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    posted a message on How can i improve my Monk?

    )))))))))))))))))))


    you need ancient daibo most of all) +15% EP dmg on boots and helmet, 20% cold dmg on amulet and bracers.

    unity ring on finger for sure, put coe in cube, you've missed tons of dmg because of this.


    you also need caldessan augmentations for 75+ for sure


    so just farm-farm-farm paragon in grifts for higer lvl gems, for mainstat lvl and for caldessan

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Would a LoN Lightning Build Work? (Theorycrafting Inside)

    i like the idea) tried smth like this based on different element generators with COE ring. but failed


    Dovu and wyrdwans is a bad idea, because of the neft of crowd control effects, mobs won't be stunned for long time for sure.


    lightning gem is complete trash, replace it with simplicity strength and pox faulds with depth diggers, you need some dmg to generator, you will hit with it all the time, it is the mains source of dmg in this build. not sweeping wind


    and some simple calculations.

    if our weapon dmg is x

    so in you variation you will deal with you generator

    x*2.3*14*1.3 = 41.86x dmg, where 2.3 is lightning multiplier(if all roll perfect 20 bracers, 20 amulet, 30 helm, 20 odyn son, 20 won kim lao, 15 belt), 14 i s LoN multiplier if all 13 items are ancient and 1.3 is additive dmg with 15% WotHF dmg rolled on belt and pants.


    if you just replace odyn son with sunkeeper you will already have

    x*2.1*14*1.3*1.3 = 49.69x dmg, with perfect sunkeeper you will have another 1.3 multiplier(30% to elites)

    so replacing odyn to sunkeeper will give you like 16% pure dmg bonus))


    with depth diggers and sunkeeper the number will be x*2.1*14*2.3*1.3 = 87.9x = MUCH HIGHER


    BUT

    if you run 6p inna + shenlongs + unity ring, the dmg will be

    x*1.4*1.15*6*7.2*2*2*2 = 556x LOL

    1.4 = fire elem on bracers and amulet

    1.15 to elites on unite

    6 is form +500% 6p innas

    7.2 is additive dmg from mantra, fire ally, % skill dmg and the main 500+ form shenlongs 1st bonus(need to have like 345 spirit max)

    2 is from second shenlong bonus

    2 from set Endless walk

    and 2 from 2p raiment set


    just compare you this numbers, and have in mind, that you've missed flying dragon and 2p raiment +25% MULTIPLICATIVE attack speed = HUGE LOST.


    even if you put CoE in cube, this *3 multiplier on 20% of the time can't overpass inna+shenlongs dmg)


    that's why no one plays LoN with staff like that, you have amazing toughness for sure


    0.5 from desert shroud

    0.5 from shoulders

    0.5 from chest

    0.6 from spirit guards

    0.35 from APD

    0.48 from LoN

    and 0.45 from Inner Sanctuary)


    0.00567% of incoming dmg you will recieve)) and also have evasion from mantra and guardians pass


    I think this spec can tank 100 lvl grift solo like easy, but the dmg is TOO LOW, it will be really hard to close 70+ with it, and people now closing 85-88 with inna.

    if you like LoN, play with cold tempest rush or fire wave of light, they have both amazing dmg and interesting playstyles

    Posted in: Monk: The Inner Sanctuary
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    posted a message on How to wreck goblin packs?

    you just need good dmg, no matter what build you have.

    i play monk, and in 4 man party t10 need about 3-4 waves of light to kill them all)

    Posted in: Diablo III General Discussion
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    posted a message on So we must play seasons to gain more Stash space?

    stupid blizzard


    wtf

    why so poor logic? people play for years and have A LOT OF items to put them into new stash tabs) and seasonal players haven't such huge amount of items cos of time limitation) perfect game-design, thx blizzard, now i need to play the trash called season) you haven't found any adequate reasons for me to play your seasonal shit) and now i need to re-lvl, do stupid conquests)) gj)))


    and casual console players got 350 from 210 for free))))))))))))

    Posted in: Diablo III General Discussion
  • 0

    posted a message on RIP Heal/SC Monk in 2.4

    no it wasn't

    but

    the nerf was from 25% down to 10

    so every secondary bonus to health spheres on ancient gear will give us 35-39k

    with nerfed Epiphany it provides 3.5-3.9 bonus to heal rune) about 60k per cast, not bad imho

    Posted in: Monk: The Inner Sanctuary
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    posted a message on RIP Heal/SC Monk in 2.4

    chest+belt+pants Inna with cubed RRG for all mantras

    gloves+amulet SWK for 50% dmg reduction with sweeping wind

    new shoulders for dmg reduction also


    heal rune on Epiphany with rolled secondary bonus for Health spheres on shoulders, amulet, chest, 2 rings and boots


    with this spec any of out skills will heal for 100k health


    Istvaan blades for 30% armor and AS for sure

    Posted in: Monk: The Inner Sanctuary
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    posted a message on D3 has no endgame.

    this topics lol))))))) 180 paragon author?) with 35 lvl gems?))))




    upd: ok. i see http://eu.battle.net/d3/en/profile/Kevan-2935/hero/23276025

    no more questions)) you haven't reached even midgame, but trashtalking about lategame

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Experience nerf unfair?

    lol

    this game is pure grind

    and who cares about new or casual player at all? why the people who spend a lot of time for paragon lvling must be at the same situation as a new players? bullshit

    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds

    since furnace+sunwuko+2p uliana+cubed azz-turask build is dead in 2.4, i think need to try this set rings with manual EP-casting)


    andariel helm with cold dmg

    gloves that freezes with cold dmg

    mb tyrael's might as chest

    gungdo for sure

    crudest boots

    mb new shoulders for cyclone strike

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.3 Monk - Uliana's Stratagem Set Explained (Video)

    seems like now fire EP deals much more dmg, DoT dmg stacks infinetelly

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Flurry nerf?

    am i correct, that the more attack speed we have now the lower is the cost of temperst rush and the more dmg the flurry does? they just fixed the tempest+zodiac+FD combo but dmg is still will be ok????????? i mean both basic tempest rush dmg and flurry stacks dmg are now inceasing with high attack speed

    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on Potential Generator Build with the Revamped Shenlongs set and Kunai's Cube

    skilled developers

    let's change 1% to 2% and 300% to 100% and in process let's break the code totally facepalm.jpg

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Potential Generator Build with the Revamped Shenlongs set and Kunai's Cube

    so if we have 395 spirit

    at the first moment when 2nd bonus procs we will have 394*2%+100% dmg(don't know exactly how they will stack) so theoretically 788+100=888% dmg increase and then lower


    before this change we will have 394+300=694

    so now our max criticals will be stronger, but min wil be much lower

    Posted in: Monk: The Inner Sanctuary
  • 2

    posted a message on the 160 hellfires quin LOL

    haters)))))))))))))



    well not only the last one hfa was good

    he got 98 crid dmg, socket and 19% lightning dmg too

    it will be perfect when lightning build will be useful again

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Potential Generator Build with the Revamped Shenlongs set and Kunai's Cube

    Ok) so should wait for official changelog)

    Posted in: Monk: The Inner Sanctuary
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