Trading:
In general it would be great if you had a main currency defined by the game (lets face it, in D2 you had Runes, Runes, Runes, and their droprate < 0,0000000000001%).
To much randomness can kill the game. From my point of view runes were the real downside considdering their trade status, even tho i had nice items like Enigma or Hoto i really hated the rune trading system, hell i got even more luck getting uniques witch were less worthy than a Um rune.
Suggestions:
- gold - the ruller of them all
- improved trading screen witch showes tooptips on a key press (that was its eazy to avoid scamming by switching items with same icon)
- other features for possible scam prevention (like for example: you can freely paste items in the trading screen but with the removal of 1 item you must reopen a new trading screen, in short items are locked and you can't remove them once you place them in, unless you cancel the trade and start again)
- some unique items BoE (no BoP's please)
- if the game contains runes or gems or any other type make them drop more frequently or make the transformation from low to high runes/gems more apealing (3 runes and a gem for a 1 higher rune... out of 30 total runes... gl getting Zod that way)
- dying shouldn't eat your money and exp
PvP:
Considdering the power of the classes in D2 the PvP aspect wasnt that fun when you could be 1 shoted. It would be nice to balance the health value and dmg output vs. bosses and then again vs. pvp players.
Suggestions:
- higher stamina
- dmg output dynamicly lowers by a % when facing pvp flagged target (with a solo play in mind characters will probably have the same output as in D2 to kill bosses witch is overkill for PvP)
- dueling option (so you wont get disturbed by outside factors)
- ranks for kills made and maybe some titles/awards with it
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In general it would be great if you had a main currency defined by the game (lets face it, in D2 you had Runes, Runes, Runes, and their droprate < 0,0000000000001%).
To much randomness can kill the game. From my point of view runes were the real downside considdering their trade status, even tho i had nice items like Enigma or Hoto i really hated the rune trading system, hell i got even more luck getting uniques witch were less worthy than a Um rune.
Suggestions:
- gold - the ruller of them all
- improved trading screen witch showes tooptips on a key press (that was its eazy to avoid scamming by switching items with same icon)
- other features for possible scam prevention (like for example: you can freely paste items in the trading screen but with the removal of 1 item you must reopen a new trading screen, in short items are locked and you can't remove them once you place them in, unless you cancel the trade and start again)
- some unique items BoE (no BoP's please)
- if the game contains runes or gems or any other type make them drop more frequently or make the transformation from low to high runes/gems more apealing (3 runes and a gem for a 1 higher rune... out of 30 total runes... gl getting Zod that way)
- dying shouldn't eat your money and exp
PvP:
Considdering the power of the classes in D2 the PvP aspect wasnt that fun when you could be 1 shoted. It would be nice to balance the health value and dmg output vs. bosses and then again vs. pvp players.
Suggestions:
- higher stamina
- dmg output dynamicly lowers by a % when facing pvp flagged target (with a solo play in mind characters will probably have the same output as in D2 to kill bosses witch is overkill for PvP)
- dueling option (so you wont get disturbed by outside factors)
- ranks for kills made and maybe some titles/awards with it