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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Quote from "Morken" »
    Bullshit again. It's not SKILLS in WoW but TALENTS, and they do NOT max at 5/10/20, instead they max at 1, 2, 3, 4 or 5.

    Take a look at:
    http://www.diii.net/gallery/showphoto.php?photo=1945&size=big&cat=608
    This page seems to agree with my assertion, that is, the skills cap at 5/10/20 like I said.

    WoW has a Talent tree, which consists of Talents, e.g., passive bonuses. None of these Talents can be controlled by the player in battle, unlike Diablo II skills. Yes, they have non-uniform caps. Non-uniform caps allow for easier balancing. This system was derived after problems with Diablo II 20 level skills, such as curses, that were never pushed farther than 1 point, or Warmth, that, again, hardly ever was pushed farther than one point due to a high startup bonus but lower bonuses later on. While the DII system, in some cases, did allow more flexibility, in some it was simply misleading for new players, and it was nearly impossible to balance.

    Diablo III uses the cap system for its skills that WoW uses for its Talents. It is obvious, to me, that varying skill caps are more effective than a rigid skill cap. It allows for better balancing and better control of what direction the class can take, and how will the skills function on higher levels. A 20-level cap on every skill basically signifies that the developers let the skills run amok in the hands of the players, and that was the result: overpowered builds & skills that were never pushed past 1 or 5 or etc.

    Was the DIII system inherited from WoW? Yes. Is that a bad thing? That should not guide the developers. The task of a developer is to find the best for their game, whether or not was it adopted from some other game or implementation. Blizzard, over the course of its history, "stole" many, many ideas from other games, and unless you believe that all games Blizzard ever made were all bad, you cannot say that adopting successful ideas from their own game is a sign of insecurity, because then you would say that you believed Blizzard to be insecure in every game they ever made. The basis of Blizzard's success lies in adopting best ideas from varying games on a the base of their own ideas. I don't see how reusing ideas from their own games is a sign of insecurity, unless those games failed, and no matter how much some people may hate WoW, it has a few million of subscribers.
    Posted in: Diablo III General Discussion
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    posted a message on AusGamers Interview - Co-operative Gameplay
    Quote from "Romak" »
    1. Because people would just come with their mule accounts and get extra torches. I'm not kidding, some people play with more than 1 computer at a time.
    This issue would be taken care of.
    Quote from "Romak" »
    2. Because it's less exciting when you know you have a sure torch drop, and your other party members have a sure torch drop too even if they don't help as much as you do.
    There is no 100% chance of a drop, drop rates are calculated separately for each player. One may get a torch, another may get a broken cap, the idea is, if one gets a torch, the other cannot steal it.
    Quote from "Romak" »
    1 account per CD key prevents issue #1, but makes an account loss more fatal.
    There are other ways, you should not worry, Blizzard is not likely to implement something that will anger its buyers.
    Quote from "Romak" »
    Making a monster drop loot for all other players only if they are in the same party can make parties consider to 'kick/leave' a non-helpful player, but that brings back the 'loot stealing' so that's not a good idea for issue #2.
    Everything has it's cons and pros :(

    I believe they have a more complex system in place there, but even if party kicking becomes a problem, I'd rather have that than loot pickup races.
    Posted in: News & Announcements
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    posted a message on If you allow me
    This class is interesting, but the concept doesn't appeal to me, and I seriously doubt that hurting yourself would actually help you in battle. But, this is a melee-caster class, which is something I really want to see in DIII (with the paladin kicked out), whether or not does he use shields.
    Posted in: Unannounced Class
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    posted a message on Sacred 2 ideas for D3
    Sacred should never be compared to Diablo II, it's a totally different game and it's not really devoted to combat as much as it's devoted to exploration and character building. I do not know how could you get lost with the quests, though, finding them is extremely easy.
    Posted in: Diablo III General Discussion
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    posted a message on Morkens "Diablo 3 Devs need Ideas help" thread
    Quote from "Morken" »
    Morken’s Idea #11: Shield blocking chance higher for characters standing still
    Already in DII.
    It seems to me you haven't looked deeply into Diablo II...
    Posted in: Diablo III General Discussion
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    posted a message on Sacred 2 ideas for D3
    I played Sacred 2 demo yesterday, and here are my thoughts: most of Sacred 2's new additions are made to remedy the problems that Sacred 1 had, and while some ideas may be transferred into Diablo, not all of them are fit for Diablo. I think the function that picks up all items in a radius is quite ingenious. It would make Diablo runs somewhat more enjoyable. On the other hand, I would not support the option of selling items into thin air. In Sacred, this works well, because the landscapes are huge and there are no town portals. In Diablo II, such a feature is not required. In DIII, they are removing town portals as of now, and the Sacred idea may or may not be useful.
    Posted in: Diablo III General Discussion
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    posted a message on Support the 'Pure' mode
    Quote from "Tiresias" »
    And well, the stretch is not all that heavy: Video GAMES Olympic GAMES ... e-sports etc.
    Most proper sports are on a sign up basis. Such as leagues and tournaments. If I do not sign up for the olympics, I can do anything I want while playing soccer with a friend. Even in competitive high school sports, nobody ever checked my blood. Similarly, if I did not sign up for a special Diablo tournament, I don't see why any rules that aid even competition should be of my concern.
    Quote from "Tiresias" »
    Why do we play games? Ask yourself that question.
    For enjoyment, rest. Same reason many people play non-competitive sports.
    Posted in: Diablo III General Discussion
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    posted a message on Support the 'Pure' mode
    Comparing a video game to the Olympics is heavily stretching it.
    Posted in: Diablo III General Discussion
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    posted a message on Synergies
    Quote from "Mastertim;350093 »
    By synergies in this thread we are specifically talking about diablo 2 where one skill being trained passively enhances the damage/duration of another skill.
    I do not see any real difference except for the fact that Diablo II synergies say, officially, that they are synergies. In reality, a synergy is any spell that enhances the effect of another spell.
    Quote from "Mastertim"" »
    I do like the Mongel + Locust Swarm combo, but I'm not sure how feasible it is to make combos like that for every class to make synergies (by my definition) unnecessary. Like the barbarian had no combos like that, from what I could tell.

    I believe it's the only feasible way, if synergies are included. Otherwise, we will result with mirror skills, as well as skills trained purely for synergy purposes. Certain barbarian synergies felt very unreal, inflexible, and forced and could have easily been avoided through other methods.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Wallpaper
    I do not find your work of art inspiring.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Synergies
    Diablo III already has synergies, such as Mongrel + Locust Swarm.
    Posted in: Diablo III General Discussion
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    posted a message on An idea for currency
    There is no difference between using SOJ's or using gold, SOJ's were simply easier to manage and harder to find, which made them versatile in trade. A mistake on the part of the developers. They are smarter now. Gold will stay.
    Posted in: Diablo III General Discussion
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    posted a message on Sacred 2 ideas for D3
    Quote from "Hollownuke" »
    2. Combat is pretty nice too. Now in diablo 2 you could click and hold down the mouse to keep attacking a single enemy but when they enemy died you had to click on the next enemy to attack again. In S2 you can just hold down the mouse and it will automatically attack the next enemy under your mouse cursor. Very nice and a lot less clicking.
    The gameplay of Diablo, especially at harder times, suggests much movement, ability usage, and careful choice of whom to attack. Clicking is not as frequent, at least, in my experience. I am not against this option; I see no use in it if the gameplay is to remain challenging and true to the series.
    Posted in: Diablo III General Discussion
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