Sounds lame to me and probably most hardcore players, the 1 life hardcore that is. I mean the randomness is what kept the game fun, as it is they sound like they are making a 100% balanced game that is always gonna be too easy. Whats the point of hardcore if eveything is meticulously balanced by your level and character? And where does it get so hard that the orb drops become more frusterating than they are worth? Thats my concern..
You crawl through the small opening of the crypt, as your eyes adjust you stand horrified in disbelief as dozens of tiedye skeletons advance towards you. Grabbing a torch off the wall, the flames glowing brightly purple, you run down the narrow passageways, brighter and brighter as you get deeper and deeper into the labyrinth. the darkness of the daylight fades as you advance closer and closer to the bottom of the crypt, veiled completely in brightness blinding all but few feet around you.
Anyways in all seriousness it seems the bright colors and wacky lighting are to lower system specs, as it does look exactly like WoW and the low system specs are what makes WoW so popular.
mmm
well i hope there is a more logical way to regain health/mana
i hate it how you go into a dungeon with full inventory of pots, attack a monster who is like 10x stronger but survive cause your constantly drinking health potions........ highly unrealistic/easy
If the monsters 10x stronger than you your bound to get 1/2 shot, in that case you better have some good counter-strike like reflexs.
Ya it had better be easy to get mana back, early game mythos was crappy because it was difficult to refill mana. Its really annoying more than anything.
This video shows, how a real Diablo successor should look like.
I get the feeling blizz is trying to rasp, tune, improve the game too much.
In the end we will have a perfectly executed and well reasoned "construct" instead of a game, taking every lesson they ever learned into account, but lacks soul, roots and for sure isnt Diablo anymore.
The games current art direction looks like a crazy exaggerated mod i would expect from a community after release. Its a shame the current result is done by a professional dev team.
We dont want perfect, we want Diablo.
Understanding that phrase means "The End of the Art Controversy".
Thx to the author for the video.
Ah I have to agree, things like open hostility, dark dungeons, hard enemies that could 1 shot you; they all made diablo 2 what it was. Sure some might like it, and it wasnt perfect, but not everyone is gonna like the same thing, and perfect in 1 eye is shitty in another. They should be staying true to the first games which they are not.
Anyways it reminds me of a story of starwars online or ultima where adding these things that were suppose to perfect the game ended up ruining the entire thing. A true diablo fan should want the same as before, but added to, not changed.
Well I think things like the world stone in diablo 2 are what people want, it wasnt necessarily dark but it kept with the vibe of the game. The current game is much too fruity in comparison.
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Anyways in all seriousness it seems the bright colors and wacky lighting are to lower system specs, as it does look exactly like WoW and the low system specs are what makes WoW so popular.
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If the monsters 10x stronger than you your bound to get 1/2 shot, in that case you better have some good counter-strike like reflexs.
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guess that sort of says something about why they are changing it, seems WoW 2 is a better sequel to diablo 2.
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Ah I have to agree, things like open hostility, dark dungeons, hard enemies that could 1 shot you; they all made diablo 2 what it was. Sure some might like it, and it wasnt perfect, but not everyone is gonna like the same thing, and perfect in 1 eye is shitty in another. They should be staying true to the first games which they are not.
Anyways it reminds me of a story of starwars online or ultima where adding these things that were suppose to perfect the game ended up ruining the entire thing. A true diablo fan should want the same as before, but added to, not changed.
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