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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    I would like to see more of a point to PvP, in regards to character progression. While ideas of rewards for PvP ranking and BG-like areas have their merit, I think it would be much more interesting to continue the tradition of Diablo characters as treasure hunters.

    This could involve certain bosses that different teams can rush to kill. They could either choose to fight the other team and beat them before starting in on the boss, or both teams could cooperatively start on the boss (he could be that difficult), but then turn on each other during the fight to ensure the kill.

    Another idea would be to have include PvE into battleground areas. There could be considerable strategy in dancing around field bosses while trying to breach the other team's lines. Monsters could be lead into areas where the other team has the advantage. And certain tasks could revive mobs who become friendly to your side, charm mobs, or summon new bosses to fight for you.

    The third idea I had would be an item that would give your character considerable advantage, but only in PvP circumstances. Imagine an amulet that would double your find magic item rating, but it would only be active in an open Battlenet game that is marked as such. Anyone else could join your game, and if they manage to track you down and kill you, they can take the amulet from you. Of course, you can always try to take it back...
    Posted in: News & Announcements
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