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    posted a message on quick Diablo III opinion survey (favorite class, RMAH, etc.)
    Quote from Red_Panda

    Quote from italofoca

    Quote from Red_Panda

    Quote from italofoca

    Very nice survey. Funny how often people really believe they will make money playing this game...
    I'm surprised by those 3 folks with 60 years lol

    I don't see how that's funny. Even if you make $5/week - It's more than you earn from playing other games.

    I make more then that playing poker or mtg. And i'm a bad player.

    Neither of those are nearly as entertaining as Diablo.

    Being an living bot is not entertainment imo. And being a living bot is the only way you will ever have any income in D3.
    Posted in: Diablo III General Discussion
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    posted a message on D3 Beta Gameplay Noob
    If you're interested in feedback of any sort: try to not compare everything to just one game (wow in this case).It really make it looks like you have played only wow in your life. Nothing against wow... It's just boring for people who never played that game or don't like that game.
    Posted in: Diablo III General Discussion
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    posted a message on quick Diablo III opinion survey (favorite class, RMAH, etc.)
    Quote from Red_Panda

    Quote from italofoca

    Very nice survey. Funny how often people really believe they will make money playing this game...
    I'm surprised by those 3 folks with 60 years lol

    I don't see how that's funny. Even if you make $5/week - It's more than you earn from playing other games.

    I make more then that playing poker or mtg. And i'm a bad player.
    Posted in: Diablo III General Discussion
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    posted a message on quick Diablo III opinion survey (favorite class, RMAH, etc.)
    Very nice survey. Funny how often people really believe they will make money playing this game...
    I'm surprised by those 3 folks with 60 years lol
    Posted in: Diablo III General Discussion
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    posted a message on How long do you think it will take you to finish Inferno ?
    I think time spend is alot better way to measure things...

    Pro players should take 80 hours or so to beat it. Good players will take around 120... Avarage will take 160~200. Bad players won't do it.
    If it takes more time then that, i will be surprised. If it takes less time then that i will be disapointed.

    I think i will beat it in 120~140 hours since i'm something between good and ok. It should take me 2 months or so.
    Posted in: Diablo III General Discussion
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    posted a message on WD Poison Build
    Quote from z00tGRUNT

    Just a heads-up - there is absolutely no reason why you should take Bad Medicine if you had to choose between that and Jungle Fortitude.

    The only time you should take Bad Medicine is if you take Jungle Fortitude as well.

    Bad Medicine also protects your party friends while jungle fortidude don't.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    I think Hell should be what Blizz calls Inferno and Inferno should have flat levels.

    Not a fun of doing 4 play throughs, imo 3 is the perfect number... Inferno should be just some kind of elite playground for end game farming...

    Yeh, but this will work for me too.
    Posted in: Diablo III General Discussion
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    posted a message on Abusing 2 min. cooldown abilities
    As most of you already know, in D3 ther are an few very strong abilities that have big cooldown (Wiz's Archon, Barb's fury tab, WD's Fetish Horde and Big Bad Voodoo).

    Based on the new info about Inferno difficulty, it seens D3 will be a game centered around progressing in an very difficult setting, not farming. In this scenarium, the speed in which you kill monster is irrelevant, killing monsters and bosses and progressing, no matter how much time you take, is what really maters as end game goal.

    Don't you guys think using 2 min abilities at every "peak fights" and wait for the cooldown to reset will be an validy strategy to advance through inferno ? You will take quite a time to beat certain dungeons, but you have higher chances of doing so. Maybe in the end you will do it faster then if you're not using your cooldowns and getting beated down all the time.

    I don't think i've to point out how bad this would be...

    Do you think this is a valid concern ? No matter the answer, don't forget to use your brain and post the reasoning behind your answer !

    thnx
    Posted in: Diablo III General Discussion
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    posted a message on Wizard is no longer the Glass Cannon!
    Quote from maka
    And still people are talking like the OP said "Wizard is less powerful than the other classes". He didn't. I don't like the OP, I don't like his posts (usually) or his tone, but you're throwing straw man replies at him To me, the Wizard doesn't feel like more of a glass cannon than the DH does. And it's supposed to. That's what this discussion should boil down to.

    http://us.battle.net/d3/pt/calculator/wizard#aZSjgR!WYT!abZaZZ
    Find me a DH build who does more damage then this one against a single target.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard is no longer the Glass Cannon!
    DH's gear has Hatred/Sec on it.

    Wizard too.

    The DH can get bat companion and templar and his Hatred generation doubled. I know you can get Astral Presence and arcanot as a wizard, but they are nowhere near as large of a buff. Also Arcanot is terrible.
    Prodigy is another great buff too, don't forget about that.

    He has numerous skills that turn Disc into Hatred. Something a wizard absolutely can't do.
    And by doing that you loose your defensive abilities resource (in case you use preparation for that) or use smoke screen, which costs alot of discipline and return mediocre hatred return.
    In one case and in the other, you can't use those skills to contanstly keep up hatred renerator unless you want to die for the lack of discipline.

    He has numerous cheap spells, like elemental arrow.
    Elemental arrow is really good, i will give you that. But it nowhere makes DH an glass cannon and a Wizard a inferior "glass cannon", which is the entire point of this thread.

    And most importantly his generators actually generate Hatred, they don't need to be runed to do so.
    Yeah, but you're not seeing how little this advantage is.
    i. Those generators only recovers 3 hatred per use, in an 125 hatred pool.
    ii. You can only generate it if you have targets. It simply doesn't count in out of combat situations.
    iii. Wizard can reach similar standards too. Prodigy + Rune makes him recover 7 AP of 100 AP pool. Loosing damage in signature spells is a small burden for the wizard since his AP regen is awesome and he count on his spenders much more frequently.

    My entire poitn is, Wiz, out of all classes, is the one who can who has the best resource regen. Only I idiot would not accept that.

    Again you are thinking in 1D. Your math skills are terrible.
    See above.


    The wizard is no longer a glass cannon anymore, as her damage is middle of the road at best.

    My math skills are terrible ?
    First, the OP is the one thinking in one dimension (damage dimension - he only compared the weapon damage % of two skills). I"m the one adding multiple dimensions to the problem (time and resource dimensions).
    Second, if my math skills are terrible, yours are inexistent. Saying "you didn't take factor x, y and z" in consideration without measuring the impact of those factors in the final result is ridicolous statement. Or you calculate stuff and show me the numbers, or you assume they are irrelevant and shut up about it. Phylosophically concerning about a billion variables without working on the mathematically is no math skill, it's actually the opposite of it. Ever heard of model theory ? I put my hand on fire you haven't.

    I'm saying since my first post, if you want an final mathematically correct conclusion about this problem, build an simulation with all variables. You will find out that the DPS differences between WD, Wiz and DH in an two skill simulation are irrelevant (the Wiz wins by an small margin, using Ray of Frost and Spectral Blades combo).
    You will also find yourself comparing different builds, not differen classes.

    And the wizard does not take 20% more time to SK. If you're taking this time is because you're newbie and don't know how to build an character, not even in the beta. Get 40 DPS gear, pick this build http://us.battle.net...ard#aZdY!Z!a..a and go kill SK. You're problably kill it as fats as a monk, a barb and a DH. You won't do it as fast as WD because of Soul Harvest and Haunt.

    Again, this is not a discussion on "how wizards are not dpsy enough" but how Soul Harvest is ridicolously strong.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard is no longer the Glass Cannon!
    Quote from Antirepublican

    Quote from Ocean

    people have no foresight :(

    My thoughts exactly. Its so easy to play the game in your head and predict the value of skills.


    Still you're enable to do that. Because you don't realise a wizard can cast 5 or 6 meteors in 20 seconds while DH casts 2 cluster arrows (3 max). You don't really in D3 we're more limited by resources then by time (when it comes down to use heavy resource spenders).

    Well if you don't want to take resources in consideration and just compare weapon damage % thats your problem. I've given enough reasons why this analysis is wrong and you refuse to present any arguments against that. I'll just assume you've none and are just too stubborn to accept yo'ure wrong from the start.

    Uhm...because they said so. In fact, the expression 'glass cannon' was always used by Blizzard to describe the Wiz. That's the whole point of this thread. Blizzard hyped the Wizard as this super-fragile class that could dish out HUGE amounts of damage, and that's not really the case. At best he's on a par with the other classes in terms of damage. And that's not what we were promised.

    Ah, there, my Caps Lock's fixed.

    It depends on what you call 'Glass Cannon'. If you mean the Wizard can't do huge burst damage I will have to agree. Unless you use Archon of course (which have two 1000% weapon damage abilities).

    But the wizard generally can sustain really high DPS, higher then any other class, because he can much more freely spam his resource spenders abilities.
    The low level WD cannot be compered to an wizard, because WD's mana pool and skill costs increase with levels, but not his mana regeneration. Low level WD = Wiz when it comes down to resources. But as he level ups, he resource start to look like what we're familiar with.

    An high Wd will not be able to spam his firebats at each single fight, like a wizard do with arcane orb. He simply can't regen his reosurce as quickly and automatic. Even if he gets other tools, those tools are also limited. In even simplier words:

    Under "balanced resource rules" (which means playing your class trying to keep your resource bar full at the start of the next fight) an WD can't use firebats or zombie chargers at each single enemy he faces, but an wizard can use arcane orbs almost at will.

    And wizards CAN be the glass cannon. He has more damage buffs then any other classes. His the only class who can trade defensive abilities for several damage buffs. Ex: http://us.battle.net/d3/en/calculator/wizard#aZYSjg!WYT!bbcZac

    This build has sustained +71% end damage multiplier. If enemies are frozen by frost nova your multiplier is +104%. If you're inside slow times area, it is +124%. Now if you trigger Arcane Dynamo it is the ridicolous +293% damage multiplier. The wizard is the only can who can TRIPLE his damage, if he chooses to abandon a few defensive options. and he has the strongest single target ability in the game, Ray of Frost.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Help me select the best name for my monk!
    SunSetMars
    Quote from Kazlan

    Quote from AFd3

    I think there isn't really that much left to discuss that wouldn't be considered beating a dead horse. All that is left is to actually play the game so we can put all of this knowledge to good use. I've lost some enthusiasm lately for absorbing information on gameplay, the only thing left for me to think about is what Im going to name my monk. Which name do you like best?

    -BloodStache
    -BlueTiger
    -SunSetMars

    Of the 3 I like SunSetMars best

    I especially dislike BlueTiger

    x2
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Wizard is no longer the Glass Cannon!
    Quote from Mysticjbyrd

    Quote from italofoca

    Quote from Antirepublican

    Quote from italofoca

    This is an joke, you're ignoring resource costs, how the resource behave and the AoE/range of skills.

    Cluster Arrow costs 50 hatred. A DH can only casts two. I know meteor costs 60, however Arcane Power comes back incredibly fast while hatred don't. This is also the reason why DH's hatred generators are so freaking strong, because he have to spam then much more commonly.

    The same works for zombie bears. 3 zombie bears and the WD's mana is done. And his mana takes quite a while to go back. Not to mention zombie charge is a incredibly slow spell and has very short range.

    I did not ignore this, I specifically made a paragraph about this.
    50 Hatred for cluster arrow
    60 Arcane power for Meteor

    Depending on skills and gear you could potentially match the wizards resource regeneration.
    4 hatred /sec + Bat companion = +3 Hatred per second.

    Wizards recovers 10 per second, thats more then twice. If wizard uses similar skill (Arcanot Familiar) he reachs 12 per second.. If he picks astral Presense, he reachs 14 AP per second, doubling the DH's amount.
    Theres no comparison, DH hatred are far more limited then an wizard's AP. You can throw items in the mix, but wizards have items to buff too, it's moot point.
    Wizard's spell cycles are much faster then the WD and DH one, thats why he have "weaker" spell. Because his "strong" spells are much more frequent.

    3 zombie bears?!? He could cast like 9 with some decent gear!
    The ability to front load that much dmg is insanely good, and he can still cast cheap spells like splinters.

    c =(1000-20*1.5)/(140-20*1.5) = 8.88 casts

    Thats without any mana return skills as well.

    I don't have any idea what those calculations represents. WD's maximun mana pool is 740 and he has an constant 20 mana per second regen at all levels.
    He can cast 5.3 bears with his full mana (740/140). However his mana regen is super low compered to wiz. While an wiz takes 3.5 seconds to fully recover the AP used in casting Arcane Orb, the Which Doctor takes 7 seconds to recover the mana spent in the zombie bears.
    Also you're assuming the WD casts 3 bears, each one dealing 236% weapon damage (for a total of 708%!). Thats much problably NOT the case because you don't know if the same bear can hit a target twice and you don't know how the bears behave etc... Sure, if WD are able to cause 708% weapon damage in area using only 140 mana thats plain simple OP.

    In this case it's not the wizard whos too weak. It's the WD, particulary, his Zombie Bear skill, whos too strong. 708% is the kind of damage that only appears in skill with 30 seconds or more of cooldown, NO WAY he will be able to use that as standard spell. It would make Wd stronger then any other class in the game and force him to use only this skill because it is at least 4 times better then any other skill available in the game.

    The Wizard can't use his spenders much more frequently. Thats just flat out false. It would be very dependent on gear and spec, and even then I would argue that it would likely favor the DH and WD. For example, the elemental arrow on the DH can be casted and casted near indefinitely. Hell, there is a whole DH thread dedicated to making builds without using generators at all.

    I'm not taking gear and spec in consideration because gear and specs are at dispoosal of all 5 classes. It's moot point. If an DH can triple his hatred gen with gear, theres no reason to think the wiz can't do the same thing.

    Taking only the base stats as basis for our analysis, you can cleary see the wizard uses his spenders with much higher frequency. The most expensive ability for the wizard is meteor and it takes 6 seconds to recover all the resource spend there.
    The most expansive WD spell is Locust Swarm and he takes entire 19 seconds to recover the mana back. DH takes 12.5 seconds to recover the hatred spend in Cluster Arrow (less if he have targets to use his generators, still you're wasting time using an "weak" generator ability while the wiz can fuctionaly spam arcane orbs non stop).

    Wizard uses his strong spells far more frequent then any other class, thats an fact. His not weaker then other classes. He can kill boss as fast as other classes just pick the damn ray of frost skill or arcane turrent.

    You talk about regen for the wizard, then ignore it for the WD. You seem to just be making sweeping assumptions based on your faith that blizzard will get it right.

    Then you talk about AoE and regen some more, and ignore other methods of regen.

    You are seriously thinking in like 1 dimension. There are far more factors to consider with each of those points, and you are only thinking about one at a time.

    You can't compered Wiz and WD regen because the resource system in those two classes are too different. Wiz have small pool but regen faster, Wd have large pool but regen much slower. The only way to compere those two classes is by doing simulations.

    Care to even quote what "sweeping assumptions" i'm making ?

    Other methods of regen are important, i agree. The DH for exemple can regen his hatred using basic attacks w/o runes and other passives, unlike the wizard. Still, the only way to analyse it is by running an two skill simulations.

    Care to remeber other classes have access to other methods of regen too, not only the WD and the DH. I'm assuming all effects besides the basic stats are simetrical (by simetry I mean, if one class can double his resource gain with items, any other class can do that too). Thats not an heavy hypothesis once this game is built in symetrical way (all classes are equally gear dependent, by design). Unless you show some evidence gear (or other factors) affects character's differently you can't use that as arguement.

    Until that day, talking about gear/passives/rune effects in this thread is 100% moot point once those mechanics are available to all classes and theres NO reason to think one of those features will benefict a class more then the others.

    And all my post said was, in small words:

    You can't compare the the weapon damage % of two different skills without taking resources in consideration. When it's the skills of two different classes you have calculate the cycle (which takes in consideration resource maximun pool and regen). An easier way too do analyse is see how much time the class takes to get back the resource you spend on that skill and divide the weapon damage by that number (which represents the DPS of the skill under balanced resource use).

    Now if you want take everything in consideration (gear, passives, maximun resource pool), run a simulator or shut up about it.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Monk Skill Animations
    Silly mechanics.

    An class shouldn't be able to euip a weapon it does not have animations. Monks should use claws / staves only.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Wizard is no longer the Glass Cannon!
    Quote from Antirepublican

    Quote from italofoca

    This is an joke, you're ignoring resource costs, how the resource behave and the AoE/range of skills.

    Cluster Arrow costs 50 hatred. A DH can only casts two. I know meteor costs 60, however Arcane Power comes back incredibly fast while hatred don't. This is also the reason why DH's hatred generators are so freaking strong, because he have to spam then much more commonly.

    The same works for zombie bears. 3 zombie bears and the WD's mana is done. And his mana takes quite a while to go back. Not to mention zombie charge is a incredibly slow spell and has very short range.

    I did not ignore this, I specifically made a paragraph about this.
    50 Hatred for cluster arrow
    60 Arcane power for Meteor

    Depending on skills and gear you could potentially match the wizards resource regeneration.
    4 hatred /sec + Bat companion = +3 Hatred per second.

    Wizards recovers 10 per second, thats more then twice. If wizard uses similar skill (Arcanot Familiar) he reachs 12 per second.. If he picks astral Presense, he reachs 14 AP per second, doubling the DH's amount.
    Theres no comparison, DH hatred are far more limited then an wizard's AP. You can throw items in the mix, but wizards have items to buff too, it's moot point.
    Wizard's spell cycles are much faster then the WD and DH one, thats why he have "weaker" spell. Because his "strong" spells are much more frequent.

    3 zombie bears?!? He could cast like 9 with some decent gear!
    The ability to front load that much dmg is insanely good, and he can still cast cheap spells like splinters.

    c =(1000-20*1.5)/(140-20*1.5) = 8.88 casts

    Thats without any mana return skills as well.

    I don't have any idea what those calculations represents. WD's maximun mana pool is 740 and he has an constant 20 mana per second regen at all levels.
    He can cast 5.3 bears with his full mana (740/140). However his mana regen is super low compered to wiz. While an wiz takes 3.5 seconds to fully recover the AP used in casting Arcane Orb, the Which Doctor takes 7 seconds to recover the mana spent in the zombie bears.
    Also you're assuming the WD casts 3 bears, each one dealing 236% weapon damage (for a total of 708%!). Thats much problably NOT the case because you don't know if the same bear can hit a target twice and you don't know how the bears behave etc... Sure, if WD are able to cause 708% weapon damage in area using only 140 mana thats plain simple OP.

    In this case it's not the wizard whos too weak. It's the WD, particulary, his Zombie Bear skill, whos too strong. 708% is the kind of damage that only appears in skill with 30 seconds or more of cooldown, NO WAY he will be able to use that as standard spell. It would make Wd stronger then any other class in the game and force him to use only this skill because it is at least 4 times better then any other skill available in the game.

    The Wizard can't use his spenders much more frequently. Thats just flat out false. It would be very dependent on gear and spec, and even then I would argue that it would likely favor the DH and WD. For example, the elemental arrow on the DH can be casted and casted near indefinitely. Hell, there is a whole DH thread dedicated to making builds without using generators at all.

    I'm not taking gear and spec in consideration because gear and specs are at dispoosal of all 5 classes. It's moot point. If an DH can triple his hatred gen with gear, theres no reason to think the wiz can't do the same thing.

    Taking only the base stats as basis for our analysis, you can cleary see the wizard uses his spenders with much higher frequency. The most expensive ability for the wizard is meteor and it takes 6 seconds to recover all the resource spend there.
    The most expansive WD spell is Locust Swarm and he takes entire 19 seconds to recover the mana back. DH takes 12.5 seconds to recover the hatred spend in Cluster Arrow (less if he have targets to use his generators, still you're wasting time using an "weak" generator ability while the wiz can fuctionaly spam arcane orbs non stop).

    Wizard uses his strong spells far more frequent then any other class, thats an fact. His not weaker then other classes. He can kill boss as fast as other classes just pick the damn ray of frost skill or arcane turrent.
    Posted in: Wizard: The Ancient Repositories
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