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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    This is an idea regarding the crafting system, and in it i will be keeping in mind that they have (of course) already stated that there will in fact be a crafting system, and that it will not be using the horadric cube.

    When i first started playing diablo 2, i heard about the hell forge and always pictured it as something we could use to create items, so this idea is based around that. Also, This idea is based based off of the assumption that they will be keeping different difficulty levels.

    I think that for the new crafting system, they should have a type of forge, that appears in one of the later acts (think 4 or 5), and is used to create items. You will first hear about the forge in the town for that act, and will be sent on a quest to find it. Once you do find it, there will be a followup quest to find a sort of magical smithing hammer (think of Charsie's Horadric Hammer here). Once you find that, you unlock the ability to create items (the hammer will stay with you throughought difficulties, but in the later difficulties will be upgraded via another quest).

    To create these items you must gather the required materials, and bring them to the forge with the magical hammer. The created items ilvl will be determined by the quality of your smithing hammer, and the level of the base item used for creation (just as items in diablo 2 were). So for example, in normal difficulty, the hammer would generate a random number between 1 and 30 (nightmare could be 31-60, and hell could be 61-99), and then add half of the item level of the base item.

    The new item would have 1 of the original items base properties, and an additional 1-4 affixes, determined by the ilvl. This would keep a sense of gambling, but could also ensure that you have at least 1 desirable property.
    Posted in: News & Announcements
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