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    posted a message on Blizzard ignores Art Direction Petitions
    Quote from "theender1" »
    Blizzard dev Wilson says:

    "Wilson also assured me that the environments will get darker as the game progresses (what’s out now are early stages of the game), and the team is still in the process of “smattering the world with dead bodies and horrific skeletons and things like that” along the way."

    That's what I'm talking about. I bet the final version will be great.:thumbsup:

    Awesome!
    :thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:

    This proves my point, they'll probably make the game progress from less dark to more darker as the monsters get harder
    Posted in: Diablo III General Discussion
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    posted a message on Life leech mana leech?
    Quote from "Irresolution" »
    If I remember correct you could get Life leech on rings as well! possibly other items. Stacked up, a leecher could become virtually unstoppable in pve!

    Yes, I may have structured my sentence badly but I was saying that maybe they'll limit the Leech modifier to weapons only.

    Maybe they'll have a maximum limit of how much you can lifesteal...

    Maybe they will get rid of mana-steal? And keep Vulpines?
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard ignores Art Direction Petitions
    Quote from "theender1" »
    Just found this article. Blizzard finally makes a statement on the petition that had over 50,000 fans sign it. :confused:


    http://wowriot.gameriot.com/blogs/GameRiot-The-Blog/Blizzard-says-FU-to-Diablo-3-Art-Complaints


    Check it out! ;)

    I would be concerned if D3 actually was going to be too cartoony. All we saw from the trailer was Act One, the newbie act, the la-la-la-la I'm just starting out on this adventuring stuff ohh these monsters are easy! act. As the game progresses, and monsters get harder, more evil, it probably will get darker.

    Someone in these forums once pointed out that when the 1k Pounder was being summoned, the environment near it became quite dark, which means that Blizzard is already using the darker templates but won't constantly hit us over the head with the darkness, they'll use it for truly sinister monsters and dungeons who are deserving of the Darkness *evil laugh*... eum... anyways...

    There's also this:
    http://www.diablofans.com/forums/showthread.php?p=313343#post313343
    So they're looking to bring back the D1 feel
    Posted in: Diablo III General Discussion
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    posted a message on Life leech mana leech?
    Perhaps they will have life leech but they'll keep it more controlled - instead of having to reduce it's effectiveness on every difficulty level, you could only get leech on weapons. Otherwise because of potion timers too much leech would probably make you too powerful compared to the other players.
    Posted in: Diablo III General Discussion
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    posted a message on Name the Worst Blizz Game
    Quote from "Doppelganger" »
    I hope Diablo 3 won't be Warcrafts Warcraft 3.

    From what I've seen I doubt it... someone in an interview* even basically admitted they didn't make D2 as dark/spooky as D1 and they needed to work on that for D3...



    Anyways, for me it was Diablo 2, a few months after its release after the initial elation faded.

    4 majour problems I had with D2 at the time were

    1) D2 was obviously unbalanced.... this was a big no-no for Blizzard which always had a reputation for releasing balanced games. For example back then Necros used Iron Maiden with Blood Golems that would never die because the IM damage would count as if the Golem did damage. Thornadins and hammerdins were everywhere and almost every mage used Frozen Orb; basically people used cookie cutter builds... heh... things sure have changed

    2)Skill system. In D1 as a mage or even a warrior you could learn anything with enough stats. In D2, if you messed up on something... too bad... and playing a sorc you had to specialize in one or so skills, which seemed so much more boring (looking back, I seemed to have forgotten that in D1 you pretty much did the same with fireball and chain lightning)

    3)Hype. We were promised a whole bunch of stuff, most of which I can't remember anymore but these included Barbarians that could harvest herbs, official clans/guilds, guild banks, etc. A lot of this stuff was only implemented in WoW.

    4)Sameness in items. I didn't like uniques... for example way back then before even LoD, Frostburns were in. (so were SoJs obviously); if you were any kind of self-respecting caster you had to get frostburns. I'm a big fan of Teh Random, I wanted my character to be unique, not filled with uniques or sets everyone else had. (I had also forgotten that D1 also suffered from this problem somewhat - but Gambling in D2 made it worse)

    I'm sure I had other reasons for being disappointed but it's been so long I can't remember them. The hype about features that never made it in D2 along with the lack of balance, I think, ruined it most for me.


    Oh, and in A1 Nightmare/Hell you still had minor pots... even the Barbarian's Find Pot only found minors... no full rejuvs, no supers from corpses and definitely not from vendors. So annoying


    And now I'm playing LoD...... *sigh*... dupes, runewords........ I hope randomness is re-emphasized in D3 (uniques, sets and socketed items are still good and should stay, but I think the best items in the games should be rares, and perhaps sets)

    Oh well, on the bright side, it isn't a very addicting game for me anymore (and I mean that in a good way)

    Wow, I sound so harsh on D2... but bear in mind these are things I felt way back when around the time of its release and I had really high hopes


    As for WoW, the highest I played was a level 32 Mage, but I had one or two other lvl28 or 30 mages as well. Funnest time was running through Loch Modan at level 20 as an Undead, to grab that waypoint that connects North and South, Kargath?... sneaking and sheeping past the guards, pulling aggro several screens away in the Badlands(?).

    Oh and using Retaliation on my warrior when I was getting ganked in Ashenvale back when people couldn't see you had it, to kill a higher level rogue, warrior and finish off a mage.

    But the quests are...crappy, seriously they suck in terms of quality.
    And I would always get bored, it would feel like work after awhile with all the professions, raids etc. And the monsters are always the same... they really need to have more original and varied monster designs...



    *
    http://www.diablofans.com/forums/showthread.php?t=13088
    Posted in: General Discussion (non-Diablo)
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    posted a message on Itemless Character
    Quote from name="Elfen Lied" »
    Any class with area of effect spells could do that. Assassin's traps. Paladins with Blessed Hammer and Fist of the Heavens, A druid using elemental spells. You do not need an item in your hands to use those spells.

    The only classes that couldn't do it are the Barbarian (with the exception of mass spamming War cry, the only warcry that damages enemies) and the Amzaon. Almost all of her attack spells require her to have either a bow or a javelin equipped.

    Oh yeah, silly me!

    Quote from "okok9" »
    maybe its sounds fun till level 10 or so.. but then it gets very boring - no sash..no pots.. no nothing.. killing monster 1vs1 or 1vs pack of minnions and unique.. slow and boring :)

    You can drink pots from your inventory. I'm up to lvl20 and it's still fun. But you're right it is slower with my build
    Posted in: Diablo II
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    posted a message on Auction house, account bank and anti grind/rush?
    Quote from "InstantLite" »


    Quote from "JayCrimson" »
    Possible prevention to rushing:

    A system where after each level we gain in a day we get an x% less XP during the next level, capping at 5% XP until 24 hours have passed since your last level up.

    Example given:

    0 levels gained today = 100% of normal XP.
    2 levels gained today = 80% of normal XP.
    4 levels gained today = 50% of normal XP.
    5 levels gained today = 25% of normal XP.
    6 > levels gained today = 5% of normal XP.





    Explain to me how this would prevent rushing, sounds like it would just reduce leveling and if leveling is fast as is diablo 2, this would just prevent people from playing the game. (E.G. Having fun until level 6 but than you realize for some reason, you're getting practically any experience)


    Quote from "nzkobc" »
    I like this, to an extent. My problem with it in the lower levels. Maybe don't have it kick in until you've reached lvl 20(assuming you lvl at the same speed as in D2)? That way it doesn't take you 2-3 days to beat the first act. I'm also trying to come up with a better formula than what you have.

    The other thing, You should cut it by act's completed and difficulties completed, also. That encourages people to take breaks at logical stopping points.


    New XP rate per level =
    New EXP Rate = Current XP rate * .88 (12% reduced each level)

    1st :: 100 * .88 = 88
    2nd :: 88 * .88 = 77.4
    3rd :: 77.4 * .88 = 68.1
    4th :: 68.1 * .88 = 59.9
    5th :: 59.9 * .88 = 52.8
    and so on

    THEN, cut it by 25% for every act completely, and 50% for every difficulty completed.

    Eaxmple, you leveled up 3 times in 6 hours, and beat the act you are on:

    3rd level = 68.1

    68.1 * .75 = 51%

    Now, this is really complex. So, just have a little box that says at what speed you are currently lvling up at, on the character sheet. And When you hit LVL 20, and beat an act, have Cain(or someone) explain simply : "You should rest, you won't gain experience as fast as you would if you rest"

    Fun. I love algebra. I figure, the more complex the numbers like this are, the harder it will be for people to exploit the game.


    Sounds better, but I think only having the EXP go down with the completion of acts and difficulties and having a really complex formula for EXP based on the level of the characters in the game (If there's a higher level in the game, they gain a little more EXP but everyone else's EXP is reduced alot), the amount of contribution (Damage, Monsters, Damage Taken, HP Healed, Hits Taken, and votes from people that can be view by everyone in the party), and what act and difficulty you're in (Certain level ranges would gain more experience in one place than another). Complicated, but I think this would be optimal.

    Why go through all that trouble, when this idea makes so much more sense:

    Quote from "akse" »
    [...]

    Way to prevent rushing: Have it like pre-lod. If some member in party is 5 levels or higher than you, you gain almost no experience, it worked fine then. People with around same levels played together.
    Posted in: Diablo III General Discussion
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    posted a message on Strange things in a part of the Trailer.
    The architectural mix can be explained by the fact that, being in a fantasy world, the devs can do whatever they want.

    And perhaps that water comes from an underground source, and the tall building is storing it, if it is a geyser it is containing it.

    Still don't know why they'd waste precious water dumping it on the sands like that. Perhaps they want to build a forest?
    Posted in: Diablo III General Discussion
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    posted a message on The Horadric Cube Return?
    Quote from "ZonerZ" »
    ...wait...what? I was just joking...now im confused. this confuses me greatly

    My work here is done.
    Posted in: Diablo III General Discussion
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    posted a message on Gem Mine???
    Quote from "Kenelm" »
    It's Gem Mine 01, which means we'll be seing plenty other models.
    And judging by its squared shape, we can assume it's a "tile" which will be randomly placed in levels.

    Perhaps the 01 means it was drawn in 2001, but they forgot or you can't see the ' before the 01... wishful thinking...

    Perhaps gem mines will be dungeons with chests that have gems. Or from looking at the pic you will click on gems at the walls to see if you get valuable gems, or unusable gems/stones that can only be sold to vendors.

    If demons invaded the mines, no one is going to be mining any more gems so it will essentially be an abandoned / ruined mine. And your characters are not miners, they already have their own professions. A Barbarian is a professional fighter/mercenary/soldier, a spellcaster is too busy reading books to bother to learn to mine. etcetera, etcetera... And there's no way they're going to learn a completely new profession now...

    Edit:
    It's like a doctor with 20 years of experience suddenly becoming a civil engineer when there's suddenly a huge demand for doctors (or in Diablo's case, a demand for adventurers that can slay evil).

    Quote from "keranov" »
    Maybe it's related to the bnet chat gem, and now the gem in the official d3 site ;). You know that blizzard always leave a backdoor open, like the cow joke in d1, and then the cow level in d2 (that if i remember was fans idea)

    Perhaps clicking on the gems will make them change colours
    Posted in: Diablo III General Discussion
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    posted a message on Itemless Character
    Has anyone ever thought about doing this?

    Just for fun I've made a new necro on USEAST and decided to play him nekkid, completely without any equipped items (except for a non-magical short sword, because it looks cool)

    He's freshly made, only lvl3 now and I'm a somewhat casual player... but I wonder how far he'll last...

    Beating the game (or trying to) without any items to help you, without even a sash, now THAT's a challenge!

    Too bad only necs and sorcs could pull it off


    EDIT: Totally forgot: No using charms or equipping mercs either!
    Posted in: Diablo II
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    posted a message on Diablo 3: really short in length?
    Quote from "Soulmancer" »
    I remeber reading a Q and A where someone asked how long will Diablo 3 be, and the answer wasd about the same length as Diablo 2. I can't remeber where I read that though

    I also remember this but not the source.

    Perhaps they mean if you only do the main quests the game will be about the same but if you want to explore around, do optional quests it will be bigger.... on the world map they have 15 towns; that's 3 per act + a Hell (and Heaven?) area. That's a lot of places.
    Posted in: Diablo III General Discussion
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    posted a message on Inventory Discussion Only
    I prefer the Tetris-style, compared to this new style it was kind of unique and fun. But if they keep it like this it won't be the end of the world...
    Posted in: Diablo III General Discussion
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    posted a message on Siege Beast. Cool Boss or Coolest Boss?
    It would be cooler if after eating half of the barbarian he'd throw the other half of his body at your character, like a Corpse Throw, dealing damage equal to 20-50% of the Barbarian's hp. (And perhaps by eating the other half, he'd heal himself 20-50% of the Barbarian's hp)
    Posted in: Diablo III General Discussion
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    posted a message on Please, Blizzard, let there be a monthly fee.
    Quote from "exilethedark" »
    i think that the monthly fee woul be good yes the kids will still be there but its keep a lot of them out and if they made it credit card only and not game cards that would also keep them out because some parents dont want to set there credit card info on the computer exspecially for a game so that will keep them out... So the monthly fee would be good and itll keep people playing for long periods of time in stead of a couple days and off of it for 3 yrs theyll keep playing so that they didnt waste there money

    If they will allow you to boot players from your game, which they probably will (they'd be crazy not to), it won't even matter how many kids there are. Someone's annoying? /kick
    Posted in: Diablo III General Discussion
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