• 0

    posted a message on G4TV's Adam Sessler Attacks Diablo 3's Art Haters
    I never really understood why blizzard would be motivated to change they're art direction any ways. All you haters love to bring up your petition with the 52,000 signatures. But blizzard knows and so do you that 99.9% of those who signed the petition will buy D3 no matter what.
    I know three things.
    1. Blizzards rich.
    2. Blizzards gonna stay rich.
    3. D3 will be a good game.
    Posted in: News & Announcements
  • 0

    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Trading/Economy
    My biggest gripe with the Diablo II economy is that the currency had absolutely no value. A few remedies that I would suggest would be to one, make gold less accessible. Second would be to implement a system similar to wow's auction house. This would be helpful for two reasons. One, it would force players to actually place a monetary value on items. And second, it's just plain convenient. I envision the D3 auction house as a screen you can access after you select your character but before you enter a game. (Assuming they keep the D3 Battle.net interface similar to D2.) You can then access your inventory and place things for sale just like in wow. Finally I think it would be good to give players a way to make money other than high-end loot. I suggest a crafting system. D2 sort of did that with the horadric cube but it wasnt extremely worthwile. I suppose you could could just expand on the horadric cube crafting method. At any rate this would create a market for player made items (obviously) and whatever crafting materials.
    To sum up ... I guess I want an economy similar to wow's while sticking to the Diablo gameplay and story.

    PVP
    I was never a huge fan of D2 pvp. As you ascended to the upper levels and into nightmare and hell mode your character would start to do ridiculous amounts of damage. This was of course to cope with the ridiculous amounts of health monsters (particularly bosses) had in the latter difficulties. Yet player health in the end was relatively low. (Unless you were a decked out barbarian of course.) So lets balance this out. Make monsters smarter. Don't just pump up their health and damage. Or I suppose you could make player health increase at a greater rate and just increase monster damage accordingly while keeping monster health and player damage the same.
    I feel I should note though that this was just my experience with pvp. It seemed like at a certain point it just came down to who could land the first blow.
    Also how about some team battles? Maybe make certain rooms devoted to team pvp or even a sort of matchmaking system. I would like to see guilds become a part of the game. People did it in D2 any ways, why not make it official? Lets add an actual friends list menu. Make it a bit easier to access.
    One last note. I'm not a game designer. Disreguard any suggestion that would compromise that Diablo gameplay I know and love.

    Well sorry this was so long guys. Thanks for reading. Btw I feel kind of bad that I created this account just to enter the contest. I do check this site all the time I just never bothered to make an account untill now. But now that I have I'll actualy start contributing lol. I promise.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.