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    posted a message on Diablo III Builds Used by the Developers, Character Profiles Coming "Soon", Bashiok on Legendaries and More, Blizzard at San Die
    Followers using offhands would be very nice cause it sucks that maximun mf can only be reached by playing with templar.

    I think people got excited about barb stacking dex.
    Posted in: News & Announcements
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    posted a message on Anyone with 200+ hrs still enjoying this game
    I' loosing alot of steam by now. I never farm w/o friends anymore.

    The thing is, i feel the game item system is not rewarding enough. Rare items are boring, legendaries are too weak and too hard to get. The game is also too easy when you get enough gear (or too hard when you face impossible packs).

    When sit on the computer i think or i can play dota 2 and try to surpass my own abilities in a completlety unique match in one hour. Or i can play D3 were i will not use supass myself and will not find anything good (in one hour). I will not progress anything by playing that session. Maybe 10 sessions, but in that one i will not progress (most likely).

    So i only play D3 if i have like 3+ hours to play and if my friends/brothers are playing too. I'm not crying here wanting then to drop godly gear on me in 1 hour. I just feel "rolling the dice" in D3 isn't really good and "rolling the dice" is all you cna do in one hour. Maybe if legendaries/sets were more common (but still had large chances of beign screwed up stuff).

    Farming gold little by little and buying upgrades on the AH is not fun for me. Hope something change soon or D3 will not last 6 mouths for me =(
    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo is fun again
    Quote from Frozenkex

    Both are bad for the community, but fanboys are cancer. If wasnt for fanboys D3 would problably be a better game. For exemple, the lack of weapon switch option could be different if haters were more vocal when blizz announced D3 wouldn't have a weapon switch feature. And the reason why haters weren't vocal enough was because fanboys and their irrationality.
    i'm not a fanboy, and weapon switch button is as stupid as suggestion to make gear swap button for more efficient MF swapping. Its a bad game mechanic and you should look at your own opinion to find out which category you fall in because suggesting such a feature into the game is not rational or objective, you want it for the sake of the fact that you liked it many years ago during d2, just like people liked MF swapping or what not. To be rational/objective you need to be unbiased, and have to see multiple perspectives.

    Here's a exemple of irrational fanboysm: Jay Wilsom said "people are being nostalgic towards D2". And people start to repeat that argument over and over without thinking it through.

    Weapon Switchs are good because it adds another level of customisation for your character and open up the possibility for you to adaptate to combat. I like it and it's not nostalgia, i use it in several games INCLUDING D3 (i macroed it). depending on the pack i'm facing i use 2h hand spec or a sword and board one. Adaptate to ciscustance is a good thing, it's valid strategy, players should be rewarded for that. Any player with enough skill to make use of such system would like it. For some people a extra key and extra level of complexity will make the game stressful, but thats because they can't handle multiple keys or are lazy and don't want to be rewarded for being perfectionists.

    Blizz didn't implemented that feature because such feature would intimidate lesser skilled player and "lazy" players who thinks just farming gear and clicking endlessly on mobs is good gameplay. Skilled players who cna make use of such feature and have fun with it ended being against it because Blizz said it is stressing while it isn't (for then).
    Abadoning your personal opnion and defending the opnion whos not yours is the irrational behavior i'm talking about. It's stressful for newbies, i agree, but you're not newbie, you should not defend features that will please someone else but you.]

    If weapon switch isn't fun why theres so many people macroing it ?
    Posted in: Diablo III General Discussion
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    posted a message on I've (literally) been in a coma for six months, what happened?
    Quote from proletaria

    Indeed, I did several public games with a CM melee wizard who out-tanked me in every way (save vs. mobile ranged elites). I don't begrudge the class for having such a cool and unique build style, but I certainly don't like the fact I'd have to pay 10mil for an LoH weapon to accomplish similar to his <1mil equipment setup.


    CM Wiz equipes are not cheap at all. You need IAS, crit%, armor, int and AR in almost all pieces of gear. Without IAS and crit% you can't recast diamond skin very often. W/o good armor and ar you can't make diamond skin last enough.

    Barbs are one of the most gear independent class imo. You get enough armor by stacking STR, you reach the AR thrashehold easily with War Cry and Frenzy + LoH is pure win. Any halfass loh weapon is enough to finish act 2. I awre you already did it, then i'm assuming you're hitting the Act 3 brick wall ?

    If thats the case, almost all classes hit it. Kite class-build need some "godly" gear that combines enough resistance and 50k+ DPS. Melee need combine good LoH and dps which is pretty difficult, i agree. I'm just saying, in this patch i don't think barbs are harder to gear up then other classes...

    But i might be mistaken.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Nerfing gear swapping will have unintended consequences on Act 2/3/4 farming
    The difference is not 100%, so it more then compensate the difficulty. Theoricaly one can run Act 4 using the max MF amount.
    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo is fun again
    Quote from Rickarus

    Seriously, people seem to love to scream fanboy like 12 year old girls scream bieber, It's pathetic.

    If you fully dislike the game, and feel there's no way it can be redeemed for you, stop fucking playing, stop going on a DIABLO FAN SITE, and move on with your life. You are fully entitled to your opinion, but the majority of the people on this site don't want to hear it, and likely disagree with you, and anyone who does agree with you, well, they should refer to my second sentence.

    And if that's too difficult for you to do, if you feel the undeniable need to go onto a fan site for a game you so despise, then expect people to disagree with you, and don't fall to such pathetic depths as to call them a fanboy, and act as if their enjoyment of the game is of any consequence to you.

    If you simply dislike the way the game is going, or certain parts about the game, but think it can be redeemed in one way or another, then state your case instead of just bitching and then flaming everyone who disagrees with you by calling them a fanboy. If you have ideas of how to make it better, go post on the official forums and try to get some people to agree with you, and see if it gets noticed.

    If you're simply an asshat who likes to troll people by going to fan sites of popular games and running down the game and acting as if any person who likes it is a "fanboy" and act as if that's the worst possible thing that a person can be, then seriously, get a fucking life, because anyone who does that is a complete waste of space.

    Now as I type this I realize that the people I'm talking about will most likely simply call me a fanboy and then go back to their hater-troll circle jerk, so, enjoy I guess!

    People who complain and do not move on expect the game will be fixed (in their terms). They are using their right to feedback the company and get mad at fanboys who stands in their way to express thenselves. Talking about the game in the community is an way to multiple your feedback, once you can convince people of your opnion. It's about about having a vocal opnion in order to be heard.

    The same thing can be said about fanboys, except they are working to keep things the way they are now.

    The bad thing about fanboy is, they are not rational in their opnion sometimes. In many cases they defend something they don't like because they accept Blizz opnion blindly. And Blizz makes great use of this people because they have limited time and resources to update and make a better game so they have to keep people accepting bad things for a while.

    There are bad haters too, but their origin are different. They don't agree with some features at the game, get really mad and start to troll every single aspects of the game, even the ones he might like. This is a attempt to offend the developer who "screwed up" by not making a perfect sequel. They are bad because they bring bad things up and make people think badly about the good parts of the game, creating unconstructive feedback.

    Both are bad for the community, but fanboys are cancer. If wasnt for fanboys D3 would problably be a better game. For exemple, the lack of weapon switch option could be different if haters were more vocal when blizz announced D3 wouldn't have a weapon switch feature. And the reason why haters weren't vocal enough was because fanboys and their irrationality.
    Posted in: Diablo III General Discussion
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    posted a message on 1.04 -- Things I'm hoping to see
    Quote from shaggy

    Quote from Rickarus

    Quote from shaggy

    Quote from TheDFO

    if I'm building a tank, why would I need the tankiest pets? Wouldn't I want damage pets? Or, if the only way to make them viable is to be a tank already, then again, what's the point?

    I agree with everything you said except this.

    Zombie Dogs, especially, is categorized as a "defensive" ability. And it's plenty clear that both Zombie Dogs and Gargantuan are supposed to give the DK a measure of control. They absolutely must scale with defensive stats (and I believe they already do). If you want to build a tank witch doctor then you'll probably not want to take pets. It's really not going to change much.

    I just don't see a logical way to make pets scale on the opposite role you take. That's a ton of work for very little reward.

    The issue with WD pets scaling with defensive stats, is that it's counter-productive for a defensive ability meant to keep enemies from attacking you in a build where you would be gearing for defensive stats. They either need to be able to effectively do damage in tank build, or effectively tank for a decent amount of time in an offensive build. Therefore they need to scale defensively with offensive stats, or offensively with defensive stats. Otherwise they'll only be effective in higher gear levels where you already have high amounts of both offensive and defensive stats.

    IMO the Garg should be effectively as hard to kill as a decently geared Templar, even with low levels of defensive stats, and ZDs should be able to survive a decent amount of hits, longer with leeching beasts. Obviously this would be with pet/defensive-based passives. Also, pets should have the ability to taunt, or at least cause high amounts of threat so that enemies won't just run past them and attack the WD.

    Easy way to do that imo is scaling their life with the WDs Int, and increase the amount of resists they get from the WDs resists, etc.

    I'm not even going to bother to point out the 10+ reasons that your proposition is ineffective and accomplishes nothing aside from your insistance on forcing Zombie Dogs and Gargantuan to work with a niche spec like a tankdoctor. I assure you that you have not thought this through to see the absolutely glaring holes in what you're saying, though.

    What you are doing is taking abilities which were clearly designed for defense/control and tailoring them to a very niche playstyle, and that's akin to me complaining that Horrify doesn't have enough of a direct offensive use (like 50% weapon damage) which makes it useless for my spec. Abilities do NOT need to by hybridized like that. We take abilities like Horrify and Mass Confusion and Hex because they primarily provide control. The idea that every ability should be both offensive and defensive absolutely negates the choices we're supposed to be making. The point of the matter is that if you don't need control then you don't need Horrify.

    Abilities are supposed to have roles they fill. The goal of making a good spec is (in theory) supposed to be finding the proper synergy between your abilities and your playstyle. What you are doing is saying that you want Zombie Dogs to be viable in every single spec out there which is no more logical than me saying that Poison Darts has to be viable in every single spec out there. The bottom line is that they aren't and that they shouldn't be. If you need more offense in your tank build you probably should pick an offensive ability.

    I don't see what's so damned complicated about that. All you have is a solution looking for a problem.

    Hats off.

    The whole argument: why should i grab defensive gear for pets since i'm becoming the tank myself? It's simple. WD can't tank shit and will never tank shit unless ridicolously overgeread. We don't have 50% armor and resist buffs, we don't have huge healing abilities.

    Pets are the way WD can work towards a tanky build. WD's cant reach 13k armor and 1.5k all resistances like wizards, barbs and monks but they can creat bodies to tank damage for him. What about damage ? The very fact that you don't need to kite all the freaking time is already a huge damage booster. Barbs face roll act 3 with only 20k DPS while WD can't kill belial before the enrage timer with that damage.

    Character who can hold ground can do the same damage having more then half the DPS of kiter. Just pick a kiter build. Calculate the amount of time you pass running proportionaly to the leght of the fight. Thats the amount of DPS an chaarcter who can hold still have compared to a kiter but it's not counted on the DPS statistic.

    Ex: if you pass 80% of your time running and have 40k DPS someone who doesn't run at all during the fight can kill as fast as you do with only 5k DPS.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Nerfing gear swapping will have unintended consequences on Act 2/3/4 farming
    You're assuming you take 4x more time to kill stuff in Act 3 then in Act 1 and thats not correct. Some elites have less then 4x the HP. Also, thrash mobs matter and you kill thrash mobs in the very same speed since if you have enough gear to farm act 3 you're overkilling thrash mobs. If you cause 100k per hit, it doesn't matter if monsters have 80k or 8k hp, they are dying in the same speed.
    Posted in: Diablo III General Discussion
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    posted a message on Ghom inferno
    With 75k damage you should be killing diablo already, thats not
    Quote from Rashnau

    About 20sec solo on Inferno with that crappy burst zombie bears spec. I did get lucky though in that he targetted my gargantuan for the first poison and then part of my legion for the second poison shake, so I was able to stand there free casting.

    Had my luck changed probably would have taken about 30 seconds to finish him off.

    I do run with 75k damage and 26k hp with very little armor/resist.

    You're way to overgear dude.

    Imo the way to fight him is to get some tanky gear. You gotta tank most of his hits in order to prevent him to move really fast and slowdown the gas cloud. He hits like a girl and you can use some aoe ability to kill his adds and grab globes. I think around 30k dps, 700 all resistances and 30k hp is enough.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 1.04 -- Things I'm hoping to see
    Quote from Junotekh

    Scale pets with player's int/vit and all is solved on that part. This goes for the monk summon as well.

    I"m hoping for more creative solutions. I will be really disapointed if any glass cannon WD can just throw summons in the build and it works out all pretty and well.

    Summon changes i want:

    * 50% free damage reduction against ranged attacks.
    * Immunity to AoE that pets naturaly do not avoid such as arcane sentry and plagued pools.
    * Zombie Handler gives additionally a armor and all resists buffs to pet. Maybe +50%.
    * Zombie Dogs cooldown reduced to 30~45 seconds.
    * Remake Fiercy Loyalt. Pets scaling HP regen and thorns should be default in first place, not a passive effect. Fiercy Loyalt should be: enemies damaged by zombie dogs and gargantua takes additional 10~20% damage. Lasts 3 seconds.

    Maybe not even this would solve all pet's problem but it's a nice start.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What primary to use with a slow 2-hander VQ build.
    SB eats the resources you use for Dire Bats / Zombie Bears. Not a fan of this option eater. I understand the slow animation of 2h might be annoying against wasps and fast monsters.

    My advice is: use Haunt. This spell eats wasps alives in few seconds and it's really good against packs. You can put the slow which makes it even ebtter against packs or the mana return return in order to make it free spell and do not eat up the mana for your other abilities.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Has anyone found a fun build that uses Cloud of Bats (Firebats rune)?
    Felt like a weaker Sleet Storm that does not have slow or 20% damage mastery, in an class that does not have armor buffs.
    Not a fan.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What primary to use with a slow 2-hander VQ build.
    I run splitters because it's so much better then any other options that even the slow animation compensates.
    You can try fire dart. It's has weaker damage 160% but it's animation is better.I can't stand firebombs and i haven't touched spiders for quite sometime.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on I've (literally) been in a coma for six months, what happened?
    I can join you guys... I'm running Act 1 with MF gear right now.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Everyone complaining
    It's true that some skill's damage/mana cost ratio are insane. However it's not a problem with the mana resource itself, but with particular skills.

    The mana spending skill with the right mana cost/damage ratio is Dire Bats, Haunt, Bears and Carrion Swarm. Bears is really costy but it is one of the most devastating skills in the game. I think "primary" skilsl needs some love too. I don't think Blizzard guys understand how single target DPS is important in this game because of packs. Any spammable skill that do less then 150% weapon damage is pure gabarge. It simply don't give you enough power to deal with packs. And then they throw 130% weapon unreliable melee damage frogs at us...

    And if anything, WD's mana is right while other classes recourses are wrong. The way I see it a character may choose to ignore all resource management means (runes, skills and items) but he will be using mostly free/cheap skills. As the player pick "heavier" skills he faces the dilema of sacrificing affixes/skills to maintain his resources up or simply starve. Extremely heavy cost builds need alot of support to work. By design this is how all resources should work. It's not like those class specific affixes, passive skills and runes are there for nothing !

    Imo one of the biggest sources of imbalance in D3 is the misscost some skills have. Imean look at the DH. He got SICK damage skills for freaking cheap. An DH can pick his strongest skills and still ignore items, passives and runes that should be vital to make those heavy skills work. If anything, that kind of resource systen is broken.

    I still hold my point: mana is not the issue ! Give some balance love to the WD and you guys will see that mana actually works.
    Posted in: Witch Doctor: The Mbwiru Eikura
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