Even if Diablo 4 could be just speculation - rumors about it already points to how low Diablo 3 has fallen for the fan base. Fans wanting very drastic changes to the game makes it feel like an expansion isn't even worthy, so why not just create a whole new game?
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May 4, 2015Posted in: Site Feedback
So I tried out Internet Explorer and still nothing.
Downloaded Mozilla Firefox and nothing.
The only text box that has the formatting features is the Reply Box.
Here's a picture of what I see on my browser: http://i.imgur.com/7EoK1FZ.jpg
Turned off adblock and nothing.
May 4, 2015Posted in: Site Feedback
I don't see a menu for the Bold and Underline for the build creator
I'm trying to edit text in the 3 text boxes of the build creator, but the text boxes don't have a format editor.
May 4, 2015Posted in: Site Feedback
Hello, I am having trouble formatting text with the Build Creator. What I want to do is bold/underline/italicize some of the text in the build guide, but I can't seem to understand how to do it.
Is it supposed to be BBCode? I've tried [ b] [ /b] (I know there shouldn't be a space between [ and /) and it doesn't seem to work. Also tried [strong] <strong> <b> but they all seem to not work.
If anyone could help me, that would be greatly appreciated
Mar 24, 2015RookOyb posted a message on Idea: Shrinking Set Items to Runes -- reduce Item Pool SizePosted in: Diablo III General Discussion
RiffSphere, I understand that some of the sets in combination with current Legendaries would actually make your character OP, if not TOO OP. But who would ever want to use Beckon Sail and Pauldrons of the Skeleton King in their current form right now? No one, because it doesn't mix and match with slots taken up by your set items. Sure Blackthrones Immunity bonuses could be a huge flaw to this setup, but it could also be altered in some way that would not make it as powerful as it can be -- make it a (5) set bonus instead of (4) or change what slots the Rune it can be equipped to -- helm, shoulders, chest, neck.
The end game of Diablo will always be to look for the BiS item -- a mandatory item. Always has been and always will be, unless you make everything equivalent to one another. A Sup 15% EBotD CB, an Eth 50rez upped HoZ, Sup 15% Archon Plate RW'd to Enigma -- Ancient Furnace, Ancient Cindercoat, Ancient Set Items, Ancient anything really. In games like Diablo you'll always be searching for that One item, the One item that is above all the rest.
I don't like how they implemented Set Items as the mandatory End Game either, but that's the direction they took, and I just wanted to present an idea to help the system out a little better. With Set Items, many common Legendaries become irrelevant. Has anyone ever wanted to use any of the Legendary Shoulders? Probably not. Tyrael's Might, Iron Heart, or any chest piece other than Cindercoat? Stone Gauntlets? Have you ever wanted to use Frostburns but couldn't because it would mess up your set bonuses? These can be alleviated with this system.
The Diablo 3 Team has taken the simple route to mechanics in Diablo. Hence, the great complex ideas the community has come up with will never be implemented in the game. The idea has to be simple, simple to the point where an 8 year old would comprehend it. There are so many possibilities with this game overall, but they (IMO) are very slow at changing their own game, or rather -- the changes they make are very underwhelming.
Zero(pS) I have also thought about using the runeword system as the set system, but there are just so many complications with it. First, how many Runes would there actually be (20, 26, 30?) and what do you do with the excess Runes. Would there be Higher class Runes (harder to find) as in Diablo 2? How would the system work with RoRG? I tried very hard to think of ways this could work, but it just didn't make sense with how the developers want the game to work. To reiterate, they want whatever they implement to be very user friendly/simple. Don't get me wrong, I love complexity, complexity brings out so much diversity, but from what I've seen them doing since Alpha -> Beta -> Live -> RoS, simple trumps complex in their view.
Remember their own version of the Rune System when they announced Diablo 3 back in '08? There were different levels of Runes (lesser, less, minor, major, etc.) and they altered the skill to something different (3 arcane orbs instead of 1), but they also worked for every class. Reference: http://www.curse.com/news/blizzard-entertainment/17438-diablo-iii-rune-system-details
But they scrapped that because it was apparently too complex.
Mar 23, 2015RookOyb posted a message on Idea: Shrinking Set Items to Runes -- reduce Item Pool SizePosted in: Diablo III General Discussion
I was browsing through the forums searching for the word "rune" and came across an old post about runeword's which got me thinking about how they could work in Diablo 3.
The reference to the old post is here: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/97425-rune-word-concept-in-diablo-3-what-do-you-think
The new developers of Diablo seem to want things very... simple. So the aforementioned link probably was not suitable to their tastes. However, with the idea in mind, I felt like sharing a simple version of what I think Runes could be in Diablo 3 by converting Set Items as Runes that you place on normal Legendaries.
In Diablo 3, Set Items play a major role in how powerful your character becomes, however with the introduction of more new sets, the chances of actually completing one set diminishes with each additional set. Every new set added will increase the item pool that an individual would have to go through to complete a set. What I wanted to do is present an idea that could potentially shrink down that item pool while keeping the entertainment of finding items.
My idea is to convert Set Items to Runes. This system will shrink the item pool size of 6-8 items per set to only 1 item, the Rune. The Rune will essentially have all the bonuses that Set’s consist of while also creating an opportunity for more build diversity in combination with other Legendaries. By becoming a Rune, the underused Legendaries become more valuable. The items that the Rune would be applied to would not need a socket, somewhat similar to that of Ramaladni’s Gift. To help represent this I will give an example of a rune:
Rune of Tal Rasha’s Elements
Use this item and select a Helm, Neck, Shoulder, Chest, Gloves, Waist, Boots, or Source. This item is destroyed in the process.
(2) Set Bonus
Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
(4) Set Bonus
Attacks increase your resistance to that element by 100% for 6 seconds.
(6) Set Bonus
Attacks Increase your damage by 175% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration.
Let’s take an example of how you might use this Rune while also taking a look at how a lackluster item becomes more attractive. Say you found Magefist and an Ancient Tyrael’s Might along with 2 of the Runes of Tal Rasha. In the current game, the Magefist can be used in some Fire builds along with pieces of a set; however, the Tyrael’s Might would more than likely be scrapped immediately. But, because of Runes the Tyrael’s Might has a chance to be relevant now. Although a Cindercoat would probably be considered the Meta; this Tyrael’s Might is still something to be considered useful like any other common Legendary you may find since it is, Ancient. So now you have Magefist and an Ancient Tyrael’s Might, you right-click and apply your Runes onto the Magefist and Ancient Tyrael’s Might. Now you have the 2 piece set bonus for Tal Rasha’s Elements along with the attributes from both Legendaries.
This system might be too complex for the game and it could cause potential problems. Some concerns are listed below:
-It could cause people to hoard even more loot in their stash.
-Runes do not give a Forgotten Soul, like a normal set item would be able to give.
-It could be too easy to complete a set this way.
-Balancing issues with how often these Runes should drop.
-Easy way to obtain Ancient set pieces.
-What to do with other set items such as Bul Kathos, Chantodo’s, Focus/Restraint, Blackthrone’s, Blacksmith set items -- should those be converted to Runes too?
-How to replace current Rune on X gear -- Magefist has Tal Rasha but I want to apply Delsere’s Magnum Opus Rune to it instead. Should this system allow you replace said Rune by simply overriding it, or require a Crafter to remove the old Rune, or should you not be able to apply a new rune to an existing piece?
I don’t know how well this system would work, but I just wanted to give an idea of what other systems they could implement to the game. The set item mentality worked great for World of Warcraft, but that's also due to the fact that those sets died along with the content they were released in. In Diablo however, sets do not die out, and we will continue to use what we had an opportunity to obtain. Currently in Diablo, there are 3 sets for each class (yes this includes Invoker’s). With the release of patch 2.2 -- 3 of the 6 classes will now have 4 sets. So a pool of ~18 items is now ~24; and this is only including the set items. With each patch, there are more and more gear, increasing the item pool size, while decreasing % chance of obtaining a specific item. I’m not actually sure if it DOES decrease the % chance to get what you want, but it seems like it would. Many of you might enjoy the item hunt that comes with the increased item pool size, so it might just be me that is despairing in my lack of fortunate drops.
Suggestions would be most gracious.
Sep 20, 2014RookOyb posted a message on Blizzard will lose their most experienced players and support base.Posted in: Diablo III General Discussion
I'm still waiting on that D3 Arena they had at Blizzcon... hopefully the next expansion will have it! *sarcasm*
Sep 18, 2013RookOyb posted a message on [Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life ChallengeCouldn't that model just be from the Legendary item that the one Blizzard employee was talking about earlier?Posted in: News & Announcements
"There will also be some items that exist just because they are cool. For example The Cow King's Halberd is one that I made just because I wanted to make something that captured a really cool element from D2. It deal's lightning damage (and yes elemental damage types have effects associated with them now) because it's a nod to the Cow King himself and also has a chance to summon a herd of murderous cows to fight with you. That effect isn't really changing any gameplay... but cmon it's just awesome!"
Jul 22, 2013RookOyb posted a message on MrMonstrosity's Loot 2.0 Suggestions, Blue Posts, Developer Interview Round-UpI like how the mentioning of PvP is at the VERY END of all those topics listed.Posted in: News & Announcements
Guess it's not that significant.
the current status of PvP, and more.
Feb 6, 2013RookOyb posted a message on Is It Too Soon For An Expansion?, Blue Posts, Fastest Demonic Essence Farming Route"This is a very sensible stance to take I think, especially for those who are sceptical about the expansion and the future of Diablo III."Posted in: News & Announcements
AKA you're all stupid so buy this shit and us employees at blizzard are still greedy, keep giving us your monies. om nom nom
Jan 18, 2013RookOyb posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest Entr"If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game."Posted in: News & Announcements
In other words: "Please help us fix the game with your thoughts and ideas, although you aren't with our team and you won't get PAID, because we can't handle it ourselves."
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Feb 4, 2017Posted in: News
Can't tell if this is a joke or not. Jay Wilson's influence still lingers within the team.
To quote: "And then we doubled it..."
Ancients are already hard to get. So lets add a new category of hard to get items -- doubling the chance of you not getting your BiS gear.
Nov 9, 2016Posted in: News
Played the PTR, I could barely feel the reminiscence of the Diablo I thing. Sure the UI and 8turn movement is similar, but the whole thing is still Diablo 3 (map layout, game play, monsters). Like damn, is this the only thing they have been working on for the past year?
This game is still so heavily influenced by the WoW universe it hurts to even call this a Diablo game. This is not Diablo, this is World of Warcraft ARPG style with Diablo as its title and theme.
Nov 5, 2016Posted in: News
Can't have rarer loot when the system of loot relies 100% on your personal luck. To have rarer loot, you need trading, because if you can't find what you want/need, then people will get frustrated. If there was trading however, you could get what you want, whenever you want, as long as you have the materials to trade for that item. But to have trading, you need a good currency system. To have a good currency system, you need good itemization. To have good itemization you need a smart dev team willing to sacrifice time and effort to change the core mechanics of the game that they solely refuse to acknowledge as the problem.
If they were to add a trading system what would we trade others right now? Deaths breaths? The irrelevant Gold? Set pieces of other classes that is not your class, that you have an extremely low chance of finding?
To have the best gear, you have to rely on luck. Pure luck. Even with countless hours, you may never find exactly what you want. But if someone else has it and they don't need it, but are willing to trade it? Wow, then the "countless hours" dramatically reduces into a favorable reward.
Nov 5, 2016Posted in: News
I hope the attendee's blow them up on the Q/A panel. 3 whole years for just a Necro, legendary gem, 2 zones, a 1 month event, QoL UI stuff that the community probably thought of, and a new GR system that seems just as stale as the current one, is time not well spent.
Nov 4, 2016Posted in: News
2 years for a Necro, 2 areas, and a Diablo 1 rehash within an atrocious Diablo 3 universe? Wow.
Assuming Blizzard prices, the "Necro pack" will probably be around $20US, hell maybe the cost of an expansion at $40 (BUT IT ISN'T AN EXPANSION LUL)
I wonder what their office meetings are like daily.
Day 1: Well our game is shit, what can we do?
Day 2: Let's think of some stuff.
Day 3: Who wants to play some Hearthstone?
Day 4: Anyone down for some Overwatch?
Day 183: Our deadline is soon, what should we tell our PR guy?
Day 184: GOT IT. A new NECRO class.
Day 185: Who wants to join our Mythic Raid?
Day before Blizzcon: Blizzcon's tomorrow!? What do we say? Have you prepared your speech? Oh shit no!
Day of Blizzcon: Put everything on the teleprompt below his feet, he wasn't prepared for his speech. What do we put on it? Say something about Necros, and 20th anniversary, and Diablo 1, and quickly skim over that Necros will cost money. If you can think of any other bullshit to put on the prompt, write it down!
Oct 31, 2016RookOyb posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
Hoping to see any relevant news about the Diablo Universe (praise to Tyrael there will be).
Also hoping to see some Overwatch news, new heroes/maps/game modes.
Oct 24, 2016RookOyb posted a message on Is a Diablo Release Upcoming At Blizzcon 2016? (SPECULATION)Posted in: News
Can't be Diablo 4, not enough time, although I wish it was.
More than likely expansion #2 for Diablo 3. The leaked product slate back from 2011 hasn't been wrong yet, besides the timing of the dates.
Also could be D2 remastered, but also unlikely, because there has been no word of it. Only word of SC remastered.
Keeping my hopes up thinking maybe the developers haven't leaked/mentioned anything is due to the fact that they truly believe in whatever expansion #2 brings, will be a huge positive turn around for the franchise.
They have to have something to please the Diablo fans this year after the high expectations last year but the no show in the end. If its a no show again, then they will lose their entire Diablo fanbase without a doubt this time.
Sep 5, 2016Posted in: News
Would people be more excited to hear news of a D2 remake/Diablo 4 or would majority be more excited about a D3 expansion? Just wondering. I'm not sure how excited I would be to hear about another D3 expansion.
*edit: I probably would play the D3 exp, but I'd much rather see HD D2 or D4.
Jun 7, 2015RookOyb posted a message on Heroes of the Storm - Diablo 3 Maps, The Butcher, and More!, HeroStorm Episode 1Posted in: News
May 31, 2015Posted in: NewsEarly on in Diablo III’s development, many players felt that single player was the only rewarding way to play.
Well, the main reason for this was because Inferno/Monster Power monsters used to linearly scale in health AND damage when playing in groups which was hard to overcome, but they eventually took out the scaling damage factor.
I still don't understand why they want a reward system for group play. The only reward should be that the other classes your playing with brings their own tools to defeat the monsters strategically and ability wise (crowd control, dmg amps) and of course faster clear times for Ubers/Bounties. There should be no incentive other than that. By keeping the Strength in Numbers buff, they are suggesting that group play is a better way to obtain loot, which goes against all logic of playing solo. But then again... most pub games have players out running their teammates causing the Strength in Numbers to fall off too...
May 13, 2015Posted in: News
There are three major points that I believe are the most significant issues/concerns to look at when balancing High GR's.
1) How should they make it more challenging -- beyond just numbers on monster health/damage
2) How do they balance damage reduction -- melee will always take damage -- spell casters / ranged want to avoid damage
3) How do they balance damage output for all classes
#1 being the biggest issue due to unavoidable damage, and classes that will always take damage (melee). would it be more engaging and entertaining to have more mechanics that are similar to Mortar? Mechanics like Mortar question your positioning and are easily avoidable, but when directly hit are very dangerous. Would more mechanics such as this be more engaging and require better strategizing?
#2 if melee does always require themselves to take damage to deal damage, they need better ways to mitigate said damage and a better way to regain health lost (life steal)
if they buff melee classes however, they also need to balance how spell casters and ranged take damage and how they would get back health too. Beyond just a set amount of life per second from molten gizzard and a 30s CD potion.
#3 is what it is.
May 4, 2015RookOyb posted a message on Patch 2.2.1 and Crafting, Infernal Machine Farming, Seasonal Items ExpirationPosted in: News
dot dot dot . . . to the arcane dust
guess we'll see crafting upgrades in... diablo 4
May 2, 2015RookOyb posted a message on Patch 2.2 Discussion, Blizzcon Contests, Solo Key Farming BarbPosted in: News
Sets should provide synergy within a party, not troll the party.
This is actually pretty offensive to us as well, but we don't think the problem is with the concept of Raekor's. When you observe the gameplay as a teammate, it kind of reminds you of that kid on the playground who would take the ball and run with it rather than passing it around and letting the other kids play with him.
That's not a great feeling, especially for the rest of the party. It doesn't live up to the spirit of multiplayer or create good teamwork opportunities. We're looking to fix this by redesigning the Dreadnought rune and the Raekor's set. Here's the current plan:
- Has been redesigned. Now grants Furious Charge two charges.
- 2-piece bonus: The first enemy hit by Furious Charge takes 100% additional damage.
- 4-piece bonus: Furious Charge gains the effect of every rune.
- 5-piece bonus: Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds.
The Legacy of Raekor>
The gameplay of zipping back and forth across the screen and dealing huge amounts of damage is a lot of fun, and we want to preserve that. What we want to combat is how this gameplay was downright incompatible with multiplayer. Rather than charging forever forward, it should feel good to charge through existing groups before moving on to the next pack, and it'll be even better if your buddies line 'em up for you to knock back down. This change should be in the next PTR patch, which we're hoping to get to
This was the blue post before the Raekors nerf (pre 2.1.2?). This changed how Raekors worked -- changing it from charging and dragging minions with them to Barbs just charging and having no collision.
Honestly, I have no idea what they're brainstorming process is like. I've wondered what methods they use to come up with ideas for the game. I swear the developers don't use a Pros and Cons list on their whiteboard for any new ideas they come up with. A lot of things they put in the game also seem like ideas that are good on paper, but are actually terrible in-game (rift keys, GR keys, Trials) but they implement them without taking a second look.
Don't get me wrong, I thought 2.2 was a great patch. The amount of build diversity has broadened and some of the builds are very entertaining. I'm having fun with it, but there is so much potential with the game that I can see that it feels underwhelming with how slow they fix/release new/old content. Anyone still have server lag issues? Occasional frame rate drops? Die to invulnerable (1 hp) leaping winged assassins/lacuni prowlers. Confused as to why you can't hit the snake guys from act 2 when they're invisible (been like that since vanilla). Frustrated that your stash space is so limited, even though they keep adding new and more worthy gear to hoard (ancients, revamped sets). Angry that you just died to unavoidable damage (frozen, thunderstorm, jailer, ghosts) in Higher GRs; especially if it one shots you (and yes toughness will not save you from infinite scaling GRs). Perplexed by the ridiculously high numbers from your scrolling combat text, stat sheets, monster hp. Pissed off at the barb/monk who is going 150mph in the T6 rift, killing everything, and leaving you in the dust, but also reducing your mf/xp gain from lack of stacks of Strength in Numbers buff (outdated). Baffled at how you just two shot 'Ubers' bosses (except for Maghda).
These are just a few of the issues that I and I'm sure many of you have with the game. I still play Diablo and enjoy it, but I'm just frustrated by the lack activity by the Dev Team. Feedback is incredibly slow and/or very minimal ('soon').
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