- Royalkin
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Member for 15 years, 6 months, and 12 days
Last active Thu, Mar, 15 2012 20:49:00
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At first I was thinking "oh boy I'm gonna have to flame this kid so hard" but then it dawned on me, you have a good point! It really is not that much different than, say, in wow where you have to gather the materials anyway, and then craft them by clicking a button here and there. Even the added feature of having to buy the skills to craft in wow doesn't seem any different to buying a higher grade artisan.Posted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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However, I see the following quote as their attempt to blow smoke up our *****. Notice the portion of 'no intention', rather than 'we will not allow' or something similar. The phrasing of words is important, and this statement, in no way, takes a definitive stance against a single product on multiple platforms. The people sitting in comfy chairs at the top of the building could could very easily step in and force a single product on multiple platforms.
As I said above, it's about pushing product with minimal costs, and that means producing one product on multiple platforms. I also think that it's important to point out that Blizzard is not totally in control of their ship, and because of that, the internal policies regarding development may not be as definitive as they once were.
Also as I pointed out in the other thread dealing with this topic, if Blizzard takes this route, they may generate revenue from console sales, but it will also hurt revenue due to disgruntled PC Users.
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I think the attributable phrase, "...we felt that the idea that the player would have a side job [of crafting]... , ...didn't really fit the tone of a diablo game." might have more sense if the Artisan was able take care of all the crafting without having any input from the player. Now while that probably wouldn't be any fun, it is more descriptive of what Jay is stating.
In the end, if the player is contributing materials and is conducive and participatory in the crafting process, they are ipso facto 'crafting'. Granted this is a game of semantics, but the entire "heroic characters shouldn't have to craft" argument is filled with falsehoods, erroneous statements, misconceptions and probably quite a few stereotypes. An RPG (by definition) has to have some form of a crafting system (of which the player is participatory) or the end result is third person shooter/dungeon crawler.