- ExGhoul
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Member for 15 years, 8 months, and 30 days
Last active Sat, Aug, 9 2008 01:19:39
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Aug 7, 2008ExGhoul posted a message on Diablo 3 Art Director Resignsjay: lead designer =/= art directorPosted in: News
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Aug 5, 2008ExGhoul posted a message on Jay Wilson on Art Direction @ KotakuImmersive? That's your argument?Posted in: News
LOL!
Coming from a guy who signed the "Diablo should be darker" internet joke petition #14234
I'll take Blizzards approach on how to get a player immersed in the game.
There is no way I believe you even play other games with such a close-minded nitpicky mind as yourself by the way you ridicule D3 and say you won't play it for anything other than the story because the shoulder pads are a wee too big thanks. You just made my day!Because this is how we remember what “Diablo II” was like as well. This is what we were thinking what “Diablo II” looks like. And then we played through, and we were like this isn’t very fun. And then we started going, “Why was ‘Diablo II’ so much more fun?” And some of the Blizzard North guys [the team that made 'Diablo I' and 'II'] knew why right away. They were like, “Well, because we didn’t make all the areas like this.” And if you think about even the areas they did, the creatures were really bright. Like in the gray and dark dungeons, those are the places that you run into the ghosts who were almost like glowing brightness, and that was so that they would stand out from the backgrounds.
I think one of the things that these lack is if you stuck every one of these re-done shots right next to each other you would not be able to tell that they’re in different areas. One of the things that’s key to “Diablo II” — and I’ve gone through and done timing on it — it changes environments every 15 minutes, and every 45 minutes they give you an environment that looks completely different than one you’ve ever seen before. And when they change environments, the contrast is huge. It’s like I’m in green lush fields, and now I’m in the darkest dungeon you’ve ever seen. I’m in a bright sandy desert, and now I’m in a completely dim mummy tomb. There are these vast shifts in look, and it’s one of the things that keeps people interested in playing the game.
It’s a very simple game, and [you need to ] constantly vary what you throw at the player — big look changes in the environment, creature changes with different behavior. And not just behavior; we spent a lot of time trying to make creatures show up and die more interestingly. Because those are all the things that keep you going. Each one of those things is a reward. When you pull all the color out of the environment and you make it too homogeneous across the game, essentially what you’re doing is you’re pulling away the player’s reward of feeling like they’ve progressed because the area they’re in now looks like the area they were in 30 to 45 minutes ago.
So that’s one of the reasons why we really felt we had to do this. We had to move to an art style that had a lot more variety in it and was capable of a lot more.
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Aug 5, 2008ExGhoul posted a message on Jay Wilson on Art Direction @ KotakuPosted in: NewsQuote from "Kenzai" »Dont know what you call 'flaming' exactly, but your posts definitely include heavy insulting.
Yeah StarCraft and Warhammer 40000 have big pauldrons. :rolleyes:
Just plainly ridiculous...
I dont think i can productively discuss with you or anyone else who stands with you after this point.
Wait wait wait...
What makes it ok for those shoulder pads to be huge but the ones in D3 are "a little too big"?
Not realistic? ...neither is D3.
Not in the older games? ....this isn't the older games
Not Exactley your taste? ...ding ding we have a winner. However, TOUGH.
But why? ... because your not making the game. Get over it and quit trying to tell people how to do thier job. The game isn;t even out yet and you haven't seen much of it! I'm sure some shoulder pads will be smaller, some will be larger!
LOL. This is just getting silly. You got told by Jay Wilson Guess what, this is not Diablo 2 with updated graphics. Again, you don;t know how to make Diablo 3 "more Diablo" than the creators themselves. Everyone will have small things they want changed about the game but to complain about things when you realize it's your Personal opinion and closing off the creativity of the creators is just silly. - To post a comment, please login or register a new account.
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Fair enough. I think you said it best earlier when you said that there is no way they could make the game to appease everyone tastes.
As for you Doppler.
LOL.
I'm still laughing where you tried to take the argument which turned into outcry and flames by you because your probably felt dumb for the things you said. It's ok. Even Kenzai get's what I'm saying about green and the aesthetics (not greens own personal cognitive psychology LOLOL) it portrays. I can see how this coversation would be pointless for you at this point. It's hard to make up something like how the color green has been portrayed over the last couple thousands of years...
So yea, you should probably quit posting thogh if you ahve nothing to contribute. Meanwhile we'll all be learning things!
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.... Shakespeare used green in his stories when he described the creepy environments where dragons (with green eyes explained in detail) lay.
Just be quiet already. Yes, I'm lol'ing at you. Hard. :rolleyes::D
lol. again? trying making sense. not the "I'm the first to say your not making sense and your wrong becasue i said it first so i win" argument?
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See the bold part. yes, green can represent life, but when you use the cold green (like that in D3, and by cold it is refferring to the temperature of the color on the spectrum scale) it gives off the green that i quoted. the green that has been used for thousands of years to be eerie, creepy, etc.
Get it? come on now. I know your a smart kid. quit looking at this as a "Im on 1 side , hes on the other" type of argument and view it more as a discussion. You get why green comes off that way? When it's set in a dungeon? Or the way it's used int he movies? You can't tell me that the green in the movie saw, or the other hundred of movies and games thst use green to be creepy and trying to represent life (though i know there are movies and games taht use green to represent life, but it's all about context).
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How is he full of shit? Maybe give more of an example. Like a quote or something where you think he is lying. He even explained why they chose certain things. How is that lying? lol
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LOL.
Classic response from someone who has no argument.
Hi, again I have a psychology degree. What's funny is it doesn't even apply here but since you said "go learn psychology" I thought I would mention it.
Aesthetics in the case of this game is more closely tied to the same side as film makers and movies since we are dealing with an audience (the player) and an environment (like the stage or the set).
You can't argue about the aesthetics of the color green. just read the history of it. Even Shakespeare used green to describe things in the same manor hundreds of years ago. If you can't see how the color green comes off as creepy, eerie, cold, and uncomfortable then I feel sorry for you as you really are missing out on a key piece of video games and movies. However, I think you're just to closeminded to the affect, and now that you have chosen your side of the argument, you won;t go back lol. So you lose the arguments on the forums, feel like you look dumb, and start cursing and name calling LOL
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So you're admitting to not having valid points but just crying becasue you simply don't like it? Ok, However -
Yes, I did prove you wrong. Some had a problem with the color green being used. They said the color was out of place. I explained (with some others) why green is not out of place because of the aesthetic impact green has to the psyche of the human brain.
I showed you in a screenshot from the game that there is no green light, although you can see green rocks, stone, etc. Just because you can see it, doesn't mean there has to be some light source directly illuminating it.
And then there was the whole argument that BLizz is doing it wrong because there isn't a shroud of darkness around your toon. Some others in here explained why you have to be able to see more enemies becasue of the gameplay changes in how your character fights comapred to the previous games.
Either way, you have to prove why these decisions for these things are wrong. lol this is rediculous. Like a bad goverment, fast to say what wrong with everything but have no probably solutions to making it better.
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You said "the psychology of green"
That doesn't make sense. Sorry. Don't know what else to say.. it made me laugh lol. :rolleyes:
That's like saying the psychology of this cup on my desk, or of the sun, or of the toenail clippers in my desk. You have to word it right or you just look dumb when you're trying to insult someone lol.
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They either say "because it's not Diablo" Even though the game they are talking is indeed called "Diablo 3."
Or it's just a simple opinion. They haven;t proved anything with their arguments and haven;t had a rational thought out argument as to why the things Blizz is doing is wrong. It's simply just not to their liking but it is in no way wrong.
Sad to say, the people here that have something to prove are the ones against the art direction of Blizzard, and it's just too easy to shoot down some of these kiddos.
Actually Kenzai, we were talking about the aesthetics behind the color green. Something you have taken a large part in as well. It is relevant when people say that green makes no sense lol.
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The thread is doomed to close now. Guess there was no rebuttal other than "but but but I dont like it!" lol.
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Hi. I have a bachelors of science in psychology. What do you do?
The psychology of green? Don't you mean the aesthetics of green? And the perception it has on the brain?
....the psychology of green. lol.
Anyway, yes. green is associated with many things creepy and dark. Here, i'll pull some quotes for you.
In film the color temperature of green evokes strong emotion in being sick, cold, and scary. Ever seen the movie Saw?
Why do you think they used green over pink throughout the whole movie lol.
You really fail dude. Just because you are the first to scream "THIS GUYS AN IDIOT and DOESNT KNOW ANYTING" doesnt prove your argument lol. :rolleyes:
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Lol no it's not.
Green is naturally a eerie color. Pink is not. It's why hospitals and other places such as morgues in movies enhance the florescent lights on set. You have to be dumb not to realize the aesthetic difference that green gives compared to pink from an audiences perspective LOL :rolleyes:
Doppel, go watch the video again.. the voice over explains how enemies summon others and must be taken out fast. thus the new game play element of the warrior having the charge through to air to kill the summoner guys first. You should really watch the video and attempt to understand the gameplay before making up such arguments. Yes, believe it or not there is a reason Blizzard is making the gameplay of the classes barbarian in such a way. It's more fun. In a recent article they explain how much better the combat is in D3 because of such things, and if everything was shrouded in black the gameplay suffers. Sorry, don't know what else to say. I just don;t think you know hwat your talkinga bout You seem to be too angry or something to even be able to open up your brain to the way gameplay works in this game instead of Blizzard simply making Diablo 2 with better graphics lol.
or course it's less green where the character is standing. You toon illuminates light around him so you can see where you are going lol. just like in the screenshot, the green by the candles is less green. this was explained last thread with the candle talk and pictures....
again, the stone is green. the green is simply less radiant when light reflects off the surface. it's like that in real life. sorry, your "because I sad so" argument isn't working and since you are the one nitpicking and challenging the art directiona nd game design.. you are the one with something to prove. I just hope future discussion you bring hold more ground.
Maybe you are confused as to what your trying to say? I'm not being a smart ass but i think it lines up with the moot point that doppler is trying to make. You see the green stones therefore you think they are "lit up" and have some sort of light source. That's wrong though. They are Not lit up. They are simply green. Just becasue you can see them doesn;t mean there is a light on them. There isn;t the shroud of darkness that is present in the other games. This is a design choice blizzard made becasue the gameplay that suppliments it is mroe fun, and the player has to be able to see.
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I don't know what to say. lol there is no green light. If you can't understand this simple concept there is no point in you even arguing your point because it's based on wrong information.
Don't know what else to say, sorry
And since when did all rocks and stone have to be grey again? Remember the sand colored rocks in d2? Remember the red rocks that make up the grand canyon.. in real life? Remember the limestone that illuminates green in caves across the world.. in real life?
Drop the green light argument, it's based on false information which is simply you saying "Well, I think it's green light" LOL. Again, look at the screenshot I posted. I don't know how better to explain that the rocks are green, the light is orange (see the torches) lol. :rolleyes:
Do you have a link to this? I don;t remember them saying they tried to get it that way.... it's simply they didn;t want to because the game is simply better and plays better they way they are taking it. It's not like they are saying "Sorry to you whiney crybabu fans! We wanted it the way you do! But we are not that good at making games just yet!"
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Ugh. Here we go again. There is no green light.. there are rocks and stone that have a green tint. You see the only light in the shot are from the torches and lanterns... which give off the orange glow onto the green rock.
Now please. move on from the green light source argument when there doesn't need to be a light source for the green illuminating from the rock int he first place. This came to closure in the other thread that was closed, please don't get this topic closed either by dragging it out.
Again, there is no green light. The rocks are green. The light is orange. You can see the orange light refracting from the green rock.