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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    The key to the past Diablo success has been simplicity of play. My suggestions will be based on simplicity.

    Trade
    Trade should be able to be done via Battle.Net, but can also be done in an instanced game. Battle.net trade could be simple, select the character, and you can then view that inventory, drop it onto the person you are trading with, who has essentially done the same thing, that item then appears in that persons inventory. Inventory trade done ingame instance same as WoW. It works, and it is simple.

    Auction House is also a must, most people know how to use these, and the WoW AH is fantastic and easy to use, obviously we won't need such a large one as WoW, but something based off of that would be easy to use, plus help the first time WoW players to easily integrate into Diablo III.

    PVP
    If anything this is hard to achieve with simplicity in mind. But worth a shot anyway :)

    PvP Option 1
    Firstly, it should 100% be opt in, and the person who is creating the game can disable PvP if they wish. When a character is enabled for PvP, they automatically enter a ladder, this also enables other PvP players to place bounties on each other, for either money reward or item reward. Amount of bounties placed on a player should be configurable. Such as I don't want anymore than 2 bounties placed on me, within a span of 1 week. This should resolve online harrassment.

    When a player is creating a game, they can allow 'bounty' hunting or disallow it, this should stop hijacking of legit co op games. On an enabled PvP game, each player starts on a random part of the map, and must fight their way and track the other PvP players down, this should stop safe haven camping.

    PvP Option 2
    Same as Option 2, except skills are dropped from the monsters, and that determines your makeup, same for gear. You could ensure the same kind of items are dropped, but make sure the skills that drop are relevant for PvP, thus avoiding maintaining PvE and PvP skills for each class. This would make each fight different and unpredictable, therefore increasing victory to skilled players. This also could introduce a handy cap system for those that are struggling. Ensuring bounties that are placed on unskilled players are not taken advantage of.

    PvP Option 3
    This works in conjunction with 1 or 2, but bounties need to be placed for a reason. Allow a Murderouse Campaign, when a murder takes place (such as those that have opted in for PvP, but have no bounty), a Murder board could be created, telling everyone who died, who killed them and when they were killed. Those that are murderers could slowly turn more demonic, while those who collect bounties (justice) could appear more angelic. I know, pretty lose, but hey :)

    PvP Option 4
    PvP can occur when one player chooses to play as their character, and another chooses to be playable Diablo III boss character. Should reduce the need for customising each class for PvP and PvE.

    PvP Option 5
    We don't necessarily have to use our game characters, we could create specific PvP characters with a selection of PvP skills, and those are used in the PvP system. This allows for an easy opt in system, and draws the line between PvP and PvE. Instance Arenas could be created, with weapons and items dropping from players as they are killed. The tutorial for arena play could provide a basic set of items, and games are matched based on gear and your overall ranking ladder. Must play 10 games a week to ensure a ladder ranking. Specialised items could be given to those that maintain certain ranks. If you kill a player above your ladder they will drop a better item and vice versa. This could involve 1v1, 2v2 etc, or even a larger pool of players like a carnage match with the last man standing. Disable any kind of communication between players for this free for all. Each person who dies can drop an item, but you must risk that valuable time in picking the item up, or killing a player. The last man standing is awarded a special item, along with all other items that have not been picked up.

    That sums up my contribution. Some great ideas in here, good read.

    Cam.
    Posted in: News & Announcements
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