• 0

    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Sorry for doing this as a first post, but I am Half-Dead, and I have been a legitamate D2 LoD player for about the past 2-4 years (cant remember in detail when I got the game).

    Anyway, I just so happen to be opinionated on the games in development at blizzard, and (thanks to this contest) I now have a legitamate reason to share them.

    First off I would like to say awesome game so far Blizzard. I was browsing the gaming list on Diablo and one of the games said "D3 Announced!" and I actually went to the site, and spent well over 3+ hours on the site and even more on the forums.

    Now as for my ideas!

    (sorry if these are your ideas, but the following ideas have been tweaked to my standards and have MY thoughts in them, not yours)

    Personally in D2 I thought most of the bosses were weak. Andariel, for instance, could be taken out in 3-10 seconds with a full balanced party of players meant to be doing the quest (Levels 12-18). This inferiates me, as because I love boss fights! The harder the boss, the more times you die, and the more gold you spend to kill that boss are all things I would love to see in Diablo 3.

    Gold. There have been quite a few people arguing over this, and sorry to say, I was one of them. Gold was literally meaningless, with the exception of charged item repairs and Mercenary reviving. Of course I have never played the origonal Diablo without LoD, so I dont know what the gambling system was like before (apparently) Runes and MF became the key trade and no one felt that Gambling was worth it. However during LoD (lord of destruction) I noticed that by act 2 I had already gotten (no lie) 48k Gold. Honestly, who can carry around 48 thousand pieces of gold?? Anyway I believe gold should be made worth SOMETHING, and that it shouldnt be made just for repairs and merc reviving. Although im not sure how you could balance this, perhaps you might be able to add a way to buy REALLY good equipment from venders, for instance say a shako helm for (under D2 LoD gold standards) 9 million gold. It wouldnt be available to everyone, but it would still be available and give people a reason to farm for gold, not runes.

    Infinite Dungeon. A time-wasting dungeon that gets increasingly harder every level, perhaps similiar to the dungeon in Diablo one. It might be able to feature no town-porting, to the point to where you have to WALK back to the beginning (or every now and again you get a shrine of TP), increased gold drops, better gear, and funner rare//unique monsters to fight with unique talents that only that particular unique has. (Perhaps in level one it spawns an Undead Mage that can cast level 3 ice-bolt?) I know from experience on the Legit D3 forums that this idea has taken alot of popularity, and is perfect for hard-core players of diablo.

    Hardcore mode. As I do not know if this will or will not be implemented in Diablo 3, I just wanted to reflect on the fact that I WANT it in diablo 3. It serviced us players with the addiction of survivability, instead of running in, Cramming pots, dying, WPing, and Repeating the process until everything is dead. Enough Said!

    A more realistic?? way of death. In diablo two if you died (apparently patch 1.10+?) you spawn a corpse, and to get your gear back you have to grab that corpse. I propose in diablo 3 multitudes of ideas for more-realistic death penalties. For instance maybe you could add on a ghost feature (sorry to say) like WoW has; or maybe even when you die you LOSE all of your gear, and you ressurect back in town with nothing (sorry for the hardcore experience). Or maybe you could become (assuming we are in Act1 D2) a Rogue Ranger with a special ability to ressurect yourself once you get close enough to YOUR corpse (this will work if you implement different abilities instead of keeping your character's abilities)

    Another Cow-level. According to Bashiok the cow level was just more or less a "Present" bestowed apon us that no one was supposed to know about, but with its Uber MF its hard not to go into it. I say you implement something like the Cow-level because it was absolutely HILARIOUS with the cows w/ pikes, mooing at your demise. (change it if you wish, maybe a secret Tauren Level?? rofl)

    Make mercenaries WAY more balanced and WAY more customizable. Everyone used the Act 2 merc cuz apparently he was "The Best." Everyone had the same Red-chested Pike-wielding ]regular haircut black hair guy that you see in EVERY game! Please blizzard, make this MUCH different (perhaps hair-styles to choose, or just have different looks for the different names, or maybe even make the equipment he is wearing show!)

    Make it scarier! Diablo 2 never really scared me, it was creepy, but it never SCARED me. (hate to bring up another game, but) Doom 3 scared the living s*** out of me, fireballs coming out of nowhere and you have NO clue where the bastard is, its AWESOME! Diablo 3 should have MUCHOS GRANDES more scariness. Nuff' Said.

    Banlist. In Warcraft 3 hosting games was made alot easier to keep the douchebags out due to the banlist, simple, efficient, and easy to maintain. I request that the host be able to "Boot" people from the game, especially if they are being complete morons.

    Arena. In Diablo 2, dueling was really unnoficial, you could have a string of 90+ ears and it didnt mean anything. In WoW people say the amount of kills you have and they are either "Wow this guy has no life...." OR "Wow this dude is 1337!" Please add in an arena system (not like WoW of course!).

    Dueling STAY please! I loved the dueling aspect of Diablo two, even the TPPK. (No I never did it for you nay-sayers!) People fought over having the best gear or the best builds (synnergies are gay anyway!) and it WORKED!!

    Runes O-U-T OUT! Runes are by far my most hatest aspect of Diablo Two (runewords to be specific) mainly because of there unbalanceness. Rares//Uniques should ALWAYS be the best items you can get, not some 4 Soc PoS Armor.

    Town Porting, a good aspect, but more or less runed it for us Hardcore players. Whenever your about to die, BAM save+exit or TP+click. Maybe to counter this you could make alot more town portal shrines around the world of sanctuary.

    Remove Save+Exit in wilderness, being when your about to die, bam, save+exit. My suggestion is to only be able to leave the game while in town or not in combat.

    Remove teleporting, as it makes way for losers who just Tele to the boss, kill him one-shot with an orb, then move on, really, REALLY, pointless.

    Put....in.....the NECROMANCER!!! IDC how, but maybe as a mercenary, or maybe even an NPC, to me the Necro was trademark of the World of Sanctuary, and needs to stay!

    Make quests more worth-while so Rushers dont feel so compelled to rush, for instance in Diablo two, no one needs that tower full of gold for Quest 4 Act 1, or no one needs to do the giddbin cuz they have uber rare//unique rings to have instead of the Piece of crap ormus gives you.

    I know your already doing this, but I cant stress it enough!

    REMOVE. ALL. HACKS. AND. BOTS. Hacks+bots=gay

    Thats it, thanks for reading all of this, and if im right this will go straight up with blizzard, and I thank them for reading this and making my opinions feel worth-while. Keep up the good work blizz, i ♥ u!

    (edit)

    I just remembered something else I wish to be taken out of diablo three. Synergies. (if thats what they are called correctly) They LIMITED the various builds people could do, yes, they maxxed out your damage but everyone had either a hammerdin or a zealadin, it was LAME!!!! For instance one time I had an idea for a healing paladin (holy bolt+various healing auras) but it never worked out because synnergies didnt work for those various abilities, which really sucked! So please blizzard, take out synnergies.
    Posted in: News & Announcements
  • 0

    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Sorry for doing this as a first post, but I am Half-Dead, and I have been a legitamate D2 LoD player for about the past 2-4 years (cant remember in detail when I got the game).

    Anyway, I just so happen to be opinionated on the games in development at blizzard, and (thanks to this contest) I now have a legitamate reason to share them.

    First off I would like to say awesome game so far Blizzard. I was browsing the gaming list on Diablo and one of the games said "D3 Announced!" and I actually went to the site, and spent well over 3+ hours on the site and even more on the forums.

    Now as for my ideas!

    (sorry if these are your ideas, but the following ideas have been tweaked to my standards and have MY thoughts in them, not yours)

    Personally in D2 I thought most of the bosses were weak. Andariel, for instance, could be taken out in 3-10 seconds with a full balanced party of players meant to be doing the quest (Levels 12-18). This inferiates me, as because I love boss fights! The harder the boss, the more times you die, and the more gold you spend to kill that boss are all things I would love to see in Diablo 3.

    Gold. There have been quite a few people arguing over this, and sorry to say, I was one of them. Gold was literally meaningless, with the exception of charged item repairs and Mercenary reviving. Of course I have never played the origonal Diablo without LoD, so I dont know what the gambling system was like before (apparently) Runes and MF became the key trade and no one felt that Gambling was worth it. However during LoD (lord of destruction) I noticed that by act 2 I had already gotten (no lie) 48k Gold. Honestly, who can carry around 48 thousand pieces of gold?? Anyway I believe gold should be made worth SOMETHING, and that it shouldnt be made just for repairs and merc reviving. Although im not sure how you could balance this, perhaps you might be able to add a way to buy REALLY good equipment from venders, for instance say a shako helm for (under D2 LoD gold standards) 9 million gold. It wouldnt be available to everyone, but it would still be available and give people a reason to farm for gold, not runes.

    Infinite Dungeon. A time-wasting dungeon that gets increasingly harder every level, perhaps similiar to the dungeon in Diablo one. It might be able to feature no town-porting, to the point to where you have to WALK back to the beginning (or every now and again you get a shrine of TP), increased gold drops, better gear, and funner rare//unique monsters to fight with unique talents that only that particular unique has. (Perhaps in level one it spawns an Undead Mage that can cast level 3 ice-bolt?) I know from experience on the Legit D3 forums that this idea has taken alot of popularity, and is perfect for hard-core players of diablo.

    Hardcore mode. As I do not know if this will or will not be implemented in Diablo 3, I just wanted to reflect on the fact that I WANT it in diablo 3. It serviced us players with the addiction of survivability, instead of running in, Cramming pots, dying, WPing, and Repeating the process until everything is dead. Enough Said!

    A more realistic?? way of death. In diablo two if you died (apparently patch 1.10+?) you spawn a corpse, and to get your gear back you have to grab that corpse. I propose in diablo 3 multitudes of ideas for more-realistic death penalties. For instance maybe you could add on a ghost feature (sorry to say) like WoW has; or maybe even when you die you LOSE all of your gear, and you ressurect back in town with nothing (sorry for the hardcore experience). Or maybe you could become (assuming we are in Act1 D2) a Rogue Ranger with a special ability to ressurect yourself once you get close enough to YOUR corpse (this will work if you implement different abilities instead of keeping your character's abilities)

    Another Cow-level. According to Bashiok the cow level was just more or less a "Present" bestowed apon us that no one was supposed to know about, but with its Uber MF its hard not to go into it. I say you implement something like the Cow-level because it was absolutely HILARIOUS with the cows w/ pikes, mooing at your demise. (change it if you wish, maybe a secret Tauren Level?? rofl)

    Make mercenaries WAY more balanced and WAY more customizable. Everyone used the Act 2 merc cuz apparently he was "The Best." Everyone had the same Red-chested Pike-wielding ]regular haircut black hair guy that you see in EVERY game! Please blizzard, make this MUCH different (perhaps hair-styles to choose, or just have different looks for the different names, or maybe even make the equipment he is wearing show!)

    Make it scarier! Diablo 2 never really scared me, it was creepy, but it never SCARED me. (hate to bring up another game, but) Doom 3 scared the living s*** out of me, fireballs coming out of nowhere and you have NO clue where the bastard is, its AWESOME! Diablo 3 should have MUCHOS GRANDES more scariness. Nuff' Said.

    Banlist. In Warcraft 3 hosting games was made alot easier to keep the douchebags out due to the banlist, simple, efficient, and easy to maintain. I request that the host be able to "Boot" people from the game, especially if they are being complete morons.

    Arena. In Diablo 2, dueling was really unnoficial, you could have a string of 90+ ears and it didnt mean anything. In WoW people say the amount of kills you have and they are either "Wow this guy has no life...." OR "Wow this dude is 1337!" Please add in an arena system (not like WoW of course!).

    Dueling STAY please! I loved the dueling aspect of Diablo two, even the TPPK. (No I never did it for you nay-sayers!) People fought over having the best gear or the best builds (synnergies are gay anyway!) and it WORKED!!

    Runes O-U-T OUT! Runes are by far my most hatest aspect of Diablo Two (runewords to be specific) mainly because of there unbalanceness. Rares//Uniques should ALWAYS be the best items you can get, not some 4 Soc PoS Armor.

    Town Porting, a good aspect, but more or less runed it for us Hardcore players. Whenever your about to die, BAM save+exit or TP+click. Maybe to counter this you could make alot more town portal shrines around the world of sanctuary.

    Remove Save+Exit in wilderness, being when your about to die, bam, save+exit. My suggestion is to only be able to leave the game while in town or not in combat.

    Remove teleporting, as it makes way for losers who just Tele to the boss, kill him one-shot with an orb, then move on, really, REALLY, pointless.

    Put....in.....the NECROMANCER!!! IDC how, but maybe as a mercenary, or maybe even an NPC, to me the Necro was trademark of the World of Sanctuary, and needs to stay!

    Make quests more worth-while so Rushers dont feel so compelled to rush, for instance in Diablo two, no one needs that tower full of gold for Quest 4 Act 1, or no one needs to do the giddbin cuz they have uber rare//unique rings to have instead of the Piece of crap ormus gives you.

    I know your already doing this, but I cant stress it enough!

    REMOVE. ALL. HACKS. AND. BOTS. Hacks+bots=gay

    Thats it, thanks for reading all of this, and if im right this will go straight up with blizzard, and I thank them for reading this and making my opinions feel worth-while. Keep up the good work blizz, i ♥ u!
    Posted in: News & Announcements
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