i haven't seen any change. The people i know who are botting are still botting lol.
- Zt1mQ
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Member for 9 years, 1 month, and 2 days
Last active Fri, Jun, 26 2020 10:45:42
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Okakeri posted a message on Gold and difficulties made useless?Posted in: Diablo III General DiscussionFor gold, when you start hitting the high GRs, and you keep empowering, you WILL quickly run out of gold.
As for power, at the start, there were 2 max lvl difficulty modes - Hell, and Inferno. In addition, difficulty was divided by act, so technically there were a grand total of 8 difficulty modes, starting from Act1 Hell, going to A4 Inferno.
Also, End Game was "Grind area A over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over, until you burnout and never, EVER want to touch D3 again (Or, well, I guess there was achievement hunting). There is a reason that people say Vanilla D3 sucked balls, and RoS saved D3, because RoS actually added REAL end-game to D3.
Now, it isn't so much that the difficulty levels are easy, as much as there has been HUGE power creep since the start of D3. Remember that in D3, BiS gear WASN'T legendaries, but actually rares with the "perfect" roll. Meaning, of course, that you didn't have all these new legendaries that increase skill damage by 200%, with sets that grant +900% all damage, with weapons that further increase skill damage by +100%, with all of these stacking multiplicatively.
Lets take Vanilla Natalya's Vengeance (Known as Natalya's Solace back then). It had 5 pieces - Boots, Cloak, Ring, hand xbow, and helm. 2 piece provided 7% extra crit chance, 3 piece granted +130 dex (Which was barely equal to an extra slot worth of dex), and 4 piece granted +20 disc. Compare that to today - 7 pieces total, 2 piece gives a greatly reduced CD on Rain of Vengeance, the highest damage-per-use ability DHs got, 4 piece DOUBLES the damage on Vengeance, and 6 piece grants +60% damage reduction and +400% increased damage for 10 seconds whenever you use Rain of Vengeance.
Also note that damage on skills got a HUGE boost going into RoS - Rain of Vengeance, for instance, started out doing 700% or so weapon damage. Cluster Arrow only did 200% weapon damage with 100% weapon damage explosions. Grenades did 95% weapon damage per explosion, and not a single primary skill for ANY class did more then 150% weapon damage per hit (At that was for the single target, high-damage runes!)
So, not only has the power of gear GREATLY increased since the days of Vanilla D3, the damage of skills themselves has been doubled across the board, with significantly bigger increases in some cases. Overall, though, anyone who wants Vanilla D3 back is insane, as the game is currently in a much, much, MUCH better place all-around. Can it be improved? Yes, but going back to Vanilla D3 is NOT improvement.
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Negator402 posted a message on What about a new mode of play for the anti-paragonersPosted in: Diablo III General DiscussionThe people who talk about how lovely D3 Vanilla was or how they demand certain options are disabled because "its not fair" remind me of casual Communists in 2016 talking about how we need to harken back to awesome the USSR was. One, it was NOT awesome, and you are either forgetting, ignoring your memories, or seriously twisted. Two, play your way! Why would you make us play with so few options and so brutally dismal a hope for character buildup? Because you are OFFENDED that people rank higher than? Get over it, people need not conform to the lowest common denominator because it offends you. Go play Diablo 2, and stop trying to warp my experience with your "heckler's veto" arguments. Its annoying and you sound like a fool.
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LynchyAU posted a message on 80+ Grift High DPS Group monk builds?Posted in: Diablo III General DiscussionYou would have to use an outright EP build and another DPS to pop it.... i would assume the best group make for this would be barb and monk support with wizard (energy twister) or crusader (lon bombardment) dps with EP monk (LoN preferably) can get away with inna/uliana. This would be purely speed farm 80-90 and is currently untested for 100+
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Alkoer posted a message on So we must play seasons to gain more Stash space?Posted in: Diablo III General Discussioni dont have a word to seasonal rewards. if u play season and u get rewards for it .
but a stash tab for playing season is just seems unfair. i got 2 stash character already. need more stash badly as always.after every new content patch stash issue getting bigger.
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Ryushinx posted a message on D3 has no endgame.Posted in: Diablo III General DiscussionI wish i understood these idiotic rant threads. Sadly, i do not.
You have a problem with the game? Don't play it!
You want the game to be anything else, learn programming & Art Design and make a game of your own.
Untill then, stfu and be happy with what Blizzard is giving you.
As if Blizzard giving a flying f*** about your displeasure...
Mod edit: infracted. Putting your point this way doesn't make it suddendly better.
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TilloNaut posted a message on D3 has no endgame.Posted in: Diablo III General DiscussionAm I missing something? In my menue there is a button "Exit Diablo 3" --> no endgame, huh?
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mhvn1987 posted a message on My heal monk is dying a lot. Please tell me what I'm doing wrong.Posted in: Monk: The Inner SanctuaryYou are missing secondary resist on alot of items, which makes you vulnerable because where you should have secondary you have a few with allres and there you should have armor/dex.
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Mad_Tom posted a message on Uliana's idea for 2.4Posted in: Monk: The Inner SanctuaryThey should add SSS Sustained Attack to the 6pc bonus - and like on PTR 2.3 let other EP runes stack on each other (not like now, when the old one is just overwritten with the new one). I would be so nice to burn enemies down faster and faster.
Just yesterday I checked on PTR, there was a GR80 clear with Uliana, a lot of CDR and no mantra at all! The guy was using Traveler's Pledge/Compass Rose combo, with CoE and Unity in cube - and Serenity + Desert Shroud. Obviously a lot of CDR involved, he probably could be able to have almost perfect Serenity uptime (with it being down while he was in SSS).
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Aleksej89 posted a message on So we must play seasons to gain more Stash space?Posted in: Diablo III General DiscussionI just see no value or fun in starting from ZERO.
I am sure other people do, but i do not.
Stash space is mandatory - especially when you have 1 of each class, and each of them has a set or two.
The current amount of stash space is beyond too little... having 5 tabs PER CHARACTER would be more sensible than what we got today.
I do not like anything that the Seasonal playstyle is offering... in fact, i detest it.
I do not see any reason to hide a mandatory Quality of Life upgrade (such as Stash space) behind content that is so specific and niche.
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yeah, finally useful. wish they will pick yellow and violet spheres of progression in rifts too
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skilled developers
let's change 1% to 2% and 300% to 100% and in process let's break the code totally facepalm.jpg
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haters)))))))))))))
well not only the last one hfa was good
he got 98 crid dmg, socket and 19% lightning dmg too
it will be perfect when lightning build will be useful again
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Ok) so should wait for official changelog)