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    posted a message on Your Awww for the day
    it looks like a cross between a baby kitten and a monkey to me.
    i love it ><


    edit: ohh it's a baby sugar glider
    Posted in: Off-Topic
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    posted a message on Your Awww for the day
    Quote from "Nacho_ijp" »



    what ISSS that?!
    Posted in: Off-Topic
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    posted a message on welcome me!!
    i like this parody of the surprised kitty video:


    welcome btw

    edit: haha too many youtube cat videos
    Posted in: Introduction
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    posted a message on Location similarities in Diablo II and III
    i agree that he didnt mean the specific locations would be similar to d2. rather that there would be featured areas and towns (that you fight/explore/interact with npcs in) within the whole world.

    however i wouldn't mind the same kind of areas.. in fact, seeing the old towns or travincal or etc would be especially cool to me.
    Posted in: News & Announcements
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    posted a message on Commander of the Skeleton Army Necromancer
    Quote from "necronergal" »
    ive always liked the iron golem. where you can take an item and make that golem have that items abilities.


    it is cool.
    seen some crazy golems like beast golems to grant fanatacism or pride golems for concentrate, bramble for thorns, crescent moon shaeffers hammer or stormlash for static, delerium to make a little doll golem, doom for holy freeze, last wish for might, lawbringer for sanctuary.

    really any of the 1.11 rune words would be good. (especially treachery but also peace and rain.)
    and crushing blow items are always good.


    but they die so easy (even with high life and low damage to prevent IM deaths)..it's really a waste.
    best thing to make them from is insight so you have unlimited mana and when it dies it's not that big of a deal.
    or alternately unique item kelpie snare for 75% slows. (which by the way you totally should use on your merc till you can afford a pride weapon). kelpie snare + a high lvl clay golem and decrep just dominates bosses.


    ps i'd like to see a version of your build with a merc using rift thresher or giant thresher (and 45% ias through armor/helm), an infinity golem and the necro using faith and a high lvl lower resist.
    would be 5 frame attack speed and minus 150 or so enemy cold resist. could couple it with mages and elemental damage charms and it might be cool.
    Posted in: Diablo II
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    posted a message on Commander of the Skeleton Army Necromancer
    didnt really notice your skill distribution.
    what are you doing with all those different golems??
    put 1 to all the golems except the one you plan to use primarily (and even then 1 is ok if you dont mind remaking him a lot). why do you have 8 points to fire golem?

    since you want a tough golem, i would recommend 20 to clay golem and 10 to mastery that will be 6311 life 400% AR Bonus and 63% slows.
    i would put points to revive, more points in summon resist, or some skeleton mages (or ce would be even better, but i know you dont want that.)

    you don't need more than 1 point in decrep. it just gets a longer duration. save your points and be prepared to recast.

    i'd also put 1 to all the curses and 1 to bonewall and bone prison
    Posted in: Diablo II
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    posted a message on Commander of the Skeleton Army Necromancer
    if you want to be a bow summoner, use faith bow for fanatacism. (why does it have to be a crossbow??)
    use an act 2 might (nm offensive) merc with a pride weapon for concentrate

    and you're really shooting yourself in the foot not to use amp or decrep
    Posted in: Diablo II
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    posted a message on Diablo 2 Mini Games
    few fun games:

    1) who can die the fastest: run new characters to their death.
    -make new chars
    -enter a game on hardcore (preferably one where other people are leveling/playing so they can be shocked by your ineptitude)
    -remove shields (if you were stupid enough to make a character that has a shied)
    -start at the rogue encampment entrance and run into the blood moor and on..
    -whoever dies first wins
    play best 3/5 or etc

    2) who can live the longest: run new characters through act1 without killing mobs or dying.
    -make new chars
    -enter a game on hardcore
    -run without fighting mobs WITH your opponent to as far as you can go
    -whoever gets furthest without dying wins


    3) charge wars (requires collecting charged items over a long period of time): duel (preferably on hardcore) with items that grant charges.
    "you are only allowed to use skills of other classes"

    -over time collect random items that grant charges. when you and another person each have a full mule account proceed to step 2
    -you and the other person lvl chars to 60 (all stats to strength and dex NO skill points spent)
    -clear the blood moore with a capable character
    -place the charged items from both mules in blood moore
    -lvl 60 characters (naked, all points to str/dex, no skill points used) hostile each other and enter the blood moore
    -pick up charged items and duel to the death (when the charges are out of an item drop it and get another till all are gone or one person dies)
    Posted in: Diablo II
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    posted a message on A DiabloFans Thanksgiving
    thankful for the asn-like monk :)
    happy thanksgiving all
    Posted in: News & Announcements
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    posted a message on More Hopes Dashed, 1.13 Delay Going Strong
    disappointing.
    with how delayed this has become i'm amazed that they still see it as such a low priority.
    i'm still looking forward to it though.. whenever it arrives.
    Posted in: News & Announcements
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    posted a message on Death Mechanics of Diablo III
    Quote from "xXSoulXx" »
    There isn't any evidence that there will, or will not be a HC in D3.
    I'll look into this...

    there will be hardcore mode.
    it was hinted at during wwi 2008:
    Quote from WWI q/a panel »

    Q: Will there be Hardcore mode?
    A: We haven't decided yet, but I don't see why we wouldn't. It’s not a decision we need to make yet. We probably will, though.
    again during blizzcon 2008:
    Quote from name=" jay wilson" »
    Wilson also announced that there will be a hardcore mode for all of you bloodlusting realism players out there as well as 3 difficulty modes like previous in LOD.
    confirmed by bashiok on the forums:
    Quote from "bashiok »
    [INDENT]Has anymore thought been put into Hardcore? Are any features decided-upon?[/INDENT']I think the last thing I heard from Jay on it in public was something along the lines of "Ok fine we'll just commit to a hardcore mode here and now" outside of that no details have been released.

    and it was again brought up and confirmed at blizzcon 2009:
    Quote from jaywilson »

    Q: Adding any additional features that Hardcore players alone would have?

    A: We do want Hardcore. It’s the only way to play right? In terms of additional features, we don’t have anything specific planned right now, but we’re open to ideas so hit the forums and share your ideas.



    on topic, i don't like the checkpoint system.
    i like being able to go to town when i want to, and this is part of an alternate setup that removes that convenience.
    additionally i think this system does make softcore easier; this will inevitably lead to making the game harder to compensate, which i think could have detrimental effects on hc.

    i'll give it a chance, I just am not a fan at the outset.
    Posted in: News & Announcements
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    posted a message on Skill Point Reset???
    if you're playing diablo 2 single player there are some mods or programs that allow you to reset skill points. if that's what you're looking for, go make a post here and i'm sure someone can recommend a mod/program for you and explain how to use it.

    if you're playing diablo 2 on closed battlenet, you will probably be able to reset your skill points at some point. patch 1.13 (which is long overdue) will include skill point allocation; however, no ETA on it.


    (for diablo 1 single player you might post here. if you're playing diablo 1 on battlenet you're out of luck and should just remake your characters.)
    Posted in: Diablo II
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    posted a message on why smiters
    Quote from "Tsukiyomi" »
    As can a kicksin. Did it once. It was harder than smiter, which kept it interesting, but not hard enough that I couldn't do it at all :D

    assassin is probably second best to smiter. smite will always be best since it doesn't need attack rating to hit; however, with a good attack rating assassin is nearly as fast and may actually be safer due to crowd control abilities. (there were many times in hardcore that i had to use my assassin to clear ubers when careless smiters had been slain.)

    edit: basically any char with a fast attack, good attack rating, lifetap, stacked resists and crushing blow can make short work of them.
    that can be any char including a necro or sorc using runeword passion (for zeal).
    Posted in: Diablo II
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    posted a message on What are Breakpoints?
    breakpoints can be found here.

    (also from this site's wiki is another explanation of breakpoints.)
    Posted in: Diablo II
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    posted a message on Torchlight

    rofl treasure chest cat (mimic fish)
    Posted in: Torchlight
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