Followers using offhands would be very nice cause it sucks that maximun mf can only be reached by playing with templar.
I think people got excited about barb stacking dex.
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Jul 12, 2012italofoca posted a message on Diablo III Builds Used by the Developers, Character Profiles Coming "Soon", Bashiok on Legendaries and More, Blizzard at San DiePosted in: News & Announcements
Jul 10, 2012I' loosing alot of steam by now. I never farm w/o friends anymore.Posted in: Diablo III General Discussion
The thing is, i feel the game item system is not rewarding enough. Rare items are boring, legendaries are too weak and too hard to get. The game is also too easy when you get enough gear (or too hard when you face impossible packs).
When sit on the computer i think or i can play dota 2 and try to surpass my own abilities in a completlety unique match in one hour. Or i can play D3 were i will not use supass myself and will not find anything good (in one hour). I will not progress anything by playing that session. Maybe 10 sessions, but in that one i will not progress (most likely).
So i only play D3 if i have like 3+ hours to play and if my friends/brothers are playing too. I'm not crying here wanting then to drop godly gear on me in 1 hour. I just feel "rolling the dice" in D3 isn't really good and "rolling the dice" is all you cna do in one hour. Maybe if legendaries/sets were more common (but still had large chances of beign screwed up stuff).
Farming gold little by little and buying upgrades on the AH is not fun for me. Hope something change soon or D3 will not last 6 mouths for me =(
Jul 10, 2012Posted in: Diablo III General DiscussionQuote from Frozenkex
i'm not a fanboy, and weapon switch button is as stupid as suggestion to make gear swap button for more efficient MF swapping. Its a bad game mechanic and you should look at your own opinion to find out which category you fall in because suggesting such a feature into the game is not rational or objective, you want it for the sake of the fact that you liked it many years ago during d2, just like people liked MF swapping or what not. To be rational/objective you need to be unbiased, and have to see multiple perspectives.Both are bad for the community, but fanboys are cancer. If wasnt for fanboys D3 would problably be a better game. For exemple, the lack of weapon switch option could be different if haters were more vocal when blizz announced D3 wouldn't have a weapon switch feature. And the reason why haters weren't vocal enough was because fanboys and their irrationality.
Here's a exemple of irrational fanboysm: Jay Wilsom said "people are being nostalgic towards D2". And people start to repeat that argument over and over without thinking it through.
Weapon Switchs are good because it adds another level of customisation for your character and open up the possibility for you to adaptate to combat. I like it and it's not nostalgia, i use it in several games INCLUDING D3 (i macroed it). depending on the pack i'm facing i use 2h hand spec or a sword and board one. Adaptate to ciscustance is a good thing, it's valid strategy, players should be rewarded for that. Any player with enough skill to make use of such system would like it. For some people a extra key and extra level of complexity will make the game stressful, but thats because they can't handle multiple keys or are lazy and don't want to be rewarded for being perfectionists.
Blizz didn't implemented that feature because such feature would intimidate lesser skilled player and "lazy" players who thinks just farming gear and clicking endlessly on mobs is good gameplay. Skilled players who cna make use of such feature and have fun with it ended being against it because Blizz said it is stressing while it isn't (for then).
Abadoning your personal opnion and defending the opnion whos not yours is the irrational behavior i'm talking about. It's stressful for newbies, i agree, but you're not newbie, you should not defend features that will please someone else but you.]
If weapon switch isn't fun why theres so many people macroing it ?
Jul 10, 2012italofoca posted a message on I've (literally) been in a coma for six months, what happened?Posted in: General Discussion (non-Diablo)Quote from proletaria
Indeed, I did several public games with a CM melee wizard who out-tanked me in every way (save vs. mobile ranged elites). I don't begrudge the class for having such a cool and unique build style, but I certainly don't like the fact I'd have to pay 10mil for an LoH weapon to accomplish similar to his <1mil equipment setup.
CM Wiz equipes are not cheap at all. You need IAS, crit%, armor, int and AR in almost all pieces of gear. Without IAS and crit% you can't recast diamond skin very often. W/o good armor and ar you can't make diamond skin last enough.
Barbs are one of the most gear independent class imo. You get enough armor by stacking STR, you reach the AR thrashehold easily with War Cry and Frenzy + LoH is pure win. Any halfass loh weapon is enough to finish act 2. I awre you already did it, then i'm assuming you're hitting the Act 3 brick wall ?
If thats the case, almost all classes hit it. Kite class-build need some "godly" gear that combines enough resistance and 50k+ DPS. Melee need combine good LoH and dps which is pretty difficult, i agree. I'm just saying, in this patch i don't think barbs are harder to gear up then other classes...
But i might be mistaken.
Jul 9, 2012italofoca posted a message on Nerfing gear swapping will have unintended consequences on Act 2/3/4 farmingThe difference is not 100%, so it more then compensate the difficulty. Theoricaly one can run Act 4 using the max MF amount.Posted in: Diablo III General Discussion
Jul 9, 2012Posted in: Diablo III General DiscussionQuote from Rickarus
Seriously, people seem to love to scream fanboy like 12 year old girls scream bieber, It's pathetic.
If you fully dislike the game, and feel there's no way it can be redeemed for you, stop fucking playing, stop going on a DIABLO FAN SITE, and move on with your life. You are fully entitled to your opinion, but the majority of the people on this site don't want to hear it, and likely disagree with you, and anyone who does agree with you, well, they should refer to my second sentence.
And if that's too difficult for you to do, if you feel the undeniable need to go onto a fan site for a game you so despise, then expect people to disagree with you, and don't fall to such pathetic depths as to call them a fanboy, and act as if their enjoyment of the game is of any consequence to you.
If you simply dislike the way the game is going, or certain parts about the game, but think it can be redeemed in one way or another, then state your case instead of just bitching and then flaming everyone who disagrees with you by calling them a fanboy. If you have ideas of how to make it better, go post on the official forums and try to get some people to agree with you, and see if it gets noticed.
If you're simply an asshat who likes to troll people by going to fan sites of popular games and running down the game and acting as if any person who likes it is a "fanboy" and act as if that's the worst possible thing that a person can be, then seriously, get a fucking life, because anyone who does that is a complete waste of space.
Now as I type this I realize that the people I'm talking about will most likely simply call me a fanboy and then go back to their hater-troll circle jerk, so, enjoy I guess!
People who complain and do not move on expect the game will be fixed (in their terms). They are using their right to feedback the company and get mad at fanboys who stands in their way to express thenselves. Talking about the game in the community is an way to multiple your feedback, once you can convince people of your opnion. It's about about having a vocal opnion in order to be heard.
The same thing can be said about fanboys, except they are working to keep things the way they are now.
The bad thing about fanboy is, they are not rational in their opnion sometimes. In many cases they defend something they don't like because they accept Blizz opnion blindly. And Blizz makes great use of this people because they have limited time and resources to update and make a better game so they have to keep people accepting bad things for a while.
There are bad haters too, but their origin are different. They don't agree with some features at the game, get really mad and start to troll every single aspects of the game, even the ones he might like. This is a attempt to offend the developer who "screwed up" by not making a perfect sequel. They are bad because they bring bad things up and make people think badly about the good parts of the game, creating unconstructive feedback.
Both are bad for the community, but fanboys are cancer. If wasnt for fanboys D3 would problably be a better game. For exemple, the lack of weapon switch option could be different if haters were more vocal when blizz announced D3 wouldn't have a weapon switch feature. And the reason why haters weren't vocal enough was because fanboys and their irrationality.
Jul 9, 2012Posted in: Witch Doctor: The Mbwiru EikuraQuote from shaggy
Quote from Rickarus
Quote from shaggy
Quote from TheDFO
if I'm building a tank, why would I need the tankiest pets? Wouldn't I want damage pets? Or, if the only way to make them viable is to be a tank already, then again, what's the point?
I agree with everything you said except this.
Zombie Dogs, especially, is categorized as a "defensive" ability. And it's plenty clear that both Zombie Dogs and Gargantuan are supposed to give the DK a measure of control. They absolutely must scale with defensive stats (and I believe they already do). If you want to build a tank witch doctor then you'll probably not want to take pets. It's really not going to change much.
I just don't see a logical way to make pets scale on the opposite role you take. That's a ton of work for very little reward.
The issue with WD pets scaling with defensive stats, is that it's counter-productive for a defensive ability meant to keep enemies from attacking you in a build where you would be gearing for defensive stats. They either need to be able to effectively do damage in tank build, or effectively tank for a decent amount of time in an offensive build. Therefore they need to scale defensively with offensive stats, or offensively with defensive stats. Otherwise they'll only be effective in higher gear levels where you already have high amounts of both offensive and defensive stats.
IMO the Garg should be effectively as hard to kill as a decently geared Templar, even with low levels of defensive stats, and ZDs should be able to survive a decent amount of hits, longer with leeching beasts. Obviously this would be with pet/defensive-based passives. Also, pets should have the ability to taunt, or at least cause high amounts of threat so that enemies won't just run past them and attack the WD.
Easy way to do that imo is scaling their life with the WDs Int, and increase the amount of resists they get from the WDs resists, etc.
I'm not even going to bother to point out the 10+ reasons that your proposition is ineffective and accomplishes nothing aside from your insistance on forcing Zombie Dogs and Gargantuan to work with a niche spec like a tankdoctor. I assure you that you have not thought this through to see the absolutely glaring holes in what you're saying, though.
What you are doing is taking abilities which were clearly designed for defense/control and tailoring them to a very niche playstyle, and that's akin to me complaining that Horrify doesn't have enough of a direct offensive use (like 50% weapon damage) which makes it useless for my spec. Abilities do NOT need to by hybridized like that. We take abilities like Horrify and Mass Confusion and Hex because they primarily provide control. The idea that every ability should be both offensive and defensive absolutely negates the choices we're supposed to be making. The point of the matter is that if you don't need control then you don't need Horrify.
Abilities are supposed to have roles they fill. The goal of making a good spec is (in theory) supposed to be finding the proper synergy between your abilities and your playstyle. What you are doing is saying that you want Zombie Dogs to be viable in every single spec out there which is no more logical than me saying that Poison Darts has to be viable in every single spec out there. The bottom line is that they aren't and that they shouldn't be. If you need more offense in your tank build you probably should pick an offensive ability.
I don't see what's so damned complicated about that. All you have is a solution looking for a problem.
The whole argument: why should i grab defensive gear for pets since i'm becoming the tank myself? It's simple. WD can't tank shit and will never tank shit unless ridicolously overgeread. We don't have 50% armor and resist buffs, we don't have huge healing abilities.
Pets are the way WD can work towards a tanky build. WD's cant reach 13k armor and 1.5k all resistances like wizards, barbs and monks but they can creat bodies to tank damage for him. What about damage ? The very fact that you don't need to kite all the freaking time is already a huge damage booster. Barbs face roll act 3 with only 20k DPS while WD can't kill belial before the enrage timer with that damage.
Character who can hold ground can do the same damage having more then half the DPS of kiter. Just pick a kiter build. Calculate the amount of time you pass running proportionaly to the leght of the fight. Thats the amount of DPS an chaarcter who can hold still have compared to a kiter but it's not counted on the DPS statistic.
Ex: if you pass 80% of your time running and have 40k DPS someone who doesn't run at all during the fight can kill as fast as you do with only 5k DPS.
Jul 6, 2012italofoca posted a message on Nerfing gear swapping will have unintended consequences on Act 2/3/4 farmingYou're assuming you take 4x more time to kill stuff in Act 3 then in Act 1 and thats not correct. Some elites have less then 4x the HP. Also, thrash mobs matter and you kill thrash mobs in the very same speed since if you have enough gear to farm act 3 you're overkilling thrash mobs. If you cause 100k per hit, it doesn't matter if monsters have 80k or 8k hp, they are dying in the same speed.Posted in: Diablo III General Discussion
Jul 5, 2012With 75k damage you should be killing diablo already, thats notPosted in: Witch Doctor: The Mbwiru EikuraQuote from Rashnau
About 20sec solo on Inferno with that crappy burst zombie bears spec. I did get lucky though in that he targetted my gargantuan for the first poison and then part of my legion for the second poison shake, so I was able to stand there free casting.
Had my luck changed probably would have taken about 30 seconds to finish him off.
I do run with 75k damage and 26k hp with very little armor/resist.
You're way to overgear dude.
Imo the way to fight him is to get some tanky gear. You gotta tank most of his hits in order to prevent him to move really fast and slowdown the gas cloud. He hits like a girl and you can use some aoe ability to kill his adds and grab globes. I think around 30k dps, 700 all resistances and 30k hp is enough.
Jul 5, 2012Posted in: Witch Doctor: The Mbwiru EikuraQuote from Junotekh
Scale pets with player's int/vit and all is solved on that part. This goes for the monk summon as well.
I"m hoping for more creative solutions. I will be really disapointed if any glass cannon WD can just throw summons in the build and it works out all pretty and well.
Summon changes i want:
* 50% free damage reduction against ranged attacks.
* Immunity to AoE that pets naturaly do not avoid such as arcane sentry and plagued pools.
* Zombie Handler gives additionally a armor and all resists buffs to pet. Maybe +50%.
* Zombie Dogs cooldown reduced to 30~45 seconds.
* Remake Fiercy Loyalt. Pets scaling HP regen and thorns should be default in first place, not a passive effect. Fiercy Loyalt should be: enemies damaged by zombie dogs and gargantua takes additional 10~20% damage. Lasts 3 seconds.
Maybe not even this would solve all pet's problem but it's a nice start.
Jul 2, 2012italofoca posted a message on What primary to use with a slow 2-hander VQ build.SB eats the resources you use for Dire Bats / Zombie Bears. Not a fan of this option eater. I understand the slow animation of 2h might be annoying against wasps and fast monsters.Posted in: Witch Doctor: The Mbwiru Eikura
My advice is: use Haunt. This spell eats wasps alives in few seconds and it's really good against packs. You can put the slow which makes it even ebtter against packs or the mana return return in order to make it free spell and do not eat up the mana for your other abilities.
Jul 2, 2012italofoca posted a message on Has anyone found a fun build that uses Cloud of Bats (Firebats rune)?Felt like a weaker Sleet Storm that does not have slow or 20% damage mastery, in an class that does not have armor buffs.Posted in: Witch Doctor: The Mbwiru Eikura
Not a fan.
Jul 2, 2012italofoca posted a message on What primary to use with a slow 2-hander VQ build.I run splitters because it's so much better then any other options that even the slow animation compensates.Posted in: Witch Doctor: The Mbwiru Eikura
You can try fire dart. It's has weaker damage 160% but it's animation is better.I can't stand firebombs and i haven't touched spiders for quite sometime.
Jun 29, 2012italofoca posted a message on I've (literally) been in a coma for six months, what happened?I can join you guys... I'm running Act 1 with MF gear right now.Posted in: General Discussion (non-Diablo)
Jun 29, 2012It's true that some skill's damage/mana cost ratio are insane. However it's not a problem with the mana resource itself, but with particular skills.Posted in: Witch Doctor: The Mbwiru Eikura
The mana spending skill with the right mana cost/damage ratio is Dire Bats, Haunt, Bears and Carrion Swarm. Bears is really costy but it is one of the most devastating skills in the game. I think "primary" skilsl needs some love too. I don't think Blizzard guys understand how single target DPS is important in this game because of packs. Any spammable skill that do less then 150% weapon damage is pure gabarge. It simply don't give you enough power to deal with packs. And then they throw 130% weapon unreliable melee damage frogs at us...
And if anything, WD's mana is right while other classes recourses are wrong. The way I see it a character may choose to ignore all resource management means (runes, skills and items) but he will be using mostly free/cheap skills. As the player pick "heavier" skills he faces the dilema of sacrificing affixes/skills to maintain his resources up or simply starve. Extremely heavy cost builds need alot of support to work. By design this is how all resources should work. It's not like those class specific affixes, passive skills and runes are there for nothing !
Imo one of the biggest sources of imbalance in D3 is the misscost some skills have. Imean look at the DH. He got SICK damage skills for freaking cheap. An DH can pick his strongest skills and still ignore items, passives and runes that should be vital to make those heavy skills work. If anything, that kind of resource systen is broken.
I still hold my point: mana is not the issue ! Give some balance love to the WD and you guys will see that mana actually works.
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May 17, 2011I think the main reason why Blizz don't want a merc system is because it just creat to much security for the players. With 50% of the team being npcs, the party will have a too strong tanking mechanism. I think it takes out the sense of danger.Posted in: News
However i can't see why they added this feature in SP-Normal only. If they want to show players how cool it is to play with another players, just design a couple of quests were the player fight along side the npcs, simulating a online party.
The way it is now is extremely weird and will surely damage alot of people's experiences. It is common knowledge that blizz don't want people building characters around the followers. With SP-Normal followers the new comers will not only build character around the followers - they will loose part of thier strategy as the game progresses.
Imo it's like D2's immunities. People that don't know the game very well is pretty confident in building characters with one kind of element dmg. However when they enter hell they find out that they can't kill the act boss and are stuck there forever. Changing the rules of the game, in the middle of the game, without any preview warning is bad design.
May 16, 2011Posted in: NewsQuote from horseplay91
this is NOT about having the ability regarding the use of a merc or not. as far as im concerned and like others have mentioned, just scrap the whole follower thing. but i have a bad feeling that unless you go COOP after normal and without a follower, we SP's are doomed in nightmare and hell thus leading to the temptation to to play COOP. well not me, i refuse to play with morons, and if i cannot make a character in SP thats viable in nightmare and hell without dying every other minute, then i guess i will be one of those players that Blizzard refers to as the general population that just plays it once through normal, then puts it on the shelf and its forgotten.
I'm sure the game is 100% solable in all difficults. Don't worry you will not be forced to MP.
Imo Blizz is understemating the amount of people that pass normal and go to nm. For people that don't care about merc and this whole follower system, it's a neutral update. If you don't like it, don't use it, ok.
But for the people that like this kind of system ? Imo the avarage player will be shocked (in a bad way) when his follower start to die endlessly until it becames useless. Seriously i bet they will change it in beta or just fix it in a patch after the top 10 reviwers of the industry start to point the follower start as a "unfinished, confusing and agfainst the most basic principle of game progression". It's like those old games that removed the special moves of your character in higher difficulties in order to make it harder...
A design that gives something and then remove it as the game progress is is flawed. None can argue that, despite any consequencies the follower system may have.
May 15, 2011Imo the follower system, the way it is present, have one big flaw.Posted in: News
People will choose wich follower fits their character best. People will also choose their skills and items. No matter how "small" those choices are, they are choices. Jay Wilson said "we don't want to follower to feel like secondary character". As long as people choose their skills and use then freely, this is execly what they will feel. Not us, that already kno that they will be useless beyond normal. But the new players, wich they are trying to please by adding this, will truely feel that the follower IS a part of their characters.
However, later in the game, the follower will be scraped. It will feel like, as you advance in the game, a part of your character will be scraped. Found out that the guy who helped you so much time will no longer follow you have a bitter taste.
Imagine a avarage casual player starting to venture in the nightmare difficulty and fiding out that the guy that he build so carefully is now obsolete. Seriously, i can't imagine anyone getting happy with this situation. Everyone feels weird when advancing in the game the amount of game features decrease.
Imo theres a great way to fix this system. Remove a few follower customisation features and their ability to follow you anywhere you wanna go. Those 3 followers will be only present while you doing a quest related to then. Also, make then scale and take a part in MP (1 follower per party, not per player!). The benefict of those chages:
- The player will not have a sense that theres something missing between Normal and the higher difficultiess, wich is the number one problem right now.
- They can take a part in MP w/o making a fuz.
- They still play a big role in the game, add alot of lore elements and makes the world of sanctuary feels more filled with cool characters.
- They still play their main role: show to solo players how cool play with another player might be. Solo player will make a quest chain with some of the followers and see how cool it is to see a friend protecting you from danger by ccing the monsters, for example.
- They make some quests chains feels really unique and special. Not only the quest chain will involve a character you might like, but this quest will also have a really unique gameplay. Playing with a templar tanking and healing is surely alot different, for example. They can even build some new mechanics using the follower in specific situations. Like a certain boss that loose his shield when the enchantress curse him, for exemple.
- The item and skill choices don't need to be removed! You still pick a feel skills for your follower and still give him items! The only diffenrence is that they will not level up with you since you will be using then only pontually.
Imo this design would make followers a perfect addition to the game. My 2 cents!
Feb 28, 2011Posted in: NewsQuote from Jackzor
The Radiant Star grind, which could very well end up being considerably less of a grind than the numbers we currently have reflect, is probably going to end up being one of many endgame tasks that you will have to undertake in order to min/max your character.
This is the biggest issue IMO. I agree the end game will have to involve some grind. And i also agree the subject of grind is very important.
I just think grind for gems, enchantments and charms is, by far, the worst option for high end goal. Get a gem is much, much less rewarding then reaching the lvl cap or get a insanely rare unique. For two reasons:
1) Those items do not cleary show in your character. It has no significant visual impact. A level 99 in the corner of the screen, unleash poison novas in melee hits or simply have fanatism aura / oak sage cleary shows to the community that you're a top player (in terms of items/level). Gems and alike can't manage that.
2) The itemisation would be WoW like, wich is my worst nightmare for D3. By wow-like mean people play the game like hell, kill awesome bosses just to get ridicolous stuff like +15 Spell Power, +1% crit and +20 Weapon DPS. This is ultimately boring and tedius. Diablo items should work like wow's legendaries/D2 runewords/uniques/sets: unleash crazy magic by hiting your oponent, giving you crazy auras, etc..
In other words, imo, high end gear shouldn't give small marginal bonuses. It should give large jumps ! At least in terms of visual. Gems and enchants can't really manage to do that because they give small margin by nature because your character can equip like 15 of each.
Imo the last thing your character should farm is not freaking lame gems and charms. The last, hardest to get gear should be armor/weapon. I mean, by the time you have your best weapon at your disposal you should have already all the set of Radiant Star for that particular character.
Feb 27, 2011I don't believe only 5 grade runes will be dropable. They will certainly change that or get a radiant gem will such a big effort that noone will even bother to get it, specially if the difference is small. People will problably spend their times look for unique gear or building alternative characters, not playing 300 hours to get +14 HP.Posted in: News
The best way to fix it is high grade runes to drop.
Also, 14 grade is just too much imo. They must have a good reason for that number but... The higher the amount of gems, lower the differences between each grade, lower the spectation/fun of each upgrade. Imo 7 is a good enough.
Feb 15, 2011Posted in: NewsQuote from FingolfinGR
i think i remembered an animation for that skill. the monk had a staff and he moved it around blocking the projectiles (i thought he was deflecting them). not sure how exactly it's gonna work, though. And i'm getting intrigued to check the monk out too now, damn
This skill is named "Impenetrable Defence" in D3 official website. And he does not use the staff, he uses his hands. Theres no reason to be believe he can use do it only with a staff...
Feb 11, 2011If they want a "gamble" skill mechanics make it:Posted in: News
"50~5000 Damage". Or "20% miss chance". Then it will be relevant and will add the random factor if they want to add a random factor.
Noone works based on 5% miss chance. People will ignore it and it will only annoy the players now and then. It's not big deal, but i think the way it was presented is really silly.
And theres no need absolutly no need to creat a melee counterpart for the aiming needed in ranged attacks. In pratice melee attacks are much, much harder to use. You have to reach your enemies wich is a big deal in PvP. And the melee in PvE means you will be constantly loosing HP because of enemies counter attacks. Not too mention that reach and attack a group of archers in melee is alot harder then stay away and attack the archers (the closer you are, harder is to avoid bolts).
For some reason theres a abysmal disparite between the info obtained via Jay Wilsom/Blizzcon and those blue posts. It's not the first time i see a blue post that makes no sense. And everything brouhg via the game director itself is very coeherent, not to mention that he allways use very good points.
Feb 10, 2011I'm not raging against this particular result. Late 2011 / early 2012 was my spectation since the announcement.Posted in: News
I just think a game like SC2 shouldn't take more then 3 years and a patch like 1.13 shouldn't take more then weeks. I gotta play D3 before jugding it but i've the feeling that 5 years of development is just too much.
In other hand WoW's expansion come out very quickly and with unbeliavable amount of content. Kinda bores me.
Feb 10, 2011Blizzard have serious time effieicny issues imo. Seriously, I can't understand why blizz's game take so much time to be made.Posted in: News
And quality surely is not the reason. Blizzard's stuff, in any objective criteria you use, are NOT absolutly superior to anything the other segments of the market may offer. And most of this other segments have more constant stream of products.
They know that. It was promised "one game in every year". When a company announce this kinda of stuff to the fanbase and investors it should be scuped on stone. If you don't have what it takes to release a triple A every year, don't say you will.
As a fan i'm pissed. I was expecting one release each year. Looks like it was bullshit to calmdown the hate wave because of SC2's delay.
Edit: Sorry, forgot a "not" right there. Sorry for the double post too (having serious internet issues).
Feb 10, 2011Blizzard have serious time effieicny issues imo. Seriously, I can't understand why blizz's game take so much time to be made.Posted in: News
And quality surely is not the reason. Blizzard's stuff, in any objective criteria you use, are absolutly superior to anything the other sgements of the market may offer. And most of this other segments have
Jan 24, 2011The fun thing is. The other thread was closed and when i came here people are off topic all around the place =[Posted in: News
Anyway, i bet D3 will be ported for consoles. Blizz have ALOT of publicity, they can break any silly resistance imposed by console fanboys. And imo D3 would play alot better in consoles then in PCs. Keyboard are tecnically inferior to controllers in many aspects, from orgometry (don't know if it's the right term in english) to precision and speed. It is only used when you need 20+ keys.
Jan 23, 2011italofoca posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentryI wish blizz gave us more info about the enchanting system.Posted in: News
About gem shrines... They can allways balance it so it's not that OP. When you use the shrine a window appear for you to place your gem. Depending on the gem grade the result is different. Something along those lines:
Grade 1~6 Gem: Upgrade the gem grade by 1.
Grade 7~10 Gem: Creat a gem of equal grade instead of upgrade it.*
Grade 11~14 : Creat a gem of one grade lower.*
* note: You don't loose the previews gem in this process.
The system canbe confusing, but the game interface could help. When you put a gem in the shrine the outcome should appear displyed somewhere.
Jan 21, 2011italofoca posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentrySeriously, if this sentry spell is just a nail shooter hydra or something like, why the hype ?Posted in: News
Whats exciting in something that i've already used and played in D2 ? And actually a D3 alreadu have !
They shouldn't hype spells that are not inovative. It will only pisses people.
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