Quote fromI don't understand why you need to take this harmless joke so seriously. He said nothing degrading about your religion. I'm Jewish and people make fun of my religion all the time. A kid has tagged a swazi on my curb before, but I don't let it get to me. If you think this is a degrading joke about your religion then you my friend don't know anything about religious intolerance. Its people like you that make the rest of the world so self conscious about what they say and make sure they don't hurt the feelings of some over sensitive person. I say laugh at everything and make fun of everything. Thats why i watch southpark
Holy "%/$, a swastika?!?! Maybe he was a buddhist wishing you good fortune...
And yeah, that guy you quoted: He does have a point but he overreacted. He just needs to get a thick skin because as long as there's a fair amount of self-labelled Christians who don't act Christian at all there's going to be people pissed off/making fun of them. (and I think that was more of a cultural joke) And it's not okay to be openly racist most of the time on the net, but that's about it really... everything else is fair game most of the time.
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Awesome!
:thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:
This proves my point, they'll probably make the game progress from less dark to more darker as the monsters get harder
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Yes, I may have structured my sentence badly but I was saying that maybe they'll limit the Leech modifier to weapons only.
Maybe they'll have a maximum limit of how much you can lifesteal...
Maybe they will get rid of mana-steal? And keep Vulpines?
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I would be concerned if D3 actually was going to be too cartoony. All we saw from the trailer was Act One, the newbie act, the la-la-la-la I'm just starting out on this adventuring stuff ohh these monsters are easy! act. As the game progresses, and monsters get harder, more evil, it probably will get darker.
Someone in these forums once pointed out that when the 1k Pounder was being summoned, the environment near it became quite dark, which means that Blizzard is already using the darker templates but won't constantly hit us over the head with the darkness, they'll use it for truly sinister monsters and dungeons who are deserving of the Darkness *evil laugh*... eum... anyways...
There's also this:
http://www.diablofans.com/forums/showthread.php?p=313343#post313343
So they're looking to bring back the D1 feel
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From what I've seen I doubt it... someone in an interview* even basically admitted they didn't make D2 as dark/spooky as D1 and they needed to work on that for D3...
Anyways, for me it was Diablo 2, a few months after its release after the initial elation faded.
4 majour problems I had with D2 at the time were
1) D2 was obviously unbalanced.... this was a big no-no for Blizzard which always had a reputation for releasing balanced games. For example back then Necros used Iron Maiden with Blood Golems that would never die because the IM damage would count as if the Golem did damage. Thornadins and hammerdins were everywhere and almost every mage used Frozen Orb; basically people used cookie cutter builds... heh... things sure have changed
2)Skill system. In D1 as a mage or even a warrior you could learn anything with enough stats. In D2, if you messed up on something... too bad... and playing a sorc you had to specialize in one or so skills, which seemed so much more boring (looking back, I seemed to have forgotten that in D1 you pretty much did the same with fireball and chain lightning)
3)Hype. We were promised a whole bunch of stuff, most of which I can't remember anymore but these included Barbarians that could harvest herbs, official clans/guilds, guild banks, etc. A lot of this stuff was only implemented in WoW.
4)Sameness in items. I didn't like uniques... for example way back then before even LoD, Frostburns were in. (so were SoJs obviously); if you were any kind of self-respecting caster you had to get frostburns. I'm a big fan of Teh Random, I wanted my character to be unique, not filled with uniques or sets everyone else had. (I had also forgotten that D1 also suffered from this problem somewhat - but Gambling in D2 made it worse)
I'm sure I had other reasons for being disappointed but it's been so long I can't remember them. The hype about features that never made it in D2 along with the lack of balance, I think, ruined it most for me.
Oh, and in A1 Nightmare/Hell you still had minor pots... even the Barbarian's Find Pot only found minors... no full rejuvs, no supers from corpses and definitely not from vendors. So annoying
And now I'm playing LoD...... *sigh*... dupes, runewords........ I hope randomness is re-emphasized in D3 (uniques, sets and socketed items are still good and should stay, but I think the best items in the games should be rares, and perhaps sets)
Oh well, on the bright side, it isn't a very addicting game for me anymore (and I mean that in a good way)
Wow, I sound so harsh on D2... but bear in mind these are things I felt way back when around the time of its release and I had really high hopes
As for WoW, the highest I played was a level 32 Mage, but I had one or two other lvl28 or 30 mages as well. Funnest time was running through Loch Modan at level 20 as an Undead, to grab that waypoint that connects North and South, Kargath?... sneaking and sheeping past the guards, pulling aggro several screens away in the Badlands(?).
Oh and using Retaliation on my warrior when I was getting ganked in Ashenvale back when people couldn't see you had it, to kill a higher level rogue, warrior and finish off a mage.
But the quests are...crappy, seriously they suck in terms of quality.
And I would always get bored, it would feel like work after awhile with all the professions, raids etc. And the monsters are always the same... they really need to have more original and varied monster designs...
*
http://www.diablofans.com/forums/showthread.php?t=13088
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Oh yeah, silly me!
You can drink pots from your inventory. I'm up to lvl20 and it's still fun. But you're right it is slower with my build
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Why go through all that trouble, when this idea makes so much more sense:
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And perhaps that water comes from an underground source, and the tall building is storing it, if it is a geyser it is containing it.
Still don't know why they'd waste precious water dumping it on the sands like that. Perhaps they want to build a forest?
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My work here is done.
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Perhaps the 01 means it was drawn in 2001, but they forgot or you can't see the ' before the 01... wishful thinking...
Perhaps gem mines will be dungeons with chests that have gems. Or from looking at the pic you will click on gems at the walls to see if you get valuable gems, or unusable gems/stones that can only be sold to vendors.
If demons invaded the mines, no one is going to be mining any more gems so it will essentially be an abandoned / ruined mine. And your characters are not miners, they already have their own professions. A Barbarian is a professional fighter/mercenary/soldier, a spellcaster is too busy reading books to bother to learn to mine. etcetera, etcetera... And there's no way they're going to learn a completely new profession now...
Edit:
It's like a doctor with 20 years of experience suddenly becoming a civil engineer when there's suddenly a huge demand for doctors (or in Diablo's case, a demand for adventurers that can slay evil).
Perhaps clicking on the gems will make them change colours
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Just for fun I've made a new necro on USEAST and decided to play him nekkid, completely without any equipped items (except for a non-magical short sword, because it looks cool)
He's freshly made, only lvl3 now and I'm a somewhat casual player... but I wonder how far he'll last...
Beating the game (or trying to) without any items to help you, without even a sash, now THAT's a challenge!
Too bad only necs and sorcs could pull it off
EDIT: Totally forgot: No using charms or equipping mercs either!
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I also remember this but not the source.
Perhaps they mean if you only do the main quests the game will be about the same but if you want to explore around, do optional quests it will be bigger.... on the world map they have 15 towns; that's 3 per act + a Hell (and Heaven?) area. That's a lot of places.
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If they will allow you to boot players from your game, which they probably will (they'd be crazy not to), it won't even matter how many kids there are. Someone's annoying? /kick