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    posted a message on PvP - System
    Quote from "angelmaz" »
    QFT! Back in 09 with leech I'd go like 6 on 1 BvB

    well you shouldnt play with so many baddies ;)
    Posted in: Diablo III General Discussion
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    posted a message on Mule Pet System
    I don't know anything about DS or any other games with stupid mules in them lol. I think it would work just fine though... can you explain why it would not work?
    Posted in: Diablo III General Discussion
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    posted a message on Mule Pet System
    This will prolly sound stupid but I think it would be pretty cool if you could actually create a mule as a character. It would look like a stupid mule and you could name it. You would not be able to play as a mule but all the characters on your account could summon the mule in game. The mule would be kinda like a stash just a huge inventory with multiple pages/satchels accessible to all of your characters. That way when you make a new character or transfer stuff from one char to another it would be easy and you wouldnt need a friend or have to leave the game. Also it will make trading a lot easier... I hate logging on to different characters trying to find where I placed an item to trade.

    Mule Design LOL
    Posted in: Diablo III General Discussion
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    posted a message on PvP - System
    Quote from "ShadowGoat" »
    Why are you keeping the team sizes so linear? Whats wrong with a good ol' 1 v 4... Not every day you can find a person as good as you...

    lol don't make me blush :rolleyes:

    As for 1v4 im pretty sure the FFA option covers this.
    Posted in: Diablo III General Discussion
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    posted a message on PvP - System
    This would be my ideal PvP system for Diablo III.



    Ladder
    • (1v1, 2v2, 3v3, 4v4)
    • Shows your name/rank/class/level and clan/guild/team or whatever they put in place.
    • Resets every season - Not sure how long the seasons should be yet
    • No Rewards - Just reputation and bragging rights.
    Game
    • Custom Game
    • Options
    • Player Limit
    • Rules
    • All Classes/Specific Class Ex: palapk/asnpk
    • Ranked/Unranked
    • FFA/1v1/2v2/3v3/4v4
    • Replays Ex: Warcraft III
    Map
    • Plain Map - No objects that casuse LOS (Line of Site) Ex: Blood Moor
    • Safe Area - Heal, Repair, Trade, Chill
    Also I think multiple different maps would be cool and objective maps like capture the flag. These would be optional choices though of course.



    Hostile Options
    • PK (Player Kill) - No timer Ex: Currently in D2
    • GM (Good Manner Timer) - Ex: 3, 2, 1 Duel - This would work for 1v1 duels and team/clan matches.
    • PK Dueling Ante - Optional


    My suggestion is that there be an "ante" window similar to a trade window, that you open up before going hostile, you both enter some items in as ante, and you both have to accept each others ante (as if it were a trade), but you dont get the items until you win the duel -- and obviously, the winner gets the others persons ante without losing his ante.

    Originally Posted by mahamoti

    Anyway I think this would be a cool PvP System. Please post your ideas and suggestions! I wanna hear peoples opinions. :thumbsup:
    Posted in: Diablo III General Discussion
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    posted a message on No PvP Rewards or Items
    Also if they add a system they better not turn everything into teams 2v2, 3v3, 4v4 ect 1v1 is fun :)

    The best system imo would be where you could create a custom game with your own set of rules and player limit. The best map imo would be just a simple flat area like the blood moor and no objects that cause LOS (line of sight). Also there should be a safe area like town where you can heal repair and chill. They should add an option for GM duels where it has like a 3 2 1 duel count down timer and do the same for team matches and keep the option to just hostile and pk people without a timer to.
    Posted in: Diablo III General Discussion
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    posted a message on Remove Respecs
    Quote from "Dimebog" »
    Either they will implement the same broken mechanic that lets you remake high-end chars within a day, or they come up with a different respec mechanic.

    /discussion


    Maybe because I would like to start a new class and not be forced to play one class over and over again just to increase my 'replayability'.

    lol um then make a new class? im confused now :(
    Posted in: Diablo III General Discussion
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    posted a message on Remove Respecs
    o yea and sense you like leveling, quests and killing monsters... I don't see why you would have a problem doing it all over again to try a new build instead of just respecing.
    Posted in: Diablo III General Discussion
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    posted a message on Remove Respecs
    Quote from "liquid" »
    1) I just want to have fun killing monsters with friends. I don't care that someone has a better item than me or that he is a higher level. I don't care much for PvP either, as the case with probably the majority of people who will play it.

    2) Again, no one is forcing you to do anything. Respecing will be limited, as they've said before Blizzcon, so it's not going to be possible to completely rework your character so you can use a different skill tree or something like that. Not to mention that runes add a lot more to the skill system now.


    3) There are other ways to improve replayability right now. I wouldn't want to do the same thing over and over just to fix mistakes. Repeating exactly the same thing counts as good now? You are free to do it, if you wish.

    4) No one attains perfection. Again, the replayability comes from randomized events and quests and stuff like that, not repetition. I will play it to have fun not attain lvl99 with every item possible.

    5) You're just saying the same thing over and over. Respecing lets you fix problems faster. Noo, you should start over because you fucked up those 5 skill points there. I don't want to play a boring game. Many games have respecing and millions of people are playing them over and over again. Seems like they've done something right.

    I do get it and no, it's not even remotely close to any kind of proof. If you want to do the same thing - be my guest. I on the other hand will have fun trying out new stuff and constantly looking and doing quests, runs and the randomized events and quests will just make my experience even better. And if I fuck up a skill, level it and see that it doesn't do the job I want or doesn't fit my gameplay - I can just fix it to some extent and continue to have more fun. What's the value in replaying something if it's the same fucking thing you were doing for the last two months?

    1) If you dont care about that stuff then none of this will really affect you.

    2) If there is a respec system I am gonna use it even if I dont like it. Your right im not being forced to use it but it would be stupid not to if everyone else it. Yup im gonna have to join the band wagon.

    3) If your just gonna be fighting monsters you prolly wont care about fixing a few minor stats to perfect your char.

    4) Yea but you can strive for it. Your missing the point IDK care if they add a million quests and events because I wont participate in them. I play because the game mechanics are fun and so is pvp because a real life opponent is never the same.

    So basically if your just about PvM and quests this wont affect you and you prolly should not care.
    Posted in: Diablo III General Discussion
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    posted a message on Remove Respecs
    Quote from "mahamoti" »
    Wow, you REALLY don't get it, do you?

    1) I think everyone wants to have a relatively powerful character. This means, your character is good compared to other players, not just compared to the monsters you're killing...because even a sucky char can kill monsters.

    2) If a person were to specifically not use re-speccing, they would be at a disadvantage compared to other players -- everyone makes mistakes, so they would either have to live with a worse skill distribution, or start over, in which case they would have less XP. Thus, you cannot NOT use re-speccing if it is available if you care about having a relatively good character.

    3) We also want to get as much gameplay out of it as possible. We want to enjoy the game for years to come, hopefully.

    4) Once you have everything perfected, you will quit. I will quit. Anyone will quit. Thus, the faster you can attain perfection, the less replayability the game has. That is a simple, unarguable fact in any RPG game.

    5) Re-speccing allows you to fix mistakes. This allows you to try things out WITHOUT having to create a new character, and it also allows you to fix any mistake you might make. If you dont NEED to create 4 characters and bring them to level 90 in order to pick your skills, then you WONT do it. Period. Therefore allowing to respec will PREVENT people from playing it that many times over. You also dont have to restart to fix a few skill points. Therefore, people WONT restart. They will just be done quicker, and quit quicker.

    This couldn't be any closer to a mathematical proof that respeccing reduces replay value. And that is what is meant by "replayability." anything can be played, but nobody will do that if there is no VALUE in replaying.

    lol your pretty much my hero right now :thumbsup:
    Posted in: Diablo III General Discussion
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    posted a message on Remove Respecs
    Quote from "liquid" »
    Some people have lives and go to work and can't play 15 hours a day, everyday ;).

    yea im not 14 years old anymore ;( even though I wish I still way :D
    Posted in: Diablo III General Discussion
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    posted a message on No PvP Rewards or Items
    Yea also if they do add a pvp type system. I hope they leave it open like CS style. Basically you can challenge or scrim anyone you want. That way you can play against friends and rival teams instead of getting matched up with random players in a locked game.
    Posted in: Diablo III General Discussion
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    posted a message on No PvP Rewards or Items
    If Blizzard implements a pvp League/Ladder season type system in D3. I hope they do not award people with pvp specific gear.

    Why?

    Because pvp rewards and specific pvp items take away from creativity and individualism. Look at WoW and there pvp reward system for example. Pretty much everyone wears the same arena gear. Sure in D2 obviously lots of items were better for pvp aspect of the game and commonly used by everyone. However adding pvp reward gear will surley remove any point in using the regular items in game for pvp. Also it takes out the luck factor and ability to make good trades and get that rare one of a kind item. The only rewarda in a pvp league/ladder/ranking system should be your reputation and bragging rights. o yea and cash is cool if there are tournaments lol :thumbsup:

    I guess this fits in this topic as well. A key part of Diablo were *unique* items. Please do not turn everything in the game into items sets. Set items are ok in a small amount. Do not head down the road of WoW and turn everything into sets.
    Posted in: Diablo III General Discussion
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    posted a message on No D3 Armory!
    Quote from "FingolfinGR" »
    everyone gets to know each item model eventually. and from the abilities you use, its easy to notice the spec. It doesnt take much brain really.

    not if there are cruels and items with prefixes and suffixes. Also if you can socket items you wont know whats in them.
    Posted in: Diablo III General Discussion
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    posted a message on Remove Respecs
    Quote from "Dimebog" »
    I would considered quitting if I spent months leveling my character just to be able to learn how to build it, and then have to restart.

    if it takes months to level a d3 char I wont be buying the game lol
    Posted in: Diablo III General Discussion
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