• 1

    posted a message on The Second Charge
    w00t. Nice work, zhuge.
    Posted in: DiabloWiki
  • 1

    posted a message on timeouts
    Quote from "Seth" »
    "Naughty sites," eh? I didn't know Curse was in to that kind of stuff...

    You'd be surprised. We're working on an upcoming project, codenamed t3h pr0nz.







    Not really, :P.
    Posted in: Site Feedback
  • 1

    posted a message on SC2 Beta Officially Goes Live


    Need I say more? ;).

    EDIT
    Wave 0: ??? [Internal Blizzard-only Beta Testing]
    Wave 1: Wednesday, February 17th [Fansite Staff, BlizzCon Attendees, Opt-in's]
    Wave 2: Monday, February 22nd [BlizzCon Attendees, Opt-in's]
    Wave 3: Friday, March 5th [BlizzCon Attendees, Opt-in's]
    Posted in: News & Announcements
  • 1

    posted a message on Generic Backstage Thread
    Oh lawd. $100? I think that'd a little ridiculous.
    Posted in: Backstage Archives (2013- Feb 2019)
  • 1

    posted a message on Diablo Meets Webisodes: Jace Hall to Air Diablo Magic
    Jace Hall has assaulted Blizzard headquarters, as told by Bashiok below...

    Official Blizzard Quote:



    Jace Hall stopped by our offices recently to see how the Blizzard magic happens, and despite our very stern requests brought cameras with him to film it. We also think he may have stolen something. Anyway, you won't want to miss the first two episodes of the new season.

    (Jace, please return the calls from our legal council. Thank you.)

    Season 3.0 of the Jace Hall Show kicks off this Friday, January 29.

    So get ready to see the aftermath this friday! Diablo will be rearing his red hide in the first two webisodes for the all-new season three, and from the look of things, it might not be pretty (the faint of heart should not play the video below):


    (Season preview compliments of the IGN YouTube Channel.)

    http://diablofans.com/forums/picture.php?albumid=66& pictureid=875&thumb=1

    WAIT! Did you see that? Pause it. Start again. It seems like we've just learned a little bit more about my past lif-... I mean DiabloWiki.com - The Chat Gem The Chat Gem. Blizzard is trying to tell us that it's purely for their enjoyment, but we refuse to believe. There must be a deeper purpose...
    http://diablofans.com/forums/picture.php?albumid=66&pictureid=876&thumb=1
    Also on the whiteboard of D3, is "Rainbows" with 27 votes and something else that I can't really make out. "MORE ---erz!!!".

    Perhaps we'll see it in the coming shows? With that in mind, start the countdown and get ready for some good ol' fashioned Internet entertainment mania, and who knows, maybe we'll even see that female DiabloWiki.com - Monk Monk, which is not a part of my past life, before the week's out!*
    Posted in: News & Announcements
  • 1

    posted a message on The Ultimate Random Chat Thread
    Quote from "emilemil1" »
    I have to say that I absolutely love this new level and experience system ^^ It makes the forum into an entire rpg.

    Who came up with it? I wanna give sum repz!


    Phrozen brought it up not too long ago, and the four of us (Myself, Dae, Phrozen, and Seth) have been meeting about it to get everything balanced.

    But i'm glad you like it, :). There's more in store for you coming very soon...
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on The Ultimate Random Chat Thread
    At first we were going to try to resurrect the thread ASAP, however it's taking longer than expected. Not sure if we'll be able to get it back or not, but we created a backup when we did the forum maintenance, hopefully we can grab it. Siaynoq decided to hard delete it (meaning we can't undelete it through forum tools) and then resign his Moderator status all at once, so there wasn't much we could do to prevent that from happening.

    Dae is going to add something like this to the OP.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on New Forum Feature: Experience the Experience
    As many of you may have noticed, we've been doing some tests with a new vBulletin Mod that is now complete. What this brings us is an award/trophy type system. The user with the highest amount of points per section, holds that award. If the user should be beaten out by someone else, the award is immediately transferred to the new user. There are various ways to earn points, things like making posts/threads, voting in polls, making calendar events, every little thing you do around here can earn you some points: the more active you are, the more points you can earn.

    When clicking on a username in their postbit, it contains some general information about their level and experience points. To see a breakdown of that user's points you can visit their profile and click on the "Experience" tab. Furthermore, you can go to the "Community" or "Quicklinks" navbar items to find the Member List sorted by highest level.

    As of right now, Seth holds the Most Popular, Community, Blog, and Calendar awards. Elfen Lied holds the Posting award, ScyberDragon holds the Activity award, and Nektu holds the Frequent Poster award. I think we can all agree, Seth is the man to beat. More awards, based on other categories, will be coming in the future, so be on the lookout.
    Posted in: News & Announcements
  • 2

    posted a message on A Decade of Diablo


    Today we have something special, it's a look back on the last decade of the world of the Sanctuary, seeing as how 10 years has passed since the release of DiabloWiki.com - Diablo II Diablo II. Interestingly enough, today is also the 13th birthday of DiabloWiki.com - Diablo I Diablo I, which you will learn more about soon enough. With that in mind, we would like to wish everyone a safe and happy New Years Eve from DiabloFans. Enjoy!


    Pre-2000
    Now, before we get into recapping the current decade, it's necessary to explore the roots of the series. Which, as we all know, was Diablo I.

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=542&thumb=1
    This monster of a game dominated the RPG scene when it came out, which was December 31st, 1996. Battle-net was introduced with this game, and broke countless boundaries, and surpassed even the expectations of Blizzard. Few, if any, games offered such a utility before Diablo, players could easily connect to each other from across the world, and it was free to boot.

    The game itself was also a roaring success, the game has an unprecedented amount of monsters, items, and randomization. Over 150 monsters populated the dungeons of Diablo, at a time when most game developers were proud of 10 types of monsters.

    On a personal level, many Diablo players look fondly back upon this game as one of their most favorite games. Myself included. The atmosphere, and gameplay, was something completely new to us all, and it practically spawned its own genre of games, which are referred to as "Diablo Clones."





    2000
    http://diablofans.com/forums/picture.php?albumid=89&pictureid=476&thumb=1

    DiabloWiki.com - <em>Diablo II</em> Diablo II is released on June 29th 2000. It was awarded a spot in the Guinness Book of World Records, 2000 Ed. for being the fastest selling computer game ever sold, with more than one million units sold in the first two weeks of availability. A feat that was held up until the launch of Warcraft III: Reign of Chaos.

    The year saw several Diablo II patches fixing countless bugs, final patch number of the original game at the end of the year was DiabloWiki.com - patch 1.04 patch 1.04.





    2001

    Patches continued to be released in a very rapid pace, and by the time Diablo II's expansion, Lord of Destruction, shipped, the expansion came in patch DiabloWiki.com - 1.07 1.07 (the same version as its beta was in). However, DiabloWiki.com - patch 1.08 patch 1.08 was made available the day the expansion was sold.

    The expansion basically revamped the entire core game while adding a fifth act (see DiabloWiki.com - Act V Act V) and two new character classes (the DiabloWiki.com - Druid Druid and DiabloWiki.com - Assassin Assassin). This caused some controversy among players of the original game when the challenge of DiabloWiki.com - Nightmare Nightmare and DiabloWiki.com - Hell Hell difficulties was increased for the classic games as well, and players protested feeling that it was in essence forcing them to buy the expansion.

    DiabloWiki.com - Patch 1.09 Patch 1.09 was released on August 20th, two months after the initial release of the expansion. This was in essence the era of running classes, such as the DiabloWiki.com - Bowazon Bowazon. It was also the beginning of the era of the infamous DiabloWiki.com - ITH items ITH items, where the anti-hacking method called the DiabloWiki.com - rust storm rust storm had deleted duped runes included in runewords, leaving the runeword's mods unchanged but freeing up the sockets on them. These items were illegally sold for obscene prices, up to a hundred USD. Minor patches, DiabloWiki.com - patch 1.09b patch 1.09b, DiabloWiki.com - patch 1.09c patch 1.09c, and DiabloWiki.com - patch 1.09d patch 1.09d, were also added later during the same year.





    2002

    http://diablofans.com/forums/picture.php?albumid=88&pictureid=499&thumb=1
    This year saw no new Diablo II patches, it was what many players refer back as the "Golden era" of diablo II online play.

    This year did however see one of the clearest embodiments of the soon (tm)*. Halfway into the year Blizzard announced a new significant patch will soon be available. For those that missed the irony, see year 2003.

    Also a 3 DVD-set featuring all Blizzard game cinematics up until then (including Diablo II) was released.

    *copyright 2002-2010 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."



    2003

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=511&thumb=1
    The year 2003 saw first the beta testing of the long waited DiabloWiki.com - patch 1.10 patch 1.10, and later on the actual release of it on October. The delay experienced was much similar to that of patch 1.13 seen during 2009, but back then it most likely was caused by the development of World of Warcraft consuming every spare developer's time. Funnily enough, the 2009 delay was caused by Warcraft III.

    The patch revamped the game by a huge extent. It introduced the DiabloWiki.com - ladder ladder and added a lot of ladder-only unique items and runewords. The age of the DiabloWiki.com - Enigma Enigma began. It featured the Uber Diablo (also known as DiabloWiki.com - Diablo Clone Diablo Clone) DiabloWiki.com - Pandemonium Event Pandemonium Event, which would spawn when enough DiabloWiki.com - Stone of Jordan Stone of Jordan's were sold to vendors. Many speculated that this was Blizzard's way of getting rid of all the duped rings.





    2004

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=512&thumb=1
    The year 2004 saw the first ladder reset in July and the start of the season two. A promotional contest called DiabloWiki.com - When Worlds Collide When Worlds Collide was held to promote the upcoming release of World of Warcraft, which was originally designed to be released in 2005 (it was released in 2004 in NA). The contest began for all users playing on an Expansion Realm. The first player to reach level 99 on the ladder on each Realm would be awarded a prize package containing a Blizzard T-Shirt, a signed copy of World of Warcraft Collector's Edition, a toy statue, and a Blizzard North CD Wallet.

    A month after the new season started, Blizzard first implemented the infamous "Realm Down" message, which resulted from creating and joining games too fast. The end of the year also saw continuous use of a lite rust storm, deleting many duped items.





    2005
    http://diablofans.com/forums/picture.php?albumid=89&pictureid=475&thumb=1

    This year saw the second ladder reset and the start of the third ladder season, which happened just after DiabloWiki.com - patch 1.11 patch 1.11 was released. This patch introduced the new DiabloWiki.com - Pandemonium Event Pandemonium Event, DiabloWiki.com - Uber Tristram Uber Tristram, which featured beefed up versions of act bosses and the reward was the DiabloWiki.com - Hellfire Torch Large Charm Hellfire Torch Large Charm.

    This was not known at the time but was also the year the still-existing DiabloWiki.com - Blizzard North Blizzard North begun development of the next installment in the Diablo franchise, Diablo III.





    2006

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=539&thumb=1
    Quiet year, mostly just some small, server side patches and fixes that worked out some of the various bugs of the game. One such patch, released June '06, allowed players to move the DiabloWiki.com - Annihilus Small Charm Annihilus Small Charm, DiabloWiki.com - Gheed's Fortune Grand Charm Gheed's Fortune Grand Charm, and DiabloWiki.com - Hellfire Torch Large Charm Hellfire Torch Large Charm into the trade window. A patch was also hinted at in mid-August as a Blizzard representative posted a list of changes that players wanted. However, no patch arrived this year.

    Aside from this, the third ladder season was in progress through the entirety of 2006.





    2007

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=540&thumb=1
    Another relatively uneventful year. The third ladder season was brought to a close June 25th, with the fourth season commencing on that day. There were also anti-duping measures brought into the game in mid-February.

    This patch was introduced to drop players when their ping became too high, since the duping method revolved around increasing the ping high enough to drop players. This was often accomplished through using a Necromancer and Sorceress in tandem, casting DiabloWiki.com - Bone Wall Bone Wall and DiabloWiki.com - Meteor Meteor constantly. These two skills would make the ping skyrocket, and the duping could be achieved. Blizzard cracked down quickly with the aforementioned patch, temporarily stopping dupers in their tracks.





    2008

    Diablo II:

    The fourth season, started in 2007, was ended nearly a year later on June 17th. The fifth ladder season commenced that day.

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=541&thumb=1
    DiabloWiki.com - Patch 1.12 Patch 1.12 was released that same month, which added a "no-CD" feature so that players couldcopy certain files from their Lord of Destruction expansion disc to their Diablo II directory and be able to play the game without the disc loaded. This was brought into effect to stem the tide of CD-loading programs that allowed users to open multiple windows and thus play multiple characters by using certain third party programs.

    This year was also the year that Blizzard really cracked down on hacking. On November 11th, over 350,000 battle-net accounts (Starcraft, and Diablo II) were found to be using third party hacks. The accounts were given a 30-day ban and any repeat offenders were permanently banned.

    Hacking was not erased, of course, but Blizzard had taken steps towards eliminating it from Diablo II. In conjunction with their frequent rust storms (massive server sweeps that destroyed duped items), the servers were beginning to become cleaner and more legitimate places to play and trade.

    Diablo III:
    http://diablofans.com/forums/picture.php?albumid=55&pictureid=538&thumb=1

    During the first half of the year, internet was abuzz with speculation over the two images being updated by Blizzard. One was a layer of ice slowly melting away (to eventually reveal eyes matching with the face of Diablo), and digging through the image information a purple penguin-esque creature was found.

    DiabloWiki.com - Diablo III Diablo III was finally announced June 28th, 2008, at WWI '08 (DiabloWiki.com - World Wide Invitational World Wide Invitational) in Paris after a huge buzz when Blizzard acquired the web address www.Diablo3.com from our very own community (we later became DiabloFans.com). Along with its announcement came the return of the stoic DiabloWiki.com - Barbarian Barbarian and the introduction of the mysterious DiabloWiki.com - Witch Doctor Witch Doctor. Starting off in DiabloWiki.com - New Tristram New Tristram, the game was shown with the familiar isometric camera. Changes to the inventory screen and the addition of the skill hot bar, health globes, and skill runes were welcomed additions to the new game. The year concluded with Blizzcon '08 where we were introduced to the brazen DiabloWiki.com - Wizard Wizard and the change of the DiabloWiki.com - Barbarian Barbarian's energy system from Mana to Fury.





    2009

    Diablo III:

    http://diablofans.com/forums/picture.php?albumid=55&pictureid=535&thumb=1

    Classes:
    Known for their hilarious high-jinks on April Fool's, Blizzard created the fake class, the DiabloWiki.com - Archivist Archivist. Based off of lore from DiabloWiki.com - Deckard Cain Deckard Cain, the Archivist could toss out mighty a DiabloWiki.com - Lorenado Lorenado and finish off his enemies with his devastating DiabloWiki.com - Shush Shush spell.

    At Blizzcon '09, the show began with the introduction of the fourth class to join
    Diablo III, the DiabloWiki.com - Monk Monk. The Monk hails from DiabloWiki.com - Ivgorod Ivgorod where the DiabloWiki.com - Holy Warriors of 1,001 Gods Holy Warriors of 1,001 Gods preside. The Monk's skills range from the quick pace actions of a fist fighter with his DiabloWiki.com - Seven Sided Strike Seven Sided Strike to his Holy abilities like his DiabloWiki.com - Inner Sanctuary Inner Sanctuary. The Monk is a beautiful marriage between theDiabloWiki.com -  Paladin Paladin and DiabloWiki.com - Assassin Assassin of Diablo II. His primary weapons are fist weapons much like the Assassin of Diablo II but he will also be using Battle Staves. There has also been some debate on what form his armor will take. Presumably, he will have very light armor and rely more on skills for his defense contrary to the bulky Barbarian. While the Female version of the Monk has not been shown yet. The Diablo team has gone from concept art to in-game model of the female version, who will be sporting a pixie hair cut.


    Locations:
    http://diablofans.com/forums/picture.php?albumid=55&pictureid=536&thumb=1

    At Blizzcon '09, we were also shown the burning barrens of
    DiabloWiki.com - Borderlands Borderlands, striking a large contrast to Act 1. The city of DiabloWiki.com - Caldeum Caldeum is presumed to be the main hub for this area. The desert was full of demonic creatures. The DiabloWiki.com -  Dune Thresher Dune Thresher which is a shark like creature that buries beneath the sands remaining immune to all attacks. You watch as his fin protrudes from the ground creeping closer to you until it leaps out from below to attack you. The Whirling Dervish which Blizzard used to show the skill that will come into play while fighting various monsters. While the demon spins around, he relfects any damage taken, causing players to have to wait and think about their attacks. Finally, the Desert Wasp fires multiple spawn towards you while the wasp remains at a safe distance. These creatures litter the area along with the numerous cultists seen in the Monk's gameplay video. And then there is Belial who is presumed to be the final conflict for Act II. DiabloWiki.com - Belial Belial has yet to be seen in the Diablo series but his presence has been confirmed in at least Act II. Lots of work has been completed on Act II including work on the boss of the Act.

    Although the development team does not work in a linear fashion, they have begun work on Act III as well. There have been no clues yet on what type of environments and locations Act III will contain. However, there has been a clue about bubbling tar which may or may not be in Act III.

    Dreadlands and Arreat crater have also been hinted upon to appear in the game but it is unknown yet to what extent and when we will be visiting the area.

    Mechanics:
    Blizzard is known for test playing their own games and only using ideas that add to great gameplay. This has been evident with the new mechanics they have included and the old mechanics that have gone through and are still going through major changes. Perhaps the biggest change to gameplay is the abolishment of the infamous skill trees. While we don't know what form the skill system will take, it is safe to assume that it will not be a "use to level" system. The only clue we have on the skill system is that they are currently using is that they refer to it more as a pool/path system as oppose to the older tree system. Beside the skill tree change, other changes are being implemented. Skill runes have been completely removed, for now, to be added back in later with more refinement. They have said that the re-iteration of skills was
    http://diablofans.com/forums/picture.php?albumid=55&pictureid=537&thumb=1
    causing too much of a problem with the runes for now. The energy systems that each character will be using is also being looked at in the attempts to give each character a unique energy system. The Barbarian's fury has even gone through its own redesign from the "Fury Balls" system of '08 to the ring design (seen on the left). The Witch Doctor is currently the only class that will be keeping the classic Mana system. The Wizard's new energy source has been highly speculated on with the clue that system will be "Volatile".The inventory has gone through many changes as well, leading us back to our classic "Tetris" inventory. Other mechanics have been added like the Co-Op resurrection system and special Boss Kills to help make the gameplay more fun and action packed. We have also learned that Sanctuary itself will not be an open environment in Diablo III and that the movement from area to area will be very similar to Diablo II's system.





    Diablo II:


    In 2009, Diablo II received what many called a long-overdue patch. It was first announced with a call from Blizzard to the fans for requests for a hypothetical patch in March (see Tell Blizzard Your #1 Diablo II Patch Note.). After a hundred pages of replies, Blizzard supposedly set off to work. More than half way through the following month of April, it was announced that the patch would be coming with a ladder reset, and it was proposed that it could have been released as early as the end of that same month (see Ladder Reset to Accompany Patch 1.13).

    Unfortunately, that release never came. As the hopeful deadline came and went, Bashiok responded in May with his condolences on behalf of the Legacy team and released that the patch would first go up on a Public Testing Realm (PTR), a first for the Diablo series' patching history (see About The Patch). On the tenth of that same month, Bashiok first mentioned that the patch may include an increased stash size (see Patch 1.13: Larger Inventory for Diablo II).

    More than a month went by and the fanbase was getting angsty. Ten days after the start of June and the first bombshell hit our conglomerative faith:


    Official Blizzard Quote:



    Work on the patch was put on hold for a while due to higher priority issues, but it commences, and it is nearing.

    Work on the patch, already in a ghostly state, had been put on hold for a higher priority. Our members clambered together to try and deduce what this other priority might be. The guess which was winning by a landslide was speculating around Warcraft III and its recent patching (1.23b)(see here). A month later the higher priority was confirmed to be a Warcraft III patch entering its final testing stage (see Blizzard Reveals Patch 1.13's Delayer).

    Yet another month passed of patch silence. Finally, in late July, Bashiok posted saying that the Legacy team was still working on the Warcraft III patch, which was previously said to be in the final stages of testing, and that although work on 1.13 had temporarily ceased beforehand, it was well along the way. A subforum also popped up in the official Diablo II forums on the Battle.net website to account for PTR suggestions and feedback. When asked by a fan if we would see the patch any time soon, Bashiok said:


    Official Blizzard Quote:



    No. [...] Well the presence of this forum only means that I made it because I want you guys to know it's here well beforehand, to get into the groove of posting about 1.13 stuff here, and to stop cluttering up the other forums with questions about the patch or reset.

    (The direct link for this source is now dead- the original thread was deleted at the Battle.net forums. See here for the original coverage of the above paragraph: Patch 1.13 PTR Forum is Up - Don't Get Excited, Though.)

    In the beginning of the following month of August, Bashiok responded to the community, confirming that skill respeccing was a planned feature of the coming patch (see Skill Respecs Confirmed In D2) and on August 25th the Warcraft III patch that was being worked on in place of Diablo II's patch 1.13 was finally released. This would supposedly be the promised time work on our patch would continue, but more issues with Warcraft III came up and it again became the higher priority. A few weeks later on September second, Bashiok posted that work was commencing on patch 1.13 and the PTR would be up soon ((c)2009 Blizzard) (see WCIII Patch is Up- Diablo II Patch 1.13 Soon to Follow?).

    Another month went by and on September 30th a nail struck deep in to the hearts of expectant fans everywhere. After three delays because of work on Warcraft III patches (one for 1.23b and twice for 1.24b), unprecedented issues came up with the patch and its involvement with the Battle.net servers regarding the increased stash size add-on. Later, on the first of October, Bashiok confirmed that the Legacy team would not be meeting the top three suggestions from all the way back in the beginning of the year (see Diablo II Patch 1.13- More Delays, Hopefully a Brighter Future).

    Now nearing the end of the year, in November we saw a small update on the patch front. Bashiok posted on the sixteenth that we would be seeing an important update that week. Two days later we received word that increased stash sizes would not be making it in to the final patch (see Another Patch Promise, Will it Prove Itself?).

    Finally, half way through December and nearly a year since its initial announcement, patch 1.13 was hosted on the promised PTR on December tenth. It included none of the original top three requests but did add skill respeccing, a small dupe fix, some minor skill rebalancing, and a new Pandemonium Event (see The Wait is Over -- PTR Patch 1.13). It also included a very handy (but somewhat haphazard) way of changing the default channel you go to when you log on to Battle.net as well as upped the drop ratings of DiabloWiki.com - Runes Runes significantly (see 1.13 Analysis). We provided some short blips on the redone characters in a select few articles run over the last month:


    See here for a complete list of all our official discussion threads on the live patch and PTR.



    So all that being said, it's time to wish happy 13th birthday to Diablo (original Diablo was released on December 31, 1996)!

    Now that the Diablo series has finally entered its teens, we can perhaps move to expecting a totally mind-blowing and in-depth third installment for the series, whenever it comes.

    Until then, let's keep in mind our hopes and mind our time with speculation. Here's to more than a decade running and the prospect of Diablo III!




    Hope you enjoyed this news team collaborated article brought to you to celebrate the past Diablo decade.

    Contributors in Order of Appearance

    Sixen: Introduction
    Zhar: pre-2000, 2006-2008 Diablo II info
    Don_guillotine: years 2000-2005
    ScyberDragon: logo, years 2008-2009 for Diablo III
    Seth: year 2009 for Diablo II

    Posted in: News & Announcements
  • 2

    posted a message on 1.13 Necromancer
    This thread is for discussion of the Necromancer in Diablo II.

    [/HR]
    The most recent character that I have played on the normal servers and have fallen in love with, is the Summoning DiabloWiki.com - Necromancer Necromancer. PTR Patch 1.13 brought about some buffs which really helps define the damage done from the Necromancer himself, and also helped solve some problems as far as what skills to choose aside from summons.



    Official Blizzard Quote:



    Necromancer
    -Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
    -Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
    -Poison Nova - Increased base damage by 15%.


    I have personally always stuck with DiabloWiki.com - Blood Golem Blood Golem, it always kept me alive in times of need, others may want to use DiabloWiki.com - Clay Golem Clay Golem for it's slow skills. Anyway, prior to 1.13, there was a lot of debate about what skill to use, some said max DiabloWiki.com - Corpse Explosion Corpse Explosion, some said go with DiabloWiki.com - Poison Nova Poison Nova or DiabloWiki.com - Poison Dagger Poison Dagger, other said go with DiabloWiki.com - Bone Spear Bone Spear/DiabloWiki.com - Bone Spirit Bone Spirit. Though now, I can go with a Psn Nova and CE combination for maximum effect.

    http://diablofans.com/forums/picture.php?albumid=66&pictureid=454&thumb=1
    Stats:

    • Strength: This depends on how rich you are in-game. However, as of now, you can respec your character if you overfill your Strength. Basically, you only need enough Strength to use all of your items.
    • Dexterity: This also depends on how rich you are in-game. However, as of now, you can respec your character if you overfill your Dex. Basically, you only need enough Dexterity to use all of your items. Max block isn't a big deal here, you won't be tanking at all. If you happen to take damage, you'll have DiabloWiki.com - Bone Armor Bone Armor on.
    • Vitality: Dump the rest of your points here.
    • Energy: Do not put anything here, it's a waste!
    Gear:

    Skills: (requires cLvl of 96 if you complete the Skill quests)

    http://diablofans.com/forums/picture.php?albumid=66&pictureid=455&thumb=1
    Summoning SpellsPoison and Bone SpellsCurses
    +20 DiabloWiki.com - Skeleton Mastery Skeleton Mastery+1 DiabloWiki.com - Teeth Teeth+1 DiabloWiki.com - Amplify Damage Amplify Damage
    +20 DiabloWiki.com - Raise Skeleton Raise Skeleton+1 DiabloWiki.com - Bone Armor Bone Armor+1 DiabloWiki.com - Weaken Weaken
    +1 DiabloWiki.com - Clay Golem Clay Golem+1 DiabloWiki.com - Poison Dagger Poison Dagger+1 DiabloWiki.com - Iron Maiden Iron Maiden
    +1 DiabloWiki.com - Golem Mastery Golem Mastery+10 DiabloWiki.com - Corpse Explosion Corpse Explosion+1 DiabloWiki.com - Terror Terror
    +20 DiabloWiki.com - Raise Skeletal Mage Raise Skeletal Mage+20 DiabloWiki.com - Poison Nova Poison Nova+1 DiabloWiki.com - Life Tap Life Tap
    +1 DiabloWiki.com - Blood Golem Blood Golem+1 DiabloWiki.com - Poison Explosion Poison Explosion+1 DiabloWiki.com - Decrepify Decrepify
    +1 DiabloWiki.com - Summon Resist Summon Resist+1 DiabloWiki.com - Lower Resist Lower Resist
    +1 DiabloWiki.com - Iron Golem Iron Golem
    +1 DiabloWiki.com - Revive Revive
    This leaves us with 3 skill points wherever you want. We don't have DiabloWiki.com - Bone Wall Bone Wall or DiabloWiki.com - Bone Prison Bone Prison, but we receive the Bone Wall charges from our boots. You could put them in DiabloWiki.com - Bone Spirit Bone Spirit or DiabloWiki.com - Bone Spear Bone Spear, but our damage will be coming from DiabloWiki.com - Poison Nova Poison Nova and DiabloWiki.com - Corpse Explosion Corpse Explosion, with DiabloWiki.com - Teeth Teeth for psn immunes. With that in mind, you could either put the last three into CE, DiabloWiki.com - Bone Armor Bone Armor, or you could complete the Curse tree by getting DiabloWiki.com - Dim Vision Dim Vision, DiabloWiki.com - Confuse Confuse, and DiabloWiki.com - Attract Attract. If you are looking to save points you can take a few out of CE, though with 10 points in CE, it should clear a room out due to it's large radius.

    Mercenary:


    Posted in: Diablo II
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