So as part of a series that I'm devising, this time we will be rating monsters. I'm gonna put up as many as I can remember in this thread, but I'm sure I'll be leaving out plenty more, so if you guys can help me by telling me which monsters should still be added (especially monsters in Diablo I), I'd be really grateful. This will work exactly the same as the Fan-Favorite Diablo Character contest. There are a LOT of unique monsters in Diablo I, and seeing how plenty of the voters didn't even play that game, for the sake of a quick process, I won't include most of them. Now, there are some monsters in Diablo II which also won't be included because they're just not that important to rate separately.Also, bare in mind that if I put in 'Fallen" that also includes Fallen Shamans, Dark Ones, all the derivatives of this character. If I put in "Skeleton" that also includes Skeleton Mages, Skeleton Archers..etc.
Monsters list:
Diablo I:
Snotspill
Zhar the Mad
Deathspit
The Warlord of Blood
Red Vex
Black Jade
The Dark Lord
Skeleton King
Gharbad the Weak
Arch-Bishop Lazarus
Diablo II:
Shenk the Overseer
Frozenstein
Bishibosh
Corpsefire
Bishibosh
Rakanishu
Treehead Woodfist
Beetleburst
Coldworm the Burrower
Fangskin
Ancient Kaa the Soulless
Stormtree
Grand Vizier of Chaos
Infector of Souls
Eldritch the Rectifier
Sharptooth Slayer
Pindleskin
Colenzo the Annihilator
Achmel the Cursed
Bartuc the Bloody
Ventar the Unholy
Lister the Tormentor
Radament
Lord De Seis
Fallen (Fallen, Carver, Devilkin, Dark One, Warped One,
Fallen Shaman, Carver Shaman, Devilkin Shaman, Dark Shaman, Warped Shaman)
Quill Rat (Quill Rat, Spike Fiend, Thorn Beast, Razor Spine)
Zombie (Zombie, Hungry Dead, Ghoul, Plague Bearer, Drowned Carcass)
Wendigo (Gargantuan Beast, Brute, Yeti, Crusher, Wailing Beast )
Corrupt Rogue (Dark Hunter, Vile Hunter, Dark Stalker, Black Rogue, Flesh Hunter, Dark Ranger, Vile Archer, Dark Archer, Black Archer, Flesh Archer, Dark Spearwoman, Vile Lancer, Dark Lancer, Black Lancer, Flesh Lancer)
Skeleton (Skeleton Archer, Returned Archer, Bone Warrior Archer, Burning Dead Archer, Horror Archer, Returned Mage, Bone Mage, Burning Dead Mage, Horror Mage, Skeleton, Returned, Bone Warrior, Burning Dead, Horror )
Goatman (Moon Clan, Night Clan, Blood Clan, Death Clan, Hell Clan)
Bloodhawk (Foul Crow, Blood Hawk, Black Raptor, Cloud Stalker )
Tainted (Misshapen, Disfigured, Tainted, Afflicted, Damned)
Giant Spider (Arach, Poison Spinner, Flame Spider, Spider Magus)
Wraith (Ghost, Wraith, Specter, Apparition, Dark Shape )
Vampire (Banished, Ghoul Lord, Night Lord, Dark Lord, Blood Lord)
Fetish (Ratman, Fetish, Flayer, Soul Killer, Stygian Doll, Fetish Shaman)
Leaper (Sand Leaper, Cave Leaper, Tomb Creeper, Tree Lurker, Cliff Lurker)
Scarab Demon (Dung Soldier, Death Beetle, Scarab, Steel Scarab, Bone Scarab)
Sand Maggot (Sand Maggot, Rock Worm, Devourer, Giant Lamprey, Blood Maggot)
Vulture Demon (Carrion Bird, Undead Scavenger, Hell Buzzard, Winged Nightmare)
Sabre Cat (Huntress, Sabre Cat, Night Tiger, Hell Cat, Slinger, Spear Cat, Night Slinger, Hell Slinger )
Mummy (Dried Corpse, Decayed, Embalmed, Preserved Dead, Cadaver)
Greater Mummy (Hollow One, Guardian, Unraveler, Horadrim Ancient)
Claw Viper (Tomb Viper, Claw Viper, Salamander, Pit Viper, Serpent Magus)
Blunderbore (Blunderbore, Gorebelly, Mauler, Urdar)
Baal's Minion (Enslaved, Slayer, Ice Boar, Fire Boar, Hell Spawn, Ice Spawn, Greater Hell Spawn, Greater Ice Spawn)
Suicide Minion (Fanatic Enslaved, Berserker Slayer, Consumed Ice Boar, Consumed Fire Boar, Frenzied Hell Spawn, Frenzied Ice Spawn, Insane Hell Spawn, Insane Ice Spawn)
Death Mauler (Death Mauler, Death Brawler, Death Slasher, Death Berserker, Death Brigadier)
Overseer (Overseer, Lasher, Overlord, Blood Boss, Hell Whip)
Demon Imp (Demon Imp, Demon Rascal, Demon Gremlin, Demon Trickster, Demon Sprite)
Siege Beast (Siege Beast, Crush Beast, Blood Bringer)
Abominable (Snow Drifter, Abominable, Frozen Abyss)
Reanimated Horde (Rot Walker, Reanimated Horde, Prowling Dead, Unholy Corpse, Defiled Warrior)
Succubus (Succubus, Vile Temptress, Stygian Harlot, Hell Temptress, Blood Temptress)
Frozen Horror (Frozen Creeper, Frozen Terror, Frozen Scourge)
Putrid Defiler (Putrid Defiler, Wretched Defiler, Fetid Defiler, Rancid Defiler)
Minion of Destruction
Finger Mage (Doom Caster, Strangler, Storm Caster)
Megademon (Balrog, Pit Lord, Venom Lord)
Regurgitator (Corpulent, Corpse Spitter, Maw Fiend)
Oblivion Knight (Doom Knight, Abyss Knight, Oblivion Knight)
Vile Mother (Flesh Spawner, Stygian Hag, Grotesque)
Willowisp (Gloam, Burning Soul)
Thorned Hulk (Thorned Hulk, Bramble Hulk, Thrasher)
And I think that's it!
- Sixen
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Mephisto's Lament posted a message on Contest: Fan-Favorite Diablo Monster-GuidelinesPosted in: General Discussion (non-Diablo) -
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PhrozenDragon posted a message on Quest pagesThere's no point in just keeping one topic of remformatting up at a time, so I think we should start redesigning quest articles as well.Posted in: DiabloWiki
Like NPCs, they're mostly done, they just need a facelift.
Example page: Sisters'_Burial_Grounds_(quest)
The templates used are these two:
Template:Infobox Quest (Diablo II)
Template:Quests (Diablo II)
The infobox is the same basic design as the NPC. I though of changing it more radically, but I couldn't think of a good reason to change the design. Opinions are appreciated. - To post a comment, please login or register a new account.
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You'd be surprised. We're working on an upcoming project, codenamed t3h pr0nz.
Not really, :P.
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EDIT
Wave 0: ??? [Internal Blizzard-only Beta Testing]
Wave 1: Wednesday, February 17th [Fansite Staff, BlizzCon Attendees, Opt-in's]
Wave 2: Monday, February 22nd [BlizzCon Attendees, Opt-in's]
Wave 3: Friday, March 5th [BlizzCon Attendees, Opt-in's]
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Official Blizzard Quote:
Jace Hall stopped by our offices recently to see how the Blizzard magic happens, and despite our very stern requests brought cameras with him to film it. We also think he may have stolen something. Anyway, you won't want to miss the first two episodes of the new season.
(Jace, please return the calls from our legal council. Thank you.)
Season 3.0 of the Jace Hall Show kicks off this Friday, January 29.
So get ready to see the aftermath this friday! Diablo will be rearing his red hide in the first two webisodes for the all-new season three, and from the look of things, it might not be pretty (the faint of heart should not play the video below):
(Season preview compliments of the IGN YouTube Channel.)
WAIT! Did you see that? Pause it. Start again. It seems like we've just learned a little bit more about my past lif-... I mean The Chat Gem. Blizzard is trying to tell us that it's purely for their enjoyment, but we refuse to believe. There must be a deeper purpose...
Perhaps we'll see it in the coming shows? With that in mind, start the countdown and get ready for some good ol' fashioned Internet entertainment mania, and who knows, maybe we'll even see that female Monk, which is not a part of my past life, before the week's out!*
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Phrozen brought it up not too long ago, and the four of us (Myself, Dae, Phrozen, and Seth) have been meeting about it to get everything balanced.
But i'm glad you like it, :). There's more in store for you coming very soon...
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Dae is going to add something like this to the OP.
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When clicking on a username in their postbit, it contains some general information about their level and experience points. To see a breakdown of that user's points you can visit their profile and click on the "Experience" tab.
As of right now, Seth holds the Most Popular, Community, Blog, and Calendar awards. Elfen Lied holds the Posting award, ScyberDragon holds the Activity award, and Nektu holds the Frequent Poster award. I think we can all agree, Seth is the man to beat. More awards, based on other categories, will be coming in the future, so be on the lookout.
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Today we have something special, it's a look back on the last decade of the world of the Sanctuary, seeing as how 10 years has passed since the release of Diablo II. Interestingly enough, today is also the 13th birthday of Diablo I, which you will learn more about soon enough. With that in mind, we would like to wish everyone a safe and happy New Years Eve from DiabloFans. Enjoy!
Pre-2000
The game itself was also a roaring success, the game has an unprecedented amount of monsters, items, and randomization. Over 150 monsters populated the dungeons of Diablo, at a time when most game developers were proud of 10 types of monsters.
On a personal level, many Diablo players look fondly back upon this game as one of their most favorite games. Myself included. The atmosphere, and gameplay, was something completely new to us all, and it practically spawned its own genre of games, which are referred to as "Diablo Clones."
Diablo II is released on June 29th 2000. It was awarded a spot in the Guinness Book of World Records, 2000 Ed. for being the fastest selling computer game ever sold, with more than one million units sold in the first two weeks of availability. A feat that was held up until the launch of Warcraft III: Reign of Chaos.
The year saw several Diablo II patches fixing countless bugs, final patch number of the original game at the end of the year was patch 1.04.
The expansion basically revamped the entire core game while adding a fifth act (see Act V) and two new character classes (the Druid and Assassin). This caused some controversy among players of the original game when the challenge of Nightmare and Hell difficulties was increased for the classic games as well, and players protested feeling that it was in essence forcing them to buy the expansion.
Patch 1.09 was released on August 20th, two months after the initial release of the expansion. This was in essence the era of running classes, such as the Bowazon. It was also the beginning of the era of the infamous ITH items, where the anti-hacking method called the rust storm had deleted duped runes included in runewords, leaving the runeword's mods unchanged but freeing up the sockets on them. These items were illegally sold for obscene prices, up to a hundred USD. Minor patches, patch 1.09b, patch 1.09c, and patch 1.09d, were also added later during the same year.
This year did however see one of the clearest embodiments of the soon (tm)*. Halfway into the year Blizzard announced a new significant patch will soon be available. For those that missed the irony, see year 2003.
Also a 3 DVD-set featuring all Blizzard game cinematics up until then (including Diablo II) was released.
*copyright 2002-2010 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
The patch revamped the game by a huge extent. It introduced the ladder and added a lot of ladder-only unique items and runewords. The age of the Enigma began. It featured the Uber Diablo (also known as Diablo Clone) Pandemonium Event, which would spawn when enough Stone of Jordan's were sold to vendors. Many speculated that this was Blizzard's way of getting rid of all the duped rings.
A month after the new season started, Blizzard first implemented the infamous "Realm Down" message, which resulted from creating and joining games too fast. The end of the year also saw continuous use of a lite rust storm, deleting many duped items.
This year saw the second ladder reset and the start of the third ladder season, which happened just after patch 1.11 was released. This patch introduced the new Pandemonium Event, Uber Tristram, which featured beefed up versions of act bosses and the reward was the Hellfire Torch Large Charm.
This was not known at the time but was also the year the still-existing Blizzard North begun development of the next installment in the Diablo franchise, Diablo III.
Aside from this, the third ladder season was in progress through the entirety of 2006.
This patch was introduced to drop players when their ping became too high, since the duping method revolved around increasing the ping high enough to drop players. This was often accomplished through using a Necromancer and Sorceress in tandem, casting Bone Wall and Meteor constantly. These two skills would make the ping skyrocket, and the duping could be achieved. Blizzard cracked down quickly with the aforementioned patch, temporarily stopping dupers in their tracks.
This year was also the year that Blizzard really cracked down on hacking. On November 11th, over 350,000 battle-net accounts (Starcraft, and Diablo II) were found to be using third party hacks. The accounts were given a 30-day ban and any repeat offenders were permanently banned.
Hacking was not erased, of course, but Blizzard had taken steps towards eliminating it from Diablo II. In conjunction with their frequent rust storms (massive server sweeps that destroyed duped items), the servers were beginning to become cleaner and more legitimate places to play and trade.
Diablo III:
During the first half of the year, internet was abuzz with speculation over the two images being updated by Blizzard. One was a layer of ice slowly melting away (to eventually reveal eyes matching with the face of Diablo), and digging through the image information a purple penguin-esque creature was found.
Diablo III was finally announced June 28th, 2008, at WWI '08 ( World Wide Invitational) in Paris after a huge buzz when Blizzard acquired the web address www.Diablo3.com from our very own community (we later became DiabloFans.com). Along with its announcement came the return of the stoic Barbarian and the introduction of the mysterious Witch Doctor. Starting off in New Tristram, the game was shown with the familiar isometric camera. Changes to the inventory screen and the addition of the skill hot bar, health globes, and skill runes were welcomed additions to the new game. The year concluded with Blizzcon '08 where we were introduced to the brazen Wizard and the change of the Barbarian's energy system from Mana to Fury.
Diablo III:
Classes:
Known for their hilarious high-jinks on April Fool's, Blizzard created the fake class, the Archivist. Based off of lore from Deckard Cain, the Archivist could toss out mighty a Lorenado and finish off his enemies with his devastating Shush spell.
At Blizzcon '09, the show began with the introduction of the fourth class to join
Diablo III, the Monk. The Monk hails from Ivgorod where the Holy Warriors of 1,001 Gods preside. The Monk's skills range from the quick pace actions of a fist fighter with his Seven Sided Strike to his Holy abilities like his Inner Sanctuary. The Monk is a beautiful marriage between the Paladin and Assassin of Diablo II. His primary weapons are fist weapons much like the Assassin of Diablo II but he will also be using Battle Staves. There has also been some debate on what form his armor will take. Presumably, he will have very light armor and rely more on skills for his defense contrary to the bulky Barbarian. While the Female version of the Monk has not been shown yet. The Diablo team has gone from concept art to in-game model of the female version, who will be sporting a pixie hair cut.
Locations:
At Blizzcon '09, we were also shown the burning barrens of
Borderlands, striking a large contrast to Act 1. The city of Caldeum is presumed to be the main hub for this area. The desert was full of demonic creatures. The Dune Thresher which is a shark like creature that buries beneath the sands remaining immune to all attacks. You watch as his fin protrudes from the ground creeping closer to you until it leaps out from below to attack you. The Whirling Dervish which Blizzard used to show the skill that will come into play while fighting various monsters. While the demon spins around, he relfects any damage taken, causing players to have to wait and think about their attacks. Finally, the Desert Wasp fires multiple spawn towards you while the wasp remains at a safe distance. These creatures litter the area along with the numerous cultists seen in the Monk's gameplay video. And then there is Belial who is presumed to be the final conflict for Act II. Belial has yet to be seen in the Diablo series but his presence has been confirmed in at least Act II. Lots of work has been completed on Act II including work on the boss of the Act.
Although the development team does not work in a linear fashion, they have begun work on Act III as well. There have been no clues yet on what type of environments and locations Act III will contain. However, there has been a clue about bubbling tar which may or may not be in Act III.
Dreadlands and Arreat crater have also been hinted upon to appear in the game but it is unknown yet to what extent and when we will be visiting the area.
Mechanics:
Blizzard is known for test playing their own games and only using ideas that add to great gameplay. This has been evident with the new mechanics they have included and the old mechanics that have gone through and are still going through major changes. Perhaps the biggest change to gameplay is the abolishment of the infamous skill trees. While we don't know what form the skill system will take, it is safe to assume that it will not be a "use to level" system. The only clue we have on the skill system is that they are currently using is that they refer to it more as a pool/path system as oppose to the older tree system. Beside the skill tree change, other changes are being implemented. Skill runes have been completely removed, for now, to be added back in later with more refinement. They have said that the re-iteration of skills was
Diablo II:
In 2009, Diablo II received what many called a long-overdue patch. It was first announced with a call from Blizzard to the fans for requests for a hypothetical patch in March (see Tell Blizzard Your #1 Diablo II Patch Note.). After a hundred pages of replies, Blizzard supposedly set off to work. More than half way through the following month of April, it was announced that the patch would be coming with a ladder reset, and it was proposed that it could have been released as early as the end of that same month (see Ladder Reset to Accompany Patch 1.13).
Unfortunately, that release never came. As the hopeful deadline came and went, Bashiok responded in May with his condolences on behalf of the Legacy team and released that the patch would first go up on a Public Testing Realm (PTR), a first for the Diablo series' patching history (see About The Patch). On the tenth of that same month, Bashiok first mentioned that the patch may include an increased stash size (see Patch 1.13: Larger Inventory for Diablo II).
More than a month went by and the fanbase was getting angsty. Ten days after the start of June and the first bombshell hit our conglomerative faith:
Official Blizzard Quote:
Work on the patch was put on hold for a while due to higher priority issues, but it commences, and it is nearing.
Yet another month passed of patch silence. Finally, in late July, Bashiok posted saying that the Legacy team was still working on the Warcraft III patch, which was previously said to be in the final stages of testing, and that although work on 1.13 had temporarily ceased beforehand, it was well along the way. A subforum also popped up in the official Diablo II forums on the Battle.net website to account for PTR suggestions and feedback. When asked by a fan if we would see the patch any time soon, Bashiok said:
Official Blizzard Quote:
No. [...] Well the presence of this forum only means that I made it because I want you guys to know it's here well beforehand, to get into the groove of posting about 1.13 stuff here, and to stop cluttering up the other forums with questions about the patch or reset.
(The direct link for this source is now dead- the original thread was deleted at the Battle.net forums. See here for the original coverage of the above paragraph: Patch 1.13 PTR Forum is Up - Don't Get Excited, Though.)
In the beginning of the following month of August, Bashiok responded to the community, confirming that skill respeccing was a planned feature of the coming patch (see Skill Respecs Confirmed In D2) and on August 25th the Warcraft III patch that was being worked on in place of Diablo II's patch 1.13 was finally released. This would supposedly be the promised time work on our patch would continue, but more issues with Warcraft III came up and it again became the higher priority. A few weeks later on September second, Bashiok posted that work was commencing on patch 1.13 and the PTR would be up soon ((c)2009 Blizzard) (see WCIII Patch is Up- Diablo II Patch 1.13 Soon to Follow?).
Another month went by and on September 30th a nail struck deep in to the hearts of expectant fans everywhere. After three delays because of work on Warcraft III patches (one for 1.23b and twice for 1.24b), unprecedented issues came up with the patch and its involvement with the Battle.net servers regarding the increased stash size add-on. Later, on the first of October, Bashiok confirmed that the Legacy team would not be meeting the top three suggestions from all the way back in the beginning of the year (see Diablo II Patch 1.13- More Delays, Hopefully a Brighter Future).
Now nearing the end of the year, in November we saw a small update on the patch front. Bashiok posted on the sixteenth that we would be seeing an important update that week. Two days later we received word that increased stash sizes would not be making it in to the final patch (see Another Patch Promise, Will it Prove Itself?).
Finally, half way through December and nearly a year since its initial announcement, patch 1.13 was hosted on the promised PTR on December tenth. It included none of the original top three requests but did add skill respeccing, a small dupe fix, some minor skill rebalancing, and a new Pandemonium Event (see The Wait is Over -- PTR Patch 1.13). It also included a very handy (but somewhat haphazard) way of changing the default channel you go to when you log on to Battle.net as well as upped the drop ratings of Runes significantly (see 1.13 Analysis). We provided some short blips on the redone characters in a select few articles run over the last month:
See here for a complete list of all our official discussion threads on the live patch and PTR.
So all that being said, it's time to wish happy 13th birthday to Diablo (original Diablo was released on December 31, 1996)!
Now that the Diablo series has finally entered its teens, we can perhaps move to expecting a totally mind-blowing and in-depth third installment for the series, whenever it comes.
Until then, let's keep in mind our hopes and mind our time with speculation. Here's to more than a decade running and the prospect of Diablo III!
Hope you enjoyed this news team collaborated article brought to you to celebrate the past Diablo decade.
Contributors in Order of Appearance
Sixen: Introduction
Zhar: pre-2000, 2006-2008 Diablo II info
Don_guillotine: years 2000-2005
ScyberDragon: logo, years 2008-2009 for Diablo III
Seth: year 2009 for Diablo II
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[/HR]
The most recent character that I have played on the normal servers and have fallen in love with, is the Summoning Necromancer. PTR Patch 1.13 brought about some buffs which really helps define the damage done from the Necromancer himself, and also helped solve some problems as far as what skills to choose aside from summons.
Official Blizzard Quote:
Necromancer
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.
I have personally always stuck with Blood Golem, it always kept me alive in times of need, others may want to use Clay Golem for it's slow skills. Anyway, prior to 1.13, there was a lot of debate about what skill to use, some said max Corpse Explosion, some said go with Poison Nova or Poison Dagger, other said go with Bone Spear/ Bone Spirit. Though now, I can go with a Psn Nova and CE combination for maximum effect.
Mercenary: