- Hollownuke
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Member for 15 years, 7 months, and 12 days
Last active Fri, Mar, 5 2010 18:55:32
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Oct 10, 2008Hollownuke posted a message on New Class Announced: The WizardMan they need to throw some clothes on those witch doctors. Looks like something you would see on the discovery channel.Posted in: News
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Sep 23, 2008Hollownuke posted a message on Top 10 Monsters You'd Hate To See in Diablo IIII just ran through durance of hate with my assassin in Nightmare and it reminded me how messed up and stupid bone fetishes(or stygian dolls I can't remember the name) are. I literally just ran past them to avoid the sudden death affect of actually fighting them. That to me was a horrible design decision. But thankfullly they already said they won't be insta-killing players to increase difficulty so I think we will be in the clear.Posted in: News
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I myself have decided to stop following the progress of Starcraft due to this news.
I am still in it for D3 but there are valid concerns regarding the low polygon counts in the characters. Think about it. In 1 - 2 years when its released those graphics are going to be ancient (They are already outdated.
I have faith in Blizz but I have a little less after that SC news.
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Right mouse button is also mapped to skills.
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Yes I am very petty and came back here just to say, lol Dimebog was wrong, blah, blah, blah, etc.
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To some people(me included) it is obviously on autopick up (yes you can click it to pick it up too) but to other people it doesn't look the same. We will just have to wait and see.
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I honestly thought this was a joke thread. And then I saw response after response with people not knowing the answer. This had been verified already and demonstrated in the Gameplay multiple times.
GOLD IS AUTO-PICKUP
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Thanks for the feedback. I am sure you are not alone in your disgust of Sacred.
One more thing I found out about Sacred 2. If you get the special edition of the game you get a little imp guy that you can call with the Z button and he basically lugs around your entire stash chest. So when he comes up you can dump stuff in your stash from anywhere in the game.
Some people would hate that as well but I wouldn't mind it seeing as sacred does not have town portals and the map is huge (Waypoints are scattered pretty far).
My only beef is they make you buy the special edition to get that, as well as the high def texture pack.
I guess I am more of a casual player when it comes to Diablo(only played online a couple times and never bothered trying to beat hell)
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You can get it here
http://www.gamestar.de/downloads/demo/rollenspiel/actionrollenspiel/1949446/sacred_2_fallen_angel.html
Edit: They just released the US demo. So you can find it on Gamershell , filefront, etc.
It definitely has a few things that could be implemented in D3.
1. The automatic gold pick up is an awesome idea in D3 but sacred 2 has a neat function as well. By pressing a single button you can pick up everything around you immediately. When the button is pressed a circle flashes briefly around you highlighting the range of the pick up and everything around you is deposited into your inventory. This has been a huge time saver so far.
It can also be customized to ignore normal/broken items and just pick up magic, unique, or gold.
2. Combat is pretty nice too. Now in diablo 2 you could click and hold down the mouse to keep attacking a single enemy but when they enemy died you had to click on the next enemy to attack again. In S2 you can just hold down the mouse and it will automatically attack the next enemy under your mouse cursor. Very nice and a lot less clicking.
3. This one is a little more far fetched. When you are not at a merchant in S2 you can still sell Items by Ctrl+left clicking an item in your inventory but you will only get half the gold you would get if you sold it at a merchant. I doubt this would make sense with D3 but I found it interesting none the less.
What do you think?
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Wow, I give up. Just because you say something wrong over and over doesn't make it true. I keep providing logical proof to debunk your idea and you keep coming up with "well it would work anyways" excuses. I am definitely going to come back to this thread and make fun of you when this made crystal clear by the devs.
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That is not exactly true. In D2 it takes 1 press of a hotkey to select the new skill and then you can use it as much as you want with 1 click until you need another one. So if you wanted to use fireball 5 times it would be six button presses. If your idea of the new system were in place and you did not have it linked to the mouse button it would take 10 button presses.
This is completely false as shown in the gameplay video. During the witchdoctor segment when they add the zombie wall to the hotbar they do so by clicking on a skill slot in the hotbar. That brings up the pool of skills so he can switch to a different one.
That quote is being totally taken out of context.
What he meant was that because of the way they have set up the extra mouse skill (use the mouse wheel to switch to the back up skill) it can be played with just the mouse. However if you did you wouldn't be using the hotbar skills. He even said this in an interview way back. The gist was that the game could be played with just the mouse for a while so new people can get the hang of it but then they would need to start using the hotbar to be able to use all their skills more effectively.
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Man you were a real butt-head in that thread.
And I still will like the new system better.
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You are correct, they specifically have said there is not currently class specific equipment.
What I meant for example the Gothic Plate mail can be equipped by everyone but looks completely different on each class.
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Of course there are people who like the inventory management the way it is.
I am especially glad to hear they want to get rid of the need to have mule characters and are making a way to easily share items between your own characters. (they haven't decided on exactly how they will do it)
But it sounds like the stash will be much larger too and hopefully shared.
Also as far as seeing the items in a bigger view on the inventory screen. I think they are shying away from that because armor will look completely different based on your class. So they put the character in 3d on the inventory screen so you can see what the armor looks like on your character.
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That was probably just to showcase the skills but if they leave it that way then there is no need for mana/fury potions or globes.