilent gear (duping, baal runs, bots, etc) so the actual "content" perspective of Diablo 2 was a joke. Jay wislon also said in the interview at Gamescom that Inferno was designed to eliviate the lack there of content that existed in Diablo 2. You can't even compare the two similarities because well Diablo 3 isn't out yet and inferno isn't accessible.
1. I have the impression that reaching level 60 in D3 will be easier than reaching level 99 in D2. (I think we can all agree on that right.
Reaching 99 in Diablo 2 wasn't even viable unless you did CONSTANT BAAL/CHAOS runs all the time or farmed super unique "mini bosses" pitt runs, etc anything with high (level 87+) I believe it was? Atleast in Diablo 3 we are being almost "forced" to playthrough the entire content in order to progress, so it wont be repetitive and unnecessary grinding.
Aug 19, 2011Posted in: Diablo III General DiscussionI hate RPGs that force me to talk to NPCs for 10 minutes picking lines of text in order for them to tell me whats going on or where i have to go.
In addition to that Diablo 3 > Skyrim if you can even compare them (you can't IMO, two different game types).
Aug 19, 2011Posted in: Diablo III General DiscussionUnless you think this will increase the volume of trades, this is completely inaccurate. Flat fees don't go up with difficulty level. If anything, inferno creates a smaller loot table of items that will hold value significant enough for the RMAH, meaning fewer potential transaction fees.
Original thread post is useless.
Aug 18, 2011So as the topic title states I am LFM - League players. Requirements? Level 30 preferred.Posted in: Other Games
I am looking for a group of people maybe 3-7 people who play on average nightly during the week (I am eastern time). If you have a vent or mumble server (I can't stand skype) that would be great that, if not no big deal. I am not looking for people with an elitist attitude but I am not looking for people who are terrible either. You should have a decent level of knowledge of most characters you play and a HIGH sense of map awareness, if you don't know what that is please don't waste time replying to this.
I typically play Renekton as my main, or Orianna as a DPS/Support. If you want to play, get at me I am on daily.
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